Category:UTIL

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UTIL(ities)

The Source Engine has utility functions, that are commonly prefixed with 'UTIL_', for performing common functions, such as safe removal of objects, trace lines, and precaching assets.

Traces

Finding Entities in Space


Set Properties

Other

Precaching


Player

Blood

Modifying Angles

Utility Effects

Pitch & Yaw

Shared Random

String Conversion