Template:Chapters

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Number of strings:90
Approximate status of translation:English (en) 100% Deutsch (de) 57.78% Español (es) 22.22% Hrvatski (hr) 65.56% Русский (ru) 88.89% Tiếng Việt (vi) 6.67% 中文 (zh) 96.67% 
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This template uses a Testcases subpage
You can test how this page looks with its different skins and parsers.

This template is used to list all game chapters, campaign or missions. Chapters name (and titlebar itself) are also translated automatically, but users can add new translations on the strings subpage.

Parameters

Parameter Description Value Preview
None Default appearance
(By default its expanded, for the documentation, its collapsed)
N/A
Expand/Collapse Half-Life 2 Half-Life 2 ChaptersExpand/Collapse
Chapter 1: Point Insertion
Point Insertion
d1_trainstation_01
Chapter 2: "A Red Letter Day"
"A Red Letter Day"
d1_trainstation_05
Chapter 3: Route Kanal
Route Kanal
d1_canals_01
Chapter 4: Water Hazard
Water Hazard
d1_canals_06
Chapter 5: Black Mesa East
Black Mesa East
d1_eli_01
Chapter 6: "We Don't Go To Ravenholm..."
"We Don't Go To Ravenholm..."
d1_town_01
Chapter 7: Highway 17
Highway 17
d2_coast_01
Chapter 8: Sandtraps
Sandtraps
d2_coast_09
Chapter 9: Nova Prospekt
Nova Prospekt
d2_prison_02
Chapter 9a: Entanglement
Entanglement
d2_prison_06
Chapter 10: Anticitizen One
Anticitizen One
d3_c17_02
Chapter 11: "Follow Freeman!"
"Follow Freeman!"
d3_c17_09
Chapter 12: Our Benefactors
Our Benefactors
d3_citadel_01
Chapter 13: Dark Energy
Dark Energy
d3_breen_01
{{{game}}} Game name, uses anything that are based off {{Software}} template.
| game = hl
Expand/Collapse Half-Life Half-Life ChaptersExpand/Collapse
Hazard Course
Hazard Course
t0a0
Chapter 1: Black Mesa Inbound
Black Mesa Inbound
c0a0
Chapter 2: Anomalous Materials
Anomalous Materials
c1a0
Chapter 3: Unforeseen Consequences
Unforeseen Consequences
c1a0c
Chapter 4: Office Complex
Office Complex
c1a2
Chapter 5: "We've Got Hostiles!"
"We've Got Hostiles!"
c1a3
Chapter 6: Blast Pit
Blast Pit
c1a4
Chapter 7: Power Up
Power Up
c2a1
link=On a Rail}
On a Rail
c2a2
Chapter 9: Apprehension
Apprehension
c2a3
Chapter 10: Residue Processing
Residue Processing
c2a4
Chapter 11: Questionable Ethics
Questionable Ethics
c2a4d
Chapter 12: Surface Tension
Surface Tension
c2a5
Chapter 13: "Forget About Freeman!"
"Forget About Freeman!"
c3a1
Chapter 14: Lambda Core
Lambda Core
c3a2
Chapter 15: Xen
Xen
c4a1
Chapter 16: Gonarch's Lair
Gonarch's Lair
c4a2
Chapter 17: Interloper
Interloper
c4a1a
Chapter 18: Nihilanth
Nihilanth
c4a3
Chapter 19: Endgame
Endgame
c5a1
{{{type}}} Changes the title bar to Chapters, campaigns or missions.
| type = chapters
| type = camp
| type = missions
Expand/Collapse Left 4 Dead Left 4 Dead CampaignsExpand/Collapse
No Mercy
No Mercy
Crash Course
Crash Course
Death Toll
Death Toll
Dead Air
Dead Air
1. The Apartments - l4d_hospital01_apartment
2. The Subway - l4d_hospital02_subway
3. The Sewer - l4d_hospital03_sewers
4. The Hospital - l4d_hospital04_interior
5. Rooftop Finale - l4d_hospital05_rooftop
1. The Alleys - l4d_garage_alleys
2. The Truck Depot Finale - l4d_garage_lots
1. The Turnpike - l4d_smalltown01_caves
2. The Drains - l4d_smalltown02_drainage
3. The Church - l4d_smalltown03_ranchhouse
4. The Town - l4d_smalltown04_mainstreet
5. Boathouse Finale - l4d_smalltown05_houseboat
1. The Greenhouse - l4d_airport01_greenhouse
2. The Crane - l4d_airport02_offices
3. The Construction Site - l4d_airport03_garage
4. The Terminal - l4d_airport04_terminal
5. Runway Finale - l4d_airport05_runway
Blood Harvest
Blood Harvest
The Sacrifice
The Sacrifice
The Last Stand (Survival, not to be confused with L4D2 version)
The Last Stand (Survival)
1. The Woods - l4d_farm01_hilltop
2. The Tunnel - l4d_farm02_traintunnel
3. The Bridge - l4d_farm03_bridge
4. The Train Station - l4d_farm04_barn
5. Farmhouse Finale - l4d_farm05_cornfield
1. The Docks - l4d_river01_docks
2. The Barge - l4d_river02_barge
3. Port Finale - l4d_river03_port
The Lighthouse - l4d_sv_lighthouse
{{{state}}} ~ {{{state<?>}}} Collapses the chapters.
(<?>: Unknown amount of states, used in "Template:Chapters/<game name>")
| state = collapsed

| state1 = collapsed
Expand/Collapse Half-Life: Alyx Half-Life: Alyx CampaignsExpand/Collapse
Chapter 1: Entanglement
Entanglement
a1_intro_world
Chapter 2: The Quarantine Zone
The Quarantine Zone
a2_quarantine_entrance
Chapter 3: Is Or Will Be
Is Or Will Be
a2_headcrabs_tunnel
Chapter 4: Superweapon
Superweapon
a3_station_street
Chapter 5: The Northern Star
The Northern Star
a3_hotel_lobby_basement
Chapter 6: Arms Race
Arms Race
a3_c17_processing_plant
Chapter 7: Jeff
Jeff
a3_distillery
Chapter 8: Captivity
Captivity
a4_c17_zoo
Chapter 9: Revelations
Revelations
a4_c17_tanker_yard
Chapter 10: Breaking and Entering
Breaking and Entering
a4_c17_water_tower
Chapter 11: Point Extraction
Point Extraction
a5_vault
Expand/Collapse Left 4 Dead 2 Left 4 Dead 2 CampaignsExpand/Collapse
Dead Center
Dead Center
The Passing
The Passing
Dark Carnival
Dark Carnival
Swamp Fever
Swamp Fever
1. The Hotel - c1m1_hotel
2. The Streets - c1m2_streets
3. The Mall - c1m3_mall
4. The Atrium - c1m4_atrium
1. The Riverbank - c6m1_riverbank
2. Underground - c6m2_bedlam
3. The Port - c6m3_port
1. The Highway - c2m1_highway
2. The Fairground - c2m2_fairgrounds
3. The Coaster - c2m3_coaster
4. The Barns - c2m4_barns
5. The Concert - c2m5_concert
1. Plank Country - c3m1_plankcountry
2. The Swamp - c3m2_swamp
3. Shanty Town - c3m3_shantytown
4. The Plantation - c3m4_plantation
Hard Rain
Hard Rain
The Parish
The Parish
Cold Stream
Cold Stream
1. The Milltown - c4m1_milltown_a
2. The Sugar Mill - c4m2_sugarmill_a
3. Mill Escape - c4m3_sugarmill_b
4. Return To Town - c4m4_milltown_b
5. Town Escape - c4m5_milltown_escape
1. The Waterfront - c5m1_waterfront
2. The Park - c5m2_park
3. The Cemetery - c5m3_cemetery
4. The Quarter - c5m4_quarter
5. The Bridge - c5m5_bridge
1. Alpine Creek - c13m1_alpinecreek
2. South Pine Stream - c13m2_southpinestream
3. Memorial Bridge - c13m3_memorialbridge
4. Cut-throat Creek - c13m4_cutthroatcreek
Expand/CollapseCampaigns originally from Left 4 Dead Left 4 Dead + The Last Stand Community UpdateExpand/Collapse
No Mercy
No Mercy
Crash Course
Crash Course
Death Toll
Death Toll
Dead Air
Dead Air
1. The Apartments - c8m1_apartments
2. The Subway - c8m2_subway
3. The Sewer - c8m3_sewers
4. The Hospital - c8m4_interior
5. Rooftop Finale - c8m5_rooftops
1. The Alleys - c9m1_alleys
2. The Truck Depot Finale - c9m2_lots
1. The Turnpike - c10m1_caves
2. The Drains - c10m2_drainage
3. The Church - c10m3_ranchhouse
4. The Town - c10m4_mainstreet
5. Boathouse Finale - c10m5_houseboat
1. The Greenhouse - c11m1_greenhouse
2. The Crane - c11m2_offices
3. The Construction Site - c11m3_garage
4. The Terminal - c11m4_terminal
5. Runway Finale - c11m5_runway
Blood Harvest
Blood Harvest
The Sacrifice
The Sacrifice
The Last Stand (Campaign, PC only, part of The Last Stand Community)
The Last Stand (Campaign)
1. The Woods - c12m1_hilltop
2. The Tunnel - c12m2_traintunnel
3. The Bridge - c12m3_bridge
4. The Train Station - c12m4_barn
5. Farmhouse Finale - c12m5_cornfield
1. The Docks - c7m1_docks
2. The Barge - c7m2_barge
3. Port Finale - c7m3_port
1. The Junkyard - c14m1_junkyard
2. Lighthouse Finale - c14m2_lighthouse