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- {{Source topicon}} {{TabsBar|main=gs2|base=Entity}}3 KB (177 words) - 02:20, 27 June 2025
- {{LanguageBar}} {{Source topicon}} {{TabsBar|main=gs2|base=Entity}}4 KB (514 words) - 09:32, 22 April 2025
- '''trigger_portal''' is an [[brush entity]] in the Source base code. It moves touched entity to a target location, changing the model's or ...ble in any Valve game, though it has been re-enabled in {{game link|Portal 2: Community Edition}}. Other mods using custom binaries can enable the entit2 KB (319 words) - 07:17, 20 May 2025
- {{LanguageBar}} {{Source topicon}} {{TabsBar|main=gs2|base=Entity}}5 KB (723 words) - 06:35, 25 May 2025
- {{LanguageBar}} {{Source topicon}} {{TabsBar|main=gs2|base=Entity}}4 KB (615 words) - 05:09, 24 April 2025
- ...se=CFuncBrush}}{{CD|C_FuncNewTeamWall|client=1|file1=dod/dod_gamerules.cpp|base=C_BaseEntity}} {{this is a|brush entity|name=func_teamblocker|game=Day of Defeat: Source|game1=Insurgency|game2=Day of Infamy}}2 KB (260 words) - 09:42, 5 May 2025
- {{tabs|func_door_rotating|goldsrc = 1|source = 1|main = source}} {{CD|CRotDoor|base=CBaseDoor|goldsrc=doors.cpp}}943 bytes (144 words) - 10:38, 2 May 2025
- {{Source topicon}} {{TabsBar|main=gs2|base=Entity}}5 KB (219 words) - 04:36, 24 May 2025
- // Game data for Adrenaline Gamer 2 ...t the ag2 fgd content is always used last and overrides any content in the base fgd7 KB (850 words) - 01:20, 1 March 2024
- ...the development of ''Half-Life 2,'' its sole difference compared to other entities is that a {{↓|Outputs|<code>OnUse</code> output}} exists which may be use {{note|The brush ''is'' fully solid unlike other [[triggers|trigger entities]].}}3 KB (438 words) - 15:29, 12 June 2025
- {{TabsBar|main=gs|base=func_train}} {{This is a|brush entity|name=func_train}}3 KB (452 words) - 22:25, 3 May 2025
- [[File:Portal switch base.PNG|200px|thumb|right|The base brush]] ...sh with <code>signage/hazard_orange_03b</code>, and texture the top of the brush with <code>concrete/concrete_modular_floor001a</code>.4 KB (651 words) - 18:21, 7 January 2024
- {{tabs|Func button|goldsrc=1|source=1|source2=1|main=source}} {{this is a|mesh entity|name=func_button|engine=Source 2}}4 KB (530 words) - 08:20, 20 May 2025
- {{this is a|point entity|name=color_correction|engine=Source}} ...энтити будет вести себя как color_correction в предыдущих играх на движке Source, если есть хотя бы один энтити {{L|fog_volume}} и�4 KB (180 words) - 10:47, 23 September 2024
- {{CD|CDODBombDispenser|base=CBaseTrigger|file1=dod/dod_bombdispenser.cpp}} {{this is a|brush entity|name=dod_bomb_dispenser|game=Day of Defeat: Source}}1 KB (189 words) - 15:57, 3 June 2025
- ...fficial [[FGD]] for {{dods|4}}. Located in {{Code|...\common\Day of Defeat Source\bin}} For an updated FGD, see [[Day of Defeat: Source (custom).fgd]].9 KB (1,128 words) - 08:07, 24 March 2025
- {{LanguageBar|title=Объект мира}} {{Source topicon}} {{TabsBar|main=gs2|base=Entity}}8 KB (300 words) - 05:27, 24 May 2025
- {{Source topicon}} {{TabsBar|main=gs2|base=Entity}}6 KB (952 words) - 11:04, 28 May 2025
- {{LanguageBar}} {{Source topicon}} {{TabsBar|main=gs2|base=Entity}}5 KB (753 words) - 09:35, 25 May 2025
- Official [[FGD]] for {{css|4}}. Contains some errors; see [[Counter-Strike: Source (fixed).fgd]] for fixed version. // Purpose: Counter-Strike: Source game definition file (.fgd)12 KB (1,494 words) - 18:25, 20 March 2025