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- [[Category:Entities by game]]__NOTOC__ {{back|Category:Day of Defeat Level Design|Day of Defeat Classic Level Design}}11 KB (1,520 words) - 11:00, 2 March 2024
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- {{back | Day of Defeat: Source Level Creation}} == [[Base.fgd/Day of Defeat Source | base.fgd]] ==2 KB (261 words) - 17:49, 24 August 2024
- ...and deploy their machine gun, read [[Creating a machine gun nest in Day of Defeat|this article]] how to use this entity. {{KV|Moves with|intn=movewith|target_destination|Name of the source entity with which the entity is to move along.}}645 bytes (108 words) - 20:30, 17 May 2024
- {{KV|Skybox Material Name|intn=SkyboxName|sky|The name of the skybox to change to.}} [[Category:Garry's Mod entities]]2 KB (206 words) - 17:07, 22 May 2025
- ...here levels or entities suddenly appear intersecting with them. Teleported entities have their velocity set to zero and their angles untouched. [[Category:Black Mesa entities]]2 KB (211 words) - 09:33, 9 May 2025
- ...can be recognized as a Day of Defeat map. Basics like creating brushes and entities should already be known. Each team should spawn be far away from each other. The entities to create spawnpoints are {{ent|info_player_axis_(GoldSrc)|alt=info_player_4 KB (682 words) - 10:23, 16 August 2023
- {{note|For a wider list of games go to this page [[Creating Spawns| Creating Spawns]]}} ...layers appear when the round first starts or after they die. There are two entities involved:1 KB (245 words) - 11:50, 22 March 2024
- |title = Day of Defeat: Source |series = Day of Defeat series7 KB (544 words) - 17:09, 12 July 2024
- ...is now useless, as Valve has released an update to the SDK including these entities.}} This is a FGD file made for the sole purpose of detonation maps and the spawn protection wall, which were not included in t2 KB (220 words) - 01:57, 11 September 2024
- * {{dods}} [[Base.fgd/Day of Defeat Source|Day of Defeat: Source]] * {{dm}} [[Base.fgd/Dark_Messiah_of_Might_and_Magic|Dark Messiah of Might and Magic]]2 KB (246 words) - 20:14, 14 June 2025
- Datamap dump lists all the definitions in the datadesc table of each entity. {{Seealso|[[Data Descriptions]]}} ...d72a38efdf/mp/src/game/shared/baseentity_shared.cpp#L355 ::KeyValue method of CBaseEntity]}}3 KB (404 words) - 10:13, 24 September 2024
- ...to take longer or shorter amounts of time and to require different numbers of friendly soldiers to capture. A cap zone consists of two entities:2 KB (334 words) - 00:20, 7 January 2024
- {{this is a|point entity|name=info_player_allies|game=Day of Defeat: Source}} [[Category:Player spawn entities]]609 bytes (90 words) - 15:56, 3 June 2025
- {{this is a|point entity|name=info_player_axis|game=Day of Defeat: Source}} [[Category:Player spawn entities]]608 bytes (90 words) - 15:56, 3 June 2025
- ...erial proxies can be used to render a texture only for some teams. ([[List of material proxies]]) Below are examples of other entities where team alignment affects their behaviour:4 KB (537 words) - 11:17, 5 May 2025
- ...ame=func_teamblocker|game=Day of Defeat: Source|game1=Insurgency|game2=Day of Infamy}} It creates an invisible wall that players of the specified team collide with. It primarily is used to block teams from e2 KB (260 words) - 09:42, 5 May 2025
- ...{Source2|4}}, {{src|4}} and {{gldsrc|4}} engine games, along with pictures of each skybox. The {{Ent|light_environment}} settings listed (Ideal Sun Angle * If you are mapping for {{hl2ep2|2}}, you need to add ''_hdr'' to the end of most sky names—if it is not already there—so it does not cause the sky6 KB (722 words) - 09:39, 7 April 2025
- ...luding [[internal entities]]), and also lists how large in bytes are those entities. Can be used to keep track if an entity has been changed in a game update. {{/Day of Defeat: Source}}2 KB (206 words) - 06:28, 25 May 2025
- {{this is a|brush entity|name=dod_bomb_dispenser|game=Day of Defeat: Source}} ...during runtime; a {{ent|dod_bomb_dispenser_icon}} is created at the center of this entity's [[bounding box]] (''not'' its [[origin]]).}}1 KB (189 words) - 15:57, 3 June 2025
- ...Defeat}} This entity is used to give points to the winning team at the end of the round. This entity is triggered to end a round and reset everything for ...entity {{ent|dod_scoring}}, which can occur at any time, not just the end of a round.}}2 KB (318 words) - 20:31, 17 May 2024
- [[Category:Entities by game]]__NOTOC__ {{back|Category:Day of Defeat Level Design|Day of Defeat Classic Level Design}}11 KB (1,520 words) - 11:00, 2 March 2024