Dod det.fgd

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Warning: This file is now useless, as Valve has released an update to the SDK including these entities.

This is a fgd file made for the sole purpose of detonation maps and the spawn protection wall, which were not included in the official Day of Defeat Source fgd.

//============================= Made by PanFrie ===============================
//
// Purpose: Day of Defeat: Source Detonation Game Files
//
//=============================================================================

@include "dod.fgd"

//-------------------------------------------------------------------------
//
// Point Classes
//
//-------------------------------------------------------------------------

@PointClass studio("models/weapons/w_tnt_grey.mdl") base(Targetname, EnableDisable, Angles) = dod_bomb_target : "Bomb Target"
[
	bombing_team(choices) : "Bombing Team" : 1 =
	[
		1 : "Both"
		2 : "Allies"
		3 : "Axis"
	]
	target_control_point(target_destination) : "Target Control Point"
	
	output OnBombExploded(void) : "Output sent when bomb explodes"
	output OnBombDefused(void) : "Output sent when bomb is defused"
	output OnBombPlanted(void) : "Output sent when bomb is planted"

	output OnKillPlanter(void) : "Output sent when bomb planter is killed"
	output OnKillDefuser(void) : "Output sent when bomb defuser is killed"
]

//-------------------------------------------------------------------------
//
// Solid Classes
//
//-------------------------------------------------------------------------

@SolidClass base(Targetname, EnableDisable) = dod_bomb_dispenser : "Bomb Dispenser"
[
	dispense_team(choices) : "Give Bombs to team" : 0 = 
	[
		0 : "Both"
		2 : "Allies"
		3 : "Axis"
	]

	output OnTntPickup(void) : "Output sent when TNT is picked up"
]

@SolidClass base(Targetname) = func_team_wall : "Spawn Protection Wall"
[
	blockteam(choices) : "Block Team" : 2 =
	[
		2 : "Allies"
		3 : "Axis"
	]
]

See Also

List of DoD:S entities