User contributions
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- 09:53, 23 October 2020 (diff | hist) . . (-6) . . VGUI Documentation:zh-cn (current)
- 09:25, 23 October 2020 (diff | hist) . . (-115) . . VGUI Documentation:zh-cn
- 00:23, 23 October 2020 (diff | hist) . . (-341) . . VGUI Documentation:zh-cn
- 11:41, 22 October 2020 (diff | hist) . . (+168) . . VGUI Documentation:zh-cn
- 11:17, 22 October 2020 (diff | hist) . . (-18) . . VGUI Documentation:zh-cn
- 11:10, 22 October 2020 (diff | hist) . . (+25,372) . . N VGUI Documentation:zh-cn (Created page with "{{otherlang2 |es=VGUI_Documentation:es |ru=VGUI_Documentation:ru }} {{toc-right}} '''VGUI''' is Valve's proprietary Wikipedia:Graphical User Interface|Gr...")
- 11:10, 22 October 2020 (diff | hist) . . (+34) . . VGUI Documentation
- 23:12, 6 March 2020 (diff | hist) . . (+10,899) . . N My First Mod:zh-cn (Created page with "{{lang|My First Mod}} 此教程会教您如何建立一个简单的mod. 这个mod中我们会修改 Half-Life 2'的火箭速度. 本教程使用sourcesdk2007但是同样应...")
- 22:58, 6 March 2020 (diff | hist) . . (-120) . . My First Mod (current)
- 22:56, 6 March 2020 (diff | hist) . . (-981) . . Compiling under VS2005:zh-cn
- 22:20, 6 March 2020 (diff | hist) . . (+5,934) . . N Compiling under VS2005:zh-cn (Created page with "{{otherlang2 | de = Compiling_under_VS2005:de | ru = Compiling_under_VS2005:ru |en = Compiling_under_VS2005 }} {{toc-right}} Visual Studio 2005 is the officially-supported [...")
- 22:19, 6 March 2020 (diff | hist) . . (+38) . . Compiling under VS2005 (current)
- 05:18, 5 February 2020 (diff | hist) . . (-635) . . L4D2脚本函数清单 (current)
- 15:30, 26 December 2019 (diff | hist) . . (-9,478) . . L4D2 Level Design/Hard Rain:zh-cn (Blanked the page) (current)
- 02:12, 23 December 2019 (diff | hist) . . (-99) . . Material proxies:zh-cn (current)
- 02:08, 23 December 2019 (diff | hist) . . (+1) . . Material proxies:zh-cn
- 02:07, 23 December 2019 (diff | hist) . . (+25,871) . . N List Of Material Proxies:zh-cn (Created page with "{{lang|List_Of_Material_Proxies}} <div style="text-align:center; border:1px solid #AAA; padding:6pt; margin:3pt;">Need help with this page?</div> {{todo|T...") (current)
- 02:07, 23 December 2019 (diff | hist) . . (-44) . . Material proxies:zh-cn
- 02:02, 23 December 2019 (diff | hist) . . (-107) . . Material proxies:zh-cn
- 01:56, 23 December 2019 (diff | hist) . . (+25) . . Material proxies
- 01:56, 23 December 2019 (diff | hist) . . (+8,804) . . N Material proxies:zh-cn (Created page with "{{toc-right}} {{lang|Material_proxies}} '''Material proxies''' allow a game's compiled C++ code to manipulate the properties of a material. Many proxies perform specific...")
- 06:08, 18 November 2019 (diff | hist) . . (+1,811) . . N Env soundscape:zh-cn (Created page with "{{lang|Env soundscape}} {{base_point|env_soundscape|sprite=1}} It changes the active soundscape of players, and defines where positioned sounds within it play from. A play...")
- 06:03, 18 November 2019 (diff | hist) . . (-232) . . Env smoketrail:zh-cn
- 05:51, 18 November 2019 (diff | hist) . . (+1,802) . . N Env smoketrail:zh-cn (Created page with "{{lang|Env smoketrail}} {{base point|env_smoketrail}} It creates a smoke trail. {{code class|SmokeTrail|smoke_trail.cpp}} ==Keyvalues== {{KV|Sprite Opacity (opacity)|float|...")
- 05:50, 18 November 2019 (diff | hist) . . (+466) . . N Env shooter:zh-cn (Created page with "{{lang|Env shooter}} {{point_ent:zh|env_shooter|sprite=1}}从自身位置发射物件。 可以是模型或精灵图。 {{code class:zh|CEnvShooter|effects.cpp}} {{clr}} ==...")
- 05:45, 18 November 2019 (diff | hist) . . (+1,679) . . N Env shake:zh-cn (Created page with "{{lang|Env shake}} {{point_ent:zh|env_shake|sprite=1}} 它会制造屏幕震动效果,物件也可以被影响(效果等同于求生之路tank接近你那种)。 {{注...") (current)
- 05:35, 18 November 2019 (diff | hist) . . (+3) . . Env screenoverlay:zh-cn
- 05:35, 18 November 2019 (diff | hist) . . (0) . . Env screenoverlay:zh-cn
- 05:34, 18 November 2019 (diff | hist) . . (+3) . . Env screenoverlay:zh-cn
- 05:33, 18 November 2019 (diff | hist) . . (-337) . . Env screenoverlay:zh-cn
- 05:18, 18 November 2019 (diff | hist) . . (+3,044) . . N Env screenoverlay:zh-cn (Created page with "{{lang|Env screenoverlay}} File:env_screenoverlay.jpg|thumb|320px|right|一个<code>env_screenoverlay</code> 与贴图 <code>effects/combine_binocoverlay</code> 的效果,...")
- 08:30, 16 October 2019 (diff | hist) . . (+371) . . N Env rotorwash emitter:zh-cn (Created page with "{{lang|Env rotorwash emitter}} {{base point multi|env_rotorwash_emitter|game1=Half-Life 2|game2=Portal|game3=Alien Swarm}} 创建直升机气浪效果。 {{code class:zh|CRot...") (current)
- 08:25, 16 October 2019 (diff | hist) . . (+9) . . Env rotorshooter:zh-cn (current)
- 08:25, 16 October 2019 (diff | hist) . . (+131) . . N Template:I GibshooterBase:zh-cn (Created page with "{{minititle|GibShooter}} {{IO|Shoot|开始一次发射过程。}}<noinclude>GibshooterBase</noinclude>")
- 08:24, 16 October 2019 (diff | hist) . . (+1,175) . . N Template:KV GibshooterBase:zh-cn (Created page with "{{minititle|GibShooter}} {{KV|Number of Gibs (m_iGibs)|整数型|一次发射的物体数量.}} {{KV|Delay between shots (delay)|字符串|每个物体发射的间隔,如果...")
- 08:12, 16 October 2019 (diff | hist) . . (+946) . . N Template:KV EnvShooter:zh-cn (Created page with "{{minititle|EnvShooter}} {{KV|Model (shootmodel)|studio|发射的东西,可以是 MDL 或者 VMT.}} {{KV|Material Sound (shootsounds)|choices|当物体与这些作...")
- 08:01, 16 October 2019 (diff | hist) . . (+32) . . Env rotorshooter:zh-cn
- 07:59, 16 October 2019 (diff | hist) . . (-7) . . Env rotorshooter:zh-cn
- 07:56, 16 October 2019 (diff | hist) . . (+280) . . N Template:Fl GibshooterBase:zh-cn (Created page with "{{minititle|GibShooter}} {{note|Some flags may be missing. See Non-FGD features.}} *1: Repeatable -可重复 *2: On fire - 着火 *4: Fade out even when in player's view -...")
- 07:50, 16 October 2019 (diff | hist) . . (-56) . . Env rotorshooter:zh-cn
- 07:39, 16 October 2019 (diff | hist) . . (+783) . . N Env rotorshooter:zh-cn (Created page with "{{lang|Env rotorshooter}} {{base point|env_rotorshooter|sprite=env_shooter}} It creates gibs when it's within the influence of a helicopter's rotor wash. Ideal for stirrin...")
- 07:36, 16 October 2019 (diff | hist) . . (+169) . . Env projectedtexture:zh-cn
- 04:59, 16 October 2019 (diff | hist) . . (+8) . . Env projectedtexture:zh-cn
- 04:52, 16 October 2019 (diff | hist) . . (+7,512) . . N Env projectedtexture:zh-cn (Created page with "{{lang|Env projectedtexture}} thumb|GMOD中一个投射一个多彩的[[texture|材质的效果。]] File:Global_shadow_mapping.jpg|thumb|[[Po...")
- 04:40, 16 October 2019 (diff | hist) . . (+1,274) . . N Env player surface trigger:zh-cn (Created page with "{{lang|Env player surface trigger}} {{point_ent:zh|env_player_surface_trigger}}监视玩家所站立的固体表面的材质, 并且会触发于站在/离开特定材质上。...") (current)
- 04:23, 16 October 2019 (diff | hist) . . (+1,686) . . N Env physexplosion:zh-cn (Created page with "{{lang|Env physexplosion}} {{point_ent:zh|env_physexplosion|sprite=1}} 它适用于给物理对象施加一个物理力(取决于设置的半径),并取决于大小造...") (current)
- 03:36, 16 October 2019 (diff | hist) . . (+440) . . N Env particlescript:zh-cn (Created page with "{{lang|Env particlescript}} {{point_ent:zh|env_particlescript}}一个可以播放指定的特殊模型动画的实体。 {{code class:zh|CEnvParticleScript|env_particlescript....") (current)
- 03:36, 16 October 2019 (diff | hist) . . (+4,411) . . N Template:I BaseAnimating:zh-cn (Created page with "<noinclude>This template is our holder for all inputs that are assigned through {{ent|CBaseAnimating}}. When applying to a page, add <code>|portal2=1</code> to display in...")
- 03:31, 16 October 2019 (diff | hist) . . (+11,645) . . N Template:KV BaseAnimating:zh-cn (Created page with "<noinclude>{{back|Template:KV_BaseEntity}} This template is our holder for all keyvalues that are assigned through {{ent|CBaseAnimating}}. The template has a very specifi...")
- 22:10, 15 October 2019 (diff | hist) . . (-62) . . Env particlelight:zh-cn
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