List of CS:GO Cvars
The following is a list of Counter-Strike: Global Offensive console commands and variables.
Protocol version 13752 [1105/1105] Exe version 1.37.5.2 (csgo) Exe build: 16:34:06 May 7 2020 (7852) (730)
1136 concommands total.
Table
Name | Description |
---|---|
_autosave | Autosave |
_autosavedangerous | AutoSaveDangerous |
_bugreporter_restart | Restarts bug reporter .dll |
_record | Record a demo incrementally. |
_resetgamestats | Erases current game stats and writes out a blank stats file |
_restart | Shutdown and restart the engine. |
addip | Add an IP address to the ban list. |
adsp_reset_nodes | |
ai_clear_bad_links | Clears bits set on nav links indicating link is unusable |
ai_debug_node_connect | Debug the attempted connection between two nodes |
ai_disable | Bi-passes all AI logic routines and puts all NPCs into their idle animations. Can be used to get NPCs out of your way and to t |
ai_drop_hint | Drop an ai_hint at the player's current eye position. |
ai_dump_hints | |
ai_hull | Controls which connections are shown when ai_show_hull or ai_show_connect commands are used
Arguments: NPC name or classname, |
ai_next_hull | Cycles through the various hull sizes. Currently selected hull size is written to the screen. Controls which connections are |
ai_nodes | Toggles node display. First call displays the nodes for the given network as green objects. Second call displays the nodes a |
ai_resume | If NPC is stepping through tasks (see ai_step ) will resume normal processing. |
ai_set_move_height_epsilon | Set how high AI bumps up ground walkers when checking steps |
ai_setenabled | Like ai_disable but you manually specify the state (with a 0 or 1) instead of toggling it. |
ai_show_connect | Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows:
Gre |
ai_show_connect_crawl | Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows:
Gre |
ai_show_connect_fly | Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows:
Gre |
ai_show_connect_jump | Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows:
Gre |
ai_show_graph_connect | Toggles graph connection display for the node that the player is looking at. Nodes that are connected to the selected node by |
ai_show_grid | Draw a grid on the floor where looking. |
ai_show_hints | Displays all hints as small boxes
Blue - hint is available for use Red - hint is currently being used by an NPC Orange - |
ai_show_hull | Displays the allowed hulls between each node for the currently selected hull type. Hulls are color code as follows:
Green - |
ai_show_node | Highlight the specified node |
ai_show_visibility | Toggles visibility display for the node that the player is looking at. Nodes that are visible from the selected node will be d |
ai_step | NPCs will freeze after completing their current task. To complete the next task, use 'ai_step' again. To resume processing no |
ai_test_los | Test AI LOS from the player's POV |
ainet_generate_report | Generate a report to the console. |
ainet_generate_report_only | Generate a report to the console. |
air_density | Changes the density of air for drag computations. |
alias | Alias a command. |
'-alt1' | |
'+alt1' | |
'-alt2' | |
'+alt2' | |
apply_crosshair_code | Apply a crosshair code to the current crosshair settings. |
askconnect_accept | Accept a redirect request by the server. |
asw_engine_finished_building_map | Notify engine that we've finished building a map |
async_resume | |
async_suspend | |
'+attack' | |
'-attack' | |
'-attack2' | |
'+attack2' | |
audit_save_in_memory | Audit the memory usage and files in the save-to-memory system |
autobuy | Attempt to purchase items with the order listed in cl_autobuy |
autosave | Autosave |
autosavedangerous | AutoSaveDangerous |
autosavedangerousissafe | |
'-back' | |
'+back' | |
banid | Add a user ID to the ban list. |
banip | Add an IP address to the ban list. |
bench_end | Ends gathering of info. |
bench_showstatsdialog | Shows a dialog displaying the most recent benchmark results. |
bench_start | Starts gathering of info. Arguments: filename to write results into |
bench_upload | Uploads most recent benchmark stats to the Valve servers. |
benchframe | Takes a snapshot of a particular frame in a time demo. |
bind | Bind a key. |
bind_osx | Bind a key for OSX only. |
BindToggle | Performs a bind <key> 'increment var <cvar> 0 1 1' |
blackbox_record | Record an entry into the blackbox |
bot_add | ct> <type> <difficulty> <name> - Adds a bot matching the given criteria. |
bot_add_ct | bot_add_ct <type> <difficulty> <name> - Adds a Counter-Terrorist bot matching the given criteria. |
bot_add_t | bot_add_t <type> <difficulty> <name> - Adds a terrorist bot matching the given criteria. |
bot_all_weapons | Allows the bots to use all weapons |
bot_goto_mark | Sends a bot to the marked nav area (useful for testing navigation meshes) |
bot_goto_selected | Sends a bot to the selected nav area (useful for testing navigation meshes) |
bot_kick | ct> <type> <difficulty> <name> - Kicks a specific bot, or all bots, matching the given criteria. |
bot_kill | ct> <type> <difficulty> <name> - Kills a specific bot, or all bots, matching the given criteria. |
bot_knives_only | Restricts the bots to only using knives |
bot_pistols_only | Restricts the bots to only using pistols |
bot_place | bot_place - Places a bot from the map at where the local player is pointing. |
bot_snipers_only | Restricts the bots to only using sniper rifles |
box | Draw a debug box. |
'-break' | |
'+break' | |
buddha | Toggle. Player takes damage but won't die. (Shows red cross when health is zero) |
budget_toggle_group | Turn a budget group on/off |
bug | Show the bug reporting UI. |
buildcubemaps | Rebuild cubemaps. |
buildmodelforworld | buildmodelforworld |
buy_stamps | Temporary solution for Pinion to kick back to community map makers. |
buymenu | Show or hide main buy menu |
buyrandom | Buy random primary and secondary. Primarily for deathmatch where cost is not an issue. |
cache_print | cache_print [section]
Print out contents of cache memory. |
cache_print_lru | cache_print_lru [section]
Print out contents of cache memory. |
cache_print_summary | cache_print_summary [section]
Print out a summary contents of cache memory. |
callvote | Start a vote on an issue. |
cam_command | Tells camera to change modes |
'-camdistance' | |
'+camdistance' | |
'+camin' | |
'-camin' | |
'+cammousemove' | |
'-cammousemove' | |
'-camout' | |
'+camout' | |
'+campitchdown' | |
'-campitchdown' | |
'+campitchup' | |
'-campitchup' | |
'+camyawleft' | |
'-camyawleft' | |
'+camyawright' | |
'-camyawright' | |
cancelselect | |
cast_hull | Tests hull collision detection |
cast_ray | Tests collision detection |
cc_emit | Emits a closed caption |
cc_findsound | Searches for soundname which emits specified text. |
cc_flush | Flushes async'd captions. |
cc_random | Emits a random caption |
cc_showblocks | Toggles showing which blocks are pending/loaded async. |
centerview | |
ch_createairboat | Spawn airboat in front of the player. |
ch_createjeep | Spawn jeep in front of the player. |
changelevel | Change server to the specified map |
changelevel2 | Transition to the specified map in single player |
cl_animationinfo | Hud element to examine. |
cl_avatar_convert_png | Converts all rgb avatars in the avatars directory to png |
cl_avatar_convert_rgb | Converts all png avatars in the avatars directory to rgb |
cl_clearhinthistory | Clear memory of client side hints displayed to the player. |
cl_cs_dump_econ_item_stringtable | cl_cs_dump_econ_item_stringtable |
cl_csm_server_status | Usage:
cl_csm_server_status
|
cl_csm_status | Usage:
cl_csm_status
|
cl_dump_particle_stats | dump particle profiling info to particle_profile.csv |
cl_dumpplayer | Dumps info about a player |
cl_dumpsplithacks | Dump split screen workarounds. |
cl_ent_absbox | Displays the client's absbox for the entity under the crosshair. |
cl_ent_bbox | Displays the client's bounding box for the entity under the crosshair. |
cl_ent_rbox | Displays the client's render box for the entity under the crosshair. |
cl_find_ent | Find and list all client entities with classnames that contain the specified substring.
Format: cl_find_ent <substring>
|
cl_find_ent_index | Display data for clientside entity matching specified index.
Format: cl_find_ent_index <index>
|
cl_fullupdate | Forces the server to send a full update packet |
cl_game_mode_convars | Display the values of the convars for the current game_mode. |
cl_matchstats_print_own_data | cl_matchstats_print_own_data RANGENAME |
cl_modemanager_reload | Reloads the panel metaclasses for vgui screens. |
cl_panelanimation | blank for all panels>. |
cl_particles_dump_effects | |
cl_particles_dumplist | Dump all new particles, optional name substring. |
cl_precacheinfo | Show precache info (client). |
cl_pred_track | <entindex> <fieldname>: Track changes to entity index entindex, for field fieldname. |
cl_predictioncopy_describe | Describe datamap_t for entindex |
cl_quest_events_print | cl_quest_events_print |
cl_quest_schedule_print | cl_quest_schedule_print |
cl_reload_hud | Reloads the hud scale and resets scale and borders |
cl_reloadpostprocessparams | |
cl_remove_all_workshop_maps | Removes all maps from the workshop directory. |
cl_removedecals | Remove the decals from the entity under the crosshair. |
cl_report_soundpatch | reports client-side sound patch count |
'-cl_show_team_equipment' | |
'+cl_show_team_equipment' | |
cl_showents | Dump entity list to console. |
cl_sim_grenade_trajectory | Draw trajectory of the deployed grenade if thrown from this position. Takes an optional parameter for how long the drawn trajec |
cl_sos_test_get_opvar | |
cl_sos_test_set_opvar | |
cl_soundemitter_flush | Flushes the sounds.txt system (server only) |
cl_soundemitter_reload | Flushes the sounds.txt system |
cl_soundscape_flush | Flushes the client side soundscapes |
cl_soundscape_printdebuginfo | print soundscapes |
cl_ss_origin | print origin in script format |
cl_steamscreenshots | Enable/disable saving screenshots to Steam |
cl_tree_sway_dir | sets tree sway wind direction and strength |
cl_updatevisibility | Updates visibility bits. |
cl_view | Set the view entity index. |
clear | Clear all console output. |
clear_anim_cache | Clears the animation cache, freeing the memory (until the next time a streaming animblock is requested). |
clear_bombs | |
clear_debug_overlays | clears debug overlays |
clutch_mode_toggle | Toggle clutch mode convar |
cmd | Forward command to server. |
cmd1 | sets userinfo string for split screen player in slot 1 |
cmd2 | sets userinfo string for split screen player in slot 2 |
cmd3 | sets userinfo string for split screen player in slot 3 |
cmd4 | sets userinfo string for split screen player in slot 4 |
collision_test | Tests collision system |
colorcorrectionui | Show/hide the color correction tools UI. |
'+commandermousemove' | |
'-commandermousemove' | |
commentary_cvarsnotchanging | |
commentary_finishnode | |
commentary_showmodelviewer | Display the commentary model viewer. Usage: commentary_showmodelviewer <model name> <optional attached model name> |
commentary_testfirstrun | |
con_min_severity | Minimum severity level for messages sent to any logging channel: LS_MESSAGE=0, LS_WARNING=1, LS_ASSERT=2, LS_ERROR=3. |
condump | dump the text currently in the console to condumpXX.log |
connect | Connect to specified server. |
crash | Cause the engine to crash (Debug!!) |
create_flashlight | |
CreatePredictionError | Create a prediction error |
creditsdone | |
cs_make_vip | Marks a player as the VIP |
csgo_download_match | Downloads a match via serial code and starts playback |
'+csm_rot_x_neg' | |
'-csm_rot_x_neg' | |
'+csm_rot_x_plus' | |
'-csm_rot_x_plus' | |
'+csm_rot_y_neg' | |
'-csm_rot_y_neg' | |
'+csm_rot_y_plus' | |
'-csm_rot_y_plus' | |
cvarlist | Show the list of convars/concommands. |
dbghist_addline | Add a line to the debug history. Format: <category id> <line> |
dbghist_dump | Dump the debug history to the console. Format: <category id>
Categories: 0: Entity I/O 1: AI Decisions 2: Sc |
debug_drawbox | Create debug box |
debug_drawdisp_boundbox | Create debug boxes for invalid displacements |
debug_purchase_defidx | Purchase an item by defindex |
demo_goto | Skips to location in demo. |
demo_gototick | Skips to a tick in demo. |
demo_info | Print information about currently playing demo. |
demo_listhighlights | List all highlights data for the demo. |
demo_listimportantticks | List all important ticks in the demo. |
demo_pause | Pauses demo playback. |
demo_resume | Resumes demo playback. |
demo_timescale | Sets demo replay speed. |
demo_togglepause | Toggles demo playback. |
demolist | Print demo sequence list. |
demos | Demo demo file sequence. |
demoui | Show/hide the demo player UI. |
devshots_nextmap | Used by the devshots system to go to the next map in the devshots maplist. |
devshots_screenshot | Used by the -makedevshots system to take a screenshot. For taking your own screenshots, use the 'screenshot' command instead. |
differences | Show all convars which are not at their default values. |
disconnect | Disconnect game from server. |
disp_list_all_collideable | List all collideable displacements |
display_elapsedtime | Displays how much time has elapsed since the game started |
dlight_debug | Creates a dlight in front of the player |
dm_reset_spawns | |
dm_togglerandomweapons | Turns random weapons in deathmatch on/off |
drawcross | Draws a cross at the given location
Arguments: x y z |
drawline | Draws line between two 3D Points.
Green if no collision Red is collides with something Arguments: x1 y1 z1 x2 y2 z2 |
drawoverviewmap | Draws the overview map |
drawradar | Draws HUD radar |
ds_get_newest_subscribed_files | Re-reads web api auth key and subscribed file lists from disk and downloads the latest updates of those files from steam |
dsp_reload | |
dti_flush | Write out the datatable instrumentation files (you must run with -dti for this to work). |
'+duck' | |
'-duck' | |
dump_entity_sizes | Print sizeof(entclass) |
dump_globals | Dump all global entities/states |
dump_panorama_css_properties | Prints out all valid panorama CSS properties and their documentation |
dump_panorama_css_properties_memstats | Prints out mem stats of all valid panorama CSS properties |
dump_panorama_events | print panorama event types and their documentation |
dump_panorama_js_scopes | print panorama js scopes, such as classes, and their associated methods. (wiki table format) |
dump_panorama_render_command_stats | |
dump_particlemanifest | Dump the list of particles loaded. |
dumpentityfactories | Lists all entity factory names. |
dumpeventqueue | Dump the contents of the Entity I/O event queue to the console. |
dumpgamestringtable | Dump the contents of the game string table to the console. |
dumpstringtables | Print string tables to console. |
dz_clearteams | Clear all DZ teams |
dz_jointeam | name] - Join DZ team N (0 to leave your team). Server admins can assign other players to teams. |
dz_shuffle_teams | Shuffle all teams for Danger Zone |
dz_spawnselect_choose_hex | |
echo | Echo text to console. |
econ_build_pinboard_images_from_collection_name | Renders and saves images for all models in a collection. |
econ_clear_inventory_images | clear the local inventory images (they will regenerate) |
econ_show_items_with_tag | Lists the item definitions that have a specified tag. |
editdemo | Edit a recorded demo file (.dem ). |
editor_toggle | Disables the simulation and returns focus to the editor |
endmatch_votenextmap | Votes for the next map at the end of the match |
endmovie | Stop recording movie frames. |
endround | End the current round. |
ent_absbox | Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays.
Ar |
ent_attachments | Displays the attachment points on an entity.
Arguments: {entity_name} / {class_name} / no argument picks what player is loo |
ent_autoaim | Displays the entity's autoaim radius.
Arguments: {entity_name} / {class_name} / no argument picks what player is looking at |
ent_bbox | Displays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlay |
ent_cancelpendingentfires | Cancels all ent_fire created outputs that are currently waiting for their delay to expire. |
ent_create | Creates an entity of the given type where the player is looking. |
ent_dump | Usage:
ent_dump <entity name>
|
ent_fire | Usage:
ent_fire <target> [action] [value] [delay]
|
ent_info | Usage:
ent_info <class name>
|
ent_keyvalue | Applies the comma delimited key=value pairs to the entity with the given Hammer ID.
Format: ent_keyvalue <entity id> <key1>=<v |
ent_list_report | Reports all list of all entities in a map, one by one |
ent_messages | Toggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any mes |
ent_name | |
ent_orient | Orient the specified entity to match the player's angles. By default, only orients target entity's YAW. Use the 'allangles' opt |
ent_pause | Toggles pausing of input/output message processing for entities. When turned on processing of all message will stop. Any mess |
ent_pivot | Displays the pivot for the given entity(ies).
(y=up=green, z=forward=blue, x=left=red). Arguments: {entity_name} / {class |
ent_rbox | Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays.
Ar |
ent_remove | Removes the given entity(s)
Arguments: {entity_name} / {class_name} / no argument picks what player is looking at |
ent_remove_all | Removes all entities of the specified type
Arguments: {entity_name} / {class_name} |
ent_rotate | Rotates an entity by a specified # of degrees |
ent_script_dump | Dumps the names and values of this entity's script scope to the console
Arguments: {entity_name} / {class_name} / no argume |
ent_setang | Set entity angles |
ent_setname | Sets the targetname of the given entity(s)
Arguments: {new entity name} {entity_name} / {class_name} / no argument picks wh |
ent_setpos | Move entity to position |
ent_show_response_criteria | Print, to the console, an entity's current criteria set used to select responses.
Arguments: {entity_name} / {class_name} / |
ent_step | When 'ent_pause' is set this will step through one waiting input / output message at a time. |
ent_teleport | Teleport the specified entity to where the player is looking.
Format: ent_teleport <entity name> |
ent_text | Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text)
Arguments: {entity_ |
ent_viewoffset | Displays the eye position for the given entity(ies) in red.
Arguments: {entity_name} / {class_name} / no argument picks wha |
envmap | |
escape | Escape key pressed. |
exec | Execute script file. |
execifexists | Execute script file if file exists. |
execwithwhitelist | Execute script file, only execing convars on a whitelist. |
exit | Exit the engine. |
exojump | equips or removes exojump |
explode | Kills the player with explosive damage |
explodevector | Kills a player applying an explosive force. Usage: explodevector <player> <x value> <y value> <z value> |
fadein | fadein {time r g b}: Fades the screen in from black or from the specified color over the given number of seconds. |
fadeout | fadeout {time r g b}: Fades the screen to black or to the specified color over the given number of seconds. |
find | Find concommands with the specified string in their name/help text. |
find_ent | Find and list all entities with classnames or targetnames that contain the specified substring.
Format: find_ent <substring>
|
find_ent_index | Display data for entity matching specified index.
Format: find_ent_index <index>
|
findflags | Find concommands by flags. |
firetarget | |
firstperson | Switch to firstperson camera. |
flush | Flush unlocked cache memory. |
flush_locked | Flush unlocked and locked cache memory. |
fogui | Show/hide fog control UI. |
force_centerview | |
forcebind | Bind a command to an available key. (forcebind command opt:suggestedKey) |
'-forward' | |
'+forward' | |
foundry_engine_get_mouse_control | Give the engine control of the mouse. |
foundry_engine_release_mouse_control | Give the control of the mouse back to Hammer. |
foundry_select_entity | Select the entity under the crosshair or select entities with the specified name. |
foundry_sync_hammer_view | Move Hammer's 3D view to the same position as the engine's 3D view. |
foundry_update_entity | Updates the entity's position/angles when in edit mode |
fs_clear_open_duplicate_times | Clear the list of files that have been opened. |
fs_dump_open_duplicate_times | Set fs_report_long_reads 1 before loading to use this. Prints a list of files that were opened more than once and ~how long was |
fs_fios_cancel_prefetches | Cancels all the prefetches in progress. |
fs_fios_flush_cache | Flushes the FIOS HDD cache. |
fs_fios_prefetch_file | Prefetches a file: </PS3_GAME/USRDIR/filename.bin>.
The preftech is medium priority and persistent. |
fs_fios_prefetch_file_in_pack | Prefetches a file in a pack: <portal2/models/container_ride/fineDebris_part5.ani>.
The preftech is medium priority and non-pers |
fs_fios_print_prefetches | Displays all the prefetches currently in progress. |
fs_printopenfiles | Show all files currently opened by the engine. |
fs_syncdvddevcache | Force the 360 to get updated files that are in your p4 changelist(s) from the host PC when running with -dvddev. |
fs_warning_level | Set the filesystem warning level. |
g15_dumpplayer | Spew player data. |
g15_reload | Reloads the Logitech G-15 Keyboard configs. |
gameinstructor_dump_open_lessons | Gives a list of all currently open lessons. |
gameinstructor_reload_lessons | Shuts down all open lessons and reloads them from the script file. |
gameinstructor_reset_counts | Resets all display and success counts to zero. |
gamemenucommand | Issue game menu command. |
gamepadslot1 | |
gamepadslot2 | |
gamepadslot3 | |
gamepadslot4 | |
gamepadslot5 | |
gamepadslot6 | |
gameui_activate | Shows the game UI |
gameui_allowescape | Escape key allowed to hide game UI |
gameui_allowescapetoshow | Escape key allowed to show game UI |
gameui_hide | Hides the game UI |
gameui_preventescape | Escape key doesn't hide game UI |
gameui_preventescapetoshow | Escape key doesn't show game UI |
getpos | dump position and angles to the console |
getpos_exact | dump origin and angles to the console |
give | Give item to player.
Arguments: <item_name> |
givecurrentammo | Give a supply of ammo for current weapon..
|
global_set | global_set <globalname> <state>: Sets the state of the given env_global (0 = OFF, 1 = ON, 2 = DEAD). |
god | Toggle. Player becomes invulnerable. |
gods | Toggle. All players become invulnerable. |
'-graph' | |
'+graph' | |
'-grenade1' | |
'+grenade1' | |
'-grenade2' | |
'+grenade2' | |
groundlist | Display ground entity list <index> |
hammer_update_entity | Updates the entity's position/angles when in edit mode |
hammer_update_safe_entities | Updates entities in the map that can safely be updated (don't have parents or are affected by constraints). Also excludes entit |
heartbeat | Force heartbeat of master servers |
help | Find help about a convar/concommand. |
hideconsole | Hide the console. |
hideoverviewmap | Hides the overview map |
hidepanel | Hides a viewport panel <name> |
hideradar | Hides HUD radar |
hidescores | Forcibly hide score panel |
hltv_replay_status | Show Killer Replay status and some statistics, works on listen or dedicated server. |
host_filtered_time_report | Dumps time spent idle in previous frames in ms(dedicated only). |
host_reset_config | reset config (for testing) with param as splitscreen index. |
host_runofftime | Run off some time without rendering/updating sounds
|
host_timer_report | Spew CPU timer jitter for the last 128 frames in microseconds (dedicated only) |
host_workshop_collection | Get the latest version of maps in a workshop collection and host them as a maplist. |
host_workshop_map | Get the latest version of the map and host it on this server. |
host_writeconfig | Store current settings to config.cfg (or specified .cfg file). |
host_writeconfig_ss | Store current settings to config.cfg (or specified .cfg file) with first param as splitscreen index. |
hud_reloadscheme | Reloads hud layout and animation scripts. |
hud_subtitles | Plays the Subtitles: <filename> |
hurtme | Hurts the player.
Arguments: <health to lose> |
ime_hkl_info | Spew IME HKL info. |
ime_info | Spew IME info. |
ime_supported_info | Spew IME Supported info. |
impulse | |
incrementvar | Increment specified convar value. |
invnext | |
invnextgrenade | |
invnextitem | |
invnextnongrenade | |
invprev | |
ipc_console_disable | Disable IPC console(s) |
ipc_console_disable_all | Disable all IPC consoles |
ipc_console_enable | Enable IPC console |
ipc_console_show | Show status of IPC consoles |
itemtimedata_dump_active | |
itemtimedata_dump_total | |
itemtimedata_print_and_reset | Outputs item time data to server log and clears data. |
'+jlook' | |
'-jlook' | |
joyadvancedupdate | |
jpeg | Take a jpeg screenshot: jpeg <filename> <quality 1-100>. |
'-jump' | |
'+jump' | |
kdtree_test | Tests spatial partition for entities queries. |
key_findbinding | Find key bound to specified command string. |
key_listboundkeys | List bound keys with bindings. |
key_updatelayout | Updates game keyboard layout to current windows keyboard setting. |
kick | Kick a player by name. |
kickid | Kick a player by userid or uniqueid, with a message. |
kickid_ex | Kick a player by userid or uniqueid, provide a force-the-kick flag and also assign a message. |
kill | Kills the player with generic damage |
killserver | Shutdown the server. |
killvector | Kills a player applying force. Usage: killvector <player> <x value> <y value> <z value> |
'-klook' | |
'+klook' | |
lastinv | |
launch_warmup_map | Launches warmup map |
'-left' | |
'+left' | |
light_crosshair | Show texture color at crosshair |
lightprobe | Samples the lighting environment.
Creates a cubemap and a file indicating the local lighting in a subdirectory called 'material |
linefile | Parses map leak data from .lin file |
listdemo | List demo file contents. |
listid | Lists banned users. |
listip | List IP addresses on the ban list. |
listissues | List all the issues that can be voted on. |
listmodels | List loaded models. |
listRecentNPCSpeech | Displays a list of the last 5 lines of speech from NPCs. |
load | Load a saved game. |
loadcommentary | |
loader_dump_table | |
localization_quest_item_string_printout | localization_quest_item_string_printout |
log | off >. |
log_color | Set the color of a logging channel. |
log_dumpchannels | Dumps information about all logging channels. |
log_flags | Set the flags on a logging channel. |
log_level | Set the spew level of a logging channel. |
logaddress_add | Set address and port for remote host <ip:port>. |
logaddress_add_ex | Set address and port for remote host <ip:port> and supplies a unique token in the UDP packets. |
logaddress_add_http | Set URI of a listener to receive logs via http post. Wrap URI in double quotes. |
logaddress_add_http_delayed | Set a delay and URI of a listener to receive logs via http post. Wrap URI in double quotes. |
logaddress_add_ts | Set address and port for remote host <ip:port> and uses a unique checksum from logaddress_token_secret in the UDP packets. |
logaddress_del | Remove address and port for remote host <ip:port>. |
logaddress_delall | Remove all udp addresses being logged to |
logaddress_delall_http | Remove all http listeners from the dispatch list. |
logaddress_list | List all addresses currently being used by logaddress. |
logaddress_list_http | List all URIs currently receiving server logs |
'-lookdown' | |
'+lookdown' | |
'-lookspin' | |
'+lookspin' | |
'+lookup' | |
'-lookup' | |
map | Start playing on specified map. |
map_background | Runs a map as the background to the main menu. |
map_commentary | Start playing, with commentary, on a specified map. |
map_edit | |
map_setbombradius | Sets the bomb radius for the map. |
map_showbombradius | Shows bomb radius from the center of each bomb site and planted bomb. |
map_showspawnpoints | Shows player spawn points (red=invalid). Optionally pass in the duration. |
mapgroup | Specify a map group |
maps | Displays list of maps. |
mat_configcurrent | show the current video control panel config for the material system |
mat_crosshair | Display the name of the material under the crosshair |
mat_crosshair_edit | open the material under the crosshair in the editor defined by mat_crosshair_edit_editor |
mat_crosshair_explorer | open the material under the crosshair in explorer and highlight the vmt file |
mat_crosshair_printmaterial | print the material under the crosshair |
mat_crosshair_reloadmaterial | reload the material under the crosshair |
mat_custommaterialusage | Show memory usage for custom weapon materials. |
mat_edit | Bring up the material under the crosshair in the editor |
mat_hdr_enabled | Report if HDR is enabled for debugging |
mat_info | Shows material system info |
mat_reloadallcustommaterials | Reloads all custom materials |
mat_reloadallmaterials | Reloads all materials |
mat_reloadmaterial | Reloads a single material |
mat_reloadtextures | Reloads all textures |
mat_rendered_faces_spew | 'mat_rendered_faces_spew <n>' Spew the number of faces rendered for the top N models used this frame (mat_rendered_faces_count |
mat_reporthwmorphmemory | Reports the amount of size in bytes taken up by hardware morph textures. |
mat_savechanges | saves current video configuration to the registry |
mat_setvideomode | sets the width, height, windowed state of the material system |
mat_shadercount | display count of all shaders and reset that count |
mat_showmaterials | Show materials. |
mat_showmaterialsverbose | Show materials (verbose version). |
mat_showtextures | Show used textures. |
mat_spewvertexandpixelshaders | Print all vertex and pixel shaders currently loaded to the console |
'+mat_texture_list' | |
'-mat_texture_list' | |
mat_texture_list_exclude | 'load' - loads the exclude list file, 'reset' - resets all loaded exclude information, 'save' - saves exclude list file |
mat_texture_list_txlod | Adjust LOD of the last viewed texture +1 to inc resolution, -1 to dec resolution |
mat_texture_list_txlod_sync | 'reset' - resets all run-time changes to LOD overrides, 'save' - saves all changes to material content files |
mat_updateconvars | updates the video config convars |
maxplayers | Change the maximum number of players allowed on this server. |
mdlcache_dump_dictionary_state | Dump the state of the MDLCache Dictionary. |
mem_compact | |
mem_dump | Dump memory stats to text file. |
mem_dumpvballocs | Dump VB memory allocation stats. |
mem_eat | |
mem_incremental_compact | |
mem_test | |
mem_vcollide | Dumps the memory used by vcollides |
mem_verify | Verify the validity of the heap |
memory | Print memory stats. |
menuselect | menuselect |
minisave | Saves game (for current level only!) |
mm_datacenter_debugprint | Shows information retrieved from data center |
mm_debugprint | Show debug information about current matchmaking session |
mm_dlc_debugprint | Shows information about dlc |
mm_queue_show_stats | Display global server stats |
mod_combiner_info | debug spew for Combiner Info |
mod_DumpWeaponWiewModelCache | Dumps the weapon view model cache contents |
mod_DumpWeaponWorldModelCache | Dumps the weapon world model cache contents |
'+movedown' | |
'-movedown' | |
'+moveleft' | |
'-moveleft' | |
'+moveright' | |
'-moveright' | |
'+moveup' | |
'-moveup' | |
movie_fixwave | Fixup corrupted .wav file if engine crashed during startmovie/endmovie, etc. |
mp_backup_restore_list_files | Lists recent backup round files matching the prefix, most recent files first, accepts a numeric parameter to limit the number o |
mp_backup_restore_load_file | Loads player cash, KDA, scores and team scores; resets to the next round after the backup |
mp_bot_ai_bt_clear_cache | Clears the cache for behavior tree files. |
mp_debug_timeouts | Prints time outs to the console for debugging |
mp_disable_autokick | Prevents a userid from being auto-kicked |
mp_dump_timers | Prints round timers to the console for debugging |
mp_forcerespawnplayers | Force all players to respawn. |
mp_forcewin | Forces team to win |
mp_guardian_add_bounds_pt | mp_guardian_add_bounds_pt |
mp_guardian_clear_all_bounds | mp_guardian_clear_all_bounds |
mp_guardian_emit_bounds_config | mp_guardian_emit_bounds_config |
mp_guardian_new_bounds | mp_guardian_new_bounds |
mp_guardian_shoot_point | mp_guardian_shoot_point |
mp_pause_match | Pause the match in the next freeze time |
mp_scrambleteams | Scramble the teams and restart the game |
mp_swapteams | Swap the teams and restart the game |
mp_switchteams | Switch teams and restart the game |
mp_tournament_restart | Restart Tournament Mode on the current level. |
mp_unpause_match | Resume the match |
mp_warmup_end | End warmup immediately. |
mp_warmup_start | Start warmup. |
ms_player_dump_properties | Prints a dump the current players property data |
multvar | Multiply specified convar value. |
nav_add_to_selected_set | Add current area to the selected set. |
nav_add_to_selected_set_by_id | Add specified area id to the selected set. |
nav_analyze | Re-analyze the current Navigation Mesh and save it to disk. |
nav_avoid | Toggles the 'avoid this area when possible' flag used by the AI system. |
nav_begin_area | Defines a corner of a new Area or Ladder. To complete the Area or Ladder, drag the opposite corner to the desired location and |
nav_begin_deselecting | Start continuously removing from the selected set. |
nav_begin_drag_deselecting | Start dragging a selection area. |
nav_begin_drag_selecting | Start dragging a selection area. |
nav_begin_selecting | Start continuously adding to the selected set. |
nav_begin_shift_xy | Begin shifting the Selected Set. |
nav_build_ladder | Attempts to build a nav ladder on the climbable surface under the cursor. |
nav_check_connectivity | Checks to be sure every (or just the marked) nav area can get to every goal area for the map (hostages or bomb site). |
nav_check_file_consistency | Scans the maps directory and reports any missing/out-of-date navigation files. |
nav_check_floor | Updates the blocked/unblocked status for every nav area. |
nav_check_stairs | Update the nav mesh STAIRS attribute |
nav_chop_selected | Chops all selected areas into their component 1x1 areas |
nav_clear_attribute | Remove given nav attribute from all areas in the selected set. |
nav_clear_selected_set | Clear the selected set. |
nav_clear_walkable_marks | Erase any previously placed walkable positions. |
nav_compress_id | Re-orders area and ladder ID's so they are continuous. |
nav_connect | To connect two Areas, mark the first Area, highlight the second Area, then invoke the connect command. Note that this creates a |
nav_corner_lower | Lower the selected corner of the currently marked Area. |
nav_corner_place_on_ground | Places the selected corner of the currently marked Area on the ground. |
nav_corner_raise | Raise the selected corner of the currently marked Area. |
nav_corner_select | Select a corner of the currently marked Area. Use multiple times to access all four corners. |
nav_crouch | Toggles the 'must crouch in this area' flag used by the AI system. |
nav_delete | Deletes the currently highlighted Area. |
nav_delete_marked | Deletes the currently marked Area (if any). |
nav_disconnect | To disconnect two Areas, mark an Area, highlight a second Area, then invoke the disconnect command. This will remove all connec |
nav_dont_hide | Toggles the 'area is not suitable for hiding spots' flag used by the AI system. |
nav_end_area | Defines the second corner of a new Area or Ladder and creates it. |
nav_end_deselecting | Stop continuously removing from the selected set. |
nav_end_drag_deselecting | Stop dragging a selection area. |
nav_end_drag_selecting | Stop dragging a selection area. |
nav_end_selecting | Stop continuously adding to the selected set. |
nav_end_shift_xy | Finish shifting the Selected Set. |
nav_flood_select | Selects the current Area and all Areas connected to it, recursively. To clear a selection, use this command again. |
nav_gen_cliffs_approx | Mark cliff areas, post-processing approximation |
nav_generate | Generate a Navigation Mesh for the current map and save it to disk. |
nav_generate_incremental | Generate a Navigation Mesh for the current map and save it to disk. |
nav_jump | Toggles the 'traverse this area by jumping' flag used by the AI system. |
nav_ladder_flip | Flips the selected ladder's direction. |
nav_load | Loads the Navigation Mesh for the current map. |
nav_lower_drag_volume_max | Lower the top of the drag select volume. |
nav_lower_drag_volume_min | Lower the bottom of the drag select volume. |
nav_make_sniper_spots | Chops the marked area into disconnected sub-areas suitable for sniper spots. |
nav_mark | Marks the Area or Ladder under the cursor for manipulation by subsequent editing commands. |
nav_mark_attribute | Set nav attribute for all areas in the selected set. |
nav_mark_unnamed | Mark an Area with no Place name. Useful for finding stray areas missed when Place Painting. |
nav_mark_walkable | Mark the current location as a walkable position. These positions are used as seed locations when sampling the map to generate |
nav_merge | To merge two Areas into one, mark the first Area, highlight the second by pointing your cursor at it, and invoke the merge comm |
nav_merge_mesh | Merges a saved selected set into the current mesh. |
nav_no_hostages | Toggles the 'hostages cannot use this area' flag used by the AI system. |
nav_no_jump | Toggles the 'dont jump in this area' flag used by the AI system. |
nav_place_floodfill | Sets the Place of the Area under the cursor to the curent Place, and 'flood-fills' the Place to all adjacent Areas. Flood-filli |
nav_place_list | Lists all place names used in the map. |
nav_place_pick | Sets the current Place to the Place of the Area under the cursor. |
nav_place_replace | Replaces all instances of the first place with the second place. |
nav_place_set | Sets the Place of all selected areas to the current Place. |
nav_precise | Toggles the 'dont avoid obstacles' flag used by the AI system. |
nav_raise_drag_volume_max | Raise the top of the drag select volume. |
nav_raise_drag_volume_min | Raise the bottom of the drag select volume. |
nav_recall_selected_set | Re-selects the stored selected set. |
nav_remove_from_selected_set | Remove current area from the selected set. |
nav_remove_jump_areas | Removes legacy jump areas, replacing them with connections. |
nav_run | Toggles the 'traverse this area by running' flag used by the AI system. |
nav_save | Saves the current Navigation Mesh to disk. |
nav_save_selected | Writes the selected set to disk for merging into another mesh via nav_merge_mesh. |
nav_select_blocked_areas | Adds all blocked areas to the selected set |
nav_select_damaging_areas | Adds all damaging areas to the selected set |
nav_select_half_space | Selects any areas that intersect the given half-space. |
nav_select_invalid_areas | Adds all invalid areas to the Selected Set. |
nav_select_obstructed_areas | Adds all obstructed areas to the selected set |
nav_select_overlapping | Selects nav areas that are overlapping others. |
nav_select_radius | Adds all areas in a radius to the selection set |
nav_select_stairs | Adds all stairway areas to the selected set |
nav_set_place_mode | Sets the editor into or out of Place mode. Place mode allows labelling of Area with Place names. |
nav_shift | Shifts the selected areas by the specified amount |
nav_simplify_selected | Chops all selected areas into their component 1x1 areas and re-merges them together into larger areas |
nav_splice | To splice, mark an area, highlight a second area, then invoke the splice command to create a new, connected area between them. |
nav_split | To split an Area into two, align the split line using your cursor and invoke the split command. |
nav_stand | Toggles the 'stand while hiding' flag used by the AI system. |
nav_stop | Toggles the 'must stop when entering this area' flag used by the AI system. |
nav_store_selected_set | Stores the current selected set for later retrieval. |
nav_strip | Strips all Hiding Spots, Approach Points, and Encounter Spots from the current Area. |
nav_subdivide | Subdivides all selected areas. |
nav_test_stairs | Test the selected set for being on stairs |
nav_toggle_deselecting | Start or stop continuously removing from the selected set. |
nav_toggle_in_selected_set | Remove current area from the selected set. |
nav_toggle_place_mode | Toggle the editor into and out of Place mode. Place mode allows labelling of Area with Place names. |
nav_toggle_place_painting | Toggles Place Painting mode. When Place Painting, pointing at an Area will 'paint' it with the current Place. |
nav_toggle_selected_set | Toggles all areas into/out of the selected set. |
nav_toggle_selecting | Start or stop continuously adding to the selected set. |
nav_transient | Toggles the 'area is transient and may become blocked' flag used by the AI system. |
nav_unmark | Clears the marked Area or Ladder. |
nav_update_blocked | Updates the blocked/unblocked status for every nav area. |
nav_update_lighting | Recomputes lighting values |
nav_use_place | If used without arguments, all available Places will be listed. If a Place argument is given, the current Place is set. |
nav_walk | Toggles the 'traverse this area by walking' flag used by the AI system. |
nav_warp_to_mark | Warps the player to the marked area. |
nav_world_center | Centers the nav mesh in the world |
net_channels | Shows net channel info |
net_connections_stats | Print detailed network statistics for each network connection |
net_dumpeventstats | Dumps out a report of game event network usage |
net_start | Inits multiplayer network sockets |
net_status | Shows current network status |
net_steamcnx_status | Print status of steam connection sockets. |
nextdemo | Play next demo in sequence. |
noclip | Toggle. Player becomes non-solid and flies. Optional argument of 0 or 1 to force enable/disable |
notarget | Toggle. Player becomes hidden to NPCs. |
npc_ammo_deplete | Subtracts half of the target's ammo |
npc_bipass | Displays the local movement attempts by the given NPC(s) (triangulation detours). Failed bypass routes are displayed in red, s |
npc_combat | Displays text debugging information about the squad and enemy of the selected NPC (See Overlay Text)
Arguments: {npc_name} |
npc_conditions | Displays all the current AI conditions that an NPC has in the overlay text.
Arguments: {npc_name} / {npc class_name} / no a |
npc_create | Creates an NPC of the given type where the player is looking (if the given NPC can actually stand at that location).
Argumen |
npc_create_aimed | Creates an NPC aimed away from the player of the given type where the player is looking (if the given NPC can actually stand at |
npc_destroy | Removes the given NPC(s) from the universe
Arguments: {npc_name} / {npc_class_name} / no argument picks what player is looki |
npc_destroy_unselected | Removes all NPCs from the universe that aren't currently selected |
npc_enemies | Shows memory of NPC. Draws an X on top of each memory.
Eluded entities drawn in blue (don't know where it went) Unreachable |
npc_focus | Displays red line to NPC's enemy (if has one) and blue line to NPC's target entity (if has one)
Arguments: {npc_name} / {np |
npc_freeze | Selected NPC(s) will freeze in place (or unfreeze). If there are no selected NPCs, uses the NPC under the crosshair.
Arguments |
npc_freeze_unselected | Freeze all NPCs not selected |
npc_go | Selected NPC(s) will go to the location that the player is looking (shown with a purple box)
Arguments: -none- |
npc_go_random | Sends all selected NPC(s) to a random node.
Arguments: -none- |
npc_heal | Heals the target back to full health |
npc_kill | Kills the given NPC(s)
Arguments: {npc_name} / {npc_class_name} / no argument picks what player is looking at |
npc_nearest | Draw's a while box around the NPC(s) nearest node
Arguments: {entity_name} / {class_name} / no argument picks what player i |
npc_relationships | Displays the relationships between this NPC and all others.
Arguments: {entity_name} / {class_name} / no argument picks wha |
npc_reset | Reloads schedules for all NPC's from their script files
Arguments: -none- |
npc_route | Displays the current route of the given NPC as a line on the screen. Waypoints along the route are drawn as small cyan rectang |
npc_select | Select or deselects the given NPC(s) for later manipulation. Selected NPC's are shown surrounded by a red translucent box
Arg |
npc_set_freeze | Selected NPC(s) will freeze in place (or unfreeze). If there are no selected NPCs, uses the NPC under the crosshair.
Arguments |
npc_set_freeze_unselected | Freeze all NPCs not selected |
npc_squads | Obsolete. Replaced by npc_combat |
npc_steering | Displays the steering obstructions of the NPC (used to perform local avoidance)
Arguments: {entity_name} / {class_name} / n |
npc_steering_all | Displays the steering obstructions of all NPCs (used to perform local avoidance)
|
npc_task_text | Outputs text debugging information to the console about the all the tasks + break conditions of the selected NPC current schedu |
npc_tasks | Displays detailed text debugging information about the all the tasks of the selected NPC current schedule (See Overlay Text)
A |
npc_teleport | Selected NPC will teleport to the location that the player is looking (shown with a purple box)
Arguments: -none- |
npc_thinknow | Trigger NPC to think |
npc_viewcone | Displays the viewcone of the NPC (where they are currently looking and what the extents of there vision is)
Arguments: {ent |
observer_use | |
occlusion_stats | Occlusion statistics; [-jitter] [-reset] |
parachute | equips parachute |
particle_test_start | Dispatches the test particle system with the parameters specified in particle_test_file,
particle_test_attach_mode and particl |
particle_test_stop | Stops all particle systems on the selected entities.
Arguments: {entity_name} / {class_name} / no argument picks what playe |
path | Show the engine filesystem path. |
pause | Toggle the server pause state. |
perfui | Show/hide the level performance tools UI. |
perfvisualbenchmark | |
perfvisualbenchmark_abort | |
physics_budget | Times the cost of each active object |
physics_constraints | Highlights constraint system graph for an entity |
physics_debug_entity | Dumps debug info for an entity |
physics_highlight_active | Turns on the absbox for all active physics objects |
physics_report_active | Lists all active physics objects |
physics_select | Dumps debug info for an entity |
pick_hint | |
picker | Toggles 'picker' mode. When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the play |
ping | Display ping to server. |
pixelvis_debug | Dump debug info |
play | Play a sound. |
play_hrtf | Play a sound with HRTF spatialization. |
playcast | Play a broadcast |
playdemo | Play a recorded demo file (.dem ). |
player_ping | Creates a ping notification where the player is looking. |
playflush | Play a sound, reloading from disk in case of changes. |
playgamesound | Play a sound from the game sounds txt file |
playsoundscape | Forces a soundscape to play |
playvideo | Plays a video: <filename> [width height] |
playvideo_end_level_transition | Plays a video fullscreen without ability to skip (unless dev 1) and fades in: <filename> |
playvideo_exitcommand | Plays a video and fires and exit command when it is stopped or finishes: <filename> <exit command> |
playvideo_exitcommand_nointerrupt | Plays a video (without interruption) and fires and exit command when it is stopped or finishes: <filename> <exit command> |
playvideo_nointerrupt | Plays a video without ability to skip: <filename> [width height] |
playvol | Play a sound at a specified volume. |
plugin_load | plugin_load <filename> : loads a plugin |
plugin_pause | plugin_pause <index> : pauses a loaded plugin |
plugin_pause_all | pauses all loaded plugins |
plugin_print | Prints details about loaded plugins |
plugin_unload | plugin_unload <index> : unloads a plugin |
plugin_unpause | plugin_unpause <index> : unpauses a disabled plugin |
plugin_unpause_all | unpauses all disabled plugins |
press_x360_button | Press the specified Xbox 360 controller button (lt, rt, st[art], ba[ck], lb, rb, a, b, x, y, l[eft], r[right], u[p], d[own]) |
print_colorcorrection | Display the color correction layer information. |
print_mapgroup | Prints the current mapgroup and the contained maps |
print_mapgroup_sv | Prints the current mapgroup and the contained maps |
progress_enable | |
prop_crosshair | Shows name for prop looking at |
prop_debug | Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond phys |
prop_dynamic_create | Creates a dynamic prop with a specific .mdl aimed away from where the player is looking.
Arguments: {.mdl name} |
prop_physics_create | Creates a physics prop with a specific .mdl aimed away from where the player is looking.
Arguments: {.mdl name} |
'-quickinv' | |
'+quickinv' | |
quit | Exit the engine. |
quit_prompt | Exit the engine. |
r_cheapwaterend | |
r_cheapwaterstart | |
r_cleardecals | Usage r_cleardecals <permanent>. |
r_flushlod | Flush and reload LODs. |
r_lightcache_invalidate | |
r_printdecalinfo | |
r_ropes_holiday_light_color | Set each light's color: [light0-3] [r0-255] [g0-255] [b0-255] |
r_screenoverlay | Draw specified material as an overlay |
r_shadowangles | Set shadow angles |
r_shadowblobbycutoff | some shadow stuff |
r_shadowcolor | Set shadow color |
r_shadowdir | Set shadow direction |
r_shadowdist | Set shadow distance |
radio | Opens a radio menu |
radio1 | Opens a radio menu |
radio2 | Opens a radio menu |
radio3 | Opens a radio menu |
rangefinder | rangefinder |
rcon | Issue an rcon command. |
rebuy | Attempt to repurchase items with the order listed in cl_rebuy |
recompute_speed | Recomputes clock speed (for debugging purposes). |
record | Record a demo. |
reload | Reload the most recent saved game (add setpos to jump to current view position on reload). |
'+reload' | |
'-reload' | |
reload_store_config | |
reload_vjobs | reload vjobs module |
removeallids | Remove all user IDs from the ban list. |
removeid | Remove a user ID from the ban list. |
removeip | Remove an IP address from the ban list. |
render_blanks | render N blank frames |
replay_death | start hltv replay of last death |
replay_start | Start GOTV replay: replay_start <delay> [<player name or index>] |
replay_stop | stop hltv replay |
report_entities | Lists all entities |
report_simthinklist | Lists all simulating/thinking entities |
report_soundpatch | reports sound patch count |
report_touchlinks | Lists all touchlinks |
reset_expo | Reset player scores, player controls, team scores, and end the round |
reset_gameconvars | Reset a bunch of game convars to default values |
respawn_entities | Respawn all the entities in the map. |
restart | Restart the game on the same level (add setpos to jump to current view position on restart). |
retry | Retry connection to last server. |
'+right' | |
'-right' | |
rr_forceconcept | fire a response concept directly at a given character.
USAGE: rr_forceconcept <target> <concept> 'criteria1:value1,criteria2:va |
rr_reloadresponsesystems | Reload all response system scripts. |
save | Saves current game. |
save_finish_async | |
say | Display player message |
say_team | Display player message to team |
scandemo | Scan a recorded demo file (.dem ) for specific game events and dump data. |
scene_flush | Flush all .vcds from the cache and reload from disk. |
scene_playvcd | Play the given VCD as an instanced scripted scene. |
'+score' | |
'-score' | |
screenshot | Take a screenshot. |
script | Run the text as a script |
script_client | Run the text as a script |
script_debug | Connect the vscript VM to the script debugger |
script_debug_client | Connect the vscript VM to the script debugger |
script_dump_all | Dump the state of the VM to the console |
script_dump_all_client | Dump the state of the VM to the console |
script_execute | Run a vscript file |
script_execute_client | Run a vscript file |
script_help | Output help for script functions, optionally with a search string |
script_help_client | Output help for script functions, optionally with a search string |
script_reload_code | Execute a vscript file, replacing existing functions with the functions in the run script |
script_reload_entity_code | Execute all of this entity's VScripts, replacing existing functions with the functions in the run scripts |
script_reload_think | Execute an activation script, replacing existing functions with the functions in the run script |
server_game_time | Gives the game time in seconds (server's curtime) |
setang | Snap player eyes to specified pitch yaw <roll:optional> (must have sv_cheats). |
setang_exact | Snap player eyes and orientation to specified pitch yaw <roll:optional> (must have sv_cheats). |
setinfo | Adds a new user info value |
setmodel | Changes's player's model |
setpause | Set the pause state of the server. |
setpos | Move player to specified origin (must have sv_cheats). |
setpos_exact | Move player to an exact specified origin (must have sv_cheats). |
setpos_player | Move specified player to specified origin (must have sv_cheats). |
shake | Shake the screen. |
shake_stop | Stops all active screen shakes.
|
shake_testpunch | Test a punch-style screen shake.
|
show_loadout_toggle | Toggles loadout display |
'+showbudget' | |
'-showbudget' | |
'-showbudget_texture' | |
'+showbudget_texture' | |
'-showbudget_texture_global' | |
'+showbudget_texture_global' | |
showbudget_texture_global_dumpstats | Dump all items in +showbudget_texture_global in a text form |
showconsole | Show the console. |
showinfo | Shows a info panel: <type> <title> <message> [<command number>] |
showpanel | Shows a viewport panel <name> |
'-showscores' | |
'+showscores' | |
showtriggers_toggle | Toggle show triggers |
'-showvprof' | |
'+showvprof' | |
skip_next_map | Skips the next map in the map rotation for the server. |
slot0 | |
slot1 | |
slot10 | |
slot11 | |
slot12 | |
slot13 | |
slot2 | |
slot3 | |
slot4 | |
slot5 | |
slot6 | |
slot7 | |
slot8 | |
slot9 | |
snapto | |
snd_async_flush | Flush all unlocked async audio data |
snd_async_showmem | Show async memory stats |
snd_async_showmem_music | Show async memory stats for just non-streamed music |
snd_async_showmem_summary | Show brief async memory stats |
snd_dump_filepaths | |
snd_dumpclientsounds | Dump sounds to console |
snd_front_headphone_position | Specifies the position (in degrees) of the virtual front left/right headphones. |
snd_front_stereo_speaker_position | Specifies the position (in degrees) of the virtual front left/right speakers. |
snd_front_surround_speaker_position | Specifies the position (in degrees) of the virtual front left/right speakers. |
snd_getmixer | Get data related to mix group matching string |
snd_headphone_pan_exponent | Specifies the exponent for the pan xfade from phone to phone if the 'exp' pan law is being used. |
snd_headphone_pan_radial_weight | Apply cos(angle) * weight before pan law |
snd_playsounds | Play sounds from the game sounds txt file at a given location |
snd_print_channel_by_guid | Prints the content of a channel from its guid. snd_print_channel_by_guid <guid>. |
snd_print_channel_by_index | Prints the content of a channel from its index. snd_print_channel_by_index <index>. |
snd_print_channels | Prints all the active channel. |
snd_print_dsp_effect | Prints the content of a dsp effect. |
snd_rear_headphone_position | Specifies the position (in degrees) of the virtual rear left/right headphones. |
snd_rear_stereo_speaker_position | Specifies the position (in degrees) of the virtual rear left/right speakers. |
snd_rear_surround_speaker_position | Specifies the position (in degrees) of the virtual rear left/right speakers. |
snd_restart | Restart sound system. |
snd_set_master_volume | Sets the master volume for a channel. snd_set_master_volume <guid> <mastervolume>. |
snd_setmixer | Set named Mixgroup of current mixer to mix vol, mute, solo. |
snd_setmixlayer | Set named Mixgroup of named mix layer to mix vol, mute, solo. |
snd_setmixlayer_amount | Set named mix layer mix amount. |
snd_sos_flush_operators | Flush and re-parse the sound operator system |
snd_sos_print_operators | Prints a list of currently available operators |
snd_soundmixer_flush | Reload soundmixers.txt file. |
snd_soundmixer_list_mix_groups | List all mix groups to dev console. |
snd_soundmixer_list_mix_layers | List all mix layers to dev console. |
snd_soundmixer_list_mixers | List all mixers to dev console. |
snd_soundmixer_set_trigger_factor | Set named mix layer / mix group, trigger amount. |
snd_stereo_speaker_pan_exponent | Specifies the exponent for the pan xfade from speaker to speaker if the 'exp' pan law is being used. |
snd_stereo_speaker_pan_radial_weight | Apply cos(angle) * weight before pan law |
snd_surround_speaker_pan_exponent | Specifies the exponent for the pan xfade from speaker to speaker if the 'exp' pan law is being used. |
snd_surround_speaker_pan_radial_weight | Apply cos(angle) * weight before pan law |
snd_writemanifest | If running a game, outputs the precache manifest for the current level
|
sndplaydelay | |
sound_device_list | Lists all available audio devices. |
soundfade | Fade client volume. |
soundinfo | Describe the current sound device. |
soundlist | List all known sounds. |
soundscape_dumpclient | Dumps the client's soundscape data.
|
soundscape_flush | Flushes the server & client side soundscapes |
speak | Play a constructed sentence. |
spec_cameraman_set_xray | Client command to change the whether the spectator is using the cameraman's X-ray state, if they are active, or let the spectat |
spec_goto | Move spectator to specified origin and eyes to specified pitch yaw. |
spec_gui | Shows or hides the spectator bar |
spec_lerpto | Lerp the spectator camera to specified origin and eyes to specified pitch yaw. |
spec_menu | Activates spectator menu |
spec_mode | Set spectator mode |
spec_next | Spectate next player |
spec_player | Spectate player by index |
spec_player_by_accountid | Spectate player by Steam account ID |
spec_player_by_name | Spectate player by name |
spec_pos | dump position and angles to the console |
spec_prev | Spectate previous player ( valid values are 3 to 6 ) |
'+speed' | |
'-speed' | |
spike | generates a fake spike |
spincycle | Cause the engine to spincycle (Debug!!) |
'+spray_menu' | |
'-spray_menu' | |
ss_map | Start playing on specified map with max allowed splitscreen players. |
ss_reloadletterbox | ss_reloadletterbox |
star_memory | Dump memory stats |
startdemos | Play demos in demo sequence. |
startmovie | Start recording movie frames. |
startupmenu | Opens initial menu screen and loads the background bsp, but only if no other level is being loaded, and we're not in developer |
stats | Prints server performance variables |
status | Display map and connection status. |
steam_controller_status | Spew report of steam controller status |
stop | Finish recording demo. |
stop_transition_videos_fadeout | Fades out all transition videos playing to the screen: |
stopdemo | Stop playing back a demo. |
stopsound | |
stopsoundscape | Stops all soundscape processing and fades current looping sounds |
stopvideos | Stops all videos playing to the screen |
stopvideos_fadeout | Fades out all videos playing to the screen: |
'+strafe' | |
'-strafe' | |
stringtabledictionary | Create dictionary for current strings. |
stuffcmds | Parses and stuffs command line + commands to command buffer. |
surfaceprop | Reports the surface properties at the cursor |
survival_check_num_possible_final_zone | print out a number of all possible final zone |
sv_benchmark_force_start | Force start the benchmark. This is only for debugging. It's better to set sv_benchmark to 1 and restart the level. |
sv_clearhinthistory | Clear memory of server side hints displayed to the player. |
sv_cs_dump_econ_item_stringtable | sv_cs_dump_econ_item_stringtable |
sv_dump_class_info | Dump server class infos. |
sv_dump_class_table | Dump server class table matching the pattern (substr). |
sv_dump_serialized_entities_mem | Dump serialized entity allocations stats. |
sv_dz_paradrop | |
sv_dz_reset_danger_zone | |
sv_game_mode_convars | Display the values of the convars for the current game_mode. |
sv_getinfo | Show user info of a connected client |
sv_load_forced_client_names_file | Loads a file containing SteamID64 names for clients |
sv_load_random_client_names_file | Loads a file containing random name words for clients |
sv_precacheinfo | Show precache info. |
sv_pure | Show user data. |
sv_pure_checkvpk | CheckPureServerVPKFiles |
sv_pure_finduserfiles | ListPureServerFiles |
sv_pure_listfiles | ListPureServerFiles |
sv_pure_listuserfiles | ListPureServerFiles |
sv_querycache_stats | Display status of the query cache (client only) |
sv_rethrow_last_grenade | Emit the last grenade thrown on the server. |
sv_send_stats | show stats of running parallel send |
sv_setsteamaccount | token
Set game server account token to use for logging in to a persistent game server account |
sv_showtags | Describe current gametags. |
sv_shutdown | Sets the server to shutdown when all games have completed |
sv_soundemitter_reload | Flushes the sounds.txt system |
sv_soundscape_printdebuginfo | print soundscapes |
teammenu | Show team selection window |
test_dispatcheffect | Test a clientside dispatch effect.
Usage: test_dispatcheffect <effect name> <distance away> <flags> <magnitude> <scale> Defau |
Test_EHandle | |
test_entity_blocker | Test command that drops an entity blocker out in front of the player. |
test_freezeframe | Test the freeze frame code. |
Test_InitRandomEntitySpawner | |
test_js_proto | Run a simple set of tests converting back and forth between JS and Protobuf objects. |
Test_Loop | Test_Loop <loop name> - loop back to the specified loop start point unconditionally. |
Test_LoopCount | Test_LoopCount <loop name> <count> - loop back to the specified loop start point the specified # of times. |
Test_LoopForNumSeconds | Test_LoopForNumSeconds <loop name> |
test_outtro_stats | |
Test_ProxyToggle_EnableProxy | |
Test_ProxyToggle_EnsureValue | Test_ProxyToggle_EnsureValue |
Test_ProxyToggle_SetValue | |
Test_RandomChance | Test_RandomChance <percent chance, 0-100> <token1> <token2...> - Roll the dice and maybe run the command following the percenta |
Test_RandomizeInPVS | |
Test_RemoveAllRandomEntities | |
Test_RunFrame | |
Test_SendKey | |
Test_SpawnRandomEntities | |
Test_StartLoop | Test_StartLoop <loop name> - Denote the start of a loop. Really just defines a named point you can jump to. |
Test_StartScript | Start a test script running.. |
Test_Wait | |
Test_WaitForCheckPoint | |
testhudanim | Test a hud element animation.
Arguments: <anim name>
|
thirdperson | Switch to thirdperson camera. |
thirdperson_mayamode | Switch to thirdperson Maya-like camera controls. |
thread_test_tslist | |
thread_test_tsqueue | |
threadpool_cycle_reserve | Cycles threadpool reservation by powers of 2 |
threadpool_run_tests | |
timedemo | Play a demo and report performance info. |
timedemo_vprofrecord | Play a demo and report performance info. Also record vprof data for the span of the demo |
timedemoquit | Play a demo, report performance info, and then exit |
timeleft | prints the time remaining in the match |
timeout_ct_start | |
timeout_terrorist_start | |
timerefresh | Profile the renderer. |
toggle | Toggles a convar on or off, or cycles through a set of values. |
toggle_duck | |
toggleconsole | Show/hide the console. |
toggleLmapPath | toggleLmapPath |
togglescores | Toggles score panel |
toggleShadowPath | Toggles CSM generation method |
toggleUnlitPath | toggleUnlitPath |
toggleVtxLitPath | toggleVtxLitPath |
toolload | Load a tool. |
toolunload | Unload a tool. |
traceattack | traceattack damage hitgroup |
tv_broadcast_resend | resend broadcast data to broadcast relay |
tv_broadcast_status | Print out broadcast status |
tv_clients | Shows list of connected GOTV clients [-instance <inst> ] |
tv_mem | hltv memory statistics |
tv_msg | Send a screen message to all clients [-instance <inst> ] |
tv_record | Starts GOTV demo recording [-instance <inst> ] |
tv_relay | Connect to GOTV server and relay broadcast. |
tv_retry | Reconnects the GOTV relay proxy |
tv_status | Show GOTV server status. |
tv_stop | Stops the GOTV broadcast [-instance <inst> ] |
tv_stoprecord | Stops GOTV demo recording [-instance <inst> ] |
tv_time_remaining | Print remaining tv broadcast time |
tweak_ammo_impulses | Allow real-time tweaking of the ammo impulse values. |
ui_reloadscheme | Reloads the resource files for the active UI window |
unbind | Unbind a key. |
unbindall | Unbind all keys. |
unbindalljoystick | Unbind all joystick keys. |
unbindallmousekeyboard | Unbind all mouse / keyboard keys. |
unpause | Unpause the game. |
use | Use a particular weapon
Arguments: <weapon_name> |
'-use' | |
'+use' | |
user | Show user data. |
users | Show user info for players on server. |
vehicle_flushscript | Flush and reload all vehicle scripts |
version | Print version info string. |
'-vgui_drawtree' | |
'+vgui_drawtree' | |
vgui_drawtree_clear | |
vgui_dump_panels | vgui_dump_panels [visible] |
vgui_spew_fonts | |
vgui_togglepanel | show/hide vgui panel by name. |
viewanim_addkeyframe | |
viewanim_create | viewanim_create |
viewanim_load | load animation from file |
viewanim_reset | reset view angles! |
viewanim_save | Save current animation to file |
viewanim_test | test view animation |
voice_enable_toggle | Toggles voice_enable convar. |
voice_mute | Mute a specific Steam user |
voice_player_volume | |
voice_reset_mutelist | Reset all mute information for all players who were ever muted. |
voice_show_mute | Show whether current players are muted. |
voice_unmute | Unmute a specific Steam user, or `all` to unmute all connected players. |
'-voicerecord' | |
'+voicerecord' | |
voicerecord_toggle | |
vox_reload | Reload sentences.txt file |
voxeltree_box | View entities in the voxel-tree inside box <Vector(min), Vector(max)>. |
voxeltree_playerview | View entities in the voxel-tree at the player position. |
voxeltree_sphere | View entities in the voxel-tree inside sphere <Vector(center), float(radius)>. |
voxeltree_view | View entities in the voxel-tree. |
vphys_sleep_timeout | set sleep timeout: large values mean stuff won't ever sleep |
vprof | Toggle VProf profiler |
vprof_adddebuggroup1 | add a new budget group dynamically for debugging |
vprof_cachemiss | Toggle VProf cache miss checking |
vprof_cachemiss_off | Turn off VProf cache miss checking |
vprof_cachemiss_on | Turn on VProf cache miss checking |
vprof_child | |
vprof_collapse_all | Collapse the whole vprof tree |
vprof_dump_counters | Dump vprof counters to the console |
vprof_dump_groupnames | Write the names of all of the vprof groups to the console. |
vprof_expand_all | Expand the whole vprof tree |
vprof_expand_group | Expand a budget group in the vprof tree by name |
vprof_generate_report | Generate a report to the console. |
vprof_generate_report_AI | Generate a report to the console. |
vprof_generate_report_AI_only | Generate a report to the console. |
vprof_generate_report_budget | Generate a report to the console based on budget group. |
vprof_generate_report_hierarchy | Generate a report to the console. |
vprof_generate_report_hierarchy_per_frame_and_count_only | Generate a minimal hiearchical report to the console. |
vprof_generate_report_map_load | Generate a report to the console. |
vprof_nextsibling | |
vprof_off | Turn off VProf profiler |
vprof_on | Turn on VProf profiler |
vprof_parent | |
vprof_playback_average | Average the next N frames. |
vprof_playback_start | Start playing back a recorded .vprof file. |
vprof_playback_step | While playing back a .vprof file, step to the next tick. |
vprof_playback_stepback | While playing back a .vprof file, step to the previous tick. |
vprof_playback_stop | Stop playing back a recorded .vprof file. |
vprof_prevsibling | |
vprof_record_start | Start recording vprof data for playback later. |
vprof_record_stop | Stop recording vprof data |
vprof_remote_start | Request a VProf data stream from the remote server (requires authentication) |
vprof_remote_stop | Stop an existing remote VProf data request |
vprof_reset | Reset the stats in VProf profiler |
vprof_reset_peaks | Reset just the peak time in VProf profiler |
vprof_to_csv | Convert a recorded .vprof file to .csv. |
vprof_vtune_group | enable vtune for a particular vprof group ('disable' to disable) |
vtune | Controls VTune's sampling. |
vx_model_list | Dump models to VXConsole |
'+walk' | |
'-walk' | |
wc_air_edit_further | When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location further away from play |
wc_air_edit_nearer | When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location nearer to from player |
wc_air_node_edit | When in WC edit mode, toggles laying down or air nodes instead of ground nodes |
wc_create | When in WC edit mode, creates a node where the player is looking if a node is allowed at that location for the currently select |
wc_destroy | When in WC edit mode, destroys the node that the player is nearest to looking at. (The node will be highlighted by a red box). |
wc_destroy_undo | When in WC edit mode restores the last deleted node |
wc_link_edit | |
whitelistcmd | Runs a whitelisted command. |
wipe_nav_attributes | Clear all nav attributes of selected area. |
workshop_publish | Bring up the Workshop Publish dialog. |
workshop_start_map | Sets the first map to load once a workshop collection been hosted. Takes the file id of desired start map as a parameter. |
workshop_workbench | Bring up the Workshop workbench dialog. |
writeid | Writes a list of permanently-banned user IDs to banned_user.cfg. |
writeip | Save the ban list to banned_ip.cfg. |
xload | Load a saved game from a console storage device. |
xlook | |
xmove | |
xsave | Saves current game to a console storage device. |
'-zoom' | |
'+zoom' | |
'-zoom_in' | |
'+zoom_in' | |
'-zoom_out' | |
'+zoom_out' |
1941 convars total.
Table
Name | Default Value | Attributes | Description |
---|---|---|---|
@panorama_debug_overlay_opacity | 0 | a | |
@panorama_force_sort_child_ops | 0 | cheat | |
achievement_debug | 0 | cheat, rep, cl | Turn on achievement debug msgs. |
achievement_disable | 0 | cheat, rep, cl | Turn off achievements. |
adsp_debug | 0 | a | |
ai_debug_los | 0 | sv, cheat | NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it'l |
ai_debug_shoot_positions | 0 | cheat, rep, cl | |
ai_drawbattlelines | 0 | sv, cheat | |
ai_report_task_timings_on_limit | 0 | a, sv | |
ai_think_limit_label | 0 | a, sv | |
ai_vehicle_avoidance | 1 | sv, cheat | |
ammo_338mag_max | 30 | rep, cl | |
ammo_357sig_max | 52 | rep, cl | |
ammo_357sig_min_max | 12 | rep, cl | |
ammo_357sig_p250_max | 26 | rep, cl | |
ammo_357sig_small_max | 24 | rep, cl | |
ammo_45acp_max | 100 | rep, cl | |
ammo_50AE_max | 35 | rep, cl | |
ammo_556mm_box_max | 200 | rep, cl | |
ammo_556mm_max | 90 | rep, cl | |
ammo_556mm_small_max | 40 | rep, cl | |
ammo_57mm_max | 100 | rep, cl | |
ammo_762mm_max | 90 | rep, cl | |
ammo_9mm_max | 120 | rep, cl | |
ammo_buckshot_max | 32 | rep, cl | |
ammo_grenade_limit_breachcharge | 3 | rep, cl | |
ammo_grenade_limit_bumpmine | 3 | rep, cl | |
ammo_grenade_limit_default | 1 | rep, cl | |
ammo_grenade_limit_flashbang | 1 | rep, cl | |
ammo_grenade_limit_snowballs | 3 | rep, cl | |
ammo_grenade_limit_total | 3 | rep, cl | |
ammo_item_limit_healthshot | 4 | rep, cl | |
anim_twistbones_enabled | 0 | cheat, rep, cl | Enable procedural twist bones. |
bot_allow_grenades | 1 | sv, rep | If nonzero, bots may use grenades. |
bot_allow_machine_guns | 1 | sv, rep | If nonzero, bots may use the machine gun. |
bot_allow_pistols | 1 | sv, rep | If nonzero, bots may use pistols. |
bot_allow_rifles | 1 | sv, rep | If nonzero, bots may use rifles. |
bot_allow_rogues | 1 | sv, rep | If nonzero, bots may occasionally go 'rogue'. Rogue bots do not obey radio commands, nor pursue scenario goals. |
bot_allow_shotguns | 1 | sv, rep | If nonzero, bots may use shotguns. |
bot_allow_snipers | 1 | sv, rep | If nonzero, bots may use sniper rifles. |
bot_allow_sub_machine_guns | 1 | sv, rep | If nonzero, bots may use sub-machine guns. |
bot_autodifficulty_threshold_high | 5 | rep, cl | Upper bound above Average Human Contribution Score that a bot must be above to change its difficulty |
bot_autodifficulty_threshold_low | -2 | rep, cl | Lower bound below Average Human Contribution Score that a bot must be below to change its difficulty |
bot_chatter | 0 | sv, rep | Control how bots talk. Allowed values: 'off', 'radio', 'minimal', or 'normal'. |
bot_coop_force_throw_grenade_chance | 0 | sv, cheat | |
bot_coop_idle_max_vision_distance | 1400 | sv, rep | Max distance bots can see targets (in coop) when they are idle, dormant, hiding or asleep. |
bot_crouch | 0 | sv, cheat | |
bot_debug | 0 | sv, cheat, rep | For internal testing purposes. |
bot_debug_target | 0 | sv, cheat, rep | For internal testing purposes. |
bot_defer_to_human_goals | 0 | sv, rep | If nonzero and there is a human on the team, the bots will not do the scenario tasks. |
bot_defer_to_human_items | 1 | sv, rep | If nonzero and there is a human on the team, the bots will not get scenario items. |
bot_difficulty | 1 | sv, rep | Defines the skill of bots joining the game. Values are: 0=easy, 1=normal, 2=hard, 3=expert. |
bot_dont_shoot | 0 | sv, cheat, rep | If nonzero, bots will not fire weapons (for debugging). |
bot_freeze | 0 | sv, cheat | |
bot_ignore_enemies | 0 | sv, cheat, rep | If nonzero, bots will ignore enemies (for debugging). |
bot_ignore_players | 0 | sv, cheat | Bots will not see non-bot players. |
bot_join_after_player | 1 | sv, rep | If nonzero, bots wait until a player joins before entering the game. |
bot_join_team | 0 | sv, rep | Determines the team bots will join into. Allowed values: 'any', 'T', or 'CT'. |
bot_loadout | 0 | sv, cheat | bots are given these items at round start |
bot_max_hearing_distance_override | -1 | sv, rep | Max distance bots can hear targets. |
bot_max_visible_smoke_length | 200 | sv, rep | Bots will see players through smoke clouds up to this length. |
bot_max_vision_distance_override | -1 | sv, rep | Max distance bots can see targets. |
bot_mimic | 0 | sv, cheat | |
bot_mimic_yaw_offset | 180 | sv, cheat | |
bot_quota | 10 | sv, rep | Determines the total number of bots in the game. |
bot_quota_mode | 0 | sv, rep | Determines the type of quota.
Allowed values: 'normal', 'fill', and 'match'. If 'fill', the server will adjust bots to keep N p |
bot_randombuy | 0 | sv, cheat | should bots ignore their prefered weapons and just buy weapons at random? |
bot_show_battlefront | 0 | sv, cheat | Show areas where rushing players will initially meet. |
bot_show_nav | 0 | sv, cheat, rep | For internal testing purposes. |
bot_show_occupy_time | 0 | sv, cheat | Show when each nav area can first be reached by each team. |
bot_show_patrol_areas | 0 | sv, cheat | Show bot patrol areas if present. |
bot_stop | 0 | sv, cheat, rep | all> | <not_bomber> | <t> | <ct> |
bot_traceview | 0 | sv, cheat, rep | For internal testing purposes. |
bot_zombie | 0 | sv, cheat, rep | If nonzero, bots will stay in idle mode and not attack. |
budget_averages_window | 30 | a | number of frames to look at when figuring out average frametimes |
budget_background_alpha | 128 | a | how translucent the budget panel is |
budget_bargraph_background_alpha | 128 | a | how translucent the budget panel is |
budget_bargraph_range_ms | 16 | a | budget bargraph range in milliseconds |
budget_history_numsamplesvisible | 100 | a | number of samples to draw in the budget history window. The lower the better as far as rendering overhead of the budget panel |
budget_history_range_ms | 66 | a | budget history range in milliseconds |
budget_panel_bottom_of_history_fraction | 0 | a | number between 0 and 1 |
budget_panel_height | 384 | a | height in pixels of the budget panel |
budget_panel_width | 512 | a | width in pixels of the budget panel |
budget_panel_x | 0 | a | number of pixels from the left side of the game screen to draw the budget panel |
budget_panel_y | 50 | a | number of pixels from the top side of the game screen to draw the budget panel |
budget_peaks_window | 30 | a | number of frames to look at when figuring out peak frametimes |
budget_show_averages | 0 | a | enable/disable averages in the budget panel |
budget_show_history | 1 | a | turn history graph off and on. . good to turn off on low end |
budget_show_peaks | 1 | a | enable/disable peaks in the budget panel |
bugreporter_uploadasync | 0 | a | Upload attachments asynchronously |
bugreporter_username | 0 | a | Username to use for bugreporter |
building_cubemaps | 0 | cheat, cl | Indicates we're building cubemaps |
c_maxdistance | 200 | a, cl | |
c_maxpitch | 90 | a, cl | |
c_maxyaw | 135 | a, cl | |
c_mindistance | 30 | a, cl | |
c_minpitch | 0 | a, cl | |
c_minyaw | -135 | a, cl | |
c_orthoheight | 100 | a, cl | |
c_orthowidth | 100 | a, cl | |
c_thirdpersonshoulder | 0 | a, cl | |
c_thirdpersonshoulderaimdist | 120 | a, cl | |
c_thirdpersonshoulderdist | 40 | a, cl | |
c_thirdpersonshoulderheight | 5 | a, cl | |
c_thirdpersonshoulderoffset | 20 | a, cl | |
cam_collision | 1 | a, server_can_execute, cl | When in thirdperson and cam_collision is set to 1, an attempt is made to keep the camera from passing though walls. |
cam_idealdelta | 4 | a, cl | Controls the speed when matching offset to ideal angles in thirdperson view |
cam_idealdist | 150 | a, server_can_execute, cl | |
cam_idealdistright | 0 | a, server_can_execute, cl | |
cam_idealdistup | 0 | a, server_can_execute, cl | |
cam_ideallag | 4 | a, cl | Amount of lag used when matching offset to ideal angles in thirdperson view |
cam_idealpitch | 0 | a, server_can_execute, cl | |
cam_idealyaw | 0 | a, server_can_execute, cl | |
cam_showangles | 0 | cheat, cl | When in thirdperson, print viewangles/idealangles/cameraoffsets to the console. |
cam_snapto | 0 | a, cl | |
cameraman_override | 0 | Set to 1 when you're secondary cameraman and need to override the primary cameraman's observer target and mode | |
cash_player_bomb_defused | 300 | nf, rep, cl | |
cash_player_bomb_planted | 300 | nf, rep, cl | |
cash_player_damage_hostage | -30 | nf, rep, cl | |
cash_player_get_killed | 0 | nf, rep, cl | |
cash_player_interact_with_hostage | 150 | nf, rep, cl | |
cash_player_killed_enemy_default | 300 | nf, rep, cl | |
cash_player_killed_enemy_factor | 1 | nf, rep, cl | |
cash_player_killed_hostage | -1000 | nf, rep, cl | |
cash_player_killed_teammate | -300 | nf, rep, cl | |
cash_player_rescued_hostage | 1000 | nf, rep, cl | |
cash_player_respawn_amount | 0 | nf, rep, cl | |
cash_team_elimination_bomb_map | 3250 | nf, rep, cl | |
cash_team_elimination_hostage_map_ct | 2000 | nf, rep, cl | |
cash_team_elimination_hostage_map_t | 1000 | nf, rep, cl | |
cash_team_hostage_alive | 0 | nf, rep, cl | |
cash_team_hostage_interaction | 500 | nf, rep, cl | |
cash_team_loser_bonus | 1400 | nf, rep, cl | |
cash_team_loser_bonus_consecutive_rounds | 500 | nf, rep, cl | |
cash_team_planted_bomb_but_defused | 800 | nf, rep, cl | |
cash_team_rescued_hostage | 0 | nf, rep, cl | |
cash_team_survive_guardian_wave | 1000 | nf, rep, cl | |
cash_team_terrorist_win_bomb | 3500 | nf, rep, cl | |
cash_team_win_by_defusing_bomb | 3250 | nf, rep, cl | |
cash_team_win_by_hostage_rescue | 3500 | nf, rep, cl | |
cash_team_win_by_time_running_out_bomb | 3250 | nf, rep, cl | |
cash_team_win_by_time_running_out_hostage | 3250 | nf, rep, cl | |
cash_team_winner_bonus_consecutive_rounds | 0 | nf, rep, cl | |
cc_lang | 0 | a, cl | Current close caption language (emtpy = use game UI language) |
cc_linger_time | 1 | a, cl | Close caption linger time. |
cc_predisplay_time | 0 | a, cl | Close caption delay before showing caption. |
cc_subtitles | 0 | a, cl | If set, don't show sound effect captions, just voice overs (i.e., won't help hearing impaired players). |
chet_debug_idle | 0 | a, sv | If set one, many debug prints to help track down the TLK_IDLE issue. Set two for super verbose info |
cl_allowdownload | 1 | a | Client downloads customization files |
cl_allowupload | 1 | a | Client uploads customization files |
cl_autobuy | 0 | cl | The order in which autobuy will attempt to purchase items |
cl_autohelp | 1 | a, user, cl | Auto-help |
cl_autowepswitch | 1 | a, user, cl, ss | Automatically switch to picked up weapons (if more powerful) |
cl_backspeed | 450 | cheat, cl | |
cl_bob_lower_amt | 21 | a, cl | The amount the viewmodel lowers when running |
cl_bob_version | 0 | cheat, cl | |
cl_bobamt_lat | 0 | a, cl | The amount the viewmodel moves side to side when running |
cl_bobamt_vert | 0 | a, cl | The amount the viewmodel moves up and down when running |
cl_bobcycle | 0 | a, cl | the frequency at which the viewmodel bobs. |
cl_bobup | 0 | cheat, cl | |
cl_brushfastpath | 1 | cheat, cl | |
cl_buywheel_nomousecentering | 0 | a, cl, ss | Set non-zero to prevent buy wheel from centering mouse into the wheel origin |
cl_buywheel_nonumberpurchasing | 0 | a, cl, ss | Set non-zero to prevent buy wheel from purchasing via number keys |
cl_cam_driver_compensation_scale | 0 | cl | |
cl_camera_follow_bone_index | -2 | cheat, cl | Index of the bone to follow. -2 == disabled. -1 == root bone. 0+ is bone index. |
cl_camera_height_restriction_debug | 0 | cheat, rep, cl | |
cl_chatfilters | 63 | a, cl | Stores the chat filter settings |
cl_clock_correction | 1 | cheat | Enable/disable clock correction on the client. |
cl_clock_correction_adjustment_max_amount | 200 | cheat | Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount |
cl_clock_correction_adjustment_max_offset | 90 | cheat | As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards apply |
cl_clock_correction_adjustment_min_offset | 10 | cheat | If the clock offset is less than this amount (in milliseconds), then no clock correction is applied. |
cl_clock_correction_force_server_tick | 999 | cheat | Force clock correction to match the server tick + this offset (-999 disables it). |
cl_clock_showdebuginfo | 0 | cheat | Show debugging info about the clock drift. |
cl_clockdrift_max_ms | 150 | cheat | Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's. |
cl_clockdrift_max_ms_threadmode | 0 | cheat | Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's. |
cl_cmdrate | 64 | a, user | Max number of command packets sent to server per second |
cl_color | 0 | a, user | Preferred teammate color |
cl_compass_enabled | 1 | a, cl | |
cl_connection_trouble_show | 0 | cl | Show connection trouble HUD warnings |
cl_countbones | 0 | cheat, cl | |
cl_crosshair_drawoutline | 1 | a, cl, ss | Draws a black outline around the crosshair for better visibility |
cl_crosshair_dynamic_maxdist_splitratio | 0 | a, cl, ss | If using cl_crosshairstyle 2, this is the ratio used to determine how long the inner and outer xhair pips will be. [inner = cl_ |
cl_crosshair_dynamic_splitalpha_innermod | 1 | a, cl, ss | If using cl_crosshairstyle 2, this is the alpha modification that will be used for the INNER crosshair pips once they've split. |
cl_crosshair_dynamic_splitalpha_outermod | 0 | a, cl, ss | If using cl_crosshairstyle 2, this is the alpha modification that will be used for the OUTER crosshair pips once they've split. |
cl_crosshair_dynamic_splitdist | 7 | a, cl, ss | If using cl_crosshairstyle 2, this is the distance that the crosshair pips will split into 2. (default is 7) |
cl_crosshair_friendly_warning | 1 | a, cl | 0: always off, 1: only on default crosshair styles, 2: always on |
cl_crosshair_outlinethickness | 1 | a, cl, ss | Set how thick you want your crosshair outline to draw (0-3) |
cl_crosshair_recoil | 0 | cheat, cl | Recoil/aimpunch will move the user's crosshair to show the effect |
cl_crosshair_sniper_show_normal_inaccuracy | 0 | a, cl, ss | Include standing inaccuracy when determining sniper crosshair blur |
cl_crosshair_sniper_width | 1 | a, cl, ss | If >1 sniper scope cross lines gain extra width (1 for single-pixel hairline) |
cl_crosshair_t | 0 | a, cl, ss | T style crosshair |
cl_crosshairalpha | 200 | a, cl, ss | |
cl_crosshaircolor | 1 | a, cl, ss | Set crosshair color as defined in game_options.consoles.txt |
cl_crosshaircolor_b | 50 | a, cl, ss | |
cl_crosshaircolor_g | 250 | a, cl, ss | |
cl_crosshaircolor_r | 50 | a, cl, ss | |
cl_crosshairdot | 1 | a, cl, ss | |
cl_crosshairgap | 1 | a, cl, ss | |
cl_crosshairgap_useweaponvalue | 0 | a, cl, ss | If set to 1, the gap will update dynamically based on which weapon is currently equipped |
cl_crosshairsize | 5 | a, cl, ss | |
cl_crosshairstyle | 2 | a, cl, ss | 0 = DEFAULT, 1 = DEFAULT STATIC, 2 = ACCURATE SPLIT (accurate recoil/spread feedback with a fixed inner part), 3 = ACCURATE DYN |
cl_crosshairthickness | 0.5 | a, cl, ss | |
cl_crosshairusealpha | 1 | a, cl, ss | |
cl_custommaterial_debug_graph | 0 | cheat, cl | |
cl_dangerzone_approaching_sound_radius | 700 | cheat, cl | |
cl_dangerzone_moving_sound_volume | 0 | cheat, cl | |
cl_dangerzone_sound_volume | 0 | cheat, cl | |
cl_debug_ugc_downloads | 0 | ||
cl_debugrumble | 0 | a, cl | Turn on rumble debugging spew |
cl_decryptdata_key | 0 | Key to decrypt encrypted GOTV messages | |
cl_decryptdata_key_pub | 0 | Key to decrypt public encrypted GOTV messages | |
cl_detail_avoid_force | 0 | a, cl | force with which to avoid players ( in units, percentage of the width of the detail sprite ) |
cl_detail_avoid_radius | 0 | a, cl | radius around detail sprite to avoid players |
cl_detail_avoid_recover_speed | 0 | a, cl | how fast to recover position after avoiding players |
cl_detail_max_sway | 0 | a, cl | Amplitude of the detail prop sway |
cl_detail_multiplier | 1 | cheat, cl | extra details to create |
cl_disable_ragdolls | 0 | cheat, cl | |
cl_disablefreezecam | 0 | a, cl | Turn on/off freezecam on client |
cl_disablehtmlmotd | 0 | a, cl | Disable HTML motds. |
cl_dm_buyrandomweapons | 1 | a, cl | Player will automatically receive a random weapon on spawn in deathmatch if this is set to 1 (otherwise, they will receive the |
cl_download_demoplayer | 1 | Determines whether downloads of external resources are allowed during demo playback (0:no,1:workshop,2:all) | |
cl_downloadfilter | 0 | a | Determines which files can be downloaded from the server (all, none, nosounds) |
cl_draw_only_deathnotices | 0 | cl | For drawing only the crosshair and death notices (used for moviemaking) |
cl_drawhud | 1 | cheat, cl | Enable the rendering of the hud |
cl_drawhud_force_deathnotices | 0 | cl | 0: default; 1: draw deathnotices even if hud disabled; -1: force no deathnotices |
cl_drawhud_force_radar | 0 | cl | 0: default; 1: draw radar even if hud disabled; -1: force no radar |
cl_drawhud_force_teamid_overhead | 0 | cl | 0: default; 1: draw teamid even if hud disabled; -1: force no teamid |
cl_drawhud_specvote | 1 | cl | 1: default; 0: disables vote UI for spectators |
cl_drawleaf | -1 | cheat, cl | |
cl_drawmaterial | 0 | cheat, cl | Draw a particular material over the frame |
cl_drawshadowtexture | 0 | cheat, cl | |
cl_dz_playagain_auto_spectate | 0 | a, cl | Automatically switch to spectate mode after clicking the 'Play Again' button in end of match screen |
cl_entityreport | 0 | cheat | For debugging, draw entity states to console |
cl_extrapolate | 1 | cheat, cl | Enable/disable extrapolation if interpolation history runs out. |
cl_extrapolate_amount | 0 | cheat, cl | Set how many seconds the client will extrapolate entities for. |
cl_fastdetailsprites | 1 | cheat, cl | whether to use new detail sprite system |
cl_fixedcrosshairgap | 3 | a, cl, ss | For crosshair style 1: How big to make the gap between the pips in the fixed crosshair |
cl_flushentitypacket | 0 | cheat | For debugging. Force the engine to flush an entity packet. |
cl_foot_contact_shadows | 1 | cl | |
cl_forcepreload | 0 | a | Whether we should force preloading. |
cl_forwardspeed | 450 | cheat, cl | |
cl_freezecameffects_showholiday | 0 | cl | Happy holidays from the CS:GO team and Valve! |
cl_freezecampanel_position_dynamic | 1 | a, cl | Turn on/off freezecam's kill panel dynamic Y movement |
cl_grass_mip_bias | 0 | a | |
cl_grenadepreview | 0 | cheat, cl | Show trajectory of a grenade when pin is pulled. |
cl_hide_avatar_images | 0 | a, cl | Hide avatar images for other players.
0 - Off. 1 - Block All 2 - Block all but friends |
cl_hideserverip | 0 | If set to 1, server IPs will be hidden in the console (except when you type 'status') | |
cl_http_log_enable | 0 | norecord, server_can_execute, cl | Allows sending HTTP log from client main menu. |
cl_hud_background_alpha | 0 | a, cl | |
cl_hud_bomb_under_radar | 1 | a, cl | |
cl_hud_color | 0 | a, cl | 0 = default, 1 = light blue, 2 = orange, 3 = green, 4 = purple, 5 = white. |
cl_hud_healthammo_style | 0 | a, cl | |
cl_hud_playercount_pos | 0 | a, cl | 0 = default (top), 1 = bottom |
cl_hud_playercount_showcount | 0 | a, cl | 0 = show player avatars (default), 1 = just show count number (no avatars) |
cl_hud_radar_scale | 1 | a, cl | |
cl_idealpitchscale | 0 | a, cl | |
cl_ignorepackets | 0 | cheat | Force client to ignore packets (for debugging). |
cl_interp | 0 | user, cl | Sets the interpolation amount (bounded on low side by server interp ratio settings). |
cl_interp_ratio | 2 | user, cl | Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate). |
cl_interpolate | 1 | Enables or disables interpolation on listen servers or during demo playback | |
cl_inventory_debug_tooltip | 0 | cl | |
cl_inventory_saved_filter2 | 0 | a, cl | |
cl_inventory_saved_sort2 | 0 | a, cl | |
cl_invites_only_friends | 0 | a, cl | If turned on, will ignore in-game invites from recent teammates or other non-friends |
cl_invites_only_mainmenu | 0 | a, cl | If turned on, will ignore all invites when user is playing a match |
cl_itemimages_dynamically_generated | 2 | a, cl | 2: use render-targets, fallback to cache and disk; 1: no render targets, but use cache and fallback to disk; 0: disk assets onl |
cl_jiggle_bone_debug | 0 | cheat, cl | Display physics-based 'jiggle bone' debugging information |
cl_jiggle_bone_debug_pitch_constraints | 0 | cheat, cl | Display physics-based 'jiggle bone' debugging information |
cl_jiggle_bone_debug_yaw_constraints | 0 | cheat, cl | Display physics-based 'jiggle bone' debugging information |
cl_jiggle_bone_invert | 0 | cheat, cl | |
cl_join_advertise | 1 | a, cl | Advertise joinable game in progress to Steam friends, otherwise need a Steam invite (2: all servers, 1: official servers, 0: no |
cl_lagcompensation | 1 | user, cl | Perform server side lag compensation of weapon firing events. |
cl_leafsystemvis | 0 | cheat, cl | |
cl_leveloverview | 0 | cheat, cl | |
cl_leveloverviewmarker | 0 | cheat, cl | |
cl_lock_camera | 0 | cheat, cl | |
cl_mainmenu_show_datagraph | 0 | cl | |
cl_maxrenderable_dist | 3000 | cheat, cl | Max distance from the camera at which things will be rendered |
cl_minimal_rtt_shadows | 1 | a, cl | |
cl_mouselook | 1 | a, cl, ss | Set to 1 to use mouse for look, 0 for keyboard look. Cannot be set while connected to a server. |
cl_mute_all_but_friends_and_party | 0 | a, cl | Only allow communication from friends and matchmaking party members. Set to 1 to apply the in non-competitive game modes. Set t |
cl_mute_enemy_team | 0 | a, cl | Block all communication from players on the enemy team. |
cl_obs_interp_enable | 1 | a, cl | Enables interpolation between observer targets |
cl_observercrosshair | 1 | a, cl, ss | |
cl_overdraw_test | 0 | cheat, numeric, cl | |
cl_particle_retire_cost | 0 | cheat, cl | |
cl_particles_show_bbox | 0 | cheat, cl | |
cl_particles_show_controlpoints | 0 | cheat, cl | |
cl_pclass | 0 | cheat, cl | Dump entity by prediction classname. |
cl_pdump | -1 | cheat, cl | Dump info about this entity to screen. |
cl_phys_show_active | 0 | cheat, cl | |
cl_phys_timescale | 1 | cheat, cl | Sets the scale of time for client-side physics (ragdolls) |
cl_pitchdown | 89 | cheat, cl | |
cl_pitchup | 89 | cheat, cl | |
cl_player_ping_mute | 0 | a, cl | If 1, player pinging will make a sound, if 0, pings will be silent |
cl_player_proximity_debug | 0 | cheat, rep, cl | |
cl_playerspray_auto_apply | 1 | a, cl | Automatically apply graffiti when graffiti menu closes |
cl_portal_use_new_dissolve | 1 | cheat, cl | Use new dissolve effect |
cl_predict | 1 | user, cl | Perform client side prediction. |
cl_predictionlist | 0 | cheat, cl | Show which entities are predicting
|
cl_predictweapons | 1 | user, cl | Perform client side prediction of weapon effects. |
cl_promoted_settings_acknowledged | 0:0 | a, cl | |
cl_quickinventory_lastinv | 1 | a, cl | |
cl_quickinventory_line_update_speed | 65 | a, cl | |
cl_radar_always_centered | 1 | a, cl | If set to 0, the radar is maximally used. Otherwise the player is always centered, even at map extents. |
cl_radar_icon_scale_min | 0 | a, cl | Sets the minimum icon scale. Valid values are 0.4 to 1.25. |
cl_radar_rotate | 1 | a, cl | 1 |
cl_radar_scale | 0 | a, cl | Sets the radar scale. Valid values are 0.25 to 1.0. |
cl_radar_square_with_scoreboard | 1 | a, cl | If set, the radar will toggle to square when the scoreboard is visible. |
cl_radial_radio_tab | 0 | a, cl | |
cl_radialmenu_deadzone_size | 0 | a, cl | |
cl_ragdoll_gravity | 600 | cheat, cl | Sets the gravity client-side ragdolls |
cl_ragdoll_workaround_threshold | 4 | cl | Mainly cosmetic, client-only effect: when client doesn't know the last position of another player that spawns a ragdoll, the ra |
cl_rappel_tilt | 0 | cl | |
cl_rebuy | 0 | cl | The order in which rebuy will attempt to repurchase items |
cl_remove_old_ugc_downloads | 1 | cl | |
cl_resend | 2 | Delay in seconds before the client will resend the 'connect' attempt | |
cl_resend_timeout | 60 | Total time allowed for the client to resend the 'connect' attempt | |
cl_righthand | 1 | a, cl, ss | Use right-handed view models. |
cl_rumblescale | 1 | a, cl, ss | Scale sensitivity of rumble effects (0 to 1.0) |
cl_sanitize_player_names | 0 | a, cl | Replace names of other players with something non-offensive. |
cl_scoreboard_mouse_enable_binding | 0 | a, cl | Name of the binding to enable mouse selection in the scoreboard |
cl_scoreboard_survivors_always_on | 0 | a, cl | |
cl_server_graphic1_enable | 1 | cl | When enabled, 360x60 (<16kb) image file will be displayed to on-server spectators. |
cl_server_graphic2_enable | 1 | cl | When enabled, 220x45 (<16kb) image file will be displayed to on-server spectators. |
cl_shadowtextureoverlaysize | 256 | cheat, cl | |
cl_show_clan_in_death_notice | 1 | a, cl | Is set, the clan name will show next to player names in the death notices. |
cl_show_observer_crosshair | 1 | a, cl | Show the crosshair of the player being observed. 0: off 1: friends and party 2: everyone |
cl_showanimstate_activities | 0 | cheat, cl | Show activities in the (client) animation state display. |
cl_showerror | 0 | cl | Show prediction errors, 2 for above plus detailed field deltas. |
cl_showevents | 0 | cheat | Print event firing info in the console |
cl_showfps | 0 | cl | Draw fps meter (1 = fps, 2 = smooth, 3 = server, 4 = Show+LogToFile, 5 = Thread and wait times +10 = detailed ) |
cl_showhelp | 1 | a, cl | Set to 0 to not show on-screen help |
cl_showloadout | 1 | a, cl, ss | Toggles display of current loadout. |
cl_showpluginmessages2 | 0 | a | Allow plugins to display messages to you |
cl_showpos | 0 | cl | Draw current position at top of screen |
cl_sidespeed | 450 | cheat, cl | |
cl_skipfastpath | 0 | cheat, cl | Set to 1 to stop all models that go through the model fast path from rendering |
cl_skipslowpath | 0 | cheat | Set to 1 to skip any models that don't go through the model fast path |
cl_sniper_delay_unscope | 0 | a, cl | |
cl_spec_follow_grenade_key | 0 | a, cl | 0 = LALT, 1 = LSHIFT, 2 = +reload |
cl_spec_mode | 0 | a, user, server_can_execute, cl, ss | Saves the last viewed spectator mode for use next time we start to spectate |
cl_spec_show_bindings | 1 | server_can_execute, cl | Toggle the visibility of the spectator bindings. |
cl_spec_stats | 1 | cl | |
cl_spec_swapplayersides | 0 | cl | Toggle set the player names and team names to the opposite side in which they are are on the spectator panel. |
cl_spec_use_tournament_content_standards | 0 | cl | |
cl_sporeclipdistance | 512 | cheat, cl | |
cl_sun_decay_rate | 0 | cheat, cl | |
cl_sun_in_reflection_h_scale | 2 | cheat, cl | |
cl_sun_in_reflection_v_scale | 2 | cheat, cl | |
cl_sunlight_ortho_size | 0 | cheat, cl | Set to values greater than 0 for ortho view render projections. |
cl_tablet_mapmode | 1 | a, cl | |
cl_teamid_overhead_maxdist | 3000 | cheat, cl, ss | max distance at which the overhead team id icons will show |
cl_teamid_overhead_maxdist_spec | 2000 | cheat, cl, ss | max distance at which the overhead team id icons will show when a spectator |
cl_teamid_overhead_mode | 2 | a, cl | Always show team id over teammates. 1 = pips; 2 = pips, name, and equipment |
cl_teammate_colors_show | 1 | a, cl | In competitive, 1 = show teammates as separate colors in the radar, scoreboard, etc., 2 = show colors and letters |
cl_threaded_bone_setup | 0 | cl | Enable parallel processing of bones |
cl_timeout | 30 | a | After this many seconds without receiving a packet from the server, the client will disconnect itself |
cl_updaterate | 64 | a, user | Number of packets per second of updates you are requesting from the server |
cl_upspeed | 320 | cheat, cl | |
cl_use_new_headbob | 1 | cheat, cl | |
cl_use_opens_buy_menu | 1 | a, user, cl, ss | Pressing the +use key will open the buy menu if in a buy zone (just as if you pressed the 'buy' key). |
cl_versus_intro | 1 | a, cl | |
cl_viewmodel_shift_left_amt | 1 | a, cl | The amount the viewmodel shifts to the left when shooting accuracy increases. |
cl_viewmodel_shift_right_amt | 0 | a, cl | The amount the viewmodel shifts to the right when shooting accuracy decreases. |
cl_voice_filter | 0 | Filter voice traffic, e.g.: 'steamids:765123,765456,7651244' | |
cl_weapon_clip_thinwalls | 1 | cheat, rep, cl | |
cl_weapon_clip_thinwalls_debug | 0 | cheat, rep, cl | |
cl_weapon_clip_thinwalls_lock | 0 | cheat, rep, cl | |
cl_weapon_debug_print_accuracy | 0 | cheat, cl | |
cl_weapon_debug_show_accuracy | 0 | cheat, cl | Draws a circle representing the effective range with every shot. |
cl_weapon_debug_show_accuracy_duration | 10 | cheat, cl | |
cl_winddir | 0 | cheat, cl | Weather effects wind direction angle |
cl_windspeed | 0 | cheat, cl | Weather effects wind speed scalar |
cl_wpn_sway_scale | 1 | cheat, cl | |
clientport | 27005 | Host game client port | |
closecaption | 0 | a | Enable close captioning. |
closeonbuy | 0 | a, cl, ss | Set non-zero to close the buy menu after buying something |
cloth_windage_multiplier | 1 | cheat, cl | |
commentary_firstrun | 0 | a, cl | |
con_allownotify | 1 | a | Allows the notification area to be visible. |
con_enable | 0 | a | Allows the console to be activated. |
con_filter_enable | 0 | Filters console output based on the setting of con_filter_text. 1 filters completely, 2 displays filtered text brighter than ot | |
con_filter_text | 0 | Text with which to filter console spew. Set con_filter_enable 1 or 2 to activate. | |
con_filter_text_out | 0 | Text with which to filter OUT of console spew. Set con_filter_enable 1 or 2 to activate. | |
con_logfile | 0 | Console output gets written to this file | |
con_timestamp | 0 | Prefix console.log entries with timestamps | |
contributionscore_assist | 1 | sv | amount of contribution score added for an assist |
contributionscore_bomb_defuse_major | 3 | sv | amount of contribution score for defusing a bomb while at least one enemy remains alive |
contributionscore_bomb_defuse_minor | 1 | sv | amount of contribution score for defusing a bomb after eliminating enemy team |
contributionscore_bomb_exploded | 1 | sv | amount of contribution score awarded to bomb planter and terrorists remaining alive if bomb explosion wins the round |
contributionscore_bomb_planted | 2 | sv | amount of contribution score for planting a bomb |
contributionscore_cash_bundle | 0 | sv | amount of contribution score for picking up a cash bundle |
contributionscore_crate_break | 0 | sv | amount of contribution score for breaking an item crate |
contributionscore_hostage_kill | -2 | sv | amount of contribution score for killing a hostage, normally negative |
contributionscore_hostage_rescue_major | 3 | sv | amount of contribution score added to rescuer per hostage rescued |
contributionscore_hostage_rescue_minor | 1 | sv | amount of contribution score added to all alive CTs per hostage rescued |
contributionscore_kill | 2 | sv | amount of contribution score added for a kill |
contributionscore_kill_factor | 0 | sv | percentage of victim's contribution score to award to their killer as a bonus |
contributionscore_objective_kill | 3 | sv | amount of contribution score added for an objective related kill |
contributionscore_suicide | -2 | sv | amount of contribution score for a suicide, normally negative |
contributionscore_team_kill | -2 | sv | amount of contribution score for a team kill, normally negative |
cpu_frequency_monitoring | 0 | Set CPU frequency monitoring interval in seconds. Zero means disabled. | |
crosshair | 1 | a, cl, ss | |
cs_enable_player_physics_box | 0 | sv | |
cs_hostage_near_rescue_music_distance | 2000 | sv, cheat | |
cs_ShowStateTransitions | -2 | sv, cheat | cs_ShowStateTransitions <ent index or -1 for all>. Show player state transitions. |
CS_WarnFriendlyDamageInterval | 3 | sv, cheat | Defines how frequently the server notifies clients that a player damaged a friend |
custom_bot_difficulty | 0 | sv, rep, cl | Bot difficulty for offline play. |
cv_bot_ai_bt_debug_target | -1 | sv, cheat, rep | Draw the behavior tree of the given bot. |
cv_bot_ai_bt_hiding_spot_show | 0 | sv, cheat, rep | Draw hiding spots. |
cv_bot_ai_bt_moveto_show_next_hiding_spot | 0 | sv, cheat, rep | Draw the hiding spot the bot will check next. |
debug_entity_outline_highlight | 0 | cheat, cl | |
debug_map_crc | 0 | Prints CRC for each map lump loaded | |
debug_visibility_monitor | 0 | sv, cheat | |
default_fov | 90 | cheat, cl | |
demo_recordcommands | 1 | cheat | Record commands typed at console into .dem files. |
demo_strict_validation | 0 | ||
developer | 0 | Set developer message level | |
display_game_events | 0 | cheat | |
dsp_db_min | 80 | cheat, demo | |
dsp_db_mixdrop | 0 | cheat, demo | |
dsp_dist_max | 1440 | cheat, demo | |
dsp_dist_min | 0 | cheat, demo | |
dsp_enhance_stereo | 0 | a | |
dsp_mix_max | 0 | cheat, demo | |
dsp_mix_min | 0 | cheat, demo | |
dsp_off | 0 | cheat | |
dsp_player | 0 | demo, server_can_execute | |
dsp_slow_cpu | 0 | cheat | |
dsp_volume | 0 | cheat | |
enable_debug_overlays | 1 | sv, cheat | Enable rendering of debug overlays |
enable_fast_math | 1 | Turns Denormals-Are-Zeroes and Flush-to-Zero on or off | |
enable_skeleton_draw | 0 | cheat, cl | Render skeletons in wireframe |
engine_no_focus_sleep | 50 | a | |
ent_messages_draw | 0 | sv, cheat | Visualizes all entity input/output activity. |
ff_damage_bullet_penetration | 0 | rep, cl | If friendly fire is off, this will scale the penetration power and damage a bullet does when penetrating another friendly playe |
ff_damage_reduction_bullets | 0 | rep, cl | How much to reduce damage done to teammates when shot. Range is from 0 - 1 (with 1 being damage equal to what is done to an en |
ff_damage_reduction_grenade | 0 | rep, cl | How much to reduce damage done to teammates by a thrown grenade. Range is from 0 - 1 (with 1 being damage equal to what is don |
ff_damage_reduction_grenade_self | 1 | rep, cl | How much to damage a player does to himself with his own grenade. Range is from 0 - 1 (with 1 being damage equal to what is do |
ff_damage_reduction_other | 0 | rep, cl | How much to reduce damage done to teammates by things other than bullets and grenades. Range is from 0 - 1 (with 1 being damag |
fish_debug | 0 | cheat, cl | Show debug info for fish |
fish_dormant | 0 | sv, cheat, rep | Turns off interactive fish behavior. Fish become immobile and unresponsive. |
fog_color | -1 | cheat, cl | |
fog_colorskybox | -1 | cheat, cl | |
fog_enable | 1 | cheat, cl | |
fog_enable_water_fog | 1 | cheat | |
fog_enableskybox | 1 | cheat, cl | |
fog_end | -1 | cheat, cl | |
fog_endskybox | -1 | cheat, cl | |
fog_hdrcolorscale | -1 | cheat, cl | |
fog_hdrcolorscaleskybox | -1 | cheat, cl | |
fog_maxdensity | -1 | cheat, cl | |
fog_maxdensityskybox | -1 | cheat, cl | |
fog_override | 0 | cheat, cl | Overrides the map's fog settings (-1 populates fog_ vars with map's values) |
fog_start | -1 | cheat, cl | |
fog_startskybox | -1 | cheat, cl | |
force_audio_english | 0 | a | Keeps track of whether we're forcing english in a localized language. |
fov_cs_debug | 0 | cheat, cl | Sets the view fov if cheats are on. |
fov_tv_debug | 0 | cl | Sets the GOTV view custom fov in roaming view. |
fps_max | 400 | Frame rate limiter | |
fps_max_menu | 120 | Frame rate limiter, main menu | |
fps_screenshot_frequency | 10 | cheat | While the fps is below the threshold we will dump a screen shot this often in seconds (i.e. 10 = screen shot every 10 seconds w |
fps_screenshot_threshold | -1 | cheat | Dump a screenshot when the FPS drops below the given value. |
fs_allow_unsafe_writes | 0 | 0: Disallow writes to filesystem locations we don't own. 1: Allow such writes (potentially unsafe). | |
fs_report_sync_opens | 0 | 0:Off, 1:Always, 2:Not during map load | |
func_break_max_pieces | 15 | a, rep, cl | |
fx_new_sparks | 1 | sv, cheat | Use new style sparks.
|
g15_update_msec | 250 | a, cl | Logitech G-15 Keyboard update interval. |
g_debug_angularsensor | 0 | sv, cheat | |
g_debug_constraint_sounds | 0 | sv, cheat | Enable debug printing about constraint sounds. |
g_debug_ragdoll_removal | 0 | cheat, rep, cl | |
g_debug_ragdoll_visualize | 0 | cheat, cl | |
g_debug_trackpather | 0 | sv, cheat | |
g_debug_vehiclebase | 0 | sv, cheat | |
g_debug_vehicledriver | 0 | sv, cheat | |
g_debug_vehicleexit | 0 | sv, cheat | |
g_debug_vehiclesound | 0 | sv, cheat | |
g_jeepexitspeed | 100 | sv, cheat | |
game_mode | 0 | sv, rep, cl | The current game mode (based on game type). See GameModes.txt. |
game_type | 0 | sv, rep, cl | The current game type. See GameModes.txt. |
gameinstructor_enable | 1 | a, cl | Display in game lessons that teach new players. |
gameinstructor_find_errors | 0 | cheat, cl | Set to 1 and the game instructor will run EVERY scripted command to uncover errors. |
gameinstructor_save_restore_lessons | 1 | cheat, cl | Set to 0 to disable save/load of open lesson opportunities in single player. |
gameinstructor_verbose | 0 | cheat, cl | Set to 1 for standard debugging or 2 (in combo with gameinstructor_verbose_lesson) to show update actions. |
gameinstructor_verbose_lesson | 0 | cheat, cl | Display more verbose information for lessons have this name. |
gl_clear_randomcolor | 0 | cheat, cl | Clear the back buffer to random colors every frame. Helps spot open seams in geometry. |
global_chatter_info | 0 | sv | Map/mode-specific responserules criteria used by calls to UTIL_GlobalChatter |
global_event_log_enabled | 0 | sv, cheat | Enables the global event log system |
glow_outline_effect_enable | 1 | cheat, cl | Enable entity outline glow effects. |
glow_outline_width | 6 | cheat, cl | Width of glow outline effect in screen space. |
gotv_theater_container | 0 | cl | Enables GOTV theater mode for the specified container, setting it to 'live' will play top live matches |
healthshot_allow_use_at_full | 1 | rep, cl | |
healthshot_health | 50 | rep, cl | |
healthshot_healthboost_damage_multiplier | 1 | sv, rep | |
healthshot_healthboost_speed_multiplier | 1 | rep, cl | |
healthshot_healthboost_time | 0 | rep, cl | |
hidehud | 0 | cheat, cl, ss | |
host_flush_threshold | 12 | Memory threshold below which the host should flush caches between server instances | |
host_framerate | 0 | cheat, rep | Set to lock per-frame time elapse. |
host_info_show | 1 | How server info gets disclosed in server queries: 0 - query disabled, 1 - show only general info, 2 - show full info | |
host_map | 0 | Current map name. | |
host_name_store | 1 | Whether hostname is recorded in game events and GOTV. | |
host_players_show | 1 | How players are disclosed in server queries: 0 - query disabled, 1 - show only max players count, 2 - show all players | |
host_rules_show | 1 | How server rules get disclosed in server queries: 0 - query disabled, 1 - query enabled | |
host_sleep | 0 | cheat | Force the host to sleep a certain number of milliseconds each frame. |
host_timescale | 1 | cheat, rep | Prescale the clock by this amount. |
hostage_debug | 0 | sv, cheat | Show hostage AI debug information |
hostage_is_silent | 0 | sv, cheat | When set, the hostage won't play any code driven response rules lines |
hostfile | 0 | sv | The HOST file to load. |
hostip | -1062731776.000 | Host game server ip | |
hostname | 0 | Hostname for server. | |
hostport | 27015 | Host game server port | |
hud_scaling | 0 | a, cl | Scales hud elements |
hud_showtargetid | 1 | a, cl, ss | Enables display of target names |
hud_takesshots | 0 | a, cl | Auto-save a scoreboard screenshot at the end of a map. |
in_forceuser | 0 | cheat | Force user input to this split screen player. |
inferno_child_spawn_interval_multiplier | 0 | sv, cheat | Amount spawn interval increases for each child |
inferno_child_spawn_max_depth | 4 | sv, rep | |
inferno_damage | 40 | sv, cheat | Damage per second |
inferno_debug | 0 | sv, cheat | |
inferno_dlight_spacing | 200 | cheat, cl | Inferno dlights are at least this far apart |
inferno_flame_lifetime | 7 | sv, rep | Average lifetime of each flame in seconds |
inferno_flame_spacing | 42 | sv, cheat | Minimum distance between separate flame spawns |
inferno_forward_reduction_factor | 0 | sv, cheat | |
inferno_friendly_fire_duration | 6 | sv, cheat | For this long, FF is credited back to the thrower. |
inferno_initial_spawn_interval | 0 | sv, cheat | Time between spawning flames for first fire |
inferno_max_child_spawn_interval | 0 | sv, cheat | Largest time interval for child flame spawning |
inferno_max_flames | 16 | sv, rep | Maximum number of flames that can be created |
inferno_max_range | 150 | sv, rep | Maximum distance flames can spread from their initial ignition point |
inferno_per_flame_spawn_duration | 3 | sv, cheat | Duration each new flame will attempt to spawn new flames |
inferno_scorch_decals | 1 | sv, cheat | |
inferno_spawn_angle | 45 | sv, cheat | Angular change from parent |
inferno_surface_offset | 20 | sv, cheat | |
inferno_velocity_decay_factor | 0 | sv, cheat | |
inferno_velocity_factor | 0 | sv, cheat | |
inferno_velocity_normal_factor | 0 | sv, cheat | |
ip | 0 | Overrides IP for multihomed hosts | |
ip_relay | 0 | Overrides IP used to redirect TV relay connections for NAT hosts | |
ip_steam | 0 | Overrides IP used to bind Steam port for multihomed hosts | |
ip_tv | 0 | Overrides IP used to bind TV port for multihomed hosts | |
ip_tv1 | 0 | Overrides IP used to bind TV1 port for multihomed hosts | |
joy_accelmax | 1 | a, cl | |
joy_accelscale | 3 | a, cl | |
joy_accelscalepoly | 0 | a, cl | |
joy_advanced | 0 | a, cl | |
joy_advaxisr | 0 | a, cl | |
joy_advaxisu | 0 | a, cl | |
joy_advaxisv | 0 | a, cl | |
joy_advaxisx | 0 | a, cl | |
joy_advaxisy | 0 | a, cl | |
joy_advaxisz | 0 | a, cl | |
joy_autoaimdampen | 0 | a, cl | How much to scale user stick input when the gun is pointing at a valid target. |
joy_autoAimDampenMethod | 0 | a, cl | |
joy_autoaimdampenrange | 0 | a, cl | The stick range where autoaim dampening is applied. 0 = off |
joy_axisbutton_threshold | 0 | a | Analog axis range before a button press is registered. |
joy_cfg_preset | 1 | a, cl, ss | |
joy_circle_correct | 1 | a, cl | |
joy_curvepoint_1 | 0 | a, cl | |
joy_curvepoint_2 | 0 | a, cl | |
joy_curvepoint_3 | 0 | a, cl | |
joy_curvepoint_4 | 1 | a, cl | |
joy_curvepoint_end | 2 | a, cl | |
joy_diagonalpov | 0 | a, cl | POV manipulator operates on diagonal axes, too. |
joy_display_input | 0 | a, cl | |
joy_forwardsensitivity | -1 | a, cl | |
joy_forwardthreshold | 0 | a, cl | |
joy_gamma | 0 | a, cl | |
joy_inverty | 0 | a, cl, ss | Whether to invert the Y axis of the joystick for looking. |
joy_lowend | 1 | a, cl | |
joy_lowend_linear | 0 | a, cl | |
joy_lowmap | 1 | a, cl | |
joy_movement_stick | 0 | a, cl, ss | Which stick controls movement : 0 = left stick, 1 = right stick, 2 = legacy controls |
joy_name | 0 | a, cl | |
joy_no_accel_jump | 0 | a, cl | |
joy_pitchsensitivity | -1 | a, cl, ss | joystick pitch sensitivity |
joy_pitchthreshold | 0 | a, cl | |
joy_response_look | 0 | a, cl | 'Look' stick response mode: 0=Default, 1=Acceleration Promotion |
joy_response_look_pitch | 1 | a, cl | 'Look' stick response mode for pitch: 0=Default, 1=Acceleration Promotion |
joy_response_move | 1 | a, cl | 'Movement' stick response mode: 0=Linear, 1=quadratic, 2=cubic, 3=quadratic extreme, 4=power function(i.e., pow(x,1/sensitivity |
joy_sensitive_step0 | 0 | a, cl | |
joy_sensitive_step1 | 0 | a, cl | |
joy_sensitive_step2 | 0 | a, cl | |
joy_sidesensitivity | 1 | a, cl | |
joy_sidethreshold | 0 | a, cl | |
joy_wingmanwarrior_centerhack | 0 | a | Wingman warrior centering hack. |
joy_wingmanwarrior_turnhack | 0 | a, cl | Wingman warrior hack related to turn axes. |
joy_yawsensitivity | -1 | a, cl, ss | joystick yaw sensitivity |
joy_yawthreshold | 0 | a, cl | |
joystick | 1 | a, cl | True if the joystick is enabled, false otherwise. |
joystick_force_disabled | 1 | a, cl | Prevents any and all joystick input for cases where a piece of hardware is incorrectly identified as a joystick an sends bad si |
joystick_force_disabled_set_from_options | 1 | a, cl | Sets controllers enabled/disabled just before the config is written. |
lightcache_maxmiss | 2 | cheat | |
lobby_default_privacy_bits2 | 1 | a, cl | Lobby default permissions (0: private, 1: public) |
locator_split_len | 0 | cheat, cl | |
locator_split_maxwide_percent | 0 | cheat, cl | |
lockMoveControllerRet | 0 | a, cl | |
logaddress_token_secret | 0 | Set a secret string that will be hashed when using logaddress with explicit token hash. | |
lookspring | 0 | a, cl | |
lookstrafe | 0 | a, cl | |
loopsingleplayermaps | 0 | sv, cheat, rep | |
m_customaccel | 0 | a, cl | Custom mouse acceleration:
0: custom accelaration disabled 1: mouse_acceleration = min(m_customaccel_max, pow(raw_mouse_delta, |
m_customaccel_exponent | 1 | a, cl | Mouse move is raised to this power before being scaled by scale factor. |
m_customaccel_max | 0 | a, cl | Max mouse move scale factor, 0 for no limit |
m_customaccel_scale | 0 | a, cl | Custom mouse acceleration value. |
m_forward | 1 | a, cl | Mouse forward factor. |
m_mouseaccel1 | 0 | a, cl | Windows mouse acceleration initial threshold (2x movement). |
m_mouseaccel2 | 0 | a, cl | Windows mouse acceleration secondary threshold (4x movement). |
m_mousespeed | 1 | a, cl | Windows mouse acceleration (0 to disable, 1 to enable [Windows 2000: enable initial threshold], 2 to enable secondary threshold |
m_pitch | 0 | a, cl, ss | Mouse pitch factor. |
m_rawinput | 1 | a, cl | Use Raw Input for mouse input. |
m_side | 0 | a, cl | Mouse side factor. |
m_yaw | 0 | a, cl | Mouse yaw factor. |
mapcycledisabled | 0 | rep, cl | repeats the same map after each match instead of using the map cycle |
mapoverview_allow_client_draw | 0 | cl | Allow a client to draw on the map overview |
mapoverview_allow_grid_usage | 0 | cl | When set to 1, allows turning on the (experimental) grid for drawing. |
mapoverview_icon_scale | 1 | a, cl | Sets the icon scale multiplier for the overview map. Valid values are 0.5 to 3.0. |
mat_accelerate_adjust_exposure_down | 40 | cheat, cl | |
mat_ambient_light_b | 0 | cheat | |
mat_ambient_light_g | 0 | cheat | |
mat_ambient_light_r | 0 | cheat | |
mat_aniso_disable | 0 | cheat | NOTE: You must change mat_forceaniso after changing this convar for this to take effect |
mat_autoexposure_max | 2 | cheat, cl | |
mat_autoexposure_max_multiplier | 1 | cheat, cl | |
mat_autoexposure_min | 0 | cheat, cl | |
mat_bloomamount_rate | 0 | cheat, cl | |
mat_bumpbasis | 0 | cheat | |
mat_camerarendertargetoverlaysize | 128 | cheat, cl | |
mat_colcorrection_forceentitiesclientside | 0 | cheat, cl | Forces color correction entities to be updated on the client |
mat_colorcorrection | 1 | cheat | |
mat_debug_bloom | 0 | cheat, cl | |
mat_debug_postprocessing_effects | 0 | cheat, cl | 0 = off, 1 = show post-processing passes in quadrants of the screen, 2 = only apply post-processing to the centre of the screen |
mat_debugalttab | 0 | cheat | |
mat_disable_bloom | 0 | cheat, cl | |
mat_displacementmap | 1 | cheat | |
mat_draw_resolution | 0 | cheat | |
mat_draw_resolution_threshold | 3072 | cheat | |
mat_draw_zone_highlight | 1 | cheat, cl | |
mat_draw_zone_projection_mode | 1 | cheat, cl | |
mat_drawflat | 0 | cheat | |
mat_drawgray | 0 | cheat | |
mat_drawwater | 1 | cheat, cl | |
mat_dynamic_tonemapping | 1 | cheat | |
mat_dynamiclightmaps | 0 | cheat | |
mat_dynamicPaintmaps | 0 | cheat | |
mat_exposure_center_region_x | 0 | cheat, cl | |
mat_exposure_center_region_y | 0 | cheat, cl | |
mat_fastclip | 0 | cheat | |
mat_fastnobump | 0 | cheat | |
mat_fillrate | 0 | cheat | |
mat_force_bloom | 0 | cheat, cl | |
mat_force_tonemap_min_avglum | -1 | cheat, cl | Override. Old default was 3.0 |
mat_force_tonemap_percent_bright_pixels | -1 | cheat, cl | Override. Old value was 2.0 |
mat_force_tonemap_percent_target | -1 | cheat, cl | Override. Old default was 60. |
mat_force_tonemap_scale | 0 | cheat | |
mat_forcedynamic | 0 | cheat | |
mat_frame_sync_enable | 1 | cheat | |
mat_frame_sync_force_texture | 0 | cheat | Force frame syncing to lock a managed texture. |
mat_fullbright | 0 | cheat | |
mat_hdr_uncapexposure | 0 | cheat, cl | |
mat_hsv | 0 | cheat, cl | |
mat_leafvis | 0 | cheat | Draw wireframe of: [0] nothing, [1] current leaf, [2] entire vis cluster, or [3] entire PVS (see mat_leafvis_draw_mask for what |
mat_loadtextures | 1 | cheat | |
mat_local_contrast_edge_scale_override | -1000 | cheat | |
mat_local_contrast_midtone_mask_override | -1 | cheat | |
mat_local_contrast_scale_override | 0 | cheat | |
mat_local_contrast_vignette_end_override | -1 | cheat | |
mat_local_contrast_vignette_start_override | -1 | cheat | |
mat_lpreview_mode | -1 | cheat, cl | |
mat_luxels | 0 | cheat | |
mat_measurefillrate | 0 | cheat | |
mat_monitorgamma | 2 | a | monitor gamma (typically 2.2 for CRT and 1.7 for LCD) |
mat_monitorgamma_tv_enabled | 0 | a | |
mat_morphstats | 0 | cheat | |
mat_norendering | 0 | cheat | |
mat_normalmaps | 0 | cheat | |
mat_normals | 0 | cheat | |
mat_postprocess_enable | 1 | cheat, cl | |
mat_powersavingsmode | 0 | a | Power Savings Mode |
mat_preview | 0 | cheat, cl | |
mat_proxy | 0 | cheat | |
mat_queue_mode | -1 | The queue/thread mode the material system should use: -1=default, 0=synchronous single thread, 1=queued single thread, 2=queued | |
mat_queue_priority | 1 | ||
mat_queue_report | 0 | a | Report thread stalls. Positive number will filter by stalls >= time in ms. -1 reports all locks. |
mat_remoteshadercompile | 127 | cheat | |
mat_rendered_faces_count | 0 | cheat | Set to N to count how many faces each model draws each frame and spew the top N offenders from the last 150 frames (use 'mat_re |
mat_resolveFullFrameDepth | 1 | cheat | Enable depth resolve to a texture. 0=disable, 1=enable via resolve tricks if supported in hw, otherwise disable, 2=force extra |
mat_reversedepth | 0 | cheat | |
mat_show_histogram | 0 | cheat, cl | |
mat_show_texture_memory_usage | 0 | cheat, numeric | Display the texture memory usage on the HUD. |
mat_showcamerarendertarget | 0 | cheat, cl | |
mat_showframebuffertexture | 0 | cheat, cl | |
mat_showlowresimage | 0 | cheat | |
mat_showmiplevels | 0 | cheat | color-code miplevels 2: normalmaps, 1: everything else |
mat_showwatertextures | 0 | cheat, cl | |
mat_softwareskin | 0 | cheat | |
mat_spewalloc | 0 | a | |
mat_stub | 0 | cheat, cl | |
mat_surfaceid | 0 | cheat | |
mat_surfacemat | 0 | cheat | |
mat_tessellation_accgeometrytangents | 0 | cheat | |
mat_tessellation_cornertangents | 1 | cheat | |
mat_tessellation_update_buffers | 1 | cheat | |
mat_tessellationlevel | 6 | cheat | |
mat_texture_list | 0 | cheat | For debugging, show a list of used textures per frame |
mat_texture_list_content_path | 0 | a | The content path to the materialsrc directory. If left unset, it'll assume your content directory is next to the currently runn |
mat_tonemap_algorithm | 1 | cheat, cl | 0 = Original Algorithm 1 = New Algorithm |
mat_viewportscale | 1 | cheat, cl | Scale down the main viewport (to reduce GPU impact on CPU profiling) |
mat_viewportupscale | 1 | cheat, cl | Scale the viewport back up |
mat_wireframe | 0 | cheat | |
mat_yuv | 0 | cheat, cl | |
mc_accel_band_size | 0 | a, cl | Percentage of half the screen width or height. |
mc_dead_zone_radius | 0 | a, cl | 0 to 0.9. 0 being just around the center of the screen and 1 being the edges of the screen. |
mc_max_pitchrate | 100 | a, cl | (degrees/sec) |
mc_max_yawrate | 230 | a, cl | (degrees/sec) |
mem_incremental_compact_rate | 0 | cheat | Rate at which to attempt internal heap compation |
mm_csgo_community_search_players_min | 3 | a | When performing CSGO community matchmaking look for servers with at least so many human players |
mm_dedicated_force_servers | 0 | Comma delimited list of ip:port of servers used to search for dedicated servers instead of searching for public servers.
Use sy | |
mm_dedicated_search_maxping | 150 | a | Longest preferred ping to dedicated servers for games |
mm_server_search_lan_ports | 27015 | a | Ports to scan during LAN games discovery. Also used to discover and correctly connect to dedicated LAN servers behind NATs. |
mm_session_search_ping_buckets | 4 | ||
mm_session_search_qos_timeout | 15 | ||
mm_session_sys_kick_ban_duration | 180 | ||
mm_session_sys_pkey | 0 | ||
molotov_throw_detonate_time | 2 | rep, cl | |
motdfile | 0 | sv | The MOTD file to load. |
mp_afterroundmoney | 0 | rep, cl | amount of money awared to every player after each round |
mp_anyone_can_pickup_c4 | 0 | rep, cl | If set, everyone can pick up the c4, not just Ts. |
mp_autokick | 1 | sv, rep | Kick idle/team-killing/team-damaging players |
mp_autoteambalance | 1 | sv, nf | |
mp_backup_restore_load_autopause | 1 | sv | Whether to automatically pause the match after restoring round data from backup |
mp_backup_round_auto | 1 | sv | If enabled will keep in-memory backups to handle reconnecting players even if the backup files aren't written to disk |
mp_backup_round_file | 0 | sv | If set then server will save all played rounds information to files filename_date_time_team1_team2_mapname_roundnum_score1_scor |
mp_backup_round_file_last | 0 | sv | Every time a backup file is written the value of this convar gets updated to hold the name of the backup file. |
mp_backup_round_file_pattern | 0 | sv | If set then server will save all played rounds information to files named by this pattern, e.g.'%prefix%_%date%_%time%_%team1%_ |
mp_bot_ai_bt | 0 | sv | Use the specified behavior tree file to drive the bot behavior. |
mp_buy_allow_grenades | 1 | rep, cl | Whether players can purchase grenades from the buy menu or not. |
mp_buy_allow_guns | 255 | rep, cl | Whether players can purchase guns: pistols (1), SMGs (2), rifles (4), shotguns (8), sniper rifles (16), heavy MGs (32). |
mp_buy_anywhere | 0 | nf, rep, cl | When set, players can buy anywhere, not only in buyzones. 0 = default. 1 = both teams. 2 = Terrorists. 3 = Counter-Terrorists. |
mp_buy_during_immunity | 0 | nf, rep, cl | When set, players can buy when immune, ignoring buytime. 0 = default. 1 = both teams. 2 = Terrorists. 3 = Counter-Terrorists. |
mp_buytime | 90 | rep, cl | How many seconds after round start players can buy items for. |
mp_c4_cannot_be_defused | 0 | rep, cl | If set, the planted c4 cannot be defused. |
mp_c4timer | 40 | nf, rep, cl | how long from when the C4 is armed until it blows |
mp_competitive_endofmatch_extra_time | 15 | sv | After a competitive match finishes rematch voting extra time is given for rankings. |
mp_consecutive_loss_aversion | 1 | sv, rep | How loss streak is affected with round win: 0 = win fully resets loss bonus, 1 = first win steps down loss bonus, 2 = first win |
mp_consecutive_loss_max | 4 | sv, rep | |
mp_coop_force_join_ct | 0 | rep, cl | If set, real players will auto join CT on join. |
mp_coopmission_bot_difficulty_offset | 0 | sv, rep | The difficulty offset modifier for bots during coop missions. |
mp_coopmission_dz | 0 | rep, cl | Whether this a coop mission leveraging the DZ universe (tablets, choppers, drones, etc). |
mp_coopmission_dz_use_bt | 1 | rep, cl | Use new AI system for bots or not. |
mp_coopmission_mission_number | 0 | rep, cl | Which mission the map should run after it loads. |
mp_ct_default_grenades | 0 | rep, cl | The default grenades that the CTs will spawn with. To give multiple grenades, separate each weapon class with a space like thi |
mp_ct_default_melee | 0 | rep, cl | The default melee weapon that the CTs will spawn with. Even if this is blank, a knife will be given. To give a taser, it shou |
mp_ct_default_primary | 0 | rep, cl | The default primary (rifle) weapon that the CTs will spawn with |
mp_ct_default_secondary | 0 | rep, cl | The default secondary (pistol) weapon that the CTs will spawn with |
mp_damage_headshot_only | 0 | sv, rep | Determines whether non-headshot hits do any damage. |
mp_damage_scale_ct_body | 1 | sv, rep | Scales the damage a CT player takes by this much when they take damage in the body. (1 == 100%, 0.5 == 50%) |
mp_damage_scale_ct_head | 1 | sv, rep | Scales the damage a CT player takes by this much when they take damage in the head (1 == 100%, 0.5 == 50%). REMEMBER! headshot |
mp_damage_scale_t_body | 1 | sv, rep | Scales the damage a T player takes by this much when they take damage in the body. (1 == 100%, 0.5 == 50%) |
mp_damage_scale_t_head | 1 | sv, rep | Scales the damage a T player takes by this much when they take damage in the head (1 == 100%, 0.5 == 50%). REMEMBER! headshots |
mp_damage_vampiric_amount | 0 | sv, rep | If Set to non-0, will determine the fraction of damage dealt that will be given to attacker. |
mp_death_drop_breachcharge | 1 | rep, cl | Drop breachcharge on player death |
mp_death_drop_c4 | 1 | rep, cl | Whether c4 is droppable |
mp_death_drop_defuser | 1 | rep, cl | Drop defuser on player death |
mp_death_drop_grenade | 2 | rep, cl | Which grenade to drop on player death: 0=none, 1=best, 2=current or best, 3=all grenades |
mp_death_drop_gun | 1 | rep, cl | Which gun to drop on player death: 0=none, 1=best, 2=current or best |
mp_death_drop_healthshot | 1 | rep, cl | Drop healthshot on player death |
mp_death_drop_taser | 1 | rep, cl | Drop taser on player death |
mp_deathcam_skippable | 1 | sv, rep | Determines whether a player can early-out of the deathcam. |
mp_default_team_winner_no_objective | -1 | rep, cl | If the map doesn't define an objective (bomb, hostage, etc), the value of this convar will declare the winner when the time run |
mp_defuser_allocation | 0 | rep, cl | How to allocate defusers to CTs at start or round: 0=none, 1=random, 2=everyone |
mp_disconnect_kills_bots | 0 | sv | When a bot disconnects, kill them first. Requires mp_disconnect_kills_players. |
mp_disconnect_kills_players | 1 | sv | When a player disconnects, kill them first (triggering item drops, stats, etc.) |
mp_display_kill_assists | 1 | rep, cl | Whether to display and score player assists |
mp_dm_bonus_length_max | 30 | sv, rep | Maximum time the bonus time will last (in seconds) |
mp_dm_bonus_length_min | 30 | sv, rep | Minimum time the bonus time will last (in seconds) |
mp_dm_bonus_percent | 50 | rep, cl | Percent of points additionally awarded when someone gets a kill with the bonus weapon during the bonus period. |
mp_dm_bonus_respawn | 0 | rep, cl | When attempting to get the bonus weapon in deathmatch, whether we should respawn you with it or just give it to you directly |
mp_dm_bonusweapon_dogtags | 0 | rep, cl | Additional dogtags to drop when making a kill with the bonus weapon |
mp_dm_dogtag_score | 0 | rep, cl | Points to award for picking up a dogtag in deathmatch. |
mp_dm_kill_base_score | 10 | rep, cl | Number of base points to award for a kill in deathmatch. Cheaper weapons award 1 or 2 additional points. |
mp_dm_teammode | 0 | rep, cl | In deathmatch, enables team DM visuals & scoring |
mp_dm_teammode_bonus_score | 1 | rep, cl | Team deathmatch victory points to award for kill with bonus weapon |
mp_dm_teammode_dogtag_score | 0 | rep, cl | Team deathmatch victory points to award for collecting enemy dogtags |
mp_dm_teammode_kill_score | 1 | rep, cl | Team deathmatch victory points to award for enemy kill |
mp_dm_time_between_bonus_max | 40 | sv, rep | Maximum time a bonus time will start after the round start or after the last bonus (in seconds) |
mp_dm_time_between_bonus_min | 30 | sv, rep | Minimum time a bonus time will start after the round start or after the last bonus (in seconds) |
mp_do_warmup_offine | 0 | rep, cl | Whether or not to do a warmup period at the start of a match in an offline (bot) match. |
mp_do_warmup_period | 1 | rep, cl | Whether or not to do a warmup period at the start of a match. |
mp_dogtag_despawn_on_killer_death | 1 | sv, rep | Whether dogtags should despawn when their killer dies |
mp_dogtag_despawn_time | 120 | sv, rep | How many seconds dogtags should stay around before despawning automatically (0 = infinite) |
mp_dogtag_pickup_rule | 0 | sv, rep | Who is eligible to pick up a dogtag (0 = killer only, 1 = killer's team, 2 = victim's team, 3 = killer & victim's team, 4 = any |
mp_drop_grenade_enable | 0 | sv | Allows players to drop grenades. |
mp_drop_knife_enable | 0 | sv | Allows players to drop knives. |
mp_economy_reset_rounds | 0 | rep, cl | Reset all player money every N rounds (0 for never) |
mp_endmatch_votenextleveltime | 20 | cl | If mp_endmatch_votenextmap is set, players have this much time to vote on the next map at match end. |
mp_endmatch_votenextmap | 1 | rep, cl | Whether or not players vote for the next map at the end of the match when the final scoreboard comes up |
mp_endmatch_votenextmap_keepcurrent | 1 | rep, cl | If set, keeps the current map in the list of voting options. If not set, the current map will not appear in the list of voting |
mp_endmatch_votenextmap_wargames_modes | 0 | sv | Modes available for endmatch voting during War Games. Separate names with spaces. |
mp_endmatch_votenextmap_wargames_nummaps | 3 | sv | Maximum number of maps to include in endmatch voting during War Games |
mp_endmatch_votenextmap_wargames_nummodes | 1 | sv | Maximum number of other War Games to include in endmatch voting during War Games |
mp_endwarmup_player_count | 0 | rep, cl | Number of players required to be connected to end warmup early. 0 to require maximum players for mode. |
mp_equipment_reset_rounds | 0 | rep, cl | Reset all player equipment every N rounds (0 for never) |
mp_footsteps_serverside | 1 | sv | Makes the server always play footstep sounds. Clients never calculate footstep sounds locally, instead relying on the server. |
mp_force_assign_teams | 0 | rep, cl | Players don't get to choose what team they are on, it is auto assinged. |
mp_force_pick_time | 15 | rep, cl | The amount of time a player has on the team screen to make a selection before being auto-teamed |
mp_forcecamera | 1 | rep, cl | Restricts spectator modes for dead players. 0 = Any team. 1 = Only own team. 2 = No one; fade to black on death (previously mp_ |
mp_free_armor | 0 | rep, cl | Determines whether kevlar (1+) and/or helmet (2+) are given automatically. |
mp_freezetime | 6 | sv, nf, rep | how many seconds to keep players frozen when the round starts |
mp_friendlyfire | 0 | nf, rep, cl | Allows team members to injure other members of their team |
mp_ggprogressive_random_weapon_kills_needed | 2 | rep, cl | If mp_ggprogressive_use_random_weapons is set, this is the number of kills needed with each weapon |
mp_ggprogressive_round_restart_delay | 15 | rep, cl | Number of seconds to delay before restarting a round after a win in gungame progessive |
mp_ggprogressive_use_random_weapons | 1 | rep, cl | If set, selects random weapons from set categories for the progression order |
mp_ggtr_always_upgrade | 0 | rep, cl | Award this many upgrade points every round in demolition mode |
mp_ggtr_bomb_defuse_bonus | 1 | rep, cl | Number of bonus upgrades to award the CTs when they defuse a gun game bomb |
mp_ggtr_bomb_detonation_bonus | 1 | rep, cl | Number of bonus upgrades to award the Ts when they detonate a gun game bomb |
mp_ggtr_bomb_pts_for_flash | 4 | rep, cl | Kill points required in a round to get a bonus flash grenade |
mp_ggtr_bomb_pts_for_he | 3 | rep, cl | Kill points required in a round to get a bonus HE grenade |
mp_ggtr_bomb_pts_for_molotov | 5 | rep, cl | Kill points required in a round to get a bonus molotov cocktail |
mp_ggtr_bomb_pts_for_upgrade | 2 | rep, cl | Kill points required to upgrade a player's weapon |
mp_ggtr_bomb_respawn_delay | 0 | rep, cl | Number of seconds to delay before making the bomb available to a respawner in gun game |
mp_ggtr_end_round_kill_bonus | 1 | rep, cl | Number of bonus points awarded in Demolition Mode when knife kill ends round |
mp_ggtr_halftime_delay | 0 | rep, cl | Number of seconds to delay during TR Mode halftime |
mp_ggtr_last_weapon_kill_ends_half | 0 | rep, cl | End the half and give a team round point when a player makes a kill using the final weapon |
mp_ggtr_num_rounds_autoprogress | 3 | rep, cl | Upgrade the player's weapon after this number of rounds without upgrading |
mp_give_player_c4 | 1 | rep, cl | Whether this map should spawn a c4 bomb for a player or not. |
mp_global_damage_per_second | 0 | sv, rep | If above 0, deal non-lethal damage to players over time. |
mp_guardian_bot_money_per_wave | 800 | sv, rep | The amount of money bots get time each wave the players complete. This # is absolute and not additive, the money is set to (th |
mp_guardian_force_collect_hostages_timeout | 50 | sv | Force bots to collect hostages after this amount of time if no enemy has been seen. |
mp_guardian_give_random_grenades_to_bots | 1 | sv | If set guardian bots will be given grenades at the beginning of the wave. |
mp_guardian_loc_string_desc | 0 | rep, cl | Loc string token for instructions for this mission, otherwise default to kills with weapon. |
mp_guardian_loc_string_hud | 0 | rep, cl | Loc string token to use on hud for this mission, otherwise default to kills with weapon. |
mp_guardian_loc_weapon | 0 | rep, cl | Override to weapon dialog var applied to UI |
mp_guardian_player_dist_max | 2000 | sv, rep | The maximum distance a player is allowed to get from the bombsite before they're killed. |
mp_guardian_player_dist_min | 1300 | sv, rep | The distance at which we start to warn a player when they are too far from the guarded bombsite. |
mp_guardian_special_kills_needed | 10 | sv, rep | The number of kills needed with a specific weapon. |
mp_guardian_special_weapon_needed | 0 | sv, rep | The weapon that needs to be used to increment the kills needed to complete the mission. |
mp_guardian_target_site | -1 | sv | If set to the index of a bombsite, will cause random spawns to be only created near that site. |
mp_halftime | 0 | rep, cl | Determines whether the match switches sides in a halftime event. |
mp_halftime_duration | 15 | rep, cl | Number of seconds that halftime lasts |
mp_halftime_pausematch | 0 | rep, cl | Set to 1 to pause match after halftime countdown elapses. Match must be resumed by vote or admin. |
mp_halftime_pausetimer | 0 | rep, cl | Set to 1 to stay in halftime indefinitely. Set to 0 to resume the timer. |
mp_heavyassaultsuit_aimpunch | 1 | rep, cl | How much EXTRA aim punch will happen when a player wearing the assault suit gets when shot |
mp_heavyassaultsuit_cooldown | 5 | rep, cl | Determines cooldown of purchase. |
mp_heavyassaultsuit_deploy_timescale | 0 | rep, cl | How fast a player wearing the heavy assault suit will draw their weapon (1.0 = normal speed, 0.5 = half speed) |
mp_heavyassaultsuit_speed | 130 | rep, cl | The max speed of a player when they are wearing the heavy assault suit |
mp_heavybot_damage_reduction_scale | 1 | rep, cl | How much damage should scale when the player wearing the heavy assault suit is shot (1.0 = no change, 0.5 = half damage) |
mp_hostages_max | 2 | sv, rep | Maximum number of hostages to spawn. |
mp_hostages_rescuetime | 1 | rep, cl | Additional time added to round time if a hostage is reached by a CT. |
mp_hostages_run_speed_modifier | 1 | sv, rep | Default is 1.0, slow down hostages by setting this to < 1.0. |
mp_hostages_spawn_farthest | 0 | sv, rep | When enabled will consistently force the farthest hostages to spawn. |
mp_hostages_spawn_force_positions | 0 | sv, rep | Comma separated list of zero based indices to force spawn positions, e.g. '0,2' or '1,6' |
mp_hostages_spawn_same_every_round | 1 | sv, rep | 0 = spawn hostages randomly every round, 1 = same spawns for entire match. |
mp_hostages_takedamage | 0 | rep, cl | Whether or not hostages can be hurt. |
mp_humanteam | 0 | sv, rep | Restricts human players to a single team {any, CT, T} |
mp_ignore_round_win_conditions | 0 | sv, rep | Ignore conditions which would end the current round |
mp_items_prohibited | 0 | rep, cl | Set this convar to a comma-delimited list of definition indices of weapons that should be prohibited from use. |
mp_join_grace_time | 0 | rep, cl | Number of seconds after round start to allow a player to join a game |
mp_limitteams | 2 | sv, nf, rep | Max # of players 1 team can have over another (0 disables check) |
mp_logdetail | 0 | sv | Logs attacks. Values are: 0=off, 1=enemy, 2=teammate, 3=both) |
mp_logdetail_items | 0 | sv | Logs a line any time a player acquires or loses an item. |
mp_logdistance_2d | 250 | sv | Enables distance logging every so many units |
mp_logdistance_sec | 15 | sv | Enables distance logging every so many seconds |
mp_logloadouts | 1 | sv | Enables distance logging with full loadouts |
mp_logmoney | 0 | sv | Enables money logging. Values are: 0=off, 1=on |
mp_match_can_clinch | 1 | rep, cl | Can a team clinch and end the match by being so far ahead that the other team has no way to catching up? |
mp_match_end_changelevel | 0 | rep, cl | At the end of the match, perform a changelevel even if next map is the same |
mp_match_end_restart | 0 | rep, cl | At the end of the match, perform a restart instead of loading a new map |
mp_match_restart_delay | 25 | rep, cl | Time (in seconds) until a match restarts. |
mp_max_armor | 2 | rep, cl | Determines the highest level of armor allowed to be purchased. (0) None, (1) Kevlar, (2) Helmet |
mp_maxmoney | 16000 | rep, cl | maximum amount of money allowed in a player's account |
mp_maxrounds | 0 | nf, rep, cl | max number of rounds to play before server changes maps |
mp_molotovusedelay | 15 | rep, cl | Number of seconds to delay before the molotov can be used after acquiring it |
mp_only_cts_rescue_hostages | 1 | sv, rep | |
mp_overtime_enable | 0 | rep, cl | If a match ends in a tie, use overtime rules to determine winner |
mp_overtime_halftime_pausetimer | 0 | rep, cl | If set to 1 will set mp_halftime_pausetimer to 1 before every half of overtime. Set mp_halftime_pausetimer to 0 to resume the t |
mp_overtime_maxrounds | 6 | rep, cl | When overtime is enabled play additional rounds to determine winner |
mp_overtime_startmoney | 10000 | rep, cl | Money assigned to all players at start of every overtime half |
mp_plant_c4_anywhere | 0 | rep, cl | |
mp_playercashawards | 1 | rep, cl | Players can earn money by performing in-game actions |
mp_playerid | 0 | rep, cl | Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names |
mp_playerid_delay | 0 | rep, cl | Number of seconds to delay showing information in the status bar |
mp_playerid_hold | 0 | rep, cl | Number of seconds to keep showing old information in the status bar |
mp_radar_showall | 0 | rep, cl | Determines who should see all. 0 = default. 1 = both teams. 2 = Terrorists. 3 = Counter-Terrorists. |
mp_randomspawn | 0 | rep, cl | Determines whether players are to spawn. 0 = default; 1 = both teams; 2 = Terrorists; 3 = CTs. |
mp_randomspawn_dist | 0 | rep, cl | If using mp_randomspawn, determines whether to test distance when selecting this spot. |
mp_randomspawn_los | 1 | rep, cl | If using mp_randomspawn, determines whether to test Line of Sight when spawning. |
mp_require_gun_use_to_acquire | 0 | sv | Whether guns must be +used to acquire or default is touch-to-pickup |
mp_respawn_immunitytime | 4 | rep, cl | How many seconds after respawn immunity lasts. Set to negative value to disable warmup immunity. |
mp_respawn_on_death_ct | 0 | rep, cl | When set to 1, counter-terrorists will respawn after dying. |
mp_respawn_on_death_t | 0 | rep, cl | When set to 1, terrorists will respawn after dying. |
mp_respawnwavetime_ct | 10 | rep, cl | Time between respawn waves for CTs. |
mp_respawnwavetime_t | 10 | rep, cl | Time between respawn waves for Terrorists. |
mp_restartgame | 0 | sv | If non-zero, game will restart in the specified number of seconds |
mp_round_restart_delay | 7 | rep, cl | Number of seconds to delay before restarting a round after a win |
mp_roundtime | 5 | sv, nf, rep | How many minutes each round takes. |
mp_roundtime_defuse | 0 | sv, nf, rep | How many minutes each round of Bomb Defuse takes. If 0 then use mp_roundtime instead. |
mp_roundtime_deployment | 5 | sv | How many minutes deployment for coop mission takes. |
mp_roundtime_hostage | 0 | sv, nf, rep | How many minutes each round of Hostage Rescue takes. If 0 then use mp_roundtime instead. |
mp_shield_speed_deployed | 170 | rep, cl | The max speed of a player when they have a shield deployed |
mp_shield_speed_holstered | 200 | rep, cl | The max speed of a player when they have a shield holstered |
mp_solid_teammates | 1 | rep, cl | How solid are teammates: 0 = transparent; 1 = fully solid; 2 = can stand on top of heads |
mp_spawnprotectiontime | 5 | sv, rep | Kick players who team-kill within this many seconds of a round restart. |
mp_spec_swapplayersides | 0 | rep, cl | Toggle set the player names and team names to the opposite side in which they are are on the spectator panel. |
mp_spectators_max | 2 | rep, cl | How many spectators are allowed in a match. |
mp_starting_losses | 0 | sv, rep | Determines what the initial loss streak is. |
mp_startmoney | 800 | rep, cl | amount of money each player gets when they reset |
mp_suicide_penalty | 1 | sv | Punish players for suicides |
mp_suicide_time | 5 | sv, cheat, rep | Specifies number of seconds required to wait before another suicide. |
mp_t_default_grenades | 0 | rep, cl | The default grenades that the Ts will spawn with. To give multiple grenades, separate each weapon class with a space like this |
mp_t_default_melee | 0 | rep, cl | The default melee weapon that the Ts will spawn with |
mp_t_default_primary | 0 | rep, cl | The default primary (rifle) weapon that the Ts will spawn with |
mp_t_default_secondary | 0 | rep, cl | The default secondary (pistol) weapon that the Ts will spawn with |
mp_tagging_scale | 1 | sv, rep | Scalar for player tagging modifier when hit. Lower values for greater tagging. |
mp_taser_recharge_time | -1 | rep, cl | Determines recharge time for taser. -1 = disabled. |
mp_td_dmgtokick | 300 | sv, rep | The damage threshhold players have to exceed in a match to get kicked. |
mp_td_dmgtowarn | 200 | sv, rep | The damage threshhold players have to exceed in a match to get warned that they are about to be kicked. |
mp_td_spawndmgthreshold | 50 | sv, rep | The damage threshold players have to exceed at the start of the round to be warned/kick. |
mp_tdm_healthshot_killcount | 3 | rep, cl | Grant healthshots in team deathmatch after n kills |
mp_team_timeout_max | 1 | sv, rep, cl | Number of timeouts each team gets per match. |
mp_team_timeout_time | 60 | sv, rep, cl | Duration of each timeout. |
mp_teamcashawards | 1 | rep, cl | Teams can earn money by performing in-game actions |
mp_teamflag_1 | 0 | sv | Enter a country's alpha 2 code to show that flag next to team 1's name in the spectator scoreboard. |
mp_teamflag_2 | 0 | sv | Enter a country's alpha 2 code to show that flag next to team 2's name in the spectator scoreboard. |
mp_teamlogo_1 | 0 | sv | Enter a team's shorthand image name to display their logo. Images can be found here: 'resource/flash/econ/tournaments/teams' |
mp_teamlogo_2 | 0 | sv | Enter a team's shorthand image name to display their logo. Images can be found here: 'resource/flash/econ/tournaments/teams' |
mp_teammatchstat_1 | 0 | sv | A non-empty string sets first team's match stat. |
mp_teammatchstat_2 | 0 | sv | A non-empty string sets second team's match stat. |
mp_teammatchstat_cycletime | 45 | sv | Cycle match stats after so many seconds |
mp_teammatchstat_holdtime | 5 | sv | Decide on a match stat and hold it additionally for at least so many seconds |
mp_teammatchstat_txt | 0 | sv | A non-empty string sets the match stat description, e.g. 'Match 2 of 3'. |
mp_teammates_are_enemies | 0 | nf, rep, cl | When set, your teammates act as enemies and all players are valid targets. |
mp_teamname_1 | 0 | sv | A non-empty string overrides the first team's name. |
mp_teamname_2 | 0 | sv | A non-empty string overrides the second team's name. |
mp_teamprediction_pct | 0 | sv | A value between 1 and 99 will show predictions in favor of CT team. |
mp_teamprediction_txt | 0 | sv | A value between 1 and 99 will set predictions in favor of first team. |
mp_teamscore_1 | 0 | sv | A non-empty string for best-of-N maps won by the first team. |
mp_teamscore_2 | 0 | sv | A non-empty string for best-of-N maps won by the second team. |
mp_teamscore_max | 0 | sv | How many maps to win the series (bo3 max=2; bo5 max=3; bo7 max=4) |
mp_timelimit | 5 | nf, rep, cl | game time per map in minutes |
mp_tkpunish | 0 | sv, rep | Will TK'ers and team damagers be punished in the next round? {0=no, 1=yes} |
mp_use_respawn_waves | 0 | rep, cl | When set to 1, and that player's team is set to respawn, they will respawn in waves. If set to 2, teams will respawn when the w |
mp_verbose_changelevel_spew | 1 | cl | |
mp_warmup_pausetimer | 0 | rep, cl | Set to 1 to stay in warmup indefinitely. Set to 0 to resume the timer. |
mp_warmuptime | 30 | rep, cl | How long the warmup period lasts. Changing this value resets warmup. |
mp_warmuptime_all_players_connected | 0 | rep, cl | Warmup time to use when all players have connected. 0 to disable. |
mp_weapon_melee_touch_time_after_hit | 5 | sv, cheat | |
mp_weapon_next_owner_touch_time | 1 | sv, cheat | |
mp_weapon_prev_owner_touch_time | 1 | sv, cheat | |
mp_weapon_self_inflict_amount | 0 | sv, rep | If Set to non-0, will hurt the attacker by the specified fraction of max damage if they miss. |
mp_weapons_allow_heavy | -1 | rep, cl | Determines which team, if any, can purchase Heavy guns. -1 = any; 0 = non; 2 = Ts; 3 = CTs. |
mp_weapons_allow_heavyassaultsuit | 0 | rep, cl | Determines whether heavyassaultsuit is permitted. |
mp_weapons_allow_map_placed | 0 | rep, cl | If this convar is set, when a match starts, the game will not delete weapons placed in the map. |
mp_weapons_allow_pistols | -1 | rep, cl | Determines which team, if any, can purchase Pistols. -1 = any; 0 = non; 2 = Ts; 3 = CTs. |
mp_weapons_allow_rifles | -1 | rep, cl | Determines which team, if any, can purchase Rifles. -1 = any; 0 = non; 2 = Ts; 3 = CTs. |
mp_weapons_allow_smgs | -1 | rep, cl | Determines which team, if any, can purchase SMGs. -1 = any; 0 = non; 2 = Ts; 3 = CTs. |
mp_weapons_allow_typecount | 5 | rep, cl | Determines how many purchases of each weapon type allowed per player per round (0 to disallow purchasing, -1 to have no limit). |
mp_weapons_allow_zeus | 1 | rep, cl | Determines how many Zeus purchases a player can make per round (0 to disallow, -1 to have no limit). |
mp_weapons_glow_on_ground | 0 | rep, cl | If this convar is set, weapons on the ground will have a glow around them. |
mp_weapons_max_gun_purchases_per_weapon_per_match | -1 | sv, rep, cl | Max number of times a player may purchase any weapon per match |
mp_win_panel_display_time | 3 | rep, cl | The amount of time to show the win panel between matches / halfs |
muzzleflash_light | 1 | a, cl | |
name | 0 | a, user, print, server_can_execute, ss | Current user name |
nav_area_bgcolor | 0 0 0 30 | sv, cheat | RGBA color to draw as the background color for nav areas while editing. |
nav_area_max_size | 50 | sv, cheat | Max area size created in nav generation |
nav_coplanar_slope_limit | 0 | sv, cheat | |
nav_coplanar_slope_limit_displacement | 0 | sv, cheat | |
nav_corner_adjust_adjacent | 18 | sv, cheat | radius used to raise/lower corners in nearby areas when raising/lowering corners. |
nav_create_area_at_feet | 0 | sv, cheat | Anchor nav_begin_area Z to editing player's feet |
nav_create_place_on_ground | 0 | sv, cheat | If true, nav areas will be placed flush with the ground when created by hand. |
nav_debug_blocked | 0 | sv, cheat | |
nav_displacement_test | 10000 | sv, cheat | Checks for nodes embedded in displacements (useful for in-development maps) |
nav_draw_limit | 500 | sv, cheat | The maximum number of areas to draw in edit mode |
nav_edit | 0 | sv, cheat | Set to one to interactively edit the Navigation Mesh. Set to zero to leave edit mode. |
nav_generate_fencetops | 1 | sv, cheat | Autogenerate nav areas on fence and obstacle tops |
nav_generate_fixup_jump_areas | 1 | sv, cheat | Convert obsolete jump areas into 2-way connections |
nav_generate_incremental_range | 2000 | sv, cheat | |
nav_generate_incremental_tolerance | 0 | sv, cheat | Z tolerance for adding new nav areas. |
nav_max_view_distance | 0 | sv, cheat | Maximum range for precomputed nav mesh visibility (0 = default 1500 units) |
nav_max_vis_delta_list_length | 64 | sv, cheat | |
nav_potentially_visible_dot_tolerance | 0 | sv, cheat | |
nav_quicksave | 0 | sv, cheat | Set to one to skip the time consuming phases of the analysis. Useful for data collection and testing. |
nav_selected_set_border_color | 100 100 0 255 | sv, cheat | Color used to draw the selected set borders while editing. |
nav_selected_set_color | 255 255 200 96 | sv, cheat | Color used to draw the selected set background while editing. |
nav_show_approach_points | 0 | sv, cheat | Show Approach Points in the Navigation Mesh. |
nav_show_area_info | 0 | sv, cheat | Duration in seconds to show nav area ID and attributes while editing |
nav_show_compass | 0 | sv, cheat | |
nav_show_continguous | 0 | sv, cheat | Highlight non-contiguous connections |
nav_show_danger | 0 | sv, cheat | Show current 'danger' levels. |
nav_show_light_intensity | 0 | sv, cheat | |
nav_show_node_grid | 0 | sv, cheat | |
nav_show_node_id | 0 | sv, cheat | |
nav_show_nodes | 0 | sv, cheat | |
nav_show_player_counts | 0 | sv, cheat | Show current player counts in each area. |
nav_show_potentially_visible | 0 | sv, cheat | Show areas that are potentially visible from the current nav area |
nav_slope_limit | 0 | sv, cheat | The ground unit normal's Z component must be greater than this for nav areas to be generated. |
nav_slope_tolerance | 0 | sv, cheat | The ground unit normal's Z component must be this close to the nav area's Z component to be generated. |
nav_snap_to_grid | 0 | sv, cheat | Snap to the nav generation grid when creating new nav areas |
nav_solid_props | 0 | sv, cheat | Make props solid to nav generation/editing |
nav_split_place_on_ground | 0 | sv, cheat | If true, nav areas will be placed flush with the ground when split. |
nav_test_node | 0 | sv, cheat | |
nav_test_node_crouch | 0 | sv, cheat | |
nav_test_node_crouch_dir | 4 | sv, cheat | |
nav_update_visibility_on_edit | 0 | sv, cheat | If nonzero editing the mesh will incrementally recompue visibility |
net_allow_multicast | 1 | a | |
net_blockmsg | 0 | cheat | 1|name> |
net_chan_limit_msec | 0 | Netchannel processing is limited to so many milliseconds, abort connection if exceeding budget | |
net_chan_stats_dump | 0 | Netchannel statistics will dump in the logs upon request | |
net_chan_stats_dump_top_msgs | 5 | Netchannel statistics will dump so many top messages in each category | |
net_chan_stats_lru | 3 | Netchannel statistics LRU accumulation buffer size | |
net_client_steamdatagram_enable_override | 0 | cl | 0: Use connect method requested by GC. >0: Always use SDR if possible. <0: Always use direct UDP if possible |
net_droponsendoverflow | 0 | If enabled, channel will drop client when sending too much data causes buffer overrun | |
net_droppackets | 0 | cheat | Drops next n packets on client |
net_earliertempents | 0 | cheat | |
net_fakejitter | 0 | cheat | Jitter fakelag packet time |
net_fakelag | 0 | cheat | Lag all incoming network data (including loopback) by this many milliseconds. |
net_fakeloss | 0 | cheat | Simulate packet loss as a percentage (negative means drop 1/n packets) |
net_graph | 0 | a, cl | Draw the network usage data, = 2 prints in/out data, = 3 draws data on payload, |
net_graphheight | 64 | a, cl | Height of netgraph panel |
net_graphholdsvframerate | 0 | a, cl | Hold worst case in server framerate line. |
net_graphipc | 0 | a, cl | Show IPCs on netgraph panel |
net_graphmsecs | 400 | a, cl | The latency graph represents this many milliseconds. |
net_graphpos | 1 | a, cl | |
net_graphproportionalfont | 1 | a, cl | Determines whether netgraph font is proportional or not |
net_graphshowinterp | 1 | a, cl | Draw the interpolation graph. |
net_graphshowlatency | 1 | a, cl | Draw the ping/packet loss graph. |
net_graphshowsvframerate | 0 | a, cl | Draw the server framerate graph. |
net_graphsolid | 1 | a, cl | |
net_graphtext | 1 | a, cl | Draw text fields |
net_maxroutable | 1200 | a, user | Requested max packet size before packets are 'split'. |
net_public_adr | 0 | For servers behind NAT/DHCP meant to be exposed to the public internet, this is the public facing ip address string: ('x.x.x.x' | |
net_scale | 5 | a, cl | |
net_showreliablesounds | 0 | cheat | |
net_showsplits | 0 | Show info about packet splits | |
net_showudp | 0 | Dump UDP packets summary to console | |
net_showudp_oob | 0 | Dump OOB UDP packets summary to console | |
net_showudp_remoteonly | 0 | Dump non-loopback udp only | |
net_splitrate | 1 | Number of fragments for a splitpacket that can be sent per frame | |
net_steamcnx_allowrelay | 1 | a | Allow steam connections to attempt to use relay servers as fallback (best if specified on command line: +net_steamcnx_allowrel |
net_steamcnx_enabled | 1 | Use steam connections on listen server as a fallback, 2 forces use of steam connections instead of raw UDP. | |
net_threaded_socket_burst_cap | 1024 | Max number of packets per burst beyond which threaded socket pump algorithm will start dropping packets. | |
net_threaded_socket_recovery_rate | 6400 | Number of packets per second that threaded socket pump algorithm allows from client. | |
net_threaded_socket_recovery_time | 60 | Number of seconds over which the threaded socket pump algorithm will fully recover client ratelimit. | |
net_warningthrottle | 5 | Network warning throttling to specified Hz rate | |
next | 0 | cheat | Set to 1 to advance to next frame ( when singlestep == 1 ) |
nextlevel | 0 | nf, rep, cl | If set to a valid map name, will trigger a changelevel to the specified map at the end of the round |
nextmap_print_enabled | 0 | sv | When enabled prints next map to clients |
nextmode | 0 | nf, rep, cl | Sets the game mode to be played when the next level loads |
noclip_fixup | 1 | sv, cheat | |
npc_ally_deathmessage | 1 | sv, cheat | |
npc_height_adjust | 1 | a, sv | Enable test mode for ik height adjustment |
occlusion_old | 0 | ||
occlusion_test_async | 0 | Enable asynchronous occlusion test in another thread; may save some server tick time at the cost of synchronization overhead wi | |
occlusion_test_async_jitter | 2 | cheat | |
occlusion_test_async_move_tolerance | 8 | cheat | |
occlusion_test_camera_margins | 12 | sv | Amount by which the camera (viewer's eye) is expanded for occlusion test. This should be large enough to accommodate eye's move |
occlusion_test_jump_margin | 12 | Amount by which the player bounding box is expanded up for occlusion test to account for jumping. This margin should be large e | |
occlusion_test_margins | 36 | Amount by which the player bounding box is expanded for occlusion test. This margin should be large enough to accommodate playe | |
occlusion_test_shadow_length | 144 | sv | Max length of completely occluded shadow to consider a player for occlusion test. If shadow provably stops at this distance, th |
occlusion_test_shadow_max_distance | 1500 | Max distance at which to consider shadows for occlusion computations | |
option_duck_method | 0 | a, cl, ss | |
option_speed_method | 0 | a, cl, ss | |
paintsplat_bias | 0 | cheat, rep | Change bias value for computing circle buffer |
paintsplat_max_alpha_noise | 0 | cheat, rep | Max noise value of circle alpha |
paintsplat_noise_enabled | 1 | cheat, rep | |
panel_test_title_safe | 0 | cheat | Test vgui panel positioning with title safe indentation |
panorama_dump_events_backlog | 0 | ||
panorama_dump_events_threshold_break | 0 | ||
panorama_dump_events_threshold_us | 0 | ||
particle_simulateoverflow | 0 | cheat, cl | Used for stress-testing particle systems. Randomly denies creation of particles. |
particle_test_attach_attachment | 0 | sv, cheat | Attachment index for attachment mode |
particle_test_attach_mode | 0 | sv, cheat | Possible Values: 'start_at_attachment', 'follow_attachment', 'start_at_origin', 'follow_origin' |
particle_test_file | 0 | sv, cheat | Name of the particle system to dynamically spawn |
password | 0 | a, norecord | Current server access password |
phys_debug_check_contacts | 0 | cheat, rep, cl | |
phys_show_active | 0 | sv, cheat | |
play_distance | 1 | a, cl | Set to 1:'2 foot' or 2:'10 foot' presets. |
player_botdifflast_s | 2 | a, cl | |
player_competitive_maplist_2v2_8_0_E8907D2E | mg_de_train,mg_de_lake,mg_de_inferno,mg_de_shortnuke,mg_de_vertigo,mg_gd_rialto,mg_de_shortdust,mg_de_overpass,mg_de_cbble | a, cl | |
player_competitive_maplist_8_8_0_1B1D6577 | mg_de_dust2,mg_de_train,mg_de_inferno,mg_de_nuke,mg_de_vertigo,mg_de_mirage,mg_cs_office,mg_de_cache,mg_de_anubis,mg_de_chlorine,mg_cs_agency,mg_de_overpass | a, cl | |
player_debug_print_damage | 0 | sv, cheat | When true, print amount and type of all damage received by player to console. |
player_nevershow_communityservermessage | 0 | a, cl, ss | |
player_ping_throttle_decay | 0 | sv, cheat | Decay for how fast the ping throttle delay will decay |
player_survival_list_8_0_7 | mg_dz_blacksite,mg_dz_sirocco,mg_dz_junglety | a, cl | |
player_teamplayedlast | 3 | a, cl, ss | |
player_wargames_list2_8_0_604 | mg_skirmish_flyingscoutsman,mg_skirmish_armsrace,mg_skirmish_demolition | a, cl | |
post_jump_crouch | 0 | cheat, rep, cl | This determines how long the third person player character will crouch for after landing a jump. This only affects the third p |
pvs_min_player_distance | 1500 | sv | Min distance to player at which PVS is used. At closer distances, PVS assumes we can see a shadow or something else from the pl |
pwatchent | -1 | cheat, cl | Entity to watch for prediction system changes. |
pwatchvar | 0 | cheat, cl | Entity variable to watch in prediction system for changes. |
r_AirboatViewDampenDamp | 1 | cheat, nf, rep, cl | |
r_AirboatViewDampenFreq | 7 | cheat, nf, rep, cl | |
r_AirboatViewZHeight | 0 | cheat, nf, rep, cl | |
r_alphafade_usefov | 1 | cheat, cl | Account for FOV when computing an entity's distance-based alpha fade |
r_ambientfraction | 0 | cheat | Fraction of direct lighting used to boost lighting when model requests |
r_ambientlightingonly | 0 | cheat | Set this to 1 to light models with only ambient lighting (and no static lighting). |
r_avglight | 1 | cheat | |
r_avglightmap | 0 | cheat | |
r_brush_queue_mode | 0 | cheat | |
r_ClipAreaFrustums | 1 | cheat | |
r_ClipAreaPortals | 1 | cheat | |
r_colorstaticprops | 0 | cheat | |
r_debugcheapwater | 0 | cheat, cl | |
r_debugrandomstaticlighting | 0 | cheat | Set to 1 to randomize static lighting for debugging. Must restart for change to take affect. |
r_depthoverlay | 0 | cheat, cl | Replaces opaque objects with their grayscaled depth values. r_showz_power scales the output. |
r_disable_distance_fade_on_big_props | 0 | cheat, cl | Completely disable distance fading on large props |
r_disable_distance_fade_on_big_props_thresh | 48000 | cheat, cl | Distance prop fade disable threshold size |
r_disable_static_prop_loading | 0 | cheat | If non-zero when a map loads, static props won't be loaded |
r_disable_update_shadow | 1 | cheat, cl | |
r_DispBuildable | 0 | cheat | |
r_DispWalkable | 0 | cheat | |
r_dlightsenable | 1 | cheat | |
r_drawallrenderables | 0 | cheat, cl | Draw all renderables, even ones inside solid leaves. |
r_DrawBeams | 1 | cheat | 0=Off, 1=Normal, 2=Wireframe |
r_drawbrushmodels | 1 | cheat | Render brush models. 0=Off, 1=Normal, 2=Wireframe |
r_drawclipbrushes | 0 | cheat | Draw clip brushes (red=NPC+player, pink=player, purple=NPC) |
r_drawdecals | 1 | cheat | Render decals. |
r_DrawDisp | 1 | cheat | Toggles rendering of displacment maps |
r_drawentities | 1 | cheat | |
r_drawfuncdetail | 1 | cheat | Render func_detail |
r_drawleaf | -1 | cheat | Draw the specified leaf. |
r_drawlightcache | 0 | cheat | 0: off
1: draw light cache entries 2: draw rays
|
r_drawlightinfo | 0 | cheat | |
r_drawlights | 0 | cheat | |
r_DrawModelLightOrigin | 0 | cheat | |
r_drawmodelnames | 0 | cheat, rep, cl | |
r_drawmodelstatsoverlay | 0 | cheat | |
r_drawmodelstatsoverlaydistance | 500 | cheat | |
r_drawmodelstatsoverlayfilter | -1 | cheat | |
r_drawmodelstatsoverlaymax | 1 | a | time in milliseconds beyond which a model overlay is fully red in r_drawmodelstatsoverlay 2 |
r_drawmodelstatsoverlaymin | 0 | a | time in milliseconds that a model must take to render before showing an overlay in r_drawmodelstatsoverlay 2 |
r_drawopaquedetailprops | 1 | cheat, cl | |
r_drawopaquedetailprops_csm | 0 | cheat, cl | |
r_drawopaquedetailprops_reflect | 0 | cheat, cl | |
r_drawopaquedetailprops_refract | 0 | cheat, cl | |
r_drawopaquerenderables | 1 | cheat, cl | |
r_drawopaqueworld | 1 | cheat, cl | |
r_drawothermodels | 1 | cheat, cl | 0=Off, 1=Normal, 2=Wireframe |
r_drawparticles | 1 | cheat, cl | Enable/disable particle rendering |
r_drawplayers | 1 | cheat, cl | |
r_DrawPortals | 0 | cheat | |
r_DrawRain | 1 | cheat, cl | Enable/disable rain rendering. |
r_drawrenderboxes | 0 | cheat, cl | (0 - off) (1 - Draws the bounding box of entities) (2 - Draws the axis aligned bounding box used for culling) (3 - draws both b |
r_drawropes | 1 | cheat, cl | |
r_drawscreenoverlay | 1 | cheat, server_can_execute, cl | |
r_drawshieldstencil | 1 | cheat, cl | |
r_drawshieldstencil_debug | 0 | cheat, cl | |
r_drawskybox | 1 | cheat | |
r_drawsprites | 1 | cheat, cl | |
r_drawstaticprops | 1 | cheat | 0=Off, 1=Normal, 2=Wireframe |
r_drawtracers | 1 | cheat, cl | |
r_drawtracers_firstperson | 1 | a, cl | Toggle visibility of first person weapon tracers |
r_drawtracers_movetonotintersect | 1 | cheat, cl | |
r_drawtranslucentrenderables | 1 | cheat, cl | |
r_drawtranslucentworld | 1 | cheat | |
r_drawunderwatercap | 1 | cheat, server_can_execute, cl | |
r_drawunderwateroverlay | 1 | cheat, server_can_execute, cl | |
r_drawvgui | 1 | cheat | Enable the rendering of vgui panels |
r_drawviewmodel | 1 | cheat, cl | |
r_drawworld | 1 | cheat | Render the world. |
r_dscale_basefov | 90 | cheat | |
r_dscale_fardist | 2000 | cheat | |
r_dscale_farscale | 4 | cheat | |
r_dscale_neardist | 100 | cheat | |
r_dscale_nearscale | 1 | cheat | |
r_dynamic | 1 | ||
r_dynamiclighting | 1 | cheat | |
r_eyegloss | 1 | a, cl | |
r_eyemove | 1 | a | |
r_eyeshift_x | 0 | a | |
r_eyeshift_y | 0 | a | |
r_eyeshift_z | 0 | a | |
r_eyesize | 0 | a | |
r_eyewaterepsilon | 7 | cheat, cl | |
r_farz | -1 | cheat, cl | Override the far clipping plane. -1 means to use the value in env_fog_controller. |
r_flashlightambient | 0 | cheat, cl | |
r_flashlightbacktraceoffset | 0 | cheat, cl | |
r_flashlightbrightness | 0 | cheat | |
r_flashlightclip | 0 | cheat | |
r_flashlightconstant | 0 | cheat, cl | |
r_flashlightdrawclip | 0 | cheat | |
r_flashlightfar | 750 | cheat, cl | |
r_flashlightfov | 53 | cheat, cl | |
r_flashlightladderdist | 40 | cheat, cl | |
r_flashlightlinear | 100 | cheat, cl | |
r_flashlightlockposition | 0 | cheat, cl | |
r_flashlightmuzzleflashfov | 120 | cheat, cl | |
r_flashlightnear | 4 | cheat, cl | |
r_flashlightnearoffsetscale | 1 | cheat, cl | |
r_flashlightoffsetforward | 0 | cheat, cl | |
r_flashlightoffsetright | 5 | cheat, cl | |
r_flashlightoffsetup | -5 | cheat, cl | |
r_flashlightquadratic | 0 | cheat, cl | |
r_flashlightshadowatten | 0 | cheat, cl | |
r_flashlightvisualizetrace | 0 | cheat, cl | |
r_hwmorph | 0 | cheat | |
r_itemblinkmax | 0 | cheat | |
r_itemblinkrate | 4 | cheat | |
r_JeepFOV | 90 | sv, cheat, rep | |
r_JeepViewBlendTo | 1 | cheat, cl | |
r_JeepViewBlendToScale | 0 | cheat, cl | |
r_JeepViewBlendToTime | 1 | cheat, cl | |
r_JeepViewDampenDamp | 1 | cheat, nf, rep, cl | |
r_JeepViewDampenFreq | 7 | cheat, nf, rep, cl | |
r_JeepViewZHeight | 10 | cheat, nf, rep, cl | |
r_lightcache_numambientsamples | 162 | cheat | number of random directions to fire rays when computing ambient lighting |
r_lightcache_radiusfactor | 1000 | cheat | Allow lights to influence lightcaches beyond the lights' radii |
r_lightcachecenter | 1 | cheat | |
r_lightcachemodel | -1 | cheat | |
r_lightinterp | 5 | cheat | Controls the speed of light interpolation, 0 turns off interpolation |
r_lightmap | -1 | cheat | |
r_lightstyle | -1 | cheat | |
r_lightwarpidentity | 0 | cheat | |
r_lockpvs | 0 | cheat | Lock the PVS so you can fly around and inspect what is being drawn. |
r_mapextents | 16384 | cheat, cl | Set the max dimension for the map. This determines the far clipping plane |
r_modelAmbientMin | 0 | cheat | Minimum value for the ambient lighting on dynamic models with more than one bone (like players and their guns). |
r_modelwireframedecal | 0 | cheat | |
r_nohw | 0 | cheat | |
r_nosw | 0 | cheat | |
r_novis | 0 | cheat | Turn off the PVS. |
r_occlusionspew | 0 | cheat | Activate/deactivates spew about what the occlusion system is doing. |
r_oldlightselection | 0 | cheat | Set this to revert to HL2's method of selecting lights |
r_particle_demo | 0 | cheat, cl | |
r_partition_level | -1 | cheat | Displays a particular level of the spatial partition system. Use -1 to disable it. |
r_portalsopenall | 0 | cheat | Open all portals |
r_PortalTestEnts | 1 | cheat, cl | Clip entities against portal frustums. |
r_proplightingpooling | -1 | cheat | 0 - off, 1 - static prop color meshes are allocated from a single shared vertex buffer (on hardware that supports stream offset |
r_radiosity | 4 | cheat | 0: no radiosity
1: radiosity with ambient cube (6 samples) 2: radiosity with 162 samples 3: 162 samples for static props, 6 sam |
r_rainalpha | 0 | cheat, cl | |
r_rainalphapow | 0 | cheat, cl | |
r_RainCheck | 0 | cheat, cl | Enable/disable IsInAir() check for rain drops? |
r_RainDebugDuration | 0 | cheat, cl | Shows rain tracelines for this many seconds (0 disables) |
r_raindensity | 0 | cheat, cl | |
r_RainHack | 0 | cheat, cl | |
r_rainlength | 0 | cheat, cl | |
r_RainProfile | 0 | cheat, cl | Enable/disable rain profiling. |
r_RainRadius | 1500 | cheat, cl | |
r_RainSideVel | 130 | cheat, cl | How much sideways velocity rain gets. |
r_RainSimulate | 1 | cheat, cl | Enable/disable rain simulation. |
r_rainspeed | 600 | cheat, cl | |
r_RainSplashPercentage | 20 | cheat, cl | |
r_rainwidth | 0 | cheat, cl | |
r_randomflex | 0 | cheat | |
r_replay_post_effect | -1 | cheat, cl | |
r_rimlight | 1 | cheat | |
r_shadow_debug_spew | 0 | cheat, cl | |
r_shadow_deferred | 0 | cheat | Toggle deferred shadow rendering |
r_shadowfromanyworldlight | 0 | cheat, cl | |
r_shadowfromworldlights_debug | 0 | cheat, cl | |
r_shadowids | 0 | cheat | |
r_shadows_gamecontrol | -1 | cheat | |
r_shadowwireframe | 0 | cheat | |
r_showenvcubemap | 0 | cheat | |
r_showz_power | 1 | cheat | |
r_skin | 0 | cheat | |
r_skybox | 1 | cheat, cl | Enable the rendering of sky boxes |
r_slowpathwireframe | 0 | cheat | |
r_SnowDebugBox | 0 | cheat, cl | Snow Debug Boxes. |
r_SnowEnable | 1 | cheat, cl | Snow Enable |
r_SnowEndAlpha | 255 | cheat, cl | Snow. |
r_SnowEndSize | 0 | cheat, cl | Snow. |
r_SnowFallSpeed | 1 | cheat, cl | Snow fall speed scale. |
r_SnowInsideRadius | 256 | cheat, cl | Snow. |
r_SnowOutsideRadius | 1024 | cheat, cl | Snow. |
r_SnowParticles | 500 | cheat, cl | Snow. |
r_SnowPosScale | 1 | cheat, cl | Snow. |
r_SnowRayEnable | 1 | cheat, cl | Snow. |
r_SnowRayLength | 8192 | cheat, cl | Snow. |
r_SnowRayRadius | 256 | cheat, cl | Snow. |
r_SnowSpeedScale | 1 | cheat, cl | Snow. |
r_SnowStartAlpha | 25 | cheat, cl | Snow. |
r_SnowStartSize | 1 | cheat, cl | Snow. |
r_SnowWindScale | 0 | cheat, cl | Snow. |
r_SnowZoomOffset | 384 | cheat, cl | Snow. |
r_SnowZoomRadius | 512 | cheat, cl | Snow. |
r_swingflashlight | 1 | cheat, cl | |
r_underwateroverlay_drain_speed | 0 | cheat, cl | |
r_updaterefracttexture | 1 | cheat, cl | |
r_vehicleBrakeRate | 1 | sv, cheat | |
r_VehicleViewClamp | 1 | cheat, cl | |
r_VehicleViewDampen | 1 | cheat, nf, rep, cl | |
r_visocclusion | 0 | cheat | Activate/deactivate wireframe rendering of what the occlusion system is doing. |
r_visualizelighttraces | 0 | cheat | |
r_visualizelighttracesshowfulltrace | 0 | cheat | |
r_visualizetraces | 0 | cheat | |
radarvisdistance | 1000 | sv, cheat | at this distance and beyond you need to be point right at someone to see them |
radarvismaxdot | 0 | sv, cheat | how closely you have to point at someone to see them beyond max distance |
radarvismethod | 1 | sv, cheat | 0 for traditional method, 1 for more realistic method |
radarvispow | 0 | sv, cheat | the degree to which you can point away from a target, and still see them on radar. |
rate | 196608 | a, user | Max bytes/sec the host can receive data |
rcon_address | 0 | norecord | Address of remote server if sending unconnected rcon commands (format x.x.x.x:p) |
rcon_password | 0 | norecord | remote console password. |
replay_debug | 0 | rep | |
report_cliententitysim | 0 | cheat, cl | List all clientside simulations and time - will report and turn itself off. |
report_clientthinklist | 0 | cheat, cl | List all clientside entities thinking and time - will report and turn itself off. |
rope_min_pixel_diameter | 2 | cheat | |
rr_followup_maxdist | 1800 | sv, cheat | 'then ANY' or 'then ALL' response followups will be dispatched only to characters within this distance. |
rr_remarkable_max_distance | 1200 | sv, cheat | AIs will not even consider remarkarbles that are more than this many units away. |
rr_remarkable_world_entities_replay_limit | 1 | sv, cheat | TLK_REMARKs will be dispatched no more than this many times for any given info_remarkable |
rr_remarkables_enabled | 1 | sv, cheat | If 1, polling for info_remarkables and issuances of TLK_REMARK is enabled. |
rr_thenany_score_slop | 0 | sv, cheat | When computing respondents for a 'THEN ANY' rule, all rule-matching scores within this much of the best score will be considere |
safezonex | 1 | a, cl | The percentage of the screen width that is considered safe from overscan |
safezoney | 1 | a, cl | The percentage of the screen height that is considered safe from overscan |
sc_enable | 1 | a, cl, ss | Enable SteamController |
sc_joystick_map | 1 | a | How to map the analog joystick deadzone and extents 0 = Scaled Cross, 1 = Concentric Mapping to Square. |
sc_pitch_sensitivity | 1 | a, cl, ss | SteamController pitch factor. |
sc_yaw_sensitivity | 1 | a, cl, ss | SteamController yaw factor. |
scene_showfaceto | 0 | a, sv | When playing back, show the directions of faceto events. |
scene_showlook | 0 | a, sv | When playing back, show the directions of look events. |
scene_showmoveto | 0 | a, sv | When moving, show the end location. |
scene_showunlock | 0 | a, sv | Show when a vcd is playing but normal AI is running. |
sdr_spew_level | 5 | verbosity level for SteamNetSockets spew | |
sensitivity | 2.5 | a, cl | Mouse sensitivity. |
servercfgfile | 0 | sv | |
showbudget_texture | 0 | cheat | Enable the texture budget panel. |
showtriggers | 0 | sv, cheat | Shows trigger brushes |
singlestep | 0 | cheat | Run engine in single step mode ( set next to 1 to advance a frame ) |
sk_autoaim_mode | 1 | a, rep, cl | |
skill | 1 | a | Game skill level (1-3). |
skybox_disablereflection | 0 | cheat, cl | |
snd_deathcamera_volume | 0 | a | Relative volume of the death camera music. |
snd_debug_panlaw | 0 | cheat | Visualize panning crossfade curves |
snd_disable_mixer_duck | 0 | cheat | |
snd_disable_mixer_solo | 0 | cheat | |
snd_duckerattacktime | 0 | a | |
snd_duckerreleasetime | 2 | a | |
snd_duckerthreshold | 0 | a | |
snd_ducking_off | 1 | a | |
snd_ducktovolume | 0 | a | |
snd_dvar_dist_max | 1320 | cheat | Play full 'far' sound at this distance |
snd_dvar_dist_min | 240 | cheat | Play full 'near' sound at this distance |
snd_dzmusic_volume | 0 | a | Relative volume of the Danger Zone victory music. |
snd_filter | 0 | cheat | |
snd_foliage_db_loss | 4 | cheat | foliage dB loss per 1200 units |
snd_gain | 1 | cheat | |
snd_gain_max | 1 | cheat | |
snd_gain_min | 0 | cheat | |
snd_hrtf_distance_behind | 100 | a | HRTF calculations will calculate the player as being this far behind the camera
|
snd_hrtf_lerp_max_distance | 800 | cheat | |
snd_hrtf_lerp_min_distance | 100 | cheat | |
snd_hrtf_stereo_blend | 1 | cheat | |
snd_hrtf_voice_delay | 0 | a | |
snd_hrtf_volume | 0 | cheat | Controls volume of HRTF sounds |
snd_hwcompat | 0 | a | |
snd_list | 0 | cheat | |
snd_mainmenu_music_break_time_max | 0 | cheat, cl | Minimum amount of time to pause between playing main menu music |
snd_mainmenu_music_break_time_min | 0 | cheat, cl | Minimum amount of time to pause between playing main menu music |
snd_mapobjective_volume | 0 | a | Relative volume of map objective music. |
snd_max_same_sounds | 4 | cheat | |
snd_max_same_weapon_sounds | 3 | cheat | |
snd_menumusic_volume | 0 | a | Relative volume of the main menu music. |
snd_mix_async | 1 | a | Sets sound to get mixed asynchronously on a different thread |
snd_mixahead | 0 | a | |
snd_mixer_master_dsp | 1 | cheat | |
snd_mixer_master_level | 1 | cheat | |
snd_music_selection | 1 | a, cl | Tracking rotating music for players with no music packs equipped. |
snd_musicvolume_multiplier_inoverlay | 0 | a | Music volume multiplier when Steam Overlay is active |
snd_mute_losefocus | 1 | a | |
snd_mute_mvp_music_live_players | 0 | a, cl | If set, MVP music is muted if players from both teams are still alive. |
snd_mvp_volume | 1 | a | Relative volume of the MVP music. |
snd_obscured_gain_dB | -2 | cheat | |
snd_occlusion_bounces | 1 | cheat, rep | |
snd_occlusion_eq_high | 0 | cheat | |
snd_occlusion_eq_low | 0 | cheat | |
snd_occlusion_eq_mid | 1 | cheat | |
snd_occlusion_no_eq_scale | 1 | cheat | |
snd_occlusion_rays | 4 | cheat, rep | |
snd_op_test_convar | 1 | cheat | |
snd_pause_all | 1 | cheat | Specifies to pause all sounds and not just voice |
snd_pitchquality | 1 | a | |
snd_pre_gain_dist_falloff | 1 | cheat | |
snd_prefetch_common | 1 | Prefetch common sounds from directories specified in scripts/sound_prefetch.txt | |
snd_rear_speaker_scale | 1 | cheat | How much to scale rear speaker contribution to front stereo output |
snd_refdb | 60 | cheat | Reference dB at snd_refdist |
snd_refdist | 36 | cheat | Reference distance for snd_refdb |
snd_report_format_sound | 0 | cheat | If set to 1, report all sound formats.
|
snd_report_loop_sound | 0 | cheat | If set to 1, report all sounds that just looped.
|
snd_report_start_sound | 0 | cheat | If set to 1, report all sounds played with S_StartSound(). The sound may not end up being played (if error occurred for example |
snd_report_stop_sound | 0 | cheat | If set to 1, report all sounds stopped with S_StopSound().
|
snd_report_verbose_error | 0 | cheat | If set to 1, report more error found when playing sounds.
|
snd_roundend_volume | 0 | a | Relative volume of round end music. |
snd_roundstart_volume | 0 | a | Relative volume of round start music. |
snd_show | 0 | cheat | Show sounds info |
snd_show_filter | 0 | cheat | Limit debug sounds to those containing this substring |
snd_show_print | 0 | cheat | Print to console the sounds that are normally printed on screen only. 1 = print to console and to screen; 2 = print only to con |
snd_showclassname | 0 | cheat | |
snd_showmixer | 0 | cheat | |
snd_showstart | 0 | cheat | |
snd_sos_list_operator_updates | 0 | cheat | |
snd_sos_show_block_debug | 0 | cheat | Spew data about the list of block entries. |
snd_sos_show_client_rcv | 0 | cheat | |
snd_sos_show_client_xmit | 0 | cheat, cl | |
snd_sos_show_operator_entry_filter | 0 | cheat | |
snd_sos_show_operator_init | 0 | cheat | |
snd_sos_show_operator_parse | 0 | cheat | |
snd_sos_show_operator_prestart | 0 | cheat | |
snd_sos_show_operator_shutdown | 0 | cheat | |
snd_sos_show_operator_start | 0 | cheat | |
snd_sos_show_operator_stop_entry | 0 | cheat | |
snd_sos_show_operator_updates | 0 | cheat | |
snd_sos_show_queuetotrack | 0 | cheat | |
snd_sos_show_server_xmit | 0 | sv, cheat | |
snd_sos_show_startqueue | 0 | cheat | |
snd_surround_speakers | -1 | a | |
snd_tensecondwarning_volume | 0 | a | Relative volume of ten second warning music. |
snd_visualize | 0 | cheat | Show sounds location in world |
sound_device_override | 0 | a | ID of the sound device to use |
soundscape_debug | 0 | sv, cheat | When on, draws lines to all env_soundscape entities. Green lines show the active soundscape, red lines show soundscapes that ar |
soundscape_fadetime | 3 | cheat, cl | Time to crossfade sound effects between soundscapes |
soundscape_radius_debug | 0 | cheat, cl | Prints current volume of radius sounds |
spec_allow_roaming | 0 | sv, cheat, rep | If nonzero, allow free-roaming spectator camera. |
spec_dz_group_teams | 1 | cl | If set, will group players into their teams for spectating, if 0, spectating numbers will be the default individual players |
spec_freeze_cinematiclight_b | 1 | cheat, cl | |
spec_freeze_cinematiclight_g | 1 | cheat, cl | |
spec_freeze_cinematiclight_r | 1 | cheat, cl | |
spec_freeze_cinematiclight_scale | 2 | cheat, cl | |
spec_freeze_deathanim_time | 0 | rep, cl | The time that the death cam will spend watching the player's ragdoll before going into the freeze death cam. |
spec_freeze_distance_max | 80 | cheat, cl | Maximum random distance from the target to stop when framing them in observer freeze cam. |
spec_freeze_distance_min | 60 | cheat, cl | Minimum random distance from the target to stop when framing them in observer freeze cam. |
spec_freeze_panel_extended_time | 0 | rep, cl | Time spent with the freeze panel still up after observer freeze cam is done. |
spec_freeze_target_fov | 42 | cheat, rep, cl | The target FOV that the deathcam should use. |
spec_freeze_target_fov_long | 90 | cheat, rep, cl | The target FOV that the deathcam should use when the cam zoom far away on the target. |
spec_freeze_time | 3 | rep, cl | Time spend frozen in observer freeze cam. |
spec_freeze_time_lock | 1 | sv, rep | Time players are prevented from skipping the freeze cam |
spec_freeze_traveltime | 0 | rep, cl | Time taken to zoom in to frame a target in observer freeze cam. |
spec_freeze_traveltime_long | 0 | cheat, rep, cl | Time taken to zoom in to frame a target in observer freeze cam when they are far away. |
spec_glow_decay_time | 2 | cl | Time to decay glow from 1.0 to spec_glow_silent_factor after spec_glow_full_time. |
spec_glow_full_time | 1 | cl | Noisy players stay at full brightness for this long. |
spec_glow_silent_factor | 0 | cl | Lurking player xray glow scaling. |
spec_glow_spike_factor | 1 | cl | Noisy player xray glow scaling (pop when noise is made). Make >1 to add a 'spike' to noise-making players |
spec_glow_spike_time | 0 | cl | Time for noisy player glow 'spike' to show that they made noise very recently. |
spec_hide_players | 0 | server_can_execute, cl | Toggle the visibility of scoreboard players. |
spec_lock_to_accountid | 0 | cl | As an observer, lock the spectate target to the given accountid. |
spec_replay_autostart | 1 | a, cl | Auto-start Killer Replay when available |
spec_replay_bot | 0 | sv | Enable Spectator Hltv Replay when killed by bot |
spec_replay_cam_delay | 5 | sv | Hltv Replay delay in seconds |
spec_replay_cam_options | 0 | sv | Debug options for replay cam |
spec_replay_enable | 0 | rep | Enable Killer Replay, requires hltv server running (0:off, 1:default, 2:force) |
spec_replay_leadup_time | 5 | rep | Replay time in seconds before the highlighted event |
spec_replay_message_time | 9 | rep | How long to show the message about Killer Replay after death. The best setting is a bit shorter than spec_replay_autostart_dela |
spec_replay_on_death | 0 | rep | When > 0, sets the mode whereas players see delayed replay, and are segregated into a domain of chat and voice separate from th |
spec_replay_rate_base | 1 | rep | Base time scale of Killer Replay.Experimental. |
spec_replay_rate_limit | 3 | rep | Minimum allowable pause between replay requests in seconds |
spec_replay_round_delay | 0 | sv | Round can be delayed by this much due to someone watching a replay; must be at least 3-4 seconds, otherwise the last replay wil |
spec_replay_winddown_time | 2 | sv | The trailing time, in seconds, of replay past the event, including fade-out |
spec_show_xray | 0 | a, cl | If set to 1, you can see player outlines and name IDs through walls - who you can see depends on your team and mode |
spec_usenumberkeys_nobinds | 1 | a, cl | If set to 1, map voting and spectator view use the raw number keys instead of the weapon binds (slot1, slot2, etc). |
spec_xray_dropped_defusekits | 0 | cl | Whether to X-ray dropped defuse kits. |
spec_xray_dropped_unoccluded | 0 | cl | Whether to always X-ray dropped c4 and defuse kits. |
ss_enable | 0 | cl | Enables Split Screen support. Play Single Player now launches into split screen mode. NO ONLINE SUPPORT |
ss_splitmode | 0 | a, cl | Two player split screen mode (0 - recommended settings base on the width, 1 - horizontal, 2 - vertical (only allowed in widescr |
steam_controller_haptics | 1 | cl | |
suitvolume | 0 | a, sv | |
sv_accelerate | 5 | nf, rep, cl | Linear acceleration amount (old value is 5.6) |
sv_accelerate_debug_speed | 0 | nf, rep, cl | |
sv_accelerate_use_weapon_speed | 1 | nf, rep, cl | |
sv_air_max_horizontal_parachute_ratio | 0 | rep, cl | |
sv_air_max_horizontal_parachute_speed | 240 | rep, cl | |
sv_air_max_wishspeed | 30 | rep, cl | |
sv_air_pushaway_dist | 0 | rep, cl | |
sv_airaccelerate | 12 | nf, rep, cl | |
sv_airaccelerate_parachute | 2 | rep, cl | |
sv_airaccelerate_rappel | 2 | rep, cl | |
sv_allchat | 1 | sv, nf | Players can receive all other players' text chat, team restrictions apply |
sv_allow_legacy_cmd_execution_from_client | 0 | Enables old concommand execution behavior allowing remote clients to run any command not explicitly flagged as disallowed. | |
sv_allow_thirdperson | 0 | rep, cl | Allows the server set players in third person mode without the client slamming it back (if cheats are on, all clients can set t |
sv_allow_votes | 1 | sv | Allow voting? |
sv_allow_wait_command | 1 | rep | Allow or disallow the wait command on clients connected to this server. |
sv_allowdownload | 1 | Allow clients to download files | |
sv_allowupload | 0 | Allow clients to upload customizations files | |
sv_alltalk | 0 | nf, rep, cl | Deprecated. Replaced with sv_talk_enemy_dead and sv_talk_enemy_living. |
sv_alternateticks | 0 | If set, server only simulates entities on even numbered ticks.
| |
sv_arms_race_vote_to_restart_disallowed_after | 0 | sv, rep | Arms Race gun level after which vote to restart is disallowed |
sv_auto_adjust_bot_difficulty | 1 | sv | Adjust the difficulty of bots each round based on contribution score. |
sv_auto_full_alltalk_during_warmup_half_end | 1 | sv | When enabled will automatically turn on full all talk mode in warmup, at halftime and at the end of the match |
sv_autobunnyhopping | 0 | rep, cl | Players automatically re-jump while holding jump button |
sv_autobuyammo | 0 | sv, nf, rep | Enable automatic ammo purchase when inside buy zones during buy periods |
sv_autoexec_mapname_cfg | 0 | sv | Execute a mapname cfg file on the server automatically in custom game modes that require it. |
sv_bot_buy_decoy_weight | 1 | sv | Given a bot will buy a grenade, controls the odds of the grenade type. Proportional to all other sv_bot_buy_*_weight convars. |
sv_bot_buy_flash_weight | 1 | sv | Given a bot will buy a grenade, controls the odds of the grenade type. Proportional to all other sv_bot_buy_*_weight convars. |
sv_bot_buy_grenade_chance | 33 | sv | Chance bots will buy a grenade with leftover money (after prim, sec and armor). Input as percent (0-100.0) |
sv_bot_buy_hegrenade_weight | 6 | sv | Given a bot will buy a grenade, controls the odds of the grenade type. Proportional to all other sv_bot_buy_*_weight convars. |
sv_bot_buy_molotov_weight | 1 | sv | Given a bot will buy a grenade, controls the odds of the grenade type. Proportional to all other sv_bot_buy_*_weight convars. |
sv_bot_buy_smoke_weight | 1 | sv | Given a bot will buy a grenade, controls the odds of the grenade type. Proportional to all other sv_bot_buy_*_weight convars. |
sv_bots_force_rebuy_every_round | 0 | sv | If set, this strips the bots of their weapons every round and forces them to rebuy. |
sv_bots_get_easier_each_win | 0 | sv | If > 0, some # of bots will lower thier difficulty each time they win. The argument defines how many will lower their difficult |
sv_bots_get_harder_after_each_wave | 0 | sv | If > 0, some # of bots will raise thier difficulty each time CTs beat a Guardian wave. The argument defines how many will raise |
sv_bounce | 0 | nf, rep, cl | Bounce multiplier for when physically simulated objects collide with other objects. |
sv_breachcharge_arm_delay | 0 | sv, cl | |
sv_breachcharge_delay_max | 0 | sv, cl | |
sv_breachcharge_delay_min | 0 | sv, cl | |
sv_breachcharge_distance_max | 1200 | sv, cl | |
sv_breachcharge_distance_min | 600 | sv, cl | |
sv_breachcharge_fuse_max | 1 | sv, cl | |
sv_breachcharge_fuse_min | 0 | sv, cl | |
sv_broadcast_ugc_download_progress_interval | 8 | sv | |
sv_broadcast_ugc_downloads | 0 | sv | |
sv_bumpmine_arm_delay | 0 | sv, cl | |
sv_bumpmine_detonate_delay | 0 | sv, cl | |
sv_buy_status_override | -1 | sv, rep | Override for buy status map info. 0 = everyone can buy, 1 = ct only, 2 = t only 3 = nobody |
sv_chat_proximity | -1 | rep, cl | |
sv_cheats | 0 | nf, rep | Allow cheats on server |
sv_clamp_unsafe_velocities | 1 | rep, cl | Whether the server will attempt to clamp velocities that could cause physics bugs or crashes. |
sv_client_cmdrate_difference | 0 | rep | cl_cmdrate is moved to within sv_client_cmdrate_difference units of cl_updaterate before it is clamped between sv_mincmdrate an |
sv_clockcorrection_msecs | 30 | sv | The server tries to keep each player's m_nTickBase withing this many msecs of the server absolute tickcount |
sv_coach_comm_unrestricted | 0 | rep, cl | When set, ignores coach communication restrictions. |
sv_coaching_enabled | 0 | rep, cl | Allows spectating and communicating with a team ( 'coach t' or 'coach ct' ) |
sv_competitive_minspec | 1 | nf, rep, cl | Enable to force certain client convars to minimum/maximum values to help prevent competitive advantages. |
sv_competitive_official_5v5 | 0 | nf, rep, cl | Enable to force the server to show 5v5 scoreboards and allows spectators to see characters through walls. |
sv_consistency | 0 | rep | Whether the server enforces file consistency for critical files |
sv_contact | 0 | nf | Contact email for server sysop |
sv_cs_player_speed_has_hostage | 200 | rep, cl | |
sv_ct_spawn_on_bombsite | -1 | sv | Force cts to spawn on a bombsite |
sv_damage_print_enable | 1 | sv, rep | Turn this off to disable the player's damage feed in the console after getting killed. |
sv_dc_friends_reqd | 0 | sv | Set this to 0 to allow direct connects to a game in progress even if no presents are present |
sv_deadtalk | 0 | nf, rep, cl | Dead players can speak (voice, text) to the living |
sv_debug_ugc_downloads | 0 | sv | |
sv_debugmanualmode | 0 | Make sure entities correctly report whether or not their network data has changed. | |
sv_disable_immunity_alpha | 0 | rep, cl | If set, clients won't slam the player model render settings each frame for immunity [mod authors use this] |
sv_disable_observer_interpolation | 0 | rep, cl | Disallow interpolating between observer targets on this server. |
sv_disable_pas | 1 | sv, cheat, rep | |
sv_disable_radar | 0 | rep, cl | |
sv_downloadurl | 0 | rep | Location from which clients can download missing files |
sv_drowning_damage_initial | 2 | sv, rep | |
sv_drowning_damage_max | 5 | sv, rep | |
sv_dumpstringtables | 0 | cheat | |
sv_duplicate_playernames_ok | 0 | rep | When enabled player names won't have the (#) in front of their names its the same as another player. |
sv_dz_autojointeam | 1 | sv | Whether players are automatically assigned a DZ team |
sv_dz_cash_bundle_size | 50 | sv, rep | Size of a cash bundle |
sv_dz_cash_mega_bundle_size | 13 | sv, rep | Size of a mega cash bundle |
sv_dz_contractkill_reward | 10 | sv, rep | Cash bundles to award for a successful contract kill |
sv_dz_enable_respawn | 1 | rep, cl | |
sv_dz_enable_respawn_solos | 0 | rep, cl | |
sv_dz_exploration_payment_amount | 2 | sv, rep | Number of cash bundles to award for exploring a new sector |
sv_dz_exploration_payment_amount_bonus | 2 | sv, rep | Number of BONUS cash bundles to award for exploring (if the player has the item/upgrade) |
sv_dz_hostage_rescue_reward | 18 | rep, cl | Number of cash bundles to award for rescuing a hostage |
sv_dz_jointeam_allowed | 0 | sv | Whether non-server admins are allowed to use the dz_jointeam command |
sv_dz_parachute_reuse | 1 | sv, rep | |
sv_dz_player_max_health | 120 | sv | |
sv_dz_player_spawn_armor | 0 | sv | |
sv_dz_player_spawn_health | 120 | sv | |
sv_dz_show_enemy_name_scope_range | 800 | sv | |
sv_dz_squad_wipe_reward | 2 | rep, cl | Number of cash bundles to award for eliminating a squad |
sv_dz_team_count | 1 | rep, cl | Max players allowed per team |
sv_dz_warmup_tablet | 1 | sv | |
sv_dz_zone_bombdrop_money_reward | 15 | rep, cl | How many money stacks players are rewarded each danger zone wave |
sv_dz_zone_bombdrop_money_reward_bonus | 5 | rep, cl | How many bonus money stacks players are rewarded each danger zone wave when they have the bonus item |
sv_dz_zone_damage | 1 | sv, cheat | |
sv_dz_zone_hex_radius | 2200 | rep, cl | |
sv_enable_delta_packing | 0 | When enabled, this allows for entity packing to use the property changes for building up the data. This is many times faster, b | |
sv_enablebunnyhopping | 0 | rep, cl | Allow player speed to exceed maximum running speed |
sv_env_entity_makers_enabled | 1 | sv, rep | |
sv_exojump_jumpbonus_forward | 0 | rep, cl | ExoJump forwards velocity bonus when duck jumping |
sv_exojump_jumpbonus_up | 0 | rep, cl | ExoJump upwards bonus when holding the jump button |
sv_exostaminajumpcost | 0 | rep, cl | Stamina penalty for jumping with exo legs |
sv_exostaminalandcost | 0 | rep, cl | Stamina penalty for landing with exo legs |
sv_extract_ammo_from_dropped_weapons | 0 | rep, cl | |
sv_falldamage_exojump_multiplier | 0 | rep, cl | ExoJump fall damage multiplier |
sv_falldamage_scale | 1 | rep, cl | |
sv_falldamage_to_below_player_multiplier | 1 | rep, cl | Scale damage when distributed across two players |
sv_falldamage_to_below_player_ratio | 0 | rep, cl | Landing on a another player's head gives them this ratio of the damage. |
sv_footstep_sound_frequency | 0 | cheat, rep, cl | How frequent to hear the player's step sound or how fast they appear to be running from first person. |
sv_force_reflections | 0 | rep, cl | |
sv_force_transmit_ents | 0 | sv | Will transmit all entities to client, regardless of PVS conditions (will still skip based on transmit flags, however). |
sv_force_transmit_players | 0 | sv | Will transmit players to all clients regardless of PVS checks. |
sv_forcepreload | 0 | a | Force server side preloading. |
sv_friction | 5 | nf, rep, cl | World friction. |
sv_full_alltalk | 0 | rep, cl | Any player (including Spectator team) can speak to any other player |
sv_gameinstructor_disable | 0 | rep, cl | Force all clients to disable their game instructors. |
sv_grassburn | 0 | rep, cl | |
sv_gravity | 800 | nf, rep, cl | World gravity. |
sv_grenade_trajectory | 0 | cheat, rep, cl | Shows grenade trajectory visualization in-game. |
sv_grenade_trajectory_dash | 0 | rep, cl | Dot-dash style grenade trajectory arc |
sv_grenade_trajectory_thickness | 0 | rep, cl | Visible thickness of grenade trajectory arc |
sv_grenade_trajectory_time | 20 | rep, cl | Length of time grenade trajectory remains visible. |
sv_grenade_trajectory_time_spectator | 4 | rep, cl | Length of time grenade trajectory remains visible as a spectator. |
sv_guardian_extra_equipment_ct | 0 | sv | Extra starting equipment for CT players in guardian modes |
sv_guardian_extra_equipment_t | 0 | sv | Extra starting equipment for Terrorist players in guardian modes |
sv_guardian_health_refresh_per_wave | 50 | sv | Health given to survivors per wave in guardian mode. |
sv_guardian_heavy_all | 0 | sv | |
sv_guardian_heavy_count | 0 | sv | |
sv_guardian_max_wave_for_heavy | 0 | sv | |
sv_guardian_min_wave_for_heavy | 0 | sv | |
sv_guardian_refresh_ammo_for_items_on_waves | 0 | sv | List of additional weapons to refill ammo on waves. |
sv_guardian_reset_c4_every_wave | 0 | sv | |
sv_guardian_respawn_health | 50 | sv | Starting health of guardian players when respawned. |
sv_guardian_spawn_health_ct | 100 | sv | Starting health in guardian modes. |
sv_guardian_spawn_health_t | 100 | sv | Starting health in guardian modes. |
sv_guardian_starting_equipment_humans | 0 | sv | Extra starting equipment for human players in guardian modes |
sv_health_approach_enabled | 0 | sv, rep | |
sv_health_approach_speed | 10 | sv, rep | |
sv_hegrenade_damage_multiplier | 1 | sv, rep | |
sv_hegrenade_radius_multiplier | 1 | sv, rep | |
sv_hibernate_ms | 20 | # of milliseconds to sleep per frame while hibernating | |
sv_hibernate_ms_vgui | 20 | # of milliseconds to sleep per frame while hibernating but running the vgui dedicated server frontend | |
sv_hibernate_postgame_delay | 5 | # of seconds to wait after final client leaves before hibernating. | |
sv_hibernate_punt_tv_clients | 0 | When enabled will punt all GOTV clients during hibernation | |
sv_hibernate_when_empty | 1 | Puts the server into extremely low CPU usage mode when no clients connected | |
sv_highlight_distance | 500 | rep, cl | |
sv_highlight_duration | 3 | rep, cl | |
sv_holiday_mode | 0 | rep, cl | 0 = OFF, 1 = Halloween, 2 = Winter |
sv_ignoregrenaderadio | 0 | sv | Turn off Fire in the hole messages |
sv_infinite_ammo | 0 | rep, cl | Player's active weapon will never run out of ammo. If set to 2 then player has infinite total ammo but still has to reload the |
sv_invites_only_mainmenu | 0 | rep, cl | If turned on, will ignore all invites when user is playing a match |
sv_jump_impulse | 301 | rep, cl | Initial upward velocity for player jumps; sqrt(2*gravity*height). |
sv_jump_impulse_exojump_multiplier | 1 | rep, cl | ExoJump impulse multiplier |
sv_kick_ban_duration | 15 | nf, rep, cl | How long should a kick ban from the server should last (in minutes) |
sv_kick_players_with_cooldown | 1 | sv, rep | (0: do not kick on insecure servers; 1: kick players with Untrusted status or convicted by Overwatch; 2: kick players with any |
sv_knife_attack_extend_from_player_aabb | 0 | rep, cl | |
sv_ladder_scale_speed | 0 | rep, cl | Scale top speed on ladders |
sv_lagcompensateself | 0 | sv, cheat | Player can lag compensate themselves. |
sv_lagcompensationforcerestore | 1 | sv, cheat | Don't test validity of a lag comp restore, just do it. |
sv_lan | 0 | Server is a lan server ( no heartbeat, no authentication, no non-class C addresses ) | |
sv_ledge_mantle_helper | 1 | rep, cl | 1=Only improves success of jump+ducks to windows or vents (jump+duck to duck), 2=Improves success of all jump+ducks to ledges, |
sv_ledge_mantle_helper_dzonly | 0 | rep, cl | 1=only does the feature if running in game mode Danger Zone, 0=Doesn't check game mode to run |
sv_log_http_record_before_any_listeners | 0 | sv | |
sv_log_onefile | 0 | a | Log server information to only one file. |
sv_logbans | 0 | a | Log server bans in the server logs. |
sv_logblocks | 0 | If true when log when a query is blocked (can cause very large log files) | |
sv_logecho | 1 | a | Echo log information to the console. |
sv_logfile | 1 | a | Log server information in the log file. |
sv_logflush | 0 | a | Flush the log file to disk on each write (slow). |
sv_logsdir | 0 | a | Folder in the game directory where server logs will be stored. |
sv_logsecret | 0 | If set then include this secret when doing UDP logging (will use 0x53 as packet type, not usual 0x52) | |
sv_logsocket | 1 | Uses a specific outgoing socket for sv udp logging | |
sv_logsocket2 | 1 | Uses a specific outgoing socket for second source of sv udp logging | |
sv_logsocket2_substr | 0 | Uses a substring match for second source of sv udp logging | |
sv_matchend_drops_enabled | 1 | sv | Rewards gameplay time is always accumulated for players, but drops at the end of the match can be prevented |
sv_matchpause_auto_5v5 | 0 | rep, cl | When enabled will automatically pause the match at next freeze time if less than 5 players are connected on each team. |
sv_max_allowed_net_graph | 1 | nf, rep, cl | Determines max allowed net_graph value for clients. |
sv_max_dropped_packets_to_process | 10 | Max dropped packets to process. Lower settings prevent lagged players from simulating too far in the past. Setting of 0 disable | |
sv_max_queries_sec | 10 | Maximum queries per second to respond to from a single IP address. | |
sv_max_queries_sec_global | 500 | Maximum queries per second to respond to from anywhere. | |
sv_max_queries_tracked_ips_max | 50000 | Window over which to average queries per second averages. | |
sv_max_queries_tracked_ips_prune | 10 | Window over which to average queries per second averages. | |
sv_max_queries_window | 30 | Window over which to average queries per second averages. | |
sv_maxrate | 0 | rep | Max bandwidth rate allowed on server, 0 == unlimited |
sv_maxspeed | 320 | nf, rep, cl | |
sv_maxunlag | 0 | sv | Maximum lag compensation in seconds |
sv_maxupdaterate | 64 | rep | Maximum updates per second that the server will allow |
sv_maxuptimelimit | 0 | If set, whenever a game ends, if the server uptime exceeds this number of hours, the server will exit. | |
sv_maxusrcmdprocessticks | 16 | sv | Maximum number of client-issued usrcmd ticks that can be replayed in packet loss conditions, 0 to allow no restrictions |
sv_maxusrcmdprocessticks_holdaim | 1 | sv | Hold client aim for multiple server sim ticks when client-issued usrcmd contains multiple actions (0: off; 1: hold this server |
sv_maxusrcmdprocessticks_warning | -1 | sv | Print a warning when user commands get dropped due to insufficient usrcmd ticks allocated, number of seconds to throttle, negat |
sv_maxvelocity | 3500 | rep, cl | Maximum speed any ballistically moving object is allowed to attain per axis. |
sv_memlimit | 0 | If set, whenever a game ends, if the total memory used by the server is greater than this # of megabytes, the server will exit. | |
sv_min_jump_landing_sound | 260 | rep, cl | |
sv_mincmdrate | 64 | rep | This sets the minimum value for cl_cmdrate. 0 == unlimited. |
sv_minrate | 16000 | rep | Min bandwidth rate allowed on server, 0 == unlimited |
sv_minupdaterate | 64 | rep | Minimum updates per second that the server will allow |
sv_minuptimelimit | 0 | If set, whenever a game ends, if the server uptime is less than this number of hours, the server will continue running regardle | |
sv_noclipaccelerate | 5 | a, nf, rep, cl | |
sv_noclipduringpause | 0 | cheat, rep, cl | If cheats are enabled, then you can noclip with the game paused (for doing screenshots, etc.). |
sv_noclipspeed | 5 | a, nf, rep, cl | |
sv_occlude_players | 1 | sv | |
sv_outofammo_indicator | 0 | rep, cl | |
sv_parallel_packentities | 1 | ||
sv_parallel_send | 0 | Pack and send snapshots in parallel for smoother server tick rate at the expense of spending more CPU. | |
sv_parallel_sendsnapshot | 1 | ||
sv_party_mode | 0 | rep, cl | Party!! |
sv_password | 0 | nf, prot, norecord | Server password for entry into multiplayer games |
sv_pausable | 0 | Is the server pausable. | |
sv_player_parachute_velocity | -200 | sv, rep | |
sv_prime_accounts_only | 0 | sv | When this setting is enabled only prime users can connect to this game server. |
sv_prop_door_open_speed_scale | 1 | sv, rep | |
sv_pure_allow_loose_file_loads | 1 | If set to 1, clients may load non-vpk files from pure protected directories. | |
sv_pure_allow_missing_files | 1 | If set to 1, the server will allow clients to play if files they loaded are missing on server, otherwise treat client as file m | |
sv_pure_consensus | 100000000.000 | Minimum number of file hashes to agree to form a consensus. | |
sv_pure_kick_clients | 1 | If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client. | |
sv_pure_retiretime | 900 | Seconds of server idle time to flush the sv_pure file hash cache. | |
sv_pure_trace | 0 | If set to 1, the server will print a message whenever a client is verifying a CRC for a file. | |
sv_pushaway_hostage_force | 20000 | sv, cheat, rep | How hard the hostage is pushed away from physics objects (falls off with inverse square of distance). |
sv_pushaway_max_hostage_force | 1000 | sv, cheat, rep | Maximum of how hard the hostage is pushed away from physics objects. |
sv_pvsskipanimation | 1 | a, sv | Skips SetupBones when npc's are outside the PVS |
sv_quota_stringcmdspersecond | 40 | How many string commands per second clients are allowed to submit, 0 to disallow all string commands | |
sv_rcon_whitelist_address | 0 | When set, rcon failed authentications will never ban this address, e.g. '127.0.0.1' | |
sv_record_item_time_data | 0 | sv | Turn on recording of per player item time data into the server log. |
sv_regeneration_force_on | 0 | sv, cheat | Cheat to test regenerative health systems |
sv_region | -1 | The region of the world to report this server in. | |
sv_reliableavatardata | 0 | rep | When enabled player avatars are exchanged via gameserver (0: off, 1: players, 2: server) |
sv_remove_old_ugc_downloads | 1 | sv | |
sv_replaybots | 1 | If set to 1, the server records data needed to replay network stream from bot's perspective | |
sv_reservation_tickrate_adjustment | 0 | Adjust server tickrate upon reservation | |
sv_reservation_timeout | 45 | Time in seconds before lobby reservation expires. | |
sv_search_key | 0 | When searching for a dedicated server from lobby, restrict search to only dedicated servers having the same sv_search_key. | |
sv_search_team_key | 0 | When initiating team search, set this key to match with known opponents team | |
sv_server_graphic1 | 0 | rep, cl | A 360x60 (<16kb) image file in /csgo/ that will be displayed to spectators. |
sv_server_graphic2 | 0 | rep, cl | A 220x45 (<16kb) image file in /csgo/ that will be displayed to spectators. |
sv_server_verify_blood_on_player | 1 | cheat, rep, cl | |
sv_shield_explosive_damage_cap | 99 | rep, cl | |
sv_shield_explosive_damage_crouch_bonus | 10 | rep, cl | |
sv_shield_explosive_damage_mindist | 250 | rep, cl | |
sv_shield_explosive_damage_mult | 4 | rep, cl | |
sv_shield_explosive_damage_scale | 0 | rep, cl | |
sv_shield_hitpoints | 650 | rep, cl | |
sv_show_cull_props | 0 | Print out props that are being culled/added by recipent proxies. | |
sv_show_ragdoll_playernames | 0 | rep, cl | |
sv_show_team_equipment_force_on | 0 | rep, cl | Force on if not prohibited |
sv_show_team_equipment_prohibit | 0 | nf, rep, cl | Determines whether +cl_show_team_equipment is prohibited. |
sv_show_voip_indicator_for_enemies | 0 | sv, rep | Makes it so the voip icon is shown over enemies as well as allies when they are talking |
sv_showbullethits | 0 | rep, cl | 1=show hits and near misses, 2=show hits only |
sv_showimpacts | 0 | rep, cl | Shows client (red) and server (blue) bullet impact point (1=both, 2=client-only, 3=server-only) |
sv_showimpacts_penetration | 0 | rep, cl | Shows extra data when bullets penetrate. (use sv_showimpacts_time to increase time shown) |
sv_showimpacts_time | 4 | rep, cl | Duration bullet impact indicators remain before disappearing |
sv_showlagcompensation | 0 | sv, cheat | Show lag compensated hitboxes whenever a player is lag compensated. |
sv_showlagcompensation_duration | 4 | sv, cheat | Duration to show lag-compensated hitboxes |
sv_skirmish_id | 0 | rep, cl | Dedicated server skirmish id to run |
sv_skyname | 0 | a, rep, cl | Current name of the skybox texture |
sv_spawn_afk_bomb_drop_time | 15 | sv, rep | Players that have never moved since they spawned will drop the bomb after this amount of time. |
sv_spawn_rappel_min_duration | 8 | sv, rep | |
sv_spawn_rappel_min_duration_with_chute | 2 | sv, rep | |
sv_spec_hear | 1 | nf, rep, cl | Determines who spectators can hear: 0: only spectators; 1: all players; 2: spectated team; 3: self only; 4: nobody |
sv_spec_post_death_additional_time | 0 | sv, rep | |
sv_spec_use_tournament_content_standards | 0 | rep, cl | |
sv_specaccelerate | 5 | a, nf, rep, cl | |
sv_specnoclip | 1 | a, nf, rep, cl | |
sv_specspeed | 3 | a, nf, rep, cl | |
sv_staminajumpcost | 0 | rep, cl | Stamina penalty for jumping |
sv_staminalandcost | 0 | rep, cl | Stamina penalty for landing |
sv_staminamax | 80 | rep, cl | Maximum stamina penalty |
sv_staminarecoveryrate | 60 | rep, cl | Rate at which stamina recovers (units/sec) |
sv_standable_normal | 0 | rep, cl | |
sv_steamauth_enforce | 2 | By default, player must maintain a reliable connection to Steam servers. When player Steam session drops, enforce it: 2 = insta | |
sv_steamgroup | 0 | nf | The ID of the steam group that this server belongs to. You can find your group's ID on the admin profile page in the steam comm |
sv_steamgroup_exclusive | 0 | If set, only members of Steam group will be able to join the server when it's empty, public people will be able to join the ser | |
sv_stopspeed | 80 | nf, rep, cl | Minimum stopping speed when on ground. |
sv_stressbots | 0 | If set to 1, the server calculates data and fills packets to bots. Used for perf testing. | |
sv_tablet_show_path_to_nearest_resq | 0 | rep, cl | |
sv_tags | 0 | nf | Server tags. Used to provide extra information to clients when they're browsing for servers. Separate tags with a comma. |
sv_talk_after_dying_time | 0 | rep, cl | The number of seconds a player can continue talking after dying as if they were still alive |
sv_talk_enemy_dead | 0 | rep, cl | Dead players can hear all dead enemy communication (voice, chat) |
sv_talk_enemy_living | 0 | rep, cl | Living players can hear all living enemy communication (voice, chat) |
sv_teamid_overhead | 1 | nf, rep, cl | Shows teamID over player's heads. 0 = off, 1 = on |
sv_teamid_overhead_always_prohibit | 0 | nf, rep, cl | Determines whether cl_teamid_overhead_always is prohibited. |
sv_teamid_overhead_maxdist | 0 | rep, cl | If >0, server will override cl_teamid_overhead_maxdist |
sv_teamid_overhead_maxdist_spec | 0 | rep, cl | If >0, server will override cl_teamid_overhead_maxdist_spec |
sv_timebetweenducks | 0 | rep, cl | Minimum time before recognizing consecutive duck key |
sv_turning_inaccuracy_angle_min | 4 | cheat, rep, cl | |
sv_turning_inaccuracy_decay | 0 | cheat, rep, cl | |
sv_turning_inaccuracy_enabled | 0 | cheat, rep, cl | |
sv_ugc_manager_max_new_file_check_interval_secs | 1000 | sv | |
sv_unlockedchapters | 1 | a | Highest unlocked game chapter. |
sv_usercmd_custom_random_seed | 1 | sv | When enabled server will populate an additional random seed independent of the client |
sv_validate_edict_change_infos | 0 | Verify that edict changeinfos are being calculated properly (used to debug local network backdoor mode). | |
sv_versus_screen_scene_id | 0 | sv | Determines which scene is used for the versus screen. |
sv_visiblemaxplayers | -1 | Overrides the max players reported to prospective clients | |
sv_voice_proximity | -1 | sv, rep | |
sv_voice_proximity_minvolume | 0 | rep | |
sv_voice_proximity_positional | 0 | sv, rep | |
sv_voice_proximity_use_falloff | 0 | rep | |
sv_voicecodec | 0 | rep | Specifies which voice codec DLL to use in a game. Set to the name of the DLL without the extension. |
sv_voiceenable | 1 | a, nf | |
sv_vote_allow_in_warmup | 0 | sv | Allow voting during warmup? |
sv_vote_allow_spectators | 0 | sv | Allow spectators to initiate votes? |
sv_vote_command_delay | 2 | sv | How long after a vote passes until the action happens |
sv_vote_count_spectator_votes | 0 | sv | Allow spectators to vote on issues? |
sv_vote_creation_timer | 120 | sv | How often someone can individually call a vote. |
sv_vote_disallow_kick_on_match_point | 0 | sv | Disallow vote kicking on the match point round. |
sv_vote_failure_timer | 300 | sv | A vote that fails cannot be re-submitted for this long |
sv_vote_issue_kick_allowed | 1 | sv, nf, rep | Can people hold votes to kick players from the server? |
sv_vote_issue_loadbackup_allowed | 1 | sv, nf, rep | Can people hold votes to load match from backup? |
sv_vote_issue_loadbackup_spec_authoritative | 0 | sv | When enabled, admins load match from backup without players vote |
sv_vote_issue_loadbackup_spec_only | 0 | sv, nf, rep | When enabled, only admins load match from backup |
sv_vote_issue_loadbackup_spec_safe | 1 | sv | When enabled, admins load match from backup in safe time of the round only |
sv_vote_issue_pause_match_spec_only | 0 | sv, nf, rep | When enabled, only admins start technical pause |
sv_vote_issue_restart_game_allowed | 0 | sv | Can people hold votes to restart the game? |
sv_vote_kick_ban_duration | 15 | sv, nf, rep | How long should a kick vote ban someone from the server? (in minutes) |
sv_vote_quorum_ratio | 0 | sv | The minimum ratio of players needed to vote on an issue to resolve it. |
sv_vote_timer_duration | 15 | sv | How long to allow voting on an issue |
sv_vote_to_changelevel_before_match_point | 0 | sv, rep | Restricts vote to change level to rounds prior to match point (default 0, vote is never disallowed) |
sv_walkable_normal | 0 | rep, cl | |
sv_warmup_to_freezetime_delay | 4 | rep, cl | Delay between end of warmup and start of match. |
sv_water_movespeed_multiplier | 0 | rep, cl | |
sv_water_swim_mode | 0 | rep, cl | |
sv_weapon_encumbrance_per_item | 0 | rep, cl | |
sv_weapon_encumbrance_scale | 0 | rep, cl | |
sv_weapon_require_use_grace_period | 1 | sv | |
sv_workshop_allow_other_maps | 1 | sv | When hosting a workshop collection, users can play other workshop map on this server when it is empty and then mapcycle into th |
sys_minidumpspewlines | 500 | Lines of crash dump console spew to keep. | |
tablet_c4_dist_max | 3000 | rep, cl | |
tablet_c4_dist_min | 400 | rep, cl | |
test_convar | 0 | a, server_can_execute, cl | Skips the prompt when saving a buy favorite in the buy menu |
texture_budget_background_alpha | 128 | a | how translucent the budget panel is |
texture_budget_panel_bottom_of_history_fraction | 0 | a | number between 0 and 1 |
texture_budget_panel_height | 284 | a | height in pixels of the budget panel |
texture_budget_panel_width | 512 | a | width in pixels of the budget panel |
texture_budget_panel_x | 0 | a | number of pixels from the left side of the game screen to draw the budget panel |
texture_budget_panel_y | 450 | a | number of pixels from the top side of the game screen to draw the budget panel |
think_limit | 10 | rep, cl | Maximum think time in milliseconds, warning is printed if this is exceeded. |
thirdperson_lockcamera | 0 | cheat, rep, cl | |
triple_monitor_mode | 0 | a, cl | Enable triple-monitor mode, restricting UI elements to the middle third of the display |
tv_advertise_watchable | 0 | nf, prot, norecord | GOTV advertises the match as watchable via game UI, clients watching via UI will not need to type password |
tv_allow_autorecording_index | -1 | sv | When >=0 restricts autorecording only to the specified TV index |
tv_allow_camera_man_override | 0 | Allows cameraman_override to have effect. When this is set, the primary interactive caster will have all the relevant fields pr | |
tv_allow_camera_man_steamid | 0 | sv | Allows tournament production cameraman to run csgo.exe -interactivecaster on SteamID 7650123456XXX and be the camera man. |
tv_allow_camera_man_steamid2 | 0 | sv | Allows tournament production tv cameraman to run csgo.exe -interactivecaster on SteamID 7650123456XXX and be the tv camera man. |
tv_allow_static_shots | 1 | sv | Auto director uses fixed level cameras for shots |
tv_autorecord | 0 | Automatically records all games as GOTV demos. | |
tv_autoretry | 1 | Relay proxies retry connection after network timeout | |
tv_broadcast | 0 | Automatically broadcasts all games as GOTV demos through Steam. | |
tv_broadcast1 | 0 | Automatically broadcasts all games as GOTV[1] demos through Steam. | |
tv_broadcast_keyframe_interval | 3 | The frequency, in seconds, of sending keyframes and delta fragments to the broadcast relay server | |
tv_broadcast_keyframe_interval1 | 3 | The frequency, in seconds, of sending keyframes and delta fragments to the broadcast1 relay server | |
tv_broadcast_max_requests | 20 | Max number of broadcast http requests in flight. If there is a network issue, the requests may start piling up, degrading serve | |
tv_broadcast_max_requests1 | 20 | Max number of broadcast1 http requests in flight. If there is a network issue, the requests may start piling up, degrading serv | |
tv_broadcast_server_info_message_size_kb | 512 | The size, in KB, of the server info message size for tv broadcasts. | |
tv_broadcast_startup_resend_interval | 10 | The interval, in seconds, of re-sending startup data to the broadcast relay server (useful in case relay crashes, restarts or s | |
tv_broadcast_url | 0 | URL of the broadcast relay | |
tv_broadcast_url1 | 0 | URL of the broadcast relay1 | |
tv_challenge_steam_iprange | 0 | Comma-separated IP ranges which require Steam3 challenge protocol even for GOTV connections | |
tv_chatgroupsize | 0 | Set the default chat group size | |
tv_chattimelimit | 8 | Limits spectators to chat only every n seconds | |
tv_debug | 0 | GOTV debug info. | |
tv_delay | 10 | sv | GOTV broadcast delay in seconds |
tv_delay1 | 15 | sv | GOTV[instance 1] broadcast delay in seconds |
tv_delaymapchange | 1 | sv | Delays map change until broadcast is complete |
tv_deltacache | 2 | Enable delta entity bit stream cache | |
tv_dispatchmode | 1 | Dispatch clients to relay proxies: 0=never, 1=if appropriate, 2=always | |
tv_dispatchweight | 1 | Dispatch clients to relay proxies based on load, 1.25 will prefer for every 4 local clients to put 5 clients on every connected | |
tv_enable | 0 | nf | Activates GOTV on server (0=off;1=on;2=on when reserved) |
tv_enable1 | 0 | nf | Activates GOTV[1] on server (0=off;1=on;2=on when reserved) |
tv_enable_delta_frames | 1 | Indicates whether or not the tv should use delta frames for storage of intermediate frames. This takes more CPU but significant | |
tv_encryptdata_key | 0 | When set to a valid key communication messages will be encrypted for GOTV | |
tv_encryptdata_key_pub | 0 | When set to a valid key public communication messages will be encrypted for GOTV | |
tv_maxclients | 128 | Maximum client number on GOTV server. | |
tv_maxclients_relayreserved | 0 | Reserves a certain number of GOTV client slots for relays. | |
tv_maxrate | 196608 | Max GOTV spectator bandwidth rate allowed, 0 == unlimited | |
tv_name | 0 | GOTV host name | |
tv_nochat | 0 | a, user | Don't receive chat messages from other GOTV spectators |
tv_overridemaster | 0 | Overrides the GOTV master root address. | |
tv_password | 0 | nf, prot, norecord | GOTV password for all clients |
tv_playcast_delay_prediction | 1 | ||
tv_playcast_delay_resync | 0 | To alleviate intermittent network connectivity problems, this is the number of seconds to wait before actually re-syncing the s | |
tv_playcast_retry_timeout | 12 | In case of intermittent network problems, how long should playcast retry fragment retrieval before resorting to resync | |
tv_port | 27020 | Host GOTV[0] port | |
tv_port1 | 27021 | Host GOTV[1] port | |
tv_relaypassword | 0 | nf, prot, norecord | GOTV password for relay proxies |
tv_relayradio | 0 | sv | Relay team radio commands to TV: 0=off, 1=on |
tv_relaytextchat | 1 | sv | Relay text chat data: 0=off, 1=say, 2=say+say_team |
tv_relayvoice | 1 | Relay voice data: 0=off, 1=on | |
tv_secure_bypass | 0 | Bypass secure challenge on GOTV port | |
tv_snapshotrate | 32 | rep | Snapshots broadcasted per second |
tv_snapshotrate1 | 32 | Snapshots broadcasted per second, GOTV[1] | |
tv_spectator_port_offset | 0 | cl | |
tv_timeout | 30 | GOTV connection timeout in seconds. | |
tv_title | 0 | Set title for GOTV spectator UI | |
tv_transmitall | 1 | rep | Transmit all entities (not only director view) |
ui_inventorysettings_recently_acknowledged | 0 | a, cl | |
ui_lobby_draft_enabled | 0 | cl | |
ui_nearbylobbies_filter3 | competitive | a, cl | |
ui_news_last_read_link | 0 | a, cl | |
ui_playsettings_maps_listen_casual | 0 | a, cl | |
ui_playsettings_maps_listen_competitive | 0 | a, cl | |
ui_playsettings_maps_listen_deathmatch | 0 | a, cl | |
ui_playsettings_maps_listen_scrimcomp2v2 | 0 | a, cl | |
ui_playsettings_maps_listen_skirmish | 0 | a, cl | |
ui_playsettings_maps_official_casual | 0 | a, cl | |
ui_playsettings_maps_official_deathmatch | 0 | a, cl | |
ui_playsettings_maps_workshop | 0 | a, cl | |
ui_playsettings_mode_listen | 0 | a, cl | |
ui_playsettings_mode_official_v20 | 0 | a, cl | |
ui_playsettings_survival_solo | 0 | a, cl | |
ui_playsettings_warmup_map_name | 0 | a, cl | |
ui_popup_weaponupdate_version | 0 | a, cl | |
ui_posedebug_fade_in_time | 0 | cheat, norecord, cl | Time during which a new pose activity layer is shown in green in +posedebug UI |
ui_posedebug_fade_out_time | 0 | cheat, norecord, cl | Time to keep a no longer active pose activity layer in red until removing it from +posedebug UI |
ui_setting_advertiseforhire_auto | 1 | a, cl | Whether users will automatically advertise for invites (0: off; 1: last; 2: auto) |
ui_setting_advertiseforhire_auto_last | 0 | a, cl | Which game mode users last used to advertise for invites |
ui_steam_overlay_notification_position | 0 | a, cl | Steam overlay notification position |
ui_vanitysetting_loadoutslot_ct | 0 | a, cl | |
ui_vanitysetting_loadoutslot_t | 0 | a, cl | |
ui_vanitysetting_team | 0 | a, cl | |
vcollide_wireframe | 0 | cheat, cl | Render physics collision models in wireframe |
vgui_drawtree | 0 | cheat | Draws the vgui panel hiearchy to the specified depth level. |
vgui_message_dialog_modal | 1 | a, cl | |
view_punch_decay | 18 | cheat, rep, cl | Decay factor exponent for view punch |
view_recoil_tracking | 0 | cheat, rep, cl | How closely the view tracks with the aim punch from weapon recoil |
viewmodel_fov | 60 | a, cl | |
viewmodel_offset_randomize | 0 | cheat, cl | randomly change viewmodel offsets to visualize range |
viewmodel_offset_x | 1 | a, cl | |
viewmodel_offset_y | 1 | a, cl | |
viewmodel_offset_z | -1 | a, cl | |
viewmodel_presetpos | 1 | a, cl | 1:'Desktop', 2:'Couch', 3:'Classic' |
viewmodel_recoil | 1 | a, cl | Amount of weapon recoil/aimpunch to display on viewmodel |
vis_force | 0 | sv, cheat | |
vismon_poll_frequency | 0 | sv, cheat | |
vismon_trace_limit | 12 | sv, cheat | |
vm_debug | 0 | cheat, cl | |
vm_draw_always | 0 | cheat, cl | 1 - Always draw view models, 2 - Never draw view models. Should be done before map launches. |
voice_caster_enable | 0 | a | Toggle voice transmit and receive for casters. 0 = no caster, account number of caster to enable. |
voice_caster_scale | 1 | a | Caster Volume 0.0-1.0 |
voice_enable | 1 | a | Toggle voice transmit and receive. |
voice_forcemicrecord | 1 | a | |
voice_inputfromfile | 0 | Get voice input from 'voice_input.wav' rather than from the microphone. | |
voice_loopback | 0 | user | |
voice_mixer_boost | 0 | a | |
voice_mixer_mute | 0 | a | |
voice_mixer_volume | 1 | a | |
voice_modenable | 1 | a, server_can_execute, cl | Enable/disable voice in this mod. |
voice_player_speaking_delay_threshold | 0 | sv, cheat | |
voice_positional | 0 | a | |
voice_positional_seconds_after_death | 6 | ||
voice_recordtofile | 0 | Record mic data and decompressed voice data into 'voice_micdata.wav' and 'voice_decompressed.wav' | |
voice_scale | 1 | a | Overall volume of voice over IP 0.0-1.0 |
voice_system_enable | 1 | a | Toggle voice system. |
voice_threshold | 4000 | a, cl | |
volume | 1 | a | Sound volume |
vprof_graphheight | 256 | a | |
vprof_graphwidth | 512 | a | |
vprof_unaccounted_limit | 0 | a | number of milliseconds that a node must exceed to turn red in the vprof panel |
vprof_verbose | 1 | a | Set to one to show average and peak times |
vprof_warningmsec | 10 | a | Above this many milliseconds render the label red to indicate slow code. |
weapon_accuracy_forcespread | 0 | rep, cl | Force spread to the specified value. |
weapon_accuracy_nospread | 0 | rep, cl | Disable weapon inaccuracy spread |
weapon_accuracy_reset_on_deploy | 0 | cheat, rep, cl | On deploy, forcibly reset weapon accuracy to zero. |
weapon_accuracy_shotgun_spread_patterns | 1 | rep, cl | |
weapon_air_spread_scale | 1 | rep, cl | Scale factor for jumping inaccuracy, set to 0 to make jumping accuracy equal to standing |
weapon_auto_cleanup_time | 0 | cl | If set to non-zero, weapons will delete themselves after the specified time (in seconds) if no players are near. |
weapon_debug_spread_gap | 0 | cheat, cl, ss | |
weapon_debug_spread_show | 0 | cheat, cl, ss | Enables display of weapon accuracy; 1: show accuracy box, 3: show accuracy with dynamic crosshair |
weapon_max_before_cleanup | 0 | cl | If set to non-zero, will remove the oldest dropped weapon to maintain the specified number of dropped weapons in the world. |
weapon_near_empty_sound | 1 | cheat, rep, cl | |
weapon_recoil_cooldown | 0 | cheat, rep, cl | DEPRECATED. Recoil now decays using weapon_recoil_decay_coefficient |
weapon_recoil_decay1_exp | 3 | cheat, rep, cl | Decay factor exponent for weapon recoil |
weapon_recoil_decay2_exp | 8 | cheat, rep, cl | Decay factor exponent for weapon recoil |
weapon_recoil_decay2_lin | 18 | cheat, rep, cl | Decay factor (linear term) for weapon recoil |
weapon_recoil_decay_coefficient | 2 | cheat, rep, cl | |
weapon_recoil_scale | 2 | rep, cl | Overall scale factor for recoil. Used to reduce recoil on specific platforms |
weapon_recoil_scale_motion_controller | 1 | cheat, rep, cl | Overall scale factor for recoil. Used to reduce recoil. Only for motion controllers |
weapon_recoil_suppression_factor | 0 | cheat, rep, cl | Initial recoil suppression factor (first suppressed shot will use this factor * standard recoil, lerping to 1 for later shots |
weapon_recoil_suppression_shots | 4 | cheat, rep, cl | Number of shots before weapon uses full recoil |
weapon_recoil_variance | 0 | cheat, rep, cl | Amount of variance per recoil impulse |
weapon_recoil_vel_decay | 4 | cheat, rep, cl | Decay factor for weapon recoil velocity |
weapon_recoil_view_punch_extra | 0 | cheat, rep, cl | Additional (non-aim) punch added to view from recoil |
weapon_reticle_knife_show | 1 | rep, cl | When enabled will show knife reticle on clients. Used for game modes requiring target id display when holding a knife. |
weapon_sound_falloff_multiplier | 1 | cheat, rep, cl | Scaling for falloff of weapon firing sounds |
xbox_autothrottle | 1 | a, sv | |
xbox_throttlebias | 100 | a, sv | |
xbox_throttlespoof | 200 | a, sv | |
zoom_sensitivity_ratio_joystick | 1 | a, cl, ss | Additional controller sensitivity scale factor applied when FOV is zoomed in. |
zoom_sensitivity_ratio_mouse | 1 | a, cl, ss | Additional mouse sensitivity scale factor applied when FOV is zoomed in. |