Half-Life: Source
custom folder)Processor: 1.7 GHz or Dual-core, requires support for SSE
RAM: 1GB
DirectX 8 capable GPU
Network: Internet connection
Storage: 5 GB available space
Mouse
Keyboard
Processor: Dual core from Intel or AMD at 2.0 GHz, requires support for SSE
RAM: 1GB
Graphics Acceleration: Nvidia GeForce 8600/9600GT, ATI/AMD Radeon HD2600/3600 (Graphics Drivers: Nvidia 310, AMD 12.11), OpenGL 2.1
Network: Broadband Internet connection
Storage: 8 GB available space
Sound card: OpenAL Compatible Sound Card
Half-Life: Source (also referred to internally as "HL1Port") is a "digitally remastered"[1] port of
Half-Life to the Source engine.
As a Source game, it benefits from Source's physics simulation (including ragdolls), improved flashlight, cubemapped reflections, enhanced NPC AI, more realistic lighting and shadows, fog, and water effects, while retaining most of its original assets.
In many cases, maps were modified to better take advantage of these capabilities, with 3D skyboxes and displacement ground being added to outdoor levels, brush cables being converted into ropes, the "crate jumping" section now physically dangling the crates from the ceiling and swaying beneath your feet, and certain puzzles also being adjusted to use the physics system.
In 2004, Doug Lombardi explained the rationale behind the port:
Initially, the remaster received generally positive reviews, with fewer technical issues than it later gained a reputation for, however it was still criticized by some fans that were expecting a full remake. As a result, Black Mesa began development shortly after.
Beginning in 2013, with the SteamPipe update, the game has been updated to the Source 2013 engine, and installs as a subdirectory in Half-Life 2's folder. This update introduced issues not present in the original release, some of which are severe, along with integrating a fan-made HD content pack. Today, Half-Life: Source has been largely abandoned by the community, with the game being delisted from Steam search results in 2023 with Half-Life's 25th anniversary.
Unlike the primary releases of Half-Life 1 and 2, Half-Life: Source has never had its code published by Valve. Nevertheless, it has leaked multiple times. This leaked code has been used to create fan mods that largely fix the game's outstanding issues, but aren't available on Steam.[2]
Half-Life: Source had almost all of its supporting code stripped in later versions of Source. In the
Alien Swarm - SDK, nearly every HL1_DLL definition was removed, along with some legacy render effects and features like spheremaps that were only used to preserve aspects of Half-Life's look on Source.
Trivia
- The Steam store page for Half-Life: Source shows the wrong release date of the game. This game was released at the same time with Half-Life 2.
See also
Black Mesa - Similar concept, but on a more advanced version of Source with completely new graphics and design.
Half-Life Deathmatch: Source - Multiplayer counterpart of Half-Life: Source.- Configuring Hammer for Half-Life: Source
- Half-Life: Source FGD
- Half-Life: Source Bugs
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