This article relates to the game "Garry's Mod". Click here for more information.
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Garry's Mod

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Garry's Mod Garry's ModS&box S&box

Garry's Mod
Software Cover - Garry's Mod.jpg
Developer(s)
Publisher(s)
Release date(s)
November 29, 2006
Windows (GMod 1.0):
December 24, 2004
Windows (Steam/GMod 10):
November 29, 2006
macOS:
September 23, 2010
Linux:
June 5, 2013
Genre(s)
Platform(s)
Engine
Source Source (custom Source 2013 branch)
Steam AppID
Written in
Mod support
Yes (Steam Workshop, addons folder)
System requirements
  • OS: Win 10 or later
  • CPU: 2 GHz or higher
  • RAM: 4 GB
  • Storage: 5 GB disk space (20GB+ recommended)
  • GPU: 512 MB VRAM video card, DirectX 9 compatible
  • Note: Workshop addons will increase storage size.
  • Multithreading or multi-core support requires a 64-bit branch, as it was broken by default. Using a 64-bit branch may increase game performance.
Steam Deck compatbility
Playable
Distribution
Website (formerly), Steam
Official website
Previous game
N/A
Next game

Garry's Mod Garry's Mod is a sandbox game, created by Garry Newman. It is centered around putting the player in an environment, in which they can do nearly anything that the Source engine is capable of. It was heavily inspired by JBMod JBMod. Early versions of Garry's Mod, which at the time ran directly on HL2 game files (Source 2006) as opposed to the Source SDK Base 2006, modified several normal Half-Life 2 weapons to act as different tools (like the 357 Magnum Revolver being able to set the cameras, for instance).

As time went on Garry's Mod was updated even more to resemble JBMod, now running on the SDK Base engine, and later its own fork of Source 2013. Garry's Mod has advanced through 13 major updates, then switched to Wikipedia icon software-as-a-service model for updates afterward, each with more features than the last. The latest version has a massive host of features, such as easier ragdoll posing, keypads, doors, buttons, dynamite, welding, and just about everything needed to create contraptions as well as comics and videos.

Garry's Mod has a large addon and mod base and supports Lua, which is used by the community to make new weapons, entities, and gamemodes. Gamemodes range in genre from the original sandbox, to roleplay, survival, sports and far beyond. The community also considers the game to be by far the most popular Source mod. It was also the first mod ever distributed through Steam.

Features

Garry's Mod Garry's Mod adds support for following features:

64-bit support
Access more than 4GB of RAM and provides slightly better performance. To enable 64-bit support, select the x86-64 beta branch.
VPK v1 and v2 support
Garry's Mod has support for both VPK version 1 (used in Left 4 Dead Left 4 Dead to Portal 2 Portal 2), aswell as version 2 (Counter-Strike: Global Offensive CS:GO and all Source 2013) games. All of these games (and third-party games that uses these branches) can be automatically (or manually by editing mount.cfg) mounted to Garry's Mod.
Larger map sizes and increased engine limits
Partial VTF 7.5 support
Textures from games such as Alien Swarm, Portal 2, Counter-Strike: Global Offensive are now supported in Garry's Mod.
BSP 21 support
Maps from Left 4 Dead engine branch and above can now be loaded in Garry's Mod.
Vorbis OGG audio support
Glua
Custom Lua implementation, allows modder's to create custom weapons, gamemodes and npc's.
Nextbot
The Nextbot AI allows modder's to create Navmesh based NPC's with complex behaviour and interaction's using Lua.

Garry's mod as a development tool

Garry's Mod is useful for Source developers, and can greatly fulfill certain tasks needed to make new mods or add-ons. Tasks such as:

A way to place and or move props in MAP_EDIT mode
A user-friendly demonstration tool
Chat with other modders and share ideas through text and usage of GMod tools. Devs can use GMod's tools to cooperatively share ideas about mod scenarios with players. GMod can also be used to demonstrate a new map and discuss features without NPCs.
Stress-test Source
Use Garry's Mod to test abusive usage of the Source engine, like spawning hordes of zombies, spamming explosive barrels and other intensive things. Will it crash? Will it freeze? Will the network buffer overflow?
There is also a beta branch that supports a 64-bit executable (for both the game and the compile tool itself) and Chromium. This will allows Source to better utilizing the hardware's CPU, and allow the game and compile tools to use more than 4GB of RAM.
Quickly test game elements
With the implementation of Lua scripting, you can create new game elements and weapons without using the Source SDK and make the process go a lot faster.

Links