File:Gldsrc icon.png
Gldsrc_icon.png (64 × 64 pixels, file size: 6 KB, MIME type: image/png)
Summary
GoldSrc icon (modified version of official logo with text removed and scaled down to 64x64)
File history
Click on a date/time to view the file as it appeared at that time.
Date/Time | Thumbnail | Dimensions | User | Comment | |
---|---|---|---|---|---|
current | 11:41, 13 June 2023 | 64 × 64 (6 KB) | SirYodaJedi (talk | contribs) | Reverted to version as of 11:43, 2 June 2023 (PDT) more accurate to official logo; 64px isn't "blurry" | |
09:21, 13 June 2023 | 256 × 256 (33 KB) | Kr0tchet (talk | contribs) | Much better version, fully make from scratch with gradient background instead of blurry one. | ||
11:43, 2 June 2023 | 64 × 64 (6 KB) | SirYodaJedi (talk | contribs) | |||
03:08, 28 March 2023 | 16 × 16 (3 KB) | Kr0tchet (talk | contribs) | Better made one made from scratch (combined with File:Hl engine logo.png) without that white text. | ||
21:53, 28 November 2021 | 16 × 16 (1,013 bytes) | Kestrelguy (talk | contribs) | an icon for Goldsource. it's literally just File:Hl engine logo.png scaled down to 16x16. |
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File usage
More than 100 pages link to this file. The following list shows the first 100 page links to this file only. A full list is available.
- $detail/en
- $pushd and $popd
- $sequence
- $texturegroup/en
- $translucent/en
- %CompileNonSolid
- Alien Swarm/en
- Azure Sheep
- BSP (Source)/en
- Baked physics
- Battle Grounds
- Black Mesa (Source)
- Blender/en
- Brush entity/en
- Command line options/en
- Counter-Strike
- Counter-Strike: Condition Zero
- DSP
- Damage types
- Day of Defeat/en
- Day of Defeat: Source
- Edict t
- Entity/en
- Entity limit/en
- Env global
- Env sound (Source)
- FGD/en
- Func brush
- Func detail
- Func train
- Func water (Source)/en
- Gameinfo.txt/en
- Games Supported By The Source SDK
- GoldSrc/en
- GtkRadiant
- Half-Life
- Half-Life: Blue Shift
- Half-Life: Source
- Half-Life: Uplink
- Half-Life 2: Deathmatch
- Half-Life 2: Episode One
- Half-Life 2: Episode Three
- Half-Life 2: Episode Two
- Half-Life 2: Lost Coast
- Half-Life Model Viewer
- Half-Life SDK
- Half-Life Source.fgd
- Hammer View Menu/en
- Info player start (Source)
- Infodecal
- International Online Soccer
- James Bond 007: Nightfire
- Judgement
- Liblist.gam/en
- Lightmap
- List of Skyboxes/en
- List of base entities
- Looping a sound
- MAP (file format)
- Main Page
- Main Page/fr
- Map prefixes and suffixes
- Material surface properties/en
- Monster alien slave (GoldSrc)
- Monster human grunt (GoldSrc)
- Monster scientist (GoldSrc)
- Point Of View
- Point viewcontrol
- RAD
- Ricochet: Source
- Riot Act
- SDK Docs
- SMD
- SMD/en
- Skybox
- Skybox Optimization
- Source/en
- Source Multiplayer Networking/en
- Sprite/en
- Squads
- SteamCMD
- SteamID
- Team Fortress 2
- Tool textures (Source)/en
- Valve/en
- Valve Hammer Editor/en
- Weaponbox (GoldSrc)
- ZHLT
- User:Dmx6
- File:Gldsrc-16px.png (file redirect)
- File:Gldsrc-icon.png (file redirect)
- File:Goldsrc icon 16x16.png (file redirect)
- File:Icon-GoldSrc.png (file redirect)
- Template:Point ent
- Template:Ritual
- Template:Sdktools
- Template:TextFile
- Category:Console variables/en
- Category:Engine branches
- Category:FGD