Template:TextFile
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Tip:Select the beginning of the line (usually the "//" comment) by clicking it, scroll down then hold ⇧ Shift, and click at the end of the line to select all.
Tip:Select the beginning of the line (usually the "//" comment) by clicking it, scroll down then hold ⇧ Shift, and click at the end of the line to select all.
Tip:Select the beginning of the line (usually the "//" comment) by clicking it, scroll down then hold ⇧ Shift, and click at the end of the line to select all.
Tip:Select the beginning of the line (usually the "//" comment) by clicking it, scroll down then hold ⇧ Shift, and click at the end of the line to select all.
Tip:Select the beginning of the line (usually the "//" comment) by clicking it, scroll down then hold ⇧ Shift, and click at the end of the line to select all.

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Default appearance
- This is a text file used internally by a Valve Software technology, such as
GoldSrc,
Source, and/or
Source 2 engine.
To save this to a file, copy the following text into a text editor such asNotepad++, and save it with "save as type" being "all files" and .{{{1}}} appended to the file name. Then open the file in the appropriate tool.

File name specified
- This is a text file used internally by a Valve Software technology, such as
GoldSrc,
Source, and/or
Source 2 engine.
To save this to a file, copy the following text into a text editor such asNotepad++, and save it with "save as type" being "all files" and .txt appended to the file name. Then open the file in the appropriate tool.

VMF file
- This is a VMF (Valve Map Format) file used to stores raw (pre-compile) map data, used by map editors (such as Hammer).
To save a VMF file and use it on map editor, copy the following text into a text editor such asNotepad++, and save it with "save as type" being "all files" and .vmf appended to the file name. Then open your map editor, in this case, Valve Hammer Editor, go to File > Open..., then select the .vmf file. In Hammer++, you can also drag & drop the .vmf file into a window and Hammer++ will automatically open them.

FGD file
- This is a FGD (Forge Game Data) file used to define all of the entities of a game for a map editor (such as Hammer).
To add a FGD file to the map editor, copy the following text into a text editor such asNotepad++, and save it with "save as type" being "all files" and .fgd appended to the file name. Then open your map editor, in this case, Valve Hammer Editor, go to File > Open, and add the FGD file on Game Data Files.

The above documentation is transcluded from Template:TextFile/doc. (Edit | Page history)
Editors can experiment in this template's sandbox (create | mirror) and testcases (create) pages.
Editors can experiment in this template's sandbox (create | mirror) and testcases (create) pages.
- This is a text file used internally by a Valve Software technology, such as
GoldSrc,
Source, and/or
Source 2 engine.
To save this to a file, copy the following text into a text editor such asNotepad++, and save it with "save as type" being "all files" and .{{{1}}} appended to the file name. Then open the file in the appropriate tool.
