This article relates to the game "Counter-Strike". Click here for more information.
This article's documentation is for the "GoldSrc" engine. Click here for more information.

Counter-Strike: Condition Zero

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Counter-Strike: Condition Zero
Software Cover - Counter-Strike Condition Zero.jpg
Developer(s)
Publisher(s)
Release date(s)
23 March 2004
Genre(s)
Action
Mode(s)
Single-player (Offline matches with bots)
Multiplayer
Platform(s)
Engine
Steam AppID
Written in
C++
Mod support
Yes (czero_addon folder)
SDK
No
Steam Deck compatbility
Distribution
Retail, Steam
Previous game

Counter-Strike: Condition Zero Counter-Strike: Condition Zero is an offering of single and multiplayer content with its Tour of Duty campaign, a large number of skirmish modes, updates, and new content for Counter-Strike's award-winning multiplayer gameplay, plus over 12 bonus single-player missions.

Maps

In-game screenshot of Dust 2, a remade map from Counter-Strike Counter-Strike.
In-game screenshot of Sienna, an original map.

Condition Zero introduces eight original maps and twelve remade maps from Counter-Strike. While certain remakes only have minor lighting changes, others drastically alter the map's appearance.

Official Condition Zero versions of the official Counter-Strike maps, as well as the newly-added maps, use the prefixes "de_" (Bomb Defusal) and "cs_" (Hostage Rescue) with the suffix "_cz" at the end (example: "de_dust2_cz"). All maps installed in the Counter-Strike 1.6 directory (cstrike) can be accessed from Condition Zero as well.

The maps that were remade for Condition Zero are:

  • cs_havana
  • cs_italy
  • cs_militia
  • cs_office
  • de_airstrip
  • de_aztec
  • de_cbble
  • de_chateau
  • de_dust
  • de_dust2
  • de_inferno
  • de_prodigy
  • de_torn

The new maps that were added specifically for Condition Zero are:

  • cs_downed_cz
  • de_corruption_cz
  • de_fastline_cz
  • de_sienna_cz
  • de_stadium_cz
  • de_tides_cz
  • de_truth_cz
  • de_vostok_cz

Maps made for Condition Zero can be played in Counter-Strike 1.6 as well, although some decals may not appear correctly.

The following maps have NAV meshes for them included in the game files, but are not included in the game itself, nor in CS 1.6:

Technology

Condition Zero runs on a slightly modified version of GoldSrc, with the addition of detail textures and the debut of the "CS bot", which can be used to simulate multiplayer matches or to increase the number of players in a real multiplayer match. The CS bot features excellent AI and have numerous configuration options to provide a better playing experience.

Development

Condition Zero was originally developed by Rogue Entertainment in April of 2001, who were forced to scrap the project after only a month because of internal problems resulting in Rogue's closure. Following Rogue's attempt, Gearbox Software Gearbox Software was tasked with the job of creating Condition Zero. Gearbox's version was widely publicized, however, after many delays, Valve eventually passed the job onto Ritual Entertainment. Ritual Entertainment's attempt was eventually scrapped, however, their work was modified and released as Condition Zero Deleted Scenes. Condition Zero was finally completed by Turtle Rock Studios Turtle Rock Studios and Valve Valve Software.