This article's documentation is for the "GoldSrc" engine. Click here for more information.
Dokumentacija ovog članka je za sve što koristi Source pogon. Kliknite ovdje za više informacija.
This article's documentation is for Source 2. Click here for more information.

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Ovo je {{{1}}} dostupan u svim Source Source igrama.

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This template uses a Testcases subpage
You can test how this page looks with it's different skins and parsers.

This template is the master format page for all Entity, Console command/variable, and Shader pages. Each page should have this at the beginning to describe the basic info about each one, such as what they are and their availability.

Parameters and Examples

*: Necessary parameters.

Note.pngBilješka:Previews are placed in full-width rows for better readability.
Parameter Description Example
*{{{1}}} The type of the object need to describe. The following types are available:

Entities:

Console Variables, Commands, QC Commands:

Miscellaneous:

  • Custom (You can specify the type yourself. See examples)
Note.pngBilješka:Template will not add entity categories when using non-entity type (such as console variable).
{{this is a|''incredible entity''}}
{{this is a|brush entity|engine=GoldSrc}}
{{this is a|console variable|name=sv_cheats}}
{{this is a|pixel shader|name=LightmappedGeneric}}
Ovo je incredible entity dostupan u svim Source Source igrama.
Ovo je četkasti entitet(en) dostupan u svim GoldSrc GoldSrc igrama.
sv_cheats je konzolna varijabla(en) dostupan u svim Source Source igrama.
LightmappedGeneric je piksel shader(en) dostupan u svim Source Source igrama.
{{{shader}}}
{{{shader1}}}~{{{shader5}}}
The shader that a parameter is in (only works if {{{1}}} is equal to shader parameter). Extra parameters allow you to specify multiple shaders.
{{this is a|shader parameter|name=$lightmap|shader=VertexLitGeneric|game=Source 2013 Multiplayer|game1=Garry's Mod}}
$lightmap je materijal(en) shader(en) parametar za VertexLitGeneric shader dostupan u Source 2013 Multiplayer Source 2013 Multiplayer i Garry's Mod Garry's Mod.
{{{dx}}} Add DirectX levels inline text.

Available versions:

  • DirectX 8 - dx8
  • DirectX 9 (SM 2.0)- dx9
  • DirectX 9.0c (SM 3.0) - dx95 or dx90c
{{this is a|shader parameter|dx=dx8|name=$lightwarptexture|shader=VertexLitGeneric|since=Source 2006}}
{{this is a|shader parameter|dx=dx9|name=$lightwarptexture|shader=VertexLitGeneric|since=Source 2006}}
{{this is a|shader parameter|dx=dx95|name=$lightwarptexture|shader=VertexLitGeneric|since=Source 2006}}
$lightwarptexture (DX8) je materijal(en) shader(en) parametar za VertexLitGeneric shader dostupan u svim Source Source igrama od(en) Source 2006 Source 2006.
$lightwarptexture (DX9 SM2) je materijal(en) shader(en) parametar za VertexLitGeneric shader dostupan u svim Source Source igrama od(en) Source 2006 Source 2006.
$lightwarptexture (DX9+ SM3) je materijal(en) shader(en) parametar za VertexLitGeneric shader dostupan u svim Source Source igrama od(en) Source 2006 Source 2006.
{{{engine}}}
{{{engine1}}}
{{{engine2}}}
Which engine the subject belongs to.
Icon-Important.pngVažno:To add multiple engines, please use parameter {{{engine1}}} (secondary engine) and {{{engine2}}} (tertiary engine) with {{{engine}}} (primary engine) at the same time.
{{this is a|point entity|engine=GoldSrc|engine1=Source}}
{{this is a|point entity|engine=GoldSrc|engine1=Source|engine2=Source 2}}
Ovo je Točkasti entitet(en) dostupan u svim GoldSrc GoldSrc i Source Source igrama.
Ovo je Točkasti entitet(en) dostupan u svim GoldSrc GoldSrc, Source Source i Source 2 Source 2 igrama.
{{{except}}} This is available in all other games except this one.
Note.pngBilješka:Works without {{{game}}}.
{{this is a|brush entity|name=func_monitor|except=Left 4 Dead series}}
func_monitor je četkasti entitet(en) dostupan u svim Source Source igrama osim Left 4 Dead serijaLeft 4 Dead serija Left 4 Dead serija.
{{{since}}} This is available since this game.
Note.pngBilješka:Works without {{{game}}}.
{{this is a|point entity|name=info_player_start|engine=GoldSrc|since=Half-Life}}
info_player_start je Točkasti entitet(en) dostupan u svim GoldSrc GoldSrc igrama od(en) Half-Life Half-Life.
{{{name}}} The name of the subject. It will change the title of a page. If unspecified, the sentence will just refer to the subject as "this."
{{this is a|point entity|name=info_player_start}}
info_player_start je Točkasti entitet(en) dostupan u svim Source Source igrama.
{{{this}}} If set to 0, false, etc. then the sentence will not start with the word "this." Has no effect if {{{name}}} has been specified.
{{this is a|point entity|this=false}}
je Točkasti entitet(en) dostupan u svim Source Source igrama.
{{{series}}} The series that the subject is available in.
{{this is a|brush entity|series=Counter-Strike}}
{{{game}}} The game that the subject is available in.
Note.pngBilješka:Works without {{{series}}}.
Warning.pngWarning:Do not use short name (such as hl2 instead of Half-Life 2), otherwise the page will be added to Category:Hl2 point entities instead of Category:Half-Life 2 point entities.
{{this is a|path entity|game=Team Fortress 2}}
Ovo je putni entitet(en) dostupan u Team Fortress 2 Team Fortress 2.
{{{notitlechange}}} You can prevent title-changing from the template by using this parameter. Used in the /doc page.
{{this is a|point entity|notitlechange=1|name=info_player_start|engine=GoldSrc|since=Half-Life}}
info_player_start je Točkasti entitet(en) dostupan u svim GoldSrc GoldSrc igrama od(en) Half-Life Half-Life.
{{{internal}}} If enabled, "cut" will be displayed before "entity" and a category will be added to the page.
{{this is a|entity|internal=1}}
Ovo je unutarnji(en) entitet(en) dostupan u svim Source Source igrama.
{{{semi-internal}}} If enabled, "cut" will be displayed before "entity" and a category will be added to the page.
{{this is a|entity|semi-internal=1}}
Ovo je entitet(en) dostupan u svim Source Source igrama.
{{{cut}}} If enabled, "cut" will be displayed before "(internal) ... entity" and a category will be added to the page.
{{this is a|cut=1|internal=1|entity}}
Ovo je uklonjeno unutarnji(en) entitet(en) dostupan u svim Source Source igrama.
{{{sprite}}} The icon of the entity:
  • If 1 is specified, the template will find the entity icon file based on the entity name (parameter {{{1}}}). (Follow the format of [[File:<entity name>.png]] to find)
  • If it is a custom value, the template will find the entity icon file according to the specified value.
    Note.pngBilješka:File suffix name is required!
{{this is a|point entity|name=logic_script|sprite=1}}
Logic script.png
logic_script je Točkasti entitet(en) dostupan u svim Source Source igrama.
{{{icon}}} Make the game icon appear left-aligned.
  • If 1 is specified, the template will use {{{game}}} instead.
  • If it is a custom value, you need to enter the full name of the game. (Case sensitive)
  • If 0 is specified or the parameter is unused, the icon will appears in the text. (See the examples above.)
{{this is a|point entity|name=info_survivor_position|icon=Left 4 Dead series|type=point entity|series=Left 4 Dead}}
Left 4 Dead serijaLeft 4 Dead serija info_survivor_position je Točkasti entitet(en) dostupan u Left 4 Dead serijaLeft 4 Dead serija Left 4 Dead serija.
{{{name1}}} ~ {{{name5}}} If the entity name is similar to another entity and functions the same, like terrorist_team_intro and counterterrorist_team_intro, use these parameters.
Note.pngBilješka:Once you have used the {{{name1}}}, the style of the template will be changed. The {{{name}}} is necessary for displaying the first name.
{{this is a|point entity|name=terrorist_team_intro|name1=counterterrorist_team_intro|game=Counter-Strike 2}}
terrorist_team_intro i counterterrorist_team_intro je Točkasti entitet(en) dostupan u Counter-Strike 2 Counter-Strike 2.
{{{game1}}} ~ {{{game5}}} If this is available in multiple games, use these parameters to describe.
Note.pngBilješka:Once you have used the {{{game1}}}, the style of the template will be changed. The {{{game}}} is necessary for displaying the first game.
Note.pngBilješka:Works without {{{series}}}.
Warning.pngWarning:Do not use short name (such as hl2 instead of Half-Life 2), otherwise the page will be added to Category:Hl2 point entities instead of Category:Half-Life 2 point entities.
{{this is a|point entity|game=Left 4 Dead|game1=Left 4 Dead 2|game2=Portal 2 |game3=Team Fortress 2|game4=Portal 2|game5=Counter-Strike: Global Offensive}}
{{this is a|point entity|name=info_survivor_position|game=Left 4 Dead|game1=Left 4 Dead 2}}
info_survivor_position je Točkasti entitet(en) dostupan u Left 4 Dead Left 4 Dead i Left 4 Dead 2 Left 4 Dead 2.
{{{nocat}}} Don't place any categories.
{{this is a|point entity|name=info_player_start|nocat=1}}
N/A
{{{no-non-int}}} Don't place it in Category:Non-internal {{{in|}}} entities.
{{this is a|point entity|name=info_player_start|no-non-int=1}}
N/A
{{{except-multi}}} Similar to {{{except}}}, but can specify multiple games simultaneously.
Note.pngBilješka:Unsupport placing categories.
{{this is a|point entity|name=1|except-multi={{l4d}}{{hl2}}{{csgo}}}}
1 je Točkasti entitet(en) dostupan u svim Source Source igrama osim Left 4 DeadHalf-Life 2Counter-Strike: Global Offensive.