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Ovaj se predložak koristi na približno 2,800 stranicama i promjene se mogu primijetiti.
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Ovo je {{{1}}} dostupan u svim Source igrama.
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Umjesto toga bit će prikazana engleska dokumentacija koju možete prevesti pomoću Google Prevoditelja (ili sličnog softvera). Ako nakon ove poruke nema ničega, najvjerojatnije dokumentacija ne postoji niti na engleskom jeziku.

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This template uses a Testcases subpage
You can test how this page looks with it's different skins and parsers.
You can test how this page looks with it's different skins and parsers.
This template is the master format page for all Entity, Console command/variable, and Shader pages. Each page should have this at the beginning to describe the basic info about each one, such as what they are and their availability.
Parameters and Examples
*: Necessary parameters.

Parameter | Description | Example |
---|---|---|
*{{{1}}} | The type of the object need to describe. The following types are available: Entities:
Console Variables, Commands, QC Commands:
Miscellaneous:
![]() |
{{this is a|''incredible entity''}} {{this is a|brush entity|engine=GoldSrc}} {{this is a|console variable|name=sv_cheats}} {{this is a|pixel shader|name=LightmappedGeneric}} |
Ovo je incredible entity dostupan u svim
![]() | ||
{{{shader}}} {{{shader1}}}~{{{shader5}}} |
The shader that a parameter is in (only works if {{{1}}} is equal to shader parameter). Extra parameters allow you to specify multiple shaders. | {{this is a|shader parameter|name=$lightmap|shader=VertexLitGeneric|game=Source 2013 Multiplayer|game1=Garry's Mod}} |
$lightmap je materijal(en) shader(en) parametar za VertexLitGeneric shader dostupan u ![]() ![]() | ||
{{{dx}}} | Add DirectX levels inline text.
Available versions:
|
{{this is a|shader parameter|dx=dx8|name=$lightwarptexture|shader=VertexLitGeneric|since=Source 2006}} {{this is a|shader parameter|dx=dx9|name=$lightwarptexture|shader=VertexLitGeneric|since=Source 2006}} {{this is a|shader parameter|dx=dx95|name=$lightwarptexture|shader=VertexLitGeneric|since=Source 2006}} |
$lightwarptexture (DX8) je materijal(en) shader(en) parametar za VertexLitGeneric shader dostupan u svim ![]() ![]() $lightwarptexture (DX9 SM2) je materijal(en) shader(en) parametar za VertexLitGeneric shader dostupan u svim ![]() ![]() $lightwarptexture (DX9+ SM3) je materijal(en) shader(en) parametar za VertexLitGeneric shader dostupan u svim ![]() ![]() | ||
{{{engine}}} {{{engine1}}} {{{engine2}}} |
Which engine the subject belongs to.
![]() |
{{this is a|point entity|engine=GoldSrc|engine1=Source}} {{this is a|point entity|engine=GoldSrc|engine1=Source|engine2=Source 2}} |
{{{except}}} | This is available in all other games except this one. ![]() |
{{this is a|brush entity|name=func_monitor|except=Left 4 Dead series}} |
{{{since}}} | This is available since this game. ![]() |
{{this is a|point entity|name=info_player_start|engine=GoldSrc|since=Half-Life}} |
{{{name}}} | The name of the subject. It will change the title of a page. If unspecified, the sentence will just refer to the subject as "this." | {{this is a|point entity|name=info_player_start}} |
{{{this}}} | If set to 0, false, etc. then the sentence will not start with the word "this." Has no effect if {{{name}}} has been specified. | {{this is a|point entity|this=false}} |
{{{series}}} | The series that the subject is available in. | {{this is a|brush entity|series=Counter-Strike}} |
{{{game}}} | The game that the subject is available in. ![]() ![]() |
{{this is a|path entity|game=Team Fortress 2}} |
{{{notitlechange}}} | You can prevent title-changing from the template by using this parameter. Used in the /doc page. | {{this is a|point entity|notitlechange=1|name=info_player_start|engine=GoldSrc|since=Half-Life}} |
{{{internal}}} | If enabled, "cut" will be displayed before "entity" and a category will be added to the page. | {{this is a|entity|internal=1}} |
{{{semi-internal}}} | If enabled, "cut" will be displayed before "entity" and a category will be added to the page. | {{this is a|entity|semi-internal=1}} |
{{{cut}}} | If enabled, "cut" will be displayed before "(internal) ... entity" and a category will be added to the page. | {{this is a|cut=1|internal=1|entity}} |
{{{sprite}}} | The icon of the entity:
|
{{this is a|point entity|name=logic_script|sprite=1}} |
{{{icon}}} | Make the game icon appear left-aligned.
|
{{this is a|point entity|name=info_survivor_position|icon=Left 4 Dead series|type=point entity|series=Left 4 Dead}} |
{{{name1}}} ~ {{{name5}}} | If the entity name is similar to another entity and functions the same, like terrorist_team_intro and counterterrorist_team_intro , use these parameters. ![]() |
{{this is a|point entity|name=terrorist_team_intro|name1=counterterrorist_team_intro|game=Counter-Strike 2}} |
terrorist_team_intro i counterterrorist_team_intro je Točkasti entitet(en) dostupan u ![]() | ||
{{{game1}}} ~ {{{game5}}} | If this is available in multiple games, use these parameters to describe. ![]() ![]() ![]() |
{{this is a|point entity|game=Left 4 Dead|game1=Left 4 Dead 2|game2=Portal 2
|game3=Team Fortress 2|game4=Portal 2|game5=Counter-Strike: Global Offensive}} {{this is a|point entity|name=info_survivor_position|game=Left 4 Dead|game1=Left 4 Dead 2}} |
Ovo je Točkasti entitet(en) dostupan u
![]() ![]() ![]() ![]() ![]() ![]() | ||
{{{nocat}}} | Don't place any categories. | {{this is a|point entity|name=info_player_start|nocat=1}} |
N/A | ||
{{{no-non-int}}} | Don't place it in Category:Non-internal {{{in|}}} entities. | {{this is a|point entity|name=info_player_start|no-non-int=1}} |
N/A | ||
{{{except-multi}}} | Similar to {{{except}}}, but can specify multiple games simultaneously. ![]() |
{{this is a|point entity|name=1|except-multi={{l4d}}{{hl2}}{{csgo}}}} |