File:Warning.png
Warning.png (500 × 600 pixels, file size: 708 bytes, MIME type: image/png)
Summary
Icon for warning callouts.
File history
Click on a date/time to view the file as it appeared at that time.
Date/Time | Thumbnail | Dimensions | User | Comment | |
---|---|---|---|---|---|
current | 14:02, 9 June 2023 | 500 × 600 (708 bytes) | SirYodaJedi (talk | contribs) | consistent scaling | |
22:50, 7 June 2023 | 512 × 614 (2 KB) | Kr0tchet (talk | contribs) | High-res version, something might break at the moment but it will be fixed eventually. | ||
04:09, 28 June 2011 | 10 × 12 (218 bytes) | TomEdwards (talk | contribs) | Bigger perceived gap between base and stroke | ||
04:01, 28 June 2011 | 10 × 12 (187 bytes) | TomEdwards (talk | contribs) | new colour scheme | ||
11:19, 1 May 2011 | 10 × 12 (121 bytes) | Barracuda (talk | contribs) | Minimized file size. | ||
16:17, 4 April 2006 | 10 × 12 (3 KB) | JeffLane (talk | contribs) | icon for warning callouts. |
- You cannot overwrite this file.
File usage
More than 100 pages link to this file. The following list shows the first 100 page links to this file only. A full list is available.
- Ai relationship/en
- Ambient generic/en
- Authoring a Model Entity
- Authoring and Using TrueType Fonts
- BSPZIP
- Character Setup Overview/en
- Command line options/en
- Converting Brushwork
- Counter-Strike
- Create a Mod (Source)/en
- Creating a Material
- Cubemaps
- DSP
- Data Descriptions/en
- Deathmatch Classic
- DirectX Versions/en
- Displacement
- Entity Hierarchy (parenting)/en
- Env fire
- Env soundscape
- Expression Creation
- FGD/en
- Func precipitation
- Func wall
- Func wall toggle
- GCFScape/en
- Grouping and VisGrouping/en
- Half-Life
- Half-Life 2/en
- Half-Life 2: Deathmatch
- Hammer Arch Properties
- Hammer Build Programs
- Hammer Game Configurations
- Hammer Make Hollow Dialog
- Hammer Object Properties Dialog/en
- Hammer Selection Modes Toolbar/en
- Hammer Vertex Tool
- Infodecal
- LOD/en
- Light/en
- List of Skyboxes/en
- Logic auto/en
- Logic measure movement
- Logic relay/en
- Map Compiling Theory
- Material proxies/en
- Materials for models/en
- Modeling props with Blender
- Modification/en
- Nav Mesh/Console commands/en
- Networking Entities/en
- Npc antlion/en
- Npc bullseye
- Npc dog
- Npc fastzombie
- Npc sniper
- Npc stalker
- Npc zombie (Source)
- Npc zombie torso
- Pakrat
- Point spotlight
- Prediction/en
- Prop dynamic
- Prop physics
- Qc eyes
- QuickStartLipSync
- Reshaping solids/en
- Saving and Compiling/en
- Scene Triggers
- Scripted sequence
- Server plugins/en
- Server queries/en
- Shader Authoring/en
- Skip
- Skybox (2D)
- Skybox Basics/en
- Soundscape
- Soundscripts/en
- Source/en
- SourceTV/en
- Special Effects - Introduction
- Steam/en
- Team Fortress Classic
- Tool textures (Source)/en
- User Inputs and Outputs
- Using Source Control with the Source SDK/en
- VGUI Documentation/en
- VRAD
- VTEX (Source)
- VTFEdit/en
- VTF (Valve Texture Format)
- Valve Hammer Editor/en
- Water (shader)/en
- Weapon extinguisher
- Weapon pistol/en
- WinBSPZip
- Worldspawn
- File:Gm tags.jpg
- Template:I BaseNPC
- Template:KV BaseNPC