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  • ...man]] traverses an old rocket silo and defeats one of the game's "bosses", the [[monster_tentacle_(GoldSrc)|tentacle monster]]. ...level industrial use, and is therefore spartan. Pipelines aren't hidden in the walls; they're located in plain sight. Hallways tend not to be tall, wherea
    3 KB (423 words) - 15:27, 9 September 2024
  • ...have not finished being built yet. The vistas are of the so called "Behind the Scenes" areas: [[Diversity Vent|vents]], walkways and other test chambers c ...in this style should be similar to Clean tests. In terms of test elements, the co-op course uses primarily [[prop_tractor_beam|excursion funnels]], but yo
    1 KB (199 words) - 03:37, 20 November 2022
  • ...ght|200px|Worldmodel in '''Opposing Force''', where the entity is used for the PCV.]] ...1 series}}<br> Similar to its appearance in [[Half-Life 2]], it represents the Mark IV Hazardous Environment suit.
    2 KB (249 words) - 11:14, 2 May 2025
  • ...pes]] for use in {{ep2}}Episode Two. An easy way of testing them is to use the ''playsoundscape'' console command, which includes limited searching for so ...[[env_soundscape]] entity's properties. If these locations are not given, the sounds will not be heard.
    20 KB (2,500 words) - 05:49, 7 January 2024
  • ...puzzle element created by Skotty and Moth. If the bumbleball is outside of the players view it will bounce around every 2 seconds, making a distinctive so * A normal sphere button specialized for the bumbleballs, not useable with other objects.<br>
    2 KB (290 words) - 00:31, 30 June 2025
  • ...just a Baby, there will be many more changes to come to this page and also the "Changes" section. We need a decent modeler/animator for various things and will be putting the word out soon enough.
    5 KB (818 words) - 08:27, 15 April 2024
  • ...retoggle}} for any set of antlines, but they are generally only visible to the player in three cases: * Any inputs to the [[prop_testchamber_door|exit door]].
    2 KB (363 words) - 15:06, 1 September 2025
  • ...rs that drop into it are destroyed. The surface is brown, and foamy around the edges. ...]]) texture to all surfaces, then one of the nature/toxicslime textures to the top.
    3 KB (410 words) - 20:23, 21 December 2024
  • '''Route Kanal''' is the third chapter of {{hl2|4}}. ...ts and weapons caches, as the canals are commonly used by rebels to escape the city.
    5 KB (747 words) - 10:28, 12 July 2024
  • ...is a simple team-oriented mod designed as an example of mod construction. The full source code (models, maps, textures, code) will be released on complet ...opers can't think of new things to add to their maps, but this is far from the truth.
    5 KB (736 words) - 10:30, 5 January 2024
  • This is a list of the standard place names that can be used with a nav mesh in {{csgo|4}}. Toxic
    3 KB (315 words) - 09:44, 29 September 2023
  • ...course. Notice the goo floor, the 'stadium lights' and exposed area behind the test.]] ...ppears to be set after [[Underground (Portal 2)|Old Aperture]], but before the modern facility. Tests take place in large, open areas, which are
    6 KB (946 words) - 04:38, 12 July 2024
  • ...e place almost about an hour or two from where Gordan is, so we're keeping the weaponry simple. '''The Chainsaw'''
    6 KB (1,037 words) - 09:54, 5 January 2024
  • ...egetation nor animals; however the facility is still in disrepair and like the earlier [[Destroyed (Portal 2)|destroyed]] theme it is characterized by rus ...]] and [[npc_portal_turret_floor|turrets]]. These rooms become cleaner as the game progresses.
    11 KB (1,757 words) - 10:21, 12 July 2024
  • ...e.png}} It is used to set the place name that will be displayed on HUD for the player. ...sure to cover the entire area you want to show a specific place name with the env_cs_place mesh.}}
    21 KB (1,879 words) - 16:01, 23 May 2025
  • In the July 2008 SDK release, the number of valid AI activities defined by Valve in '''ai_activity.h''' is ex ...[Hammer Go To Coordinates|Go To Coordinates dialog]] in {{Hammer|2.bold}}, the following dialog appears:
    8 KB (1,312 words) - 12:57, 13 July 2025
  • ...by crickets, cicadas and birds, as well as hints of decaying metal around the facility. ...|elevator rooms]] surrounded by plants, often with debris floating through the tubes. Some [[Test Door (Portal 2)|test chamber doors]] are broken or malfu
    10 KB (1,669 words) - 08:40, 12 July 2024
  • ...oundscapes]] for use in {{hl2dm|3}}. An easy way of testing them is to use the ''playsoundscape'' console command, which includes limited searching for so ...nt|env_soundscape}} entity's properties. If these locations are not given, the sounds will not be heard.
    12 KB (1,502 words) - 08:01, 12 July 2024
  • ...{Half-Life 2 series}} {{hl2lc|not}}. An easy way of testing them is to use the ''playsoundscape'' console command, which includes limited searching for so ...[[env_soundscape]] entity's properties. If these locations are not given, the sounds will not be heard.
    61 KB (7,558 words) - 16:48, 4 September 2024
  • ...f-Life 2: Episode One</span> is the first in a series of games that reveal the aftermath of {{hl2|1.bold}} and launch a journey beyond [[City 17]]. It foc ...a city in chaos before the Citadel's final detonation turns City 17 into a toxic, mutant-infested crater.
    8 KB (1,200 words) - 14:47, 14 June 2025
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