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- *First, as soon as the bullet has gone though the above mentioned value, it cannot go through anything el ...e other side. The brush thickness and gap between them doesn't matter, the bullet will only travel through 1 brush.3 KB (412 words) - 06:41, 15 August 2023
- #REDIRECT [[Half-Life: Alyx Workshop Tools/Level Design/Trigger Detect Bullet Fire]]84 bytes (11 words) - 11:44, 16 May 2020
- {{LanguageBar|Bullet Penetration in Counter-Strike: Source}} ...the shallowest depth of a single brush that completely blocks the incoming bullet. The brushes were six faced with dimensions 80x104xN and with each face set6 KB (850 words) - 00:31, 30 June 2025
- ...this article aims to answer all the questions map makers might have about bullet penetration in [[Day of Defeat: Source]]. ...The tester then went through and found out which exact wall size stopped a bullet from the variable gun.2 KB (335 words) - 00:12, 7 January 2024
- {{LanguageBar|Bullet Penetration in Counter-Strike: Source}}4 KB (100 words) - 17:23, 18 July 2025
- {{DISPLAYTITLE: SiN Episodes - Bullet Penetration}} For simplicity's sake, the bullet penetration system in Sin Episodes works in the same way as in [[Counter-St2 KB (275 words) - 12:54, 8 January 2024
- This tutorial will teach you how detect if a bullet passes a volume. Compile and run your map, and you should have a trigger that, whenever a bullet passes it, it will output ''OnDetectedBulletFire''.643 bytes (91 words) - 01:19, 21 July 2020
Page text matches
- ...iper]] shoots. It doesn't use [[raycasting]], this is real time projectile bullet. {{varcom|bulletspeed|6000 {{hl2}}{{bms}}|[[Float]]|The bullet speed.}}490 bytes (69 words) - 18:01, 5 June 2025
- ...bullet of secondary magnum ammo for the [[weapon_magnum]] and provides one bullet regardless of difficulty setting.329 bytes (51 words) - 19:13, 17 May 2024
- {{code|$nodecal 1}} will stop bullet holes and other decals from applying to the textures flagged with it in the This is useful for certain materials that use [[$translucent]] so that bullet holes and other decals do not appear to be floating in the air on fully tra418 bytes (68 words) - 10:40, 29 August 2025
- #REDIRECT [[Half-Life: Alyx Workshop Tools/Level Design/Trigger Detect Bullet Fire]]84 bytes (11 words) - 11:44, 16 May 2020
- {{portal}} Rocket/bullet turrets are very easy to add to your Portal map. == Bullet (floor) turrets ==1 KB (191 words) - 06:02, 12 July 2024
- This tutorial will teach you how detect if a bullet passes a volume. Compile and run your map, and you should have a trigger that, whenever a bullet passes it, it will output ''OnDetectedBulletFire''.643 bytes (91 words) - 01:19, 21 July 2020
- ...this article aims to answer all the questions map makers might have about bullet penetration in [[Day of Defeat: Source]]. ...The tester then went through and found out which exact wall size stopped a bullet from the variable gun.2 KB (335 words) - 00:12, 7 January 2024
- ...Examples of such changes are gun accuracy, damage, grenade throw distance, bullet puff size, class equipment, and shot distribution. [[File:shotspreadtheory.jpg|thumb|300px|right|Theory behind bullet spread - click to enlarge]]3 KB (413 words) - 08:23, 15 April 2024
- ...ything except the player. If <code>0</code>, takes amount from the type of bullet/damage. ...et hurts the player only. If <code>0</code>, takes amount from the type of bullet/damage.3 KB (540 words) - 01:17, 27 May 2025
- {{DISPLAYTITLE: SiN Episodes - Bullet Penetration}} For simplicity's sake, the bullet penetration system in Sin Episodes works in the same way as in [[Counter-St2 KB (275 words) - 12:54, 8 January 2024
- {{this is a|model entity|name=waterbullet}} It is a bullet in water and operates with underwater physics. In {{hl2|4}} created automat446 bytes (63 words) - 04:35, 19 May 2025
- *First, as soon as the bullet has gone though the above mentioned value, it cannot go through anything el ...e other side. The brush thickness and gap between them doesn't matter, the bullet will only travel through 1 brush.3 KB (412 words) - 06:41, 15 August 2023
- ...new locations and more difficult settings, etc. Features additional areas, bullet time, multiple character classes with different attributes, (most of which587 bytes (80 words) - 17:40, 3 June 2009
- ...ything except the player. If <code>0</code>, takes amount from the type of bullet/damage. ...et hurts the player only. If <code>0</code>, takes amount from the type of bullet/damage.4 KB (643 words) - 03:44, 15 June 2025
- ...ubikon : Valve's physics engine for Source 2}}". {{link|plain|pybullet.org/Bullet/phpBB3|Real-Time Physics Simulation Forum}}}}1 KB (193 words) - 07:07, 14 September 2025
- ...ubikon : Valve's physics engine for Source 2}}". {{link|plain|pybullet.org/Bullet/phpBB3|Real-Time Physics Simulation Forum}}.}}2 KB (130 words) - 22:59, 4 August 2024
- * [[Bullet Penetration in Counter-Strike: Source|Bullet Penetration]]2 KB (255 words) - 05:51, 12 July 2024
- alias bt_default "exec menu_bt_default.cfg; dv1; alias bt bt_fear; echo Bullet Time Type: SMOD Default; exec wait_2sec; dv0" alias bt_fear "exec menu_bt_fear.cfg; dv1; alias bt bt_maxpayne; echo Bullet Time Type: F.E.A.R Style; exec wait_2sec; dv0"7 KB (1,052 words) - 10:11, 21 January 2024
- *Revised gunplay, dynamic weapon bullet spread, smooth recoil, optional non-hitscan bullets. *VFX re-design ( explosions, bullet impacts, muzzle flashes, monster effects, etc. ).2 KB (235 words) - 07:09, 12 July 2024
- cast_bullet cmd sv, cheat Tests bullet cast603 bytes (97 words) - 01:38, 12 May 2025