Half-Life: Alyx Workshop Tools/Level Design/Trigger Detect Bullet Fire
		
		
		
		
		
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Introduction
This tutorial will teach you how detect if a bullet passes a volume.
Setup
Create a test room. Insert a trigger_detect_bullet_fire mesh entity. If you only want to detect player fire, check the property Player Fire Only.
In the outputs, add the following output:
| My Output | Target Entity | Target Input | Parameter | Delay | 
|---|---|---|---|---|
| OnDetectedBulletFire | <targetEntity> | <input> | 0.00 | 
Finishing up
Compile and run your map, and you should have a trigger that, whenever a bullet passes it, it will output OnDetectedBulletFire.


