Half-Life: Alyx Workshop Tools/Level Design/Trigger Detect Bullet Fire
Jump to navigation
Jump to search
Introduction
This tutorial will teach you how detect if a bullet passes a volume.
Setup
Create a test room. Insert a trigger_detect_bullet_fire mesh entity. If you only want to detect player fire, check the property Player Fire Only.
In the outputs, add the following output:
My Output | Target Entity | Target Input | Parameter | Delay |
---|---|---|---|---|
OnDetectedBulletFire | <targetEntity> | <input> | 0.00 |
Finishing up
Compile and run your map, and you should have a trigger that, whenever a bullet passes it, it will output OnDetectedBulletFire.