SiN Episodes - Bullet Penetration
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For simplicity's sake, the bullet penetration system in Sin Episodes works in the same way as in Counter-Strike: Source. For example, the Magnum primary fire has a penetration value of 64. Tile has a value of 2. This means that the Magnum shot can fire through up to 32 inches of tile. (64 / 2 = 32)
Actual penetration = (Penetration value / Density value)
Value Tables
The current density values for different materials: | |
---|---|
Material | Density |
Metal | 64 |
Dirt | 32 |
Concrete | 16 |
Grate | 2.0 |
Tile | 2.0 |
Vent | 1.5 |
Computer | 1.5 |
Wood | 1.0 |
Penetration values for each gun (in Hammer inches): | |
---|---|
Weapon | Penetration |
Magnum (Primary Fire) | 64 |
Magnum-DUAG (Secondary Fire) | 500 |
Scattergun (Primary Fire) | 24 |
Scattergun (Secondary Fire) | 0* |
Assault Rifle (Primary Fire) | 32 |
Assault Rifle Grenade (Secondary Fire) | 0* |
Hand Grenade | 0* |
Note:* A value of 0 means the bullets do not penetrate any type of material. These values were verified with a simple test map.
Note:Even though the npc_druglab_grunt_pistol weapon does not appear to be a magnum, it is considered a magnum for the sake of penetration.