For simplicity's sake, the bullet penetration system in Sin Episodes works in the same way as in Counter-Strike: Source. For example, the Magnum primary fire has a penetration value of 64. Tile has a value of 2. This means that the Magnum shot can fire through up to 32 inches of tile. (64 / 2 = 32)
Actual penetration = (Penetration value / Density value)
Value Tables
| The current density values for different materials:
|
| Material
|
Density
|
| Metal
|
64
|
| Dirt
|
32
|
| Concrete
|
16
|
| Grate
|
2.0
|
| Tile
|
2.0
|
| Vent
|
1.5
|
| Computer
|
1.5
|
| Wood
|
1.0
|
| Penetration values for each gun (in Hammer inches):
|
| Weapon
|
Penetration
|
| Magnum (Primary Fire)
|
64
|
| Magnum-DUAG (Secondary Fire)
|
500
|
| Scattergun (Primary Fire)
|
24
|
| Scattergun (Secondary Fire)
|
0*
|
| Assault Rifle (Primary Fire)
|
32
|
| Assault Rifle Grenade (Secondary Fire)
|
0*
|
| Hand Grenade
|
0*
|
Note:* A value of 0 means the bullets do not penetrate any type of material. These values were verified with a simple test map.
Note:Even though the npc_druglab_grunt_pistol weapon does not appear to be a magnum, it is considered a magnum for the sake of penetration.
See also