player
Class hierarchy |
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CHL2_Player |
hl2_player.cpp
|
player
is an entity available in Half-Life 2 series. The player itself or a bot. NPCs are not players. This entity still exists even if the player is dead.
Important:This is a preserved entity.
- On a new round entities with this classname will intentionally not reset. You can use
logic_auto
to emulate resetting it. - Killing it removes it forever, as it is not respawned on a new round.
- It cannot be spawned with a
point_template
. - Parenting this with non preserved entities may have undesirable effects.
Limitations/Bugs
Important:This entity is not intended to be placed in a map manually. Doing so will result in an instant fatal error on map load!
Inputs
SetHealth
<integer>- Sets the player's health. Values clamped between 0 and
max_health
.
HandleMapEvent
<string>- Tells the game to perform a function, such as unlock an achievement. Hardcoded for specific map names.
IgnoreFallDamage
<float>- Prevent the player from taking fall damage for [n] seconds, but reset back to taking fall damage after the first impact (so players will be hurt if they bounce off what they hit).
IgnoreFallDamageWithoutReset
<float>- Absolutely prevent the player from taking fall damage for [n] seconds.
- Note:Should use "OnStartTouch - !activator - IgnoreFallDamageWithoutReset - 5 - Delay of 0". To disable fall damage for five seconds. Don't give it too much time, else players can exploit it to continue falling nearby areas without taking any damage.
OnSquadMemberKilled
- Notification of a player's NPC ally in the players squad being killed.
DisableFlashlight
- Disables the player's flashlight.
EnableFlashlight
- Enables the player's flashlight.
ForceDropPhysObjects
- Force the player to drop any physics objects they are carrying.