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SDK Docs

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Sourceについて(en) · Source SDK の ダウンロードとインストール(en) · Source SDK FAQ日本語版(en) · Source SDK リリースノート(en)

Category:Modding(en) Creating, organizing and releasing your Source(en) project.
Category:Level Design(en) Map (level design)(en) are the 3D worlds where everything comes together.
Category:Programming(en) A mod's C++ code defines the way its world and game rules behave.
Category:Scripting(en) Scripting can be used for adding new functionality or logic to Entity(en).
Category:Modeling(en) Model(en) are the detailed 3D objects that appear in the game world.
Materials(en) Texture(en) and Shader(en) are combined in Source to create Material(en).
Sounds(en) Quality Sound and Music(en) adds a fourth dimension to your world.
Particles(en) Effects like smoke, sparks, blood and fire are created with Particle System Overview(en).
Artificial Intelligence(en) AI controls the behavior of all but the simplest of NPC:jp(en) actions.
Category:Choreography(en) Direct your digital actors' performances with Choreography creation(en).
Filmmaker(en) Create movies inside the Source:jp(en).
Category:Tutorials(en) Step-by-step guides on a variety of topics.
Category:Technical(en) In-depth discussion of Source:jp(en) features.
Category:Glossary(en) Explanations for terms you may encounter.
Category:Official Tools(en) Official tools made by Valve:jp(en) for their games.
Third-Party Tools(en) Useful developer tools created by the community.
I/O System(en) The Inputs and Outputs(en) is the backbone of most levels in Source-based games/mods.