This article's documentation is for anything that uses the Source engine. Click here for more information.

cycler_actor

From Valve Developer Community
Jump to: navigation, search
English (en)Translate (Translate)
Info.png
This entity is not in the Counter-Strike: SourceDay of Defeat: SourceTeam Fortress 2Counter-Strike: Global Offensive FGD by default.
See below for instructions on making it available.
Class hierarchy
CFlextalkActor
CGenericActor
CAI BaseActor
CAI_ExpresserHost
CAI_BaseHumanoid
CAI_BaseHumanoidBase
CAI_BaseNPC
CBaseCombatCharacter
CBaseFlex
CBaseAnimatingOverlay
CBaseAnimating
CBaseEntity
genericactor.cpp

cycler_actor is a point entity available in all Source Source games except Left 4 Dead series Left 4 Dead series. It is used to display a model for testing purposes. Shooting it will cycle through the model's animations. This version of the cycler entity is used for NPC's.

Keyvalues

Name (targetname) <string>
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Model (model) <model path>
Model
Sentence Group (Sentence) <string>
[Todo]

Inputs

Alpha <integer>
Set Alpha Value

See Also