Team Fortress 2/Docs/Level Design
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http://developer.valvesoftware.com/w/images/8/84/Tf2-16px.png
Getting started
Downloading and Installing the Source SDK
General level design documentation
Team Fortress 2 Design Theory
Basic Map Construction for Team Fortress 2
Team Fortress 2 Mapper's Reference
http://developer.valvesoftware.com/w/images/8/84/Tf2-16px.png
Constructing Elements
Basic Elements
Round time
Spawnrooms
Creating a Spawnroom
Spawnroom Elements
Respawn Areas
Resupply Areas
Team-Specific Barriers
Team-Specific Doors
Goal Systems
Control Points
Territorial Control
Flags
Multiple Round Linear Goal Systems
Payload Goal System
User Modes
Cyclic Control Points
CTF Keep-Away
Domination
The Hunted
Tricks & Effects
Modifying the Respawn Time
Modifying the Mission Briefing
Adding an Introductory Video
Teleporters
Creating Respawning Dispensers
http://developer.valvesoftware.com/w/images/8/84/Tf2-16px.png
Other TF2 Mapping Information
List of TF2 Entities
List of TF2 Skyboxes
List of TF2 Soundscapes
List of TF2 Particles
Making Custom Materials for TF2
http://developer.valvesoftware.com/w/images/8/84/Tf2-16px.png
VDC diaries
Baliame/TF2 Progress
Baliame/TF2 Gamemode Theories
MrTwo/TF2 Ideas
Mode6's TF2 Map Hybridization article
Daeval's Experiments
MrThompson/TF2 Mapping
Haydon's Mapping Adventures
Team NightHawK's TF2 Mapping
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