Template:Hammer++ compatibility/strings

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< Template:Hammer++ compatibility
Revision as of 11:55, 11 January 2025 by N0one (talk | contribs) (Added Croatian)
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Subpage of strings
It contains various translatable and untranslatable strings that are used in the template or anywhere else.
To preview translated strings, select languages on the top right bar.
Icon-gnome-document-open.pngDocumentation
Number of strings:20
Approximate status of translation:English (en) 100% Suomi (fi) 35% Hrvatski (hr) 100% Русский (ru) 85% Українська (uk) 5% Tiếng Việt (vi) 40% 中文 (zh) 35% 

Header

  • {{#switch:Game

| Game = Game

| Ver = Hammer++ Version

| Notes = Notes

| None = None

| direct install generic Notes = Install to game's 🖿bin folder normally.

| gmod retest = Need retest using GMOD version.

| as Notes = Errors about reading particles, use mount.cfg to mount Alien Swarm data.

Note.pngNote:Functions differently than Hammer, instead of using a func_brush with name structure_seal, use a normal brush to close your maps.
If compiled it forces the map to be fullbright even if there are lights.
Icon-Important.pngImportant:use func_details for your entire map as it will generate unwanted portals

| tf2c Notes = Setting up Hammer

| p2ce Notes = Check out the issues on the relevant subpage. Support by developers is not planned, and usage is strongly discouraged; some Hammer++ features will be added to Strata Hammer Strata Hammer.

| hls Notes = Configure Hammer for Half-Life: Source, then install to game's 🖿bin folder normally.

| hl2dm Notes = Since 20th Anniversary update, HL2DM is on the Team Fortress 2 branch TF2 branch. The Source 2013 Multiplayer version no longer works, but installing 64-bit Team Fortress 2 version into HL2DM works.
Install Hammer++ (64-bit) to 🖿bin\x64 folder.

| l4d Notes = L4D2 Hammer++ appears fine on Left 4 Dead, except when compiling the map. Once compiled and joining the map, an error will appear and display: STEAM validation rejected and unable to interact with the menu after pressing ok.

PlacementTip.pngWorkaround:Before compiling the map, check the box Don't run the game after compiling and then compile the map, after it has been compiled, enter Left 4 Dead and via console, type: map <map name>.
Tip.pngTip:You can enable dev by going to manage < properties and on Launch options, type: -dev 1.
Note.pngFix:Remove the steam_appid.txt from the 🖿hammerplusplus folder.
  • {{#switch:Ver

| Game = Game

| Ver = Hammer++ Version

| Notes = Notes

| None = None

| direct install generic Notes = Install to game's 🖿bin folder normally.

| gmod retest = Need retest using GMOD version.

| as Notes = Errors about reading particles, use mount.cfg to mount Alien Swarm data.

Note.pngNote:Functions differently than Hammer, instead of using a func_brush with name structure_seal, use a normal brush to close your maps.
If compiled it forces the map to be fullbright even if there are lights.
Icon-Important.pngImportant:use func_details for your entire map as it will generate unwanted portals

| tf2c Notes = Setting up Hammer

| p2ce Notes = Check out the issues on the relevant subpage. Support by developers is not planned, and usage is strongly discouraged; some Hammer++ features will be added to Strata Hammer Strata Hammer.

| hls Notes = Configure Hammer for Half-Life: Source, then install to game's 🖿bin folder normally.

| hl2dm Notes = Since 20th Anniversary update, HL2DM is on the Team Fortress 2 branch TF2 branch. The Source 2013 Multiplayer version no longer works, but installing 64-bit Team Fortress 2 version into HL2DM works.
Install Hammer++ (64-bit) to 🖿bin\x64 folder.

| l4d Notes = L4D2 Hammer++ appears fine on Left 4 Dead, except when compiling the map. Once compiled and joining the map, an error will appear and display: STEAM validation rejected and unable to interact with the menu after pressing ok.

PlacementTip.pngWorkaround:Before compiling the map, check the box Don't run the game after compiling and then compile the map, after it has been compiled, enter Left 4 Dead and via console, type: map <map name>.
Tip.pngTip:You can enable dev by going to manage < properties and on Launch options, type: -dev 1.
Note.pngFix:Remove the steam_appid.txt from the 🖿hammerplusplus folder.

Game/tool notes

  • {{#switch:Notes

| Game = Game

| Ver = Hammer++ Version

| Notes = Notes

| None = None

| direct install generic Notes = Install to game's 🖿bin folder normally.

| gmod retest = Need retest using GMOD version.

| as Notes = Errors about reading particles, use mount.cfg to mount Alien Swarm data.

Note.pngNote:Functions differently than Hammer, instead of using a func_brush with name structure_seal, use a normal brush to close your maps.
If compiled it forces the map to be fullbright even if there are lights.
Icon-Important.pngImportant:use func_details for your entire map as it will generate unwanted portals

| tf2c Notes = Setting up Hammer

| p2ce Notes = Check out the issues on the relevant subpage. Support by developers is not planned, and usage is strongly discouraged; some Hammer++ features will be added to Strata Hammer Strata Hammer.

| hls Notes = Configure Hammer for Half-Life: Source, then install to game's 🖿bin folder normally.

| hl2dm Notes = Since 20th Anniversary update, HL2DM is on the Team Fortress 2 branch TF2 branch. The Source 2013 Multiplayer version no longer works, but installing 64-bit Team Fortress 2 version into HL2DM works.
Install Hammer++ (64-bit) to 🖿bin\x64 folder.

| l4d Notes = L4D2 Hammer++ appears fine on Left 4 Dead, except when compiling the map. Once compiled and joining the map, an error will appear and display: STEAM validation rejected and unable to interact with the menu after pressing ok.

PlacementTip.pngWorkaround:Before compiling the map, check the box Don't run the game after compiling and then compile the map, after it has been compiled, enter Left 4 Dead and via console, type: map <map name>.
Tip.pngTip:You can enable dev by going to manage < properties and on Launch options, type: -dev 1.
Note.pngFix:Remove the steam_appid.txt from the 🖿hammerplusplus folder.
  • Retest using GMOD: {{#switch:gmod retest

| Game = Game

| Ver = Hammer++ Version

| Notes = Notes

| None = None

| direct install generic Notes = Install to game's 🖿bin folder normally.

| gmod retest = Need retest using GMOD version.

| as Notes = Errors about reading particles, use mount.cfg to mount Alien Swarm data.

Note.pngNote:Functions differently than Hammer, instead of using a func_brush with name structure_seal, use a normal brush to close your maps.
If compiled it forces the map to be fullbright even if there are lights.
Icon-Important.pngImportant:use func_details for your entire map as it will generate unwanted portals

| tf2c Notes = Setting up Hammer

| p2ce Notes = Check out the issues on the relevant subpage. Support by developers is not planned, and usage is strongly discouraged; some Hammer++ features will be added to Strata Hammer Strata Hammer.

| hls Notes = Configure Hammer for Half-Life: Source, then install to game's 🖿bin folder normally.

| hl2dm Notes = Since 20th Anniversary update, HL2DM is on the Team Fortress 2 branch TF2 branch. The Source 2013 Multiplayer version no longer works, but installing 64-bit Team Fortress 2 version into HL2DM works.
Install Hammer++ (64-bit) to 🖿bin\x64 folder.

| l4d Notes = L4D2 Hammer++ appears fine on Left 4 Dead, except when compiling the map. Once compiled and joining the map, an error will appear and display: STEAM validation rejected and unable to interact with the menu after pressing ok.

PlacementTip.pngWorkaround:Before compiling the map, check the box Don't run the game after compiling and then compile the map, after it has been compiled, enter Left 4 Dead and via console, type: map <map name>.
Tip.pngTip:You can enable dev by going to manage < properties and on Launch options, type: -dev 1.
Note.pngFix:Remove the steam_appid.txt from the 🖿hammerplusplus folder.

Generic

  • {{#switch:direct install generic Notes

| Game = Game

| Ver = Hammer++ Version

| Notes = Notes

| None = None

| direct install generic Notes = Install to game's 🖿bin folder normally.

| gmod retest = Need retest using GMOD version.

| as Notes = Errors about reading particles, use mount.cfg to mount Alien Swarm data.

Note.pngNote:Functions differently than Hammer, instead of using a func_brush with name structure_seal, use a normal brush to close your maps.
If compiled it forces the map to be fullbright even if there are lights.
Icon-Important.pngImportant:use func_details for your entire map as it will generate unwanted portals

| tf2c Notes = Setting up Hammer

| p2ce Notes = Check out the issues on the relevant subpage. Support by developers is not planned, and usage is strongly discouraged; some Hammer++ features will be added to Strata Hammer Strata Hammer.

| hls Notes = Configure Hammer for Half-Life: Source, then install to game's 🖿bin folder normally.

| hl2dm Notes = Since 20th Anniversary update, HL2DM is on the Team Fortress 2 branch TF2 branch. The Source 2013 Multiplayer version no longer works, but installing 64-bit Team Fortress 2 version into HL2DM works.
Install Hammer++ (64-bit) to 🖿bin\x64 folder.

| l4d Notes = L4D2 Hammer++ appears fine on Left 4 Dead, except when compiling the map. Once compiled and joining the map, an error will appear and display: STEAM validation rejected and unable to interact with the menu after pressing ok.

PlacementTip.pngWorkaround:Before compiling the map, check the box Don't run the game after compiling and then compile the map, after it has been compiled, enter Left 4 Dead and via console, type: map <map name>.
Tip.pngTip:You can enable dev by going to manage < properties and on Launch options, type: -dev 1.
Note.pngFix:Remove the steam_appid.txt from the 🖿hammerplusplus folder.

Alien Swarm Alien Swarm

  • {{#switch:as Notes

| Game = Game

| Ver = Hammer++ Version

| Notes = Notes

| None = None

| direct install generic Notes = Install to game's 🖿bin folder normally.

| gmod retest = Need retest using GMOD version.

| as Notes = Errors about reading particles, use mount.cfg to mount Alien Swarm data.

Note.pngNote:Functions differently than Hammer, instead of using a func_brush with name structure_seal, use a normal brush to close your maps.
If compiled it forces the map to be fullbright even if there are lights.
Icon-Important.pngImportant:use func_details for your entire map as it will generate unwanted portals

| tf2c Notes = Setting up Hammer

| p2ce Notes = Check out the issues on the relevant subpage. Support by developers is not planned, and usage is strongly discouraged; some Hammer++ features will be added to Strata Hammer Strata Hammer.

| hls Notes = Configure Hammer for Half-Life: Source, then install to game's 🖿bin folder normally.

| hl2dm Notes = Since 20th Anniversary update, HL2DM is on the Team Fortress 2 branch TF2 branch. The Source 2013 Multiplayer version no longer works, but installing 64-bit Team Fortress 2 version into HL2DM works.
Install Hammer++ (64-bit) to 🖿bin\x64 folder.

| l4d Notes = L4D2 Hammer++ appears fine on Left 4 Dead, except when compiling the map. Once compiled and joining the map, an error will appear and display: STEAM validation rejected and unable to interact with the menu after pressing ok.

PlacementTip.pngWorkaround:Before compiling the map, check the box Don't run the game after compiling and then compile the map, after it has been compiled, enter Left 4 Dead and via console, type: map <map name>.
Tip.pngTip:You can enable dev by going to manage < properties and on Launch options, type: -dev 1.
Note.pngFix:Remove the steam_appid.txt from the 🖿hammerplusplus folder.

Black Mesa Black Mesa

  • Mod: {{#switch:bms (Mod) Notes

| Game = Game

| Ver = Hammer++ Version

| Notes = Notes

| None = None

| direct install generic Notes = Install to game's 🖿bin folder normally.

| gmod retest = Need retest using GMOD version.

| as Notes = Errors about reading particles, use mount.cfg to mount Alien Swarm data.

Note.pngNote:Functions differently than Hammer, instead of using a func_brush with name structure_seal, use a normal brush to close your maps.
If compiled it forces the map to be fullbright even if there are lights.
Icon-Important.pngImportant:use func_details for your entire map as it will generate unwanted portals

| tf2c Notes = Setting up Hammer

| p2ce Notes = Check out the issues on the relevant subpage. Support by developers is not planned, and usage is strongly discouraged; some Hammer++ features will be added to Strata Hammer Strata Hammer.

| hls Notes = Configure Hammer for Half-Life: Source, then install to game's 🖿bin folder normally.

| hl2dm Notes = Since 20th Anniversary update, HL2DM is on the Team Fortress 2 branch TF2 branch. The Source 2013 Multiplayer version no longer works, but installing 64-bit Team Fortress 2 version into HL2DM works.
Install Hammer++ (64-bit) to 🖿bin\x64 folder.

| l4d Notes = L4D2 Hammer++ appears fine on Left 4 Dead, except when compiling the map. Once compiled and joining the map, an error will appear and display: STEAM validation rejected and unable to interact with the menu after pressing ok.

PlacementTip.pngWorkaround:Before compiling the map, check the box Don't run the game after compiling and then compile the map, after it has been compiled, enter Left 4 Dead and via console, type: map <map name>.
Tip.pngTip:You can enable dev by going to manage < properties and on Launch options, type: -dev 1.
Note.pngFix:Remove the steam_appid.txt from the 🖿hammerplusplus folder.
  • Steam: {{#switch:bms (Steam) Notes

| Game = Game

| Ver = Hammer++ Version

| Notes = Notes

| None = None

| direct install generic Notes = Install to game's 🖿bin folder normally.

| gmod retest = Need retest using GMOD version.

| as Notes = Errors about reading particles, use mount.cfg to mount Alien Swarm data.

Note.pngNote:Functions differently than Hammer, instead of using a func_brush with name structure_seal, use a normal brush to close your maps.
If compiled it forces the map to be fullbright even if there are lights.
Icon-Important.pngImportant:use func_details for your entire map as it will generate unwanted portals

| tf2c Notes = Setting up Hammer

| p2ce Notes = Check out the issues on the relevant subpage. Support by developers is not planned, and usage is strongly discouraged; some Hammer++ features will be added to Strata Hammer Strata Hammer.

| hls Notes = Configure Hammer for Half-Life: Source, then install to game's 🖿bin folder normally.

| hl2dm Notes = Since 20th Anniversary update, HL2DM is on the Team Fortress 2 branch TF2 branch. The Source 2013 Multiplayer version no longer works, but installing 64-bit Team Fortress 2 version into HL2DM works.
Install Hammer++ (64-bit) to 🖿bin\x64 folder.

| l4d Notes = L4D2 Hammer++ appears fine on Left 4 Dead, except when compiling the map. Once compiled and joining the map, an error will appear and display: STEAM validation rejected and unable to interact with the menu after pressing ok.

PlacementTip.pngWorkaround:Before compiling the map, check the box Don't run the game after compiling and then compile the map, after it has been compiled, enter Left 4 Dead and via console, type: map <map name>.
Tip.pngTip:You can enable dev by going to manage < properties and on Launch options, type: -dev 1.
Note.pngFix:Remove the steam_appid.txt from the 🖿hammerplusplus folder.

Garry's Mod Garry's Mod

  • {{#switch:gmod Notes

| Game = Game

| Ver = Hammer++ Version

| Notes = Notes

| None = None

| direct install generic Notes = Install to game's 🖿bin folder normally.

| gmod retest = Need retest using GMOD version.

| as Notes = Errors about reading particles, use mount.cfg to mount Alien Swarm data.

Note.pngNote:Functions differently than Hammer, instead of using a func_brush with name structure_seal, use a normal brush to close your maps.
If compiled it forces the map to be fullbright even if there are lights.
Icon-Important.pngImportant:use func_details for your entire map as it will generate unwanted portals

| tf2c Notes = Setting up Hammer

| p2ce Notes = Check out the issues on the relevant subpage. Support by developers is not planned, and usage is strongly discouraged; some Hammer++ features will be added to Strata Hammer Strata Hammer.

| hls Notes = Configure Hammer for Half-Life: Source, then install to game's 🖿bin folder normally.

| hl2dm Notes = Since 20th Anniversary update, HL2DM is on the Team Fortress 2 branch TF2 branch. The Source 2013 Multiplayer version no longer works, but installing 64-bit Team Fortress 2 version into HL2DM works.
Install Hammer++ (64-bit) to 🖿bin\x64 folder.

| l4d Notes = L4D2 Hammer++ appears fine on Left 4 Dead, except when compiling the map. Once compiled and joining the map, an error will appear and display: STEAM validation rejected and unable to interact with the menu after pressing ok.

PlacementTip.pngWorkaround:Before compiling the map, check the box Don't run the game after compiling and then compile the map, after it has been compiled, enter Left 4 Dead and via console, type: map <map name>.
Tip.pngTip:You can enable dev by going to manage < properties and on Launch options, type: -dev 1.
Note.pngFix:Remove the steam_appid.txt from the 🖿hammerplusplus folder.

Half-Life: Source Half-Life: Source

  • {{#switch:hls Notes

| Game = Game

| Ver = Hammer++ Version

| Notes = Notes

| None = None

| direct install generic Notes = Install to game's 🖿bin folder normally.

| gmod retest = Need retest using GMOD version.

| as Notes = Errors about reading particles, use mount.cfg to mount Alien Swarm data.

Note.pngNote:Functions differently than Hammer, instead of using a func_brush with name structure_seal, use a normal brush to close your maps.
If compiled it forces the map to be fullbright even if there are lights.
Icon-Important.pngImportant:use func_details for your entire map as it will generate unwanted portals

| tf2c Notes = Setting up Hammer

| p2ce Notes = Check out the issues on the relevant subpage. Support by developers is not planned, and usage is strongly discouraged; some Hammer++ features will be added to Strata Hammer Strata Hammer.

| hls Notes = Configure Hammer for Half-Life: Source, then install to game's 🖿bin folder normally.

| hl2dm Notes = Since 20th Anniversary update, HL2DM is on the Team Fortress 2 branch TF2 branch. The Source 2013 Multiplayer version no longer works, but installing 64-bit Team Fortress 2 version into HL2DM works.
Install Hammer++ (64-bit) to 🖿bin\x64 folder.

| l4d Notes = L4D2 Hammer++ appears fine on Left 4 Dead, except when compiling the map. Once compiled and joining the map, an error will appear and display: STEAM validation rejected and unable to interact with the menu after pressing ok.

PlacementTip.pngWorkaround:Before compiling the map, check the box Don't run the game after compiling and then compile the map, after it has been compiled, enter Left 4 Dead and via console, type: map <map name>.
Tip.pngTip:You can enable dev by going to manage < properties and on Launch options, type: -dev 1.
Note.pngFix:Remove the steam_appid.txt from the 🖿hammerplusplus folder.

Left 4 Dead Left 4 Dead

  • {{#switch:l4d Notes

| Game = Game

| Ver = Hammer++ Version

| Notes = Notes

| None = None

| direct install generic Notes = Install to game's 🖿bin folder normally.

| gmod retest = Need retest using GMOD version.

| as Notes = Errors about reading particles, use mount.cfg to mount Alien Swarm data.

Note.pngNote:Functions differently than Hammer, instead of using a func_brush with name structure_seal, use a normal brush to close your maps.
If compiled it forces the map to be fullbright even if there are lights.
Icon-Important.pngImportant:use func_details for your entire map as it will generate unwanted portals

| tf2c Notes = Setting up Hammer

| p2ce Notes = Check out the issues on the relevant subpage. Support by developers is not planned, and usage is strongly discouraged; some Hammer++ features will be added to Strata Hammer Strata Hammer.

| hls Notes = Configure Hammer for Half-Life: Source, then install to game's 🖿bin folder normally.

| hl2dm Notes = Since 20th Anniversary update, HL2DM is on the Team Fortress 2 branch TF2 branch. The Source 2013 Multiplayer version no longer works, but installing 64-bit Team Fortress 2 version into HL2DM works.
Install Hammer++ (64-bit) to 🖿bin\x64 folder.

| l4d Notes = L4D2 Hammer++ appears fine on Left 4 Dead, except when compiling the map. Once compiled and joining the map, an error will appear and display: STEAM validation rejected and unable to interact with the menu after pressing ok.

PlacementTip.pngWorkaround:Before compiling the map, check the box Don't run the game after compiling and then compile the map, after it has been compiled, enter Left 4 Dead and via console, type: map <map name>.
Tip.pngTip:You can enable dev by going to manage < properties and on Launch options, type: -dev 1.
Note.pngFix:Remove the steam_appid.txt from the 🖿hammerplusplus folder.

Left 4 Dead 2 Left 4 Dead 2

  • {{#switch:l4d2 Notes

| Game = Game

| Ver = Hammer++ Version

| Notes = Notes

| None = None

| direct install generic Notes = Install to game's 🖿bin folder normally.

| gmod retest = Need retest using GMOD version.

| as Notes = Errors about reading particles, use mount.cfg to mount Alien Swarm data.

Note.pngNote:Functions differently than Hammer, instead of using a func_brush with name structure_seal, use a normal brush to close your maps.
If compiled it forces the map to be fullbright even if there are lights.
Icon-Important.pngImportant:use func_details for your entire map as it will generate unwanted portals

| tf2c Notes = Setting up Hammer

| p2ce Notes = Check out the issues on the relevant subpage. Support by developers is not planned, and usage is strongly discouraged; some Hammer++ features will be added to Strata Hammer Strata Hammer.

| hls Notes = Configure Hammer for Half-Life: Source, then install to game's 🖿bin folder normally.

| hl2dm Notes = Since 20th Anniversary update, HL2DM is on the Team Fortress 2 branch TF2 branch. The Source 2013 Multiplayer version no longer works, but installing 64-bit Team Fortress 2 version into HL2DM works.
Install Hammer++ (64-bit) to 🖿bin\x64 folder.

| l4d Notes = L4D2 Hammer++ appears fine on Left 4 Dead, except when compiling the map. Once compiled and joining the map, an error will appear and display: STEAM validation rejected and unable to interact with the menu after pressing ok.

PlacementTip.pngWorkaround:Before compiling the map, check the box Don't run the game after compiling and then compile the map, after it has been compiled, enter Left 4 Dead and via console, type: map <map name>.
Tip.pngTip:You can enable dev by going to manage < properties and on Launch options, type: -dev 1.
Note.pngFix:Remove the steam_appid.txt from the 🖿hammerplusplus folder.

Mapbase Mapbase

  • {{#switch:mapbase Notes

| Game = Game

| Ver = Hammer++ Version

| Notes = Notes

| None = None

| direct install generic Notes = Install to game's 🖿bin folder normally.

| gmod retest = Need retest using GMOD version.

| as Notes = Errors about reading particles, use mount.cfg to mount Alien Swarm data.

Note.pngNote:Functions differently than Hammer, instead of using a func_brush with name structure_seal, use a normal brush to close your maps.
If compiled it forces the map to be fullbright even if there are lights.
Icon-Important.pngImportant:use func_details for your entire map as it will generate unwanted portals

| tf2c Notes = Setting up Hammer

| p2ce Notes = Check out the issues on the relevant subpage. Support by developers is not planned, and usage is strongly discouraged; some Hammer++ features will be added to Strata Hammer Strata Hammer.

| hls Notes = Configure Hammer for Half-Life: Source, then install to game's 🖿bin folder normally.

| hl2dm Notes = Since 20th Anniversary update, HL2DM is on the Team Fortress 2 branch TF2 branch. The Source 2013 Multiplayer version no longer works, but installing 64-bit Team Fortress 2 version into HL2DM works.
Install Hammer++ (64-bit) to 🖿bin\x64 folder.

| l4d Notes = L4D2 Hammer++ appears fine on Left 4 Dead, except when compiling the map. Once compiled and joining the map, an error will appear and display: STEAM validation rejected and unable to interact with the menu after pressing ok.

PlacementTip.pngWorkaround:Before compiling the map, check the box Don't run the game after compiling and then compile the map, after it has been compiled, enter Left 4 Dead and via console, type: map <map name>.
Tip.pngTip:You can enable dev by going to manage < properties and on Launch options, type: -dev 1.
Note.pngFix:Remove the steam_appid.txt from the 🖿hammerplusplus folder.

Momentum Mod Momentum Mod

  • {{#switch:momentum Notes

| Game = Game

| Ver = Hammer++ Version

| Notes = Notes

| None = None

| direct install generic Notes = Install to game's 🖿bin folder normally.

| gmod retest = Need retest using GMOD version.

| as Notes = Errors about reading particles, use mount.cfg to mount Alien Swarm data.

Note.pngNote:Functions differently than Hammer, instead of using a func_brush with name structure_seal, use a normal brush to close your maps.
If compiled it forces the map to be fullbright even if there are lights.
Icon-Important.pngImportant:use func_details for your entire map as it will generate unwanted portals

| tf2c Notes = Setting up Hammer

| p2ce Notes = Check out the issues on the relevant subpage. Support by developers is not planned, and usage is strongly discouraged; some Hammer++ features will be added to Strata Hammer Strata Hammer.

| hls Notes = Configure Hammer for Half-Life: Source, then install to game's 🖿bin folder normally.

| hl2dm Notes = Since 20th Anniversary update, HL2DM is on the Team Fortress 2 branch TF2 branch. The Source 2013 Multiplayer version no longer works, but installing 64-bit Team Fortress 2 version into HL2DM works.
Install Hammer++ (64-bit) to 🖿bin\x64 folder.

| l4d Notes = L4D2 Hammer++ appears fine on Left 4 Dead, except when compiling the map. Once compiled and joining the map, an error will appear and display: STEAM validation rejected and unable to interact with the menu after pressing ok.

PlacementTip.pngWorkaround:Before compiling the map, check the box Don't run the game after compiling and then compile the map, after it has been compiled, enter Left 4 Dead and via console, type: map <map name>.
Tip.pngTip:You can enable dev by going to manage < properties and on Launch options, type: -dev 1.
Note.pngFix:Remove the steam_appid.txt from the 🖿hammerplusplus folder.

Portal 2: Community Edition Portal 2: Community Edition

  • {{#switch:p2ce Notes

| Game = Game

| Ver = Hammer++ Version

| Notes = Notes

| None = None

| direct install generic Notes = Install to game's 🖿bin folder normally.

| gmod retest = Need retest using GMOD version.

| as Notes = Errors about reading particles, use mount.cfg to mount Alien Swarm data.

Note.pngNote:Functions differently than Hammer, instead of using a func_brush with name structure_seal, use a normal brush to close your maps.
If compiled it forces the map to be fullbright even if there are lights.
Icon-Important.pngImportant:use func_details for your entire map as it will generate unwanted portals

| tf2c Notes = Setting up Hammer

| p2ce Notes = Check out the issues on the relevant subpage. Support by developers is not planned, and usage is strongly discouraged; some Hammer++ features will be added to Strata Hammer Strata Hammer.

| hls Notes = Configure Hammer for Half-Life: Source, then install to game's 🖿bin folder normally.

| hl2dm Notes = Since 20th Anniversary update, HL2DM is on the Team Fortress 2 branch TF2 branch. The Source 2013 Multiplayer version no longer works, but installing 64-bit Team Fortress 2 version into HL2DM works.
Install Hammer++ (64-bit) to 🖿bin\x64 folder.

| l4d Notes = L4D2 Hammer++ appears fine on Left 4 Dead, except when compiling the map. Once compiled and joining the map, an error will appear and display: STEAM validation rejected and unable to interact with the menu after pressing ok.

PlacementTip.pngWorkaround:Before compiling the map, check the box Don't run the game after compiling and then compile the map, after it has been compiled, enter Left 4 Dead and via console, type: map <map name>.
Tip.pngTip:You can enable dev by going to manage < properties and on Launch options, type: -dev 1.
Note.pngFix:Remove the steam_appid.txt from the 🖿hammerplusplus folder.

Postal III Postal III

  • {{#switch:postal3 Notes

| Game = Game

| Ver = Hammer++ Version

| Notes = Notes

| None = None

| direct install generic Notes = Install to game's 🖿bin folder normally.

| gmod retest = Need retest using GMOD version.

| as Notes = Errors about reading particles, use mount.cfg to mount Alien Swarm data.

Note.pngNote:Functions differently than Hammer, instead of using a func_brush with name structure_seal, use a normal brush to close your maps.
If compiled it forces the map to be fullbright even if there are lights.
Icon-Important.pngImportant:use func_details for your entire map as it will generate unwanted portals

| tf2c Notes = Setting up Hammer

| p2ce Notes = Check out the issues on the relevant subpage. Support by developers is not planned, and usage is strongly discouraged; some Hammer++ features will be added to Strata Hammer Strata Hammer.

| hls Notes = Configure Hammer for Half-Life: Source, then install to game's 🖿bin folder normally.

| hl2dm Notes = Since 20th Anniversary update, HL2DM is on the Team Fortress 2 branch TF2 branch. The Source 2013 Multiplayer version no longer works, but installing 64-bit Team Fortress 2 version into HL2DM works.
Install Hammer++ (64-bit) to 🖿bin\x64 folder.

| l4d Notes = L4D2 Hammer++ appears fine on Left 4 Dead, except when compiling the map. Once compiled and joining the map, an error will appear and display: STEAM validation rejected and unable to interact with the menu after pressing ok.

PlacementTip.pngWorkaround:Before compiling the map, check the box Don't run the game after compiling and then compile the map, after it has been compiled, enter Left 4 Dead and via console, type: map <map name>.
Tip.pngTip:You can enable dev by going to manage < properties and on Launch options, type: -dev 1.
Note.pngFix:Remove the steam_appid.txt from the 🖿hammerplusplus folder.

Hunt Down the Freeman Hunt Down the Freeman

  • {{#switch:hdtf_M3SA Notes

| Game = Game

| Ver = Hammer++ Version

| Notes = Notes

| None = None

| direct install generic Notes = Install to game's 🖿bin folder normally.

| gmod retest = Need retest using GMOD version.

| as Notes = Errors about reading particles, use mount.cfg to mount Alien Swarm data.

Note.pngNote:Functions differently than Hammer, instead of using a func_brush with name structure_seal, use a normal brush to close your maps.
If compiled it forces the map to be fullbright even if there are lights.
Icon-Important.pngImportant:use func_details for your entire map as it will generate unwanted portals

| tf2c Notes = Setting up Hammer

| p2ce Notes = Check out the issues on the relevant subpage. Support by developers is not planned, and usage is strongly discouraged; some Hammer++ features will be added to Strata Hammer Strata Hammer.

| hls Notes = Configure Hammer for Half-Life: Source, then install to game's 🖿bin folder normally.

| hl2dm Notes = Since 20th Anniversary update, HL2DM is on the Team Fortress 2 branch TF2 branch. The Source 2013 Multiplayer version no longer works, but installing 64-bit Team Fortress 2 version into HL2DM works.
Install Hammer++ (64-bit) to 🖿bin\x64 folder.

| l4d Notes = L4D2 Hammer++ appears fine on Left 4 Dead, except when compiling the map. Once compiled and joining the map, an error will appear and display: STEAM validation rejected and unable to interact with the menu after pressing ok.

PlacementTip.pngWorkaround:Before compiling the map, check the box Don't run the game after compiling and then compile the map, after it has been compiled, enter Left 4 Dead and via console, type: map <map name>.
Tip.pngTip:You can enable dev by going to manage < properties and on Launch options, type: -dev 1.
Note.pngFix:Remove the steam_appid.txt from the 🖿hammerplusplus folder.

TeamSpen's Hammer Addons TeamSpen's Hammer Addons

  • {{#switch:hammeraddons Notes

| Game = Game

| Ver = Hammer++ Version

| Notes = Notes

| None = None

| direct install generic Notes = Install to game's 🖿bin folder normally.

| gmod retest = Need retest using GMOD version.

| as Notes = Errors about reading particles, use mount.cfg to mount Alien Swarm data.

Note.pngNote:Functions differently than Hammer, instead of using a func_brush with name structure_seal, use a normal brush to close your maps.
If compiled it forces the map to be fullbright even if there are lights.
Icon-Important.pngImportant:use func_details for your entire map as it will generate unwanted portals

| tf2c Notes = Setting up Hammer

| p2ce Notes = Check out the issues on the relevant subpage. Support by developers is not planned, and usage is strongly discouraged; some Hammer++ features will be added to Strata Hammer Strata Hammer.

| hls Notes = Configure Hammer for Half-Life: Source, then install to game's 🖿bin folder normally.

| hl2dm Notes = Since 20th Anniversary update, HL2DM is on the Team Fortress 2 branch TF2 branch. The Source 2013 Multiplayer version no longer works, but installing 64-bit Team Fortress 2 version into HL2DM works.
Install Hammer++ (64-bit) to 🖿bin\x64 folder.

| l4d Notes = L4D2 Hammer++ appears fine on Left 4 Dead, except when compiling the map. Once compiled and joining the map, an error will appear and display: STEAM validation rejected and unable to interact with the menu after pressing ok.

PlacementTip.pngWorkaround:Before compiling the map, check the box Don't run the game after compiling and then compile the map, after it has been compiled, enter Left 4 Dead and via console, type: map <map name>.
Tip.pngTip:You can enable dev by going to manage < properties and on Launch options, type: -dev 1.
Note.pngFix:Remove the steam_appid.txt from the 🖿hammerplusplus folder.

Source 2006 Source 2006

  • {{#switch:src06 Notes

| Game = Game

| Ver = Hammer++ Version

| Notes = Notes

| None = None

| direct install generic Notes = Install to game's 🖿bin folder normally.

| gmod retest = Need retest using GMOD version.

| as Notes = Errors about reading particles, use mount.cfg to mount Alien Swarm data.

Note.pngNote:Functions differently than Hammer, instead of using a func_brush with name structure_seal, use a normal brush to close your maps.
If compiled it forces the map to be fullbright even if there are lights.
Icon-Important.pngImportant:use func_details for your entire map as it will generate unwanted portals

| tf2c Notes = Setting up Hammer

| p2ce Notes = Check out the issues on the relevant subpage. Support by developers is not planned, and usage is strongly discouraged; some Hammer++ features will be added to Strata Hammer Strata Hammer.

| hls Notes = Configure Hammer for Half-Life: Source, then install to game's 🖿bin folder normally.

| hl2dm Notes = Since 20th Anniversary update, HL2DM is on the Team Fortress 2 branch TF2 branch. The Source 2013 Multiplayer version no longer works, but installing 64-bit Team Fortress 2 version into HL2DM works.
Install Hammer++ (64-bit) to 🖿bin\x64 folder.

| l4d Notes = L4D2 Hammer++ appears fine on Left 4 Dead, except when compiling the map. Once compiled and joining the map, an error will appear and display: STEAM validation rejected and unable to interact with the menu after pressing ok.

PlacementTip.pngWorkaround:Before compiling the map, check the box Don't run the game after compiling and then compile the map, after it has been compiled, enter Left 4 Dead and via console, type: map <map name>.
Tip.pngTip:You can enable dev by going to manage < properties and on Launch options, type: -dev 1.
Note.pngFix:Remove the steam_appid.txt from the 🖿hammerplusplus folder.

Titanfall Titanfall

  • {{#switch:tfbranch Notes

| Game = Game

| Ver = Hammer++ Version

| Notes = Notes

| None = None

| direct install generic Notes = Install to game's 🖿bin folder normally.

| gmod retest = Need retest using GMOD version.

| as Notes = Errors about reading particles, use mount.cfg to mount Alien Swarm data.

Note.pngNote:Functions differently than Hammer, instead of using a func_brush with name structure_seal, use a normal brush to close your maps.
If compiled it forces the map to be fullbright even if there are lights.
Icon-Important.pngImportant:use func_details for your entire map as it will generate unwanted portals

| tf2c Notes = Setting up Hammer

| p2ce Notes = Check out the issues on the relevant subpage. Support by developers is not planned, and usage is strongly discouraged; some Hammer++ features will be added to Strata Hammer Strata Hammer.

| hls Notes = Configure Hammer for Half-Life: Source, then install to game's 🖿bin folder normally.

| hl2dm Notes = Since 20th Anniversary update, HL2DM is on the Team Fortress 2 branch TF2 branch. The Source 2013 Multiplayer version no longer works, but installing 64-bit Team Fortress 2 version into HL2DM works.
Install Hammer++ (64-bit) to 🖿bin\x64 folder.

| l4d Notes = L4D2 Hammer++ appears fine on Left 4 Dead, except when compiling the map. Once compiled and joining the map, an error will appear and display: STEAM validation rejected and unable to interact with the menu after pressing ok.

PlacementTip.pngWorkaround:Before compiling the map, check the box Don't run the game after compiling and then compile the map, after it has been compiled, enter Left 4 Dead and via console, type: map <map name>.
Tip.pngTip:You can enable dev by going to manage < properties and on Launch options, type: -dev 1.
Note.pngFix:Remove the steam_appid.txt from the 🖿hammerplusplus folder.

Team Fortress 2 Classic Team Fortress 2 Classic

  • {{#switch:tf2c Notes

| Game = Game

| Ver = Hammer++ Version

| Notes = Notes

| None = None

| direct install generic Notes = Install to game's 🖿bin folder normally.

| gmod retest = Need retest using GMOD version.

| as Notes = Errors about reading particles, use mount.cfg to mount Alien Swarm data.

Note.pngNote:Functions differently than Hammer, instead of using a func_brush with name structure_seal, use a normal brush to close your maps.
If compiled it forces the map to be fullbright even if there are lights.
Icon-Important.pngImportant:use func_details for your entire map as it will generate unwanted portals

| tf2c Notes = Setting up Hammer

| p2ce Notes = Check out the issues on the relevant subpage. Support by developers is not planned, and usage is strongly discouraged; some Hammer++ features will be added to Strata Hammer Strata Hammer.

| hls Notes = Configure Hammer for Half-Life: Source, then install to game's 🖿bin folder normally.

| hl2dm Notes = Since 20th Anniversary update, HL2DM is on the Team Fortress 2 branch TF2 branch. The Source 2013 Multiplayer version no longer works, but installing 64-bit Team Fortress 2 version into HL2DM works.
Install Hammer++ (64-bit) to 🖿bin\x64 folder.

| l4d Notes = L4D2 Hammer++ appears fine on Left 4 Dead, except when compiling the map. Once compiled and joining the map, an error will appear and display: STEAM validation rejected and unable to interact with the menu after pressing ok.

PlacementTip.pngWorkaround:Before compiling the map, check the box Don't run the game after compiling and then compile the map, after it has been compiled, enter Left 4 Dead and via console, type: map <map name>.
Tip.pngTip:You can enable dev by going to manage < properties and on Launch options, type: -dev 1.
Note.pngFix:Remove the steam_appid.txt from the 🖿hammerplusplus folder.

{{#switch:

| Game = Game

| Ver = Hammer++ Version

| Notes = Notes

| None = None

| direct install generic Notes = Install to game's 🖿bin folder normally.

| gmod retest = Need retest using GMOD version.

| as Notes = Errors about reading particles, use mount.cfg to mount Alien Swarm data.

Note.pngNote:Functions differently than Hammer, instead of using a func_brush with name structure_seal, use a normal brush to close your maps.
If compiled it forces the map to be fullbright even if there are lights.
Icon-Important.pngImportant:use func_details for your entire map as it will generate unwanted portals

| tf2c Notes = Setting up Hammer

| p2ce Notes = Check out the issues on the relevant subpage. Support by developers is not planned, and usage is strongly discouraged; some Hammer++ features will be added to Strata Hammer Strata Hammer.

| hls Notes = Configure Hammer for Half-Life: Source, then install to game's 🖿bin folder normally.

| hl2dm Notes = Since 20th Anniversary update, HL2DM is on the Team Fortress 2 branch TF2 branch. The Source 2013 Multiplayer version no longer works, but installing 64-bit Team Fortress 2 version into HL2DM works.
Install Hammer++ (64-bit) to 🖿bin\x64 folder.

| l4d Notes = L4D2 Hammer++ appears fine on Left 4 Dead, except when compiling the map. Once compiled and joining the map, an error will appear and display: STEAM validation rejected and unable to interact with the menu after pressing ok.

PlacementTip.pngWorkaround:Before compiling the map, check the box Don't run the game after compiling and then compile the map, after it has been compiled, enter Left 4 Dead and via console, type: map <map name>.
Tip.pngTip:You can enable dev by going to manage < properties and on Launch options, type: -dev 1.
Note.pngFix:Remove the steam_appid.txt from the 🖿hammerplusplus folder.