player
		
		
		
		Jump to navigation
		Jump to search
		
| CHL2_Player | 
player  is a   point entity  available in all 
 Source games. The player itself or a bot. NPCs are not players. This entity still exists even if the player is dead.
If the game has round restart mechanics this entity may not behave as expected:
  | 
Limitations/Bugs
Inputs
- SetHealth <integer>
 - Sets the player's health. Values clamped between 0 and 
max_health. 
- HandleMapEvent <string>
 - Tells the game to perform a function, such as unlock an achievement. Hardcoded for specific map names.
 
- IgnoreFallDamage <float>
 - Prevent the player from taking fall damage for [n] seconds, but reset back to taking fall damage after the first impact (so players will be hurt if they bounce off what they hit).
 
- IgnoreFallDamageWithoutReset <float>
 - Absolutely prevent the player from taking fall damage for [n] seconds.
 
Note:Should use "OnStartTouch - !activator - IgnoreFallDamageWithoutReset - 5 - Delay of 0". To disable fall damage for five seconds. Don't give it too much time, else players can exploit it to continue falling nearby areas without taking any damage.
- OnSquadMemberKilled
 - Notification of a player's NPC ally in the players squad being killed.
 
- DisableFlashlight
 - Disables the player's flashlight.
 
- EnableFlashlight
 - Enables the player's flashlight.
 
- ForceDropPhysObjects
 - Force the player to drop any physics objects they are carrying.