prop_sphere
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CPhysSphere |
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prop_sphere
is an e0 available in all Template:2 games.Template:2 topicon

- The {{{engine}}} parameter is inconsistent with the name defined by the {{2}} template.
If a parameter is consistent but you're still seeing this warning, it may be an issue with the template itself. Please discuss it on the template's talk page.
It is essentially a prop_physics with a perfectly spherical VPhysics collision model of 12 units radius. If you want to create a spherical entity, it is far more efficient to use prop_sphere than try to create a spherical collision mesh!

models\combine_helicopter\helicopter_bomb01.mdl
.
Keyvalues
- Radius (radius) <float> (only in
)
- The radius for the sphere.
FGD Code
If you don't intend to make any changes to the entity's C++ code, use this:
@PointClass base(BasePropPhysics, RenderFields) studioprop() = prop_sphere : "Creates a perfect sphere."
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