Env wind
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Template:Base point It creates wind throughout an entire map.









If the game has round restart mechanics this entity may not behave as expected:
|

env_wind
's yaw value.
$treesway
does not require env_wind
if $treeswaystatic
(

Keyvalues
- Min normal speed (minwind) ([todo internal name (i)]) <integer>
- Minimum speed of the wind while idling.
- Max normal speed (maxwind) ([todo internal name (i)]) <integer>
- Maximum speed of the wind while idling.
- Min gust delay (mingustdelay) ([todo internal name (i)]) <integer>
- Minimum time delay between random gusts.
- Max gust delay (maxgustdelay) ([todo internal name (i)]) <integer>
- Maximum time delay between random gusts.
- Max gust dir change (degrees) (gustdirchange) ([todo internal name (i)]) <integer>
- Maximum amount that the wind's direction changes due to a gust.
- Radius (windradius) ([todo internal name (i)]) <float> (only in
)
- The radius this entity applies wind effects to. -1 for global effect.
Inputs
Outputs
- OnGustStart
- Fired when a wind gust begins.
- OnGustEnd
- Fired when a wind gust ends.