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14 September 2025
- 05:4805:48, 14 September 2025 diff hist +137 NewLight Point/Bugs and limitations →Shadows incorrect work with newLight_Point cube edges
- 05:4605:46, 14 September 2025 diff hist +1 N File:Nlpb shadowmapssplitboundaryartifacts 1.jpg No edit summary current
- 05:4605:46, 14 September 2025 diff hist +1 N File:Nlpb shadowmapssplitboundaryartifacts 2.jpg No edit summary current
- 05:4605:46, 14 September 2025 diff hist +1 N File:Nlpb shadowmapssplitboundaryartifacts 3.jpg No edit summary current
- 05:1305:13, 14 September 2025 diff hist +564 NewLight Point/Bugs and limitations →Moving lights with shadows are buggy
- 04:5904:59, 14 September 2025 diff hist +1 N File:Bmsgb shadowacnewithmovinglights 3.jpg No edit summary current
- 04:5904:59, 14 September 2025 diff hist +1 N File:Bmsgb shadowacnewithmovinglights 2.jpg No edit summary current
- 04:5204:52, 14 September 2025 diff hist +1 N File:Bmsgb shadowacnewithmovinglights 1.jpg No edit summary current
- 03:4003:40, 14 September 2025 diff hist +59 NewLight Point/Bugs and limitations →Deferred lighting shines through nodraw texture
- 03:2903:29, 14 September 2025 diff hist +1 N File:Bmsgb lightingshinesthroughnodrawtexture 1.jpg No edit summary current
- 03:2803:28, 14 September 2025 diff hist +1 N File:Bmsgb lightingshinesthroughnodrawtexture 2.jpg No edit summary current
- 03:1903:19, 14 September 2025 diff hist −352 NewLight Point/Bugs and limitations VGUI it self is kinda deprecated and is not supported anyway, so I'm removing this section cuz this page is overloaded. The editor seems to be possible to restore in QTUI.
- 03:1703:17, 14 September 2025 diff hist +107 NewLight Point/Bugs and limitations →Materials reload cause new lights disappear
- 03:1203:12, 14 September 2025 diff hist +148 NewLight Point/Bugs and limitations →New lights doesn't work with 3D Skybox
- 02:5802:58, 14 September 2025 diff hist +148 NewLight Point/Bugs and limitations →Gbuffer doesn't draw while cubemaps is building
- 02:5402:54, 14 September 2025 diff hist +1 N File:Bmsgb nogbufferincubemap 3.jpg No edit summary current
- 02:5402:54, 14 September 2025 diff hist +1 N File:Bmsgb nogbufferincubemap 2.jpg No edit summary current
- 02:5402:54, 14 September 2025 diff hist +1 N File:Bmsgb nogbufferincubemap 1.jpg No edit summary current
- 02:4502:45, 14 September 2025 diff hist +64 NewLight Point/Bugs and limitations →Flicker near light volume edges
- 02:3302:33, 14 September 2025 diff hist +1 N File:Nlpb volumeedge.jpg No edit summary current
12 September 2025
- 01:5901:59, 12 September 2025 diff hist +2,382 N Prop retinalscanner Created page with "{{CDA|CProp_RetinalScanner|CDynamicProp|CBreakableProp|CBaseProp|CBaseAnimating|CBaseEntity|}} right | 180px {{this is a|model entity|name=prop_retinalscanner|game=Black Mesa}} Represents a retinal scanner, device used in the Black Mesa Research Facility mainly for the purpose of identifying an employee and his access to a certain part of the аacility, by scanning the employee's retina in the eye. {{note|Although the entity is fully..."
- 01:0901:09, 12 September 2025 diff hist +1 N File:Prop retinalscanner.png No edit summary current
10 September 2025
- 12:3312:33, 10 September 2025 diff hist +19 Env cascade light →Keyvalues current
- 12:3212:32, 10 September 2025 diff hist −5 Env cascade light →Keyvalues
- 12:3212:32, 10 September 2025 diff hist −68 Env cascade light →Keyvalues
6 September 2025
- 12:2812:28, 6 September 2025 diff hist −19 Env sun This is true for all games. current
- 06:4006:40, 6 September 2025 diff hist +80 Parallax mapping →Parallax occlusion mapping in {{bms|4}} current
- 01:0001:00, 6 September 2025 diff hist −76 Physically Based Rendering In these PBR is done using [https://www.nvidia.com/en-us/geforce/rtx-remix/ RTX Remix], but not in Source Engine itself. current
5 September 2025
- 05:3705:37, 5 September 2025 diff hist +31 Player pickup No edit summary current
- 04:4404:44, 5 September 2025 diff hist +11 Env explosion →Keyvalues current
- 04:4104:41, 5 September 2025 diff hist +107 Env explosion →Flags
4 September 2025
- 14:0914:09, 4 September 2025 diff hist +22 Env lensflare →BOW current
29 August 2025
- 05:2305:23, 29 August 2025 diff hist −3 Env hudhint →Dedicated Console Variables current
- 05:1305:13, 29 August 2025 diff hist +112 Item suit (Black Mesa) →Dedicated Console Variables
- 05:1005:10, 29 August 2025 diff hist +98 Item suit (Black Mesa) →Dedicated Console Variables
- 05:0105:01, 29 August 2025 diff hist −104 Item suit (Black Mesa) →Dedicated Console Variables
- 04:5904:59, 29 August 2025 diff hist +67 Item suit (Black Mesa) →Dedicated Console Variables
- 04:5104:51, 29 August 2025 diff hist +153 Item suit (Black Mesa) →Dedicated Console Variables
- 04:4204:42, 29 August 2025 diff hist +195 Env hudhint This cvar is also in hl2, but I don't hear any sounds.
- 04:2604:26, 29 August 2025 diff hist −1 Item suit (Black Mesa) →Dedicated Console Variables
- 04:2604:26, 29 August 2025 diff hist +75 Item suit (Black Mesa) →Dedicated Console Variables
- 04:2504:25, 29 August 2025 diff hist −4 Item suit (Black Mesa) →Dedicated Console Variables
- 04:2404:24, 29 August 2025 diff hist +86 Item suit (Black Mesa) →Dedicated Console Variables
21 August 2025
- 13:5813:58, 21 August 2025 diff hist +3 Func 50cal →Inputs
- 13:5613:56, 21 August 2025 diff hist +429 Func 50cal thanks to npc_pigeon for this info
20 August 2025
- 06:1506:15, 20 August 2025 diff hist +13 Func conveyor No edit summary current
- 06:1506:15, 20 August 2025 diff hist −26 Func conveyor It is fixed for portalrev
19 August 2025
- 10:0410:04, 19 August 2025 diff hist +10 Info player start Should we keep it like this ? Added Portal 2 (I used this trick once), but I'm sure that this thing in all games.
15 August 2025
- 01:3901:39, 15 August 2025 diff hist +9 Env mortar launcher →Keyvalues current
- 01:3501:35, 15 August 2025 diff hist +542 Env mortar controller No edit summary current