Category talk:Shader parameters

From Valve Developer Community
Jump to navigation Jump to search

List of Shader Parameters from HL2world.com

retrieved[1] April 2008 (last updated July 2006 by-nc-nd)

Compile Parameters from HL2world.com

Left 4 Dead params

VertexLitGeneric
$shinyblood
$shinybloodexponent
$allowdiffusemodulation
$ambientocclusion
$shaderSrgbRead360
$color2
$basemapluminancephongmask
$basemapalphaphongmask
$allowalphatocoverage (related to $distancealpha?)
$blendtintbybasealpha
$compress
$stretch
GPU>=2?$phong (SLI test before param is used?)
EyeRefract
$AmbientOcclTexture
$RaytraceSphere
$SphereTexkillCombo
$CorneaBumpStrength
$ParallaxStrength