prop_physics_multiplayer
		
		
		
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|  Class hierarchy | 
|---|
| CPhysicsPropMultiplayer | 
|  props.cpp | 
prop_physics_multiplayer  is a   point entity  available in all  Source games. It is identical to prop_physics except that it bounces away from collision (if sv_turbophysics is enabled), which helps to avoid the prediction errors that normal physics objects typically generate.
 Source games. It is identical to prop_physics except that it bounces away from collision (if sv_turbophysics is enabled), which helps to avoid the prediction errors that normal physics objects typically generate. 
 Bug:The Name keyvalue does not function correctly in Source 2007. A workaround is to create a logic_auto or logic_relay with an addoutput,targetname output.
Bug:The Name keyvalue does not function correctly in Source 2007. A workaround is to create a logic_auto or logic_relay with an addoutput,targetname output.
Todo: Test if this issue has been fixed in later versions of Source.
 Confirm:seems to be false bug because I don't see anything related to name in source code
 Confirm:seems to be false bug because I don't see anything related to name in source code AltNames: In
AltNames: In 
 Left 4 Dead series, this entity is also tied to
 Left 4 Dead series, this entity is also tied to prop_physics. CPhysicsPropMultiplayer doesn't seem to be present 
 and physicsmode keyvalue works when used on prop_physics
 and physicsmode keyvalue works when used on prop_physics Keyvalues
- Physics Mode (physicsmode) <choices>
- Sets the physics mode used by the prop.
- 0: "Auto Detect"
- 1: "Solid, Server-side"
- 2: "Non-Solid, Server-side"
- 3: "Non-Solid, Client-side"
 
 Note:Other
Note:Other Keyvalues / Inputs / Outputs are same as prop_physics.See also
- prop_data
- Prop Types Overview
- Alternate Multiplayer Physics - an article on modifying the source code to this entity.
