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player

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Revision as of 00:17, 27 July 2024 by Nescius (talk | contribs) (Created page with "{{Ent not in fgd|nolink=1}} {{Tabs|player|source=1|main=source | custom1=player (Left 4 Dead series)|custom1alt=Left 4 Dead series | custom2=player (Half-Life series)|custom2a...")
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Icon-NotInFGD.png
This entity is not in the FGD by default.
It should not be put directly in a map.
C++ Class hierarchy
CCSPlayer
CBaseMultiplayerPlayer
CBasePlayer
CBaseCombatCharacter
CBaseFlex
CBaseAnimatingOverlay
CBaseAnimating
CBaseEntity

player is a point entity available in all Source Source games. The player itself or a bot. NPCs are not players. This entity still exists even if the player is dead.

Icon-Important.pngImportant:This is a preserved entity in Counter-Strike: SourceHalf-Life 2: DeathmatchDay of Defeat: SourceTeam Fortress 2Left 4 DeadLeft 4 Dead 2Alien SwarmAlien Swarm: Reactive DropPortal 2Counter-Strike: Global Offensive.
If the game has round restart mechanics this entity may not behave as expected:
More info
  • On a new round entities with this classname will intentionally not reset. You can use logic_auto to emulate resetting it.
  • Killing it removes it forever, as it is not respawned on a new round.
  • It cannot be spawned with a point_template.
  • Parenting this with non-preserved entities may have undesirable effects.

Inputs

OnRescueZoneTouch
Fired when a hostage is rescued. This input is also available in the code for Left 4 Dead and Left 4 Dead 2.