Counter-Strike: Global Offensive engine branch

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The Counter-Strike: Global Offensive Engine Branch was introduced with Counter-Strike: Global Offensive Counter-Strike: Global Offensive in 2011. It succeeds the Portal 2 engine branch.

Features

New since the Portal 2 branch is:

Real-Time outdoor shadow mapping
Similar to env_projectedtexture, used to render harsh, dynamic outdoor shadows
Light-mapped Ambient Occlusion
Used to create Ambient Occlusion on Brushes/Displacements
Phong shading on Brushes (added 29 April 2015)
Allows for the addition of Phong highlights on brushes lit by environment light
Anisotropic reflection emulation
Used on cubemaps to emulate anisotropic reflections
Normal Map blending
Used to blend together multiple normal maps


Availability

Source code for this branch is not available. However, authoring tools exist for custom content.