func_tow
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func_tow
is a brush entity available in Black Mesa. This is
BGM-71 TOW used by the HECU. Can be used by player and HECU soldiers. Unlike other entities based on func_tank entity, this entity needs manual reload after each shoot, the ammunition is item_tow_missile (must be holded by player, simple touching of this object to func_tow will not reload this weapon). All inputs, outputs and flags are same as func_tank, properties as well, but some have special notes.
Represented by class CFuncTOW
.


FindNPCToManTank
input. Other will ignore this input.





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Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Damage Per Bullet (bullet_damage) <string>
- How much a single bullet hurts everything except the player. If
0
, takes amount from the type of bullet/damage. Bug:Doesn't work. If you need your own damage value - use the console commands.
- Damage Per Bullet Vs Player (bullet_damage_vs_player) <string>
- How much a single bullet hurts the player only. If
0
, takes amount from the type of bullet/damage. Bug:Doesn't work. If you need your own damage value - use the console commands.
- Bullet accuracy (firespread) <choices>
- How accurately the gun can fire.
Bug:This value can't be changed, func_tow will use
Perfect Shot
value in any case.
- Effect Handling (effecthandling) <choices>
- Produce these sound and particle effects when firing.
- 0: Use Individual Settings.
- 1: AR2
Note:Changes the color of the fire light to blue.
- 2: Combine Cannon
Bug:Shooting will cause DispatchEffect: effect "ChopperMuzzleFlash" not found on client error message in the console.
Dedicated ConVars
Black Mesa: Definitive Edition
Cvar/Command | Parameters or default value | Descriptor | Effect |
---|---|---|---|
sk_detenator_tow_track_acceleration | 300 | arbitrary number | Missile acceleration.![]() |
sk_detenator_tow_max_speed | 3000 | arbitrary number | Max missile speed. |
sk_detenator_tow_intial_speed | 1500 | arbitrary number | Intial missile speed.![]() |
sk_detenator_tow_plr_dmg | 150 | arbitrary number | Missile damage scale if it is launched by the player. |
sk_detenator_tow_plr_dmg_radius | 375 | arbitrary number | Missile damage radius if it is launched by the player. |
sk_detenator_tow_npc_dmg | 150 | arbitrary number | Missile damage scale if it is launched by NPC. |
sk_detenator_tow_npc_dmg_radius | 375 | arbitrary number | Missile damage radius if it is launched by NPC. |

Black Mesa (mod) (the mod version)
Cvar/Command | Parameters or default value | Descriptor | Effect |
---|---|---|---|
sk_plr_dmg_grenade_tow | 150 | arbitrary number | Missile damage scale if it is launched by the player. |
sk_npc_dmg_grenade_tow | 150 | arbitrary number | Missile damage scale if it is launched by NPC. |
sk_grenade_tow_airspeed | 1500 | arbitrary number | Missile air speed. |
sk_grenade_tow_precision | 1 | arbitrary number | TOW precision. Doesn't work. |

See also
- func_tow_mp - tow cannon (multiplayer version).
- func_50cal - Browning .50 caliber machine gun.
- env_mortar_controller - mortar controller.
- env_mortar_launcher - mortar launcher.
- func_tankmortar - combine mortar (remaining from
Half-Life 2).
- func_tank - main brush gun entity.
- func_tankphyscannister - it sets off a physics_cannister within a specified trigger volume.
- func_tankairboatgun - airboat gun (remaining from
Half-Life 2).
- func_tanklaser - laser cannon.
- func_tank_combine_cannon - combine cannon (remaining from
Half-Life 2).