Portal 2: Community Edition
		
		
		
		Jump to navigation
		Jump to search
		
This mod for Portal 2 is currently in closed beta development.
Overview
 Portal 2: Community Edition is a mod for 
 Portal 2 developed using licensed code from Valve, that aims to make useful tweaks and additions to the game for mappers and modders. It's designed to be used as a base for custom maps and other Portal 2 mods, though it will also include its own campaign to show off some of the new features.
Features
- Runs on the 
 Strata Source, a heavily modified version of the 
 CS:GO engine branch with 
 Portal 2's entities ported, and has all of CS:GO's features plus more. 
- Panorama UI
 - Cascaded Shadow Maps
 - Lightmapped Ambient Occlusion
 
- Native DirectX 11 support;DX9 has been completely dropped
 
 TeamSpen's Hammer Addons integrated by default- Re-enabled engine tools
 - Removed env_projectedtexture limit, allowing for fully dynamic lighting
 - Volumetric projected textures
 - Physically Based Rendering shader
 - Parallax-corrected cubemaps
 - Enhancements to vanilla test element entities, such as the ability to color lasers
 - Paint Gun, Adhesion Gel, and Schrodinger's Cube re-implemented
 - Ladders re-enabled
 - Re-Implemented 
 Half-Life 2 weapons. - Backwards-compatibility with almost all Source Engine games, including support for 
 Source 2013 maps and models - Toggleable b-hop and duckjump
 - Ability to mount and play other Source games, including 
 Portal and 
Half-Life 2 - Upgraded and expanded 
 Hammer to fix crashes and instabilities. 
Planned Features
- Most 
 Mapbase features will be implemented - Toggleable legacy movement (HL2/P1)
 - Improved gel and portal color customization
 - Expanded VScript API, along with new scripting language CScript
 - Toggleable P1 Portalgun projectile behavior
 
Media
Screenshots and videos of P2CE can be found on its Steam store page.
Documentation
The P2CE wiki can be found here. It currently explains some of the new tools and entities, and will eventually document new VScript features once they are implemented.
Team
Portal 2: Community Edition is developed by Strata Source.
The team consists of:
- CitadelCore (project founder, infrastructure maintainer, core Chaos Engine maintainer)
 - JJl77 (lead programmer, Linux port maintainer, core Chaos Engine maintainer)
 - EchoesForeAndAft (programmer, graphics programming)
 - blenderiste09 (programmer, speedrun feature support, quality of life)
 - mlugg (programmer, Linux port developer, speedrun feature support)
 - BonnyAnimations (animator, 3D artist)
 - craftablescience (programmer, web developer, UI/UX designer, open source tools developer)
 - Mystical Λce (level designer, public relations)
 - Frosti (artist, level designer)
 - don simone (level designer)
 - Ferni (media designer, level designer)
 - Baguettery (website designer)
 - -Smaed (programmer)
 - l3ops (programmer)
 - Demez (programmer)
 - Agrimar (programmer)
 - Erin (UI developer, open source tools developer)
 - BenVlodgi (programmer)
 - Luke18033 (scripting support, GitHub moderator)
 - _distrilul (GitHub moderator, Discord community manager)
 
Gallery
See Also
 Portal
 Portal 2
 Mapbase, a similar project for Half-Life 2 (developed by an entirely separate team without engine license; open source)
 TeamSpen's Hammer Addons, a set of Hammer improvements added by default- Portal 2 Level Design
 - List Of Portal 2: Community Edition Entities