trigger_weapon_strip
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Entity description
A brush entity trigger that makes the player drop all of their weapons.
- Dropped weapons cannot be picked up again.
- If "Kill weapons" is set to "Yes", the player's weapons simply disappear; they are not dropped.
CTriggerWeaponStripclass, defined in thehl2_dll\hl2_triggers.cppfile.
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See also
- Player_weaponstrip - A Similar point entity.