User contributions for Breakin' Benny
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23 July 2011
- 09:5709:57, 23 July 2011 diff hist +12 m List of L4D2 Campaign Music Added some question marks, I THINK this is what Dead Air should use
- 09:5309:53, 23 July 2011 diff hist +45 List of L4D2 Campaign Music Added in for Dead Air, it's currently in Beta and I don't know what campaign music it uses unless someone decompiles a c11m1 map and checks the Music Post-Fix String
- 09:4709:47, 23 July 2011 diff hist +9 m Info l4d1 survivor spawn Noted the video as broken, because the video has been removed
- 09:4309:43, 23 July 2011 diff hist +18 m List of L4D2 Campaign Music Don't forget this!
22 July 2011
- 18:4918:49, 22 July 2011 diff hist −6 m $phong I think I did a little mistake, .. P..2.. add. There we go
- 18:4818:48, 22 July 2011 diff hist +17 m $phong small note on $phongdisablehalflambert, only in Portal 2 and newer kids
13 July 2011
- 04:5404:54, 13 July 2011 diff hist +114 $phong Look what I found, $shinyblood + exponent and $allowdiffusemodulation! Wonder if $shinyblood is related to blood masking? And what does this "$allowdiffusemodulation" do?
- 04:4404:44, 13 July 2011 diff hist +45 m $phong I tried the M1911 from L4D1 in GMod, and it was so friggin' shiny. That means $basemapluminancephongmask does NOT work in Source 2009 or Source 2007
30 June 2011
- 08:4508:45, 30 June 2011 diff hist −16 m Phong materials Problem fixed since 25th May in 2011
15 May 2011
- 04:3704:37, 15 May 2011 diff hist +153 $phong Added a note to $phongexponenttexture
- 04:2604:26, 15 May 2011 diff hist +69 m Phong materials →Notes
11 May 2011
- 08:3508:35, 11 May 2011 diff hist +37 m Console Command List/D No edit summary
9 May 2011
- 13:4913:49, 9 May 2011 diff hist +114 Func precipitation Added solution to how to fix the missing texture for the ash
7 May 2011
- 06:3006:30, 7 May 2011 diff hist +192 $phong Added a new phong code called $phongDisableHalfLambert´1
1 May 2011
- 06:4106:41, 1 May 2011 diff hist −1 m Player weaponstrip No edit summary
23 April 2011
- 11:0511:05, 23 April 2011 diff hist +3,314 List of L4D2 Missions Files Added mission file from the upcoming DLC called Cold Stream, for L4D2 only!
- 10:4310:43, 23 April 2011 diff hist +168 Phong materials Added information mentioning exponent textures and glossy white...
17 April 2011
- 04:1604:16, 17 April 2011 diff hist +71 m $basetexture No edit summary
5 April 2011
- 07:0107:01, 5 April 2011 diff hist +71 Team Fortress 2/Adding an Introductory Video Placing a small argument about Source Recorder, it even lets you choose what video codec you want to use! However when fullscreen you need to Alt-Tab which shouldn't be TOO much of a problem
4 April 2011
- 12:5212:52, 4 April 2011 diff hist 0 Common L4D Mapping Problems Fixed area where I wrote this
- 10:1210:12, 4 April 2011 diff hist +145 Content Streaming Added exclude.lst, someone add more to it if needed
- 10:0410:04, 4 April 2011 diff hist +139 Common L4D Mapping Problems The model precache can be fixed by making a prop_dynamic with the modelname or by putting the modelname in a .LST file
31 March 2011
- 12:5312:53, 31 March 2011 diff hist −6 m Portal 2 No edit summary
20 March 2011
- 02:2002:20, 20 March 2011 diff hist +1 m Prop sphere No edit summary
- 02:1902:19, 20 March 2011 diff hist +36 m Prop sphere No edit summary
16 March 2011
- 10:1210:12, 16 March 2011 diff hist −3 m Left 4 Dead Infected Populations →No Mercy (L4D2 Version)
14 March 2011
- 13:4513:45, 14 March 2011 diff hist +56 $blendtintbybasealpha No edit summary
13 March 2011
- 11:3411:34, 13 March 2011 diff hist +21 Info l4d1 survivor spawn No edit summary
12 March 2011
- 16:1216:12, 12 March 2011 diff hist −1 m BSP (Source) →Versions
11 March 2011
- 13:0413:04, 11 March 2011 diff hist +28 m Weapon annabelle Editing a little here and there
4 March 2011
- 16:1016:10, 4 March 2011 diff hist +234 N Info l4d1 survivor spawn Created page with '{{wrongtitle|title=info_l4d1_survivor_spawn}} An entity used in the ''Left 4 Dead 2'' Hammer to make the original Survivors spawn. === Keyvalues === * Name: The name of this ent…'
- 16:0316:03, 4 March 2011 diff hist +408 Left 4 Dead Infected Populations Added things found in the Left 4 Dead 2 port of No Mercy
21 February 2011
- 09:2709:27, 21 February 2011 diff hist +79 Talk:$blendtintbybasealpha No edit summary current
- 09:2609:26, 21 February 2011 diff hist +195 N Talk:$blendtintbybasealpha Created page with 'Hello, can anyone come here and find out more about $blendtintbybasealpha? Don't forget to bring $blendtintcoloroverbase so that we can have fun finding stuff out, please make do…'
- 08:4308:43, 21 February 2011 diff hist +47 BSP (Source) Does anybody think Portal 2 MIGHT get BSP version 22?
17 February 2011
- 09:4809:48, 17 February 2011 diff hist 0 m GCFScape No edit summary
15 February 2011
- 14:0114:01, 15 February 2011 diff hist +55 m Console Command List/M Edited some things, even marked mat_diffuse got marked as a cheat. Don't worry guys, Dr. Hax doesn't have to come
- 09:3009:30, 15 February 2011 diff hist +163 N $blendtintbybasealpha Created page with 'A material string used in Left 4 Dead to prevent having to use seperate textures or gradients, is mostly seen on cars and hats in Team Fortress 2. {{stub}}'
6 February 2011
- 03:1803:18, 6 February 2011 diff hist +43 m $lightwarptexture No edit summary
- 03:1603:16, 6 February 2011 diff hist +145 $lightwarptexture Remember kids, don't mix lightwarps together with Half Lambertian
16 January 2011
2 January 2011
- 07:5307:53, 2 January 2011 diff hist +9 Team Fortress 2/Adding an Introductory Video →Record your video
17 December 2010
- 16:3416:34, 17 December 2010 diff hist +40 DirectX Versions Does mat_dxlevel 98 make DirectX 9 go from Shader Model 3 to 4?
- 16:2916:29, 17 December 2010 diff hist +16 m Impulse ent_fire !picker kill can also remove the entity aimed at with the crosshair
- 16:2616:26, 17 December 2010 diff hist +46 Impulse →General
10 December 2010
- 09:3709:37, 10 December 2010 diff hist +79 Talk:$phong →Base luminance phong mask?
- 09:3309:33, 10 December 2010 diff hist +159 Talk:$phong →Base luminance phong mask?: new section
7 December 2010
- 11:3211:32, 7 December 2010 diff hist +8 N $shinyblood Created page with '{{stub}}'
- 11:2511:25, 7 December 2010 diff hist +57 $phong →Additional parameters
6 November 2010
- 03:2703:27, 6 November 2010 diff hist +33 Qc eyes No edit summary