Console Command List/M

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Command Default Cheat? Help Text
m_customaccel 0 Custom mouse acceleration (0 disable, 1 to enable, 2 enable with separate yaw/pitch rescale).

Formula: mousesensitivity = ( rawmousedelta^m_customaccel_exponent ) * m_customaccel_scale + sensitivity. If mode is 2, then x and y sensitivity are scaled by m_pitch and m_yaw respectively.

m_customaccel_exponent 1 Mouse move is raised to this power before being scaled by scale factor.
m_customaccel_max 0 Max mouse move scale factor, 0 for no limit
m_customaccel_scale 0 Custom mouse acceleration value.
m_filter 0 Mouse filtering (set this to 1 to average the mouse over 2 frames).
m_forward 1 Mouse forward factor.
m_mouseaccel1 0 Windows mouse acceleration initial threshold (2x movement).
m_mouseaccel2 0 Windows mouse acceleration secondary threshold (4x movement).
m_mousespeed 1 Windows mouse speed factor (range 1 to 20).
m_pitch 0 Mouse pitch factor.
m_side 0 Mouse side factor.
m_yaw 0 Mouse yaw factor.
map Start playing on specified map.
map_background Runs a map as the background to the main menu.
map_edit None
map_noareas 0 Disable area to area connection testing.
mapcyclefile mapcycle.txt Sets the map cycle file to use for cycling maps.
maps Displays list of maps.
mat_antialias 0 None
mat_bloom 1 None
mat_bufferprimitives 1 None
mat_bumpbasis 0 None
mat_bumpmap 1 Toggles bumpmap rendering on/off.
mat_camerarendertargetoverlaysize 128 Yes None
mat_clipz 1 None
mat_compressedtextures 1 When set to 0 the engine will use uncompressed textures for the current map.
mat_configcurrent Show the current video control panel config for the material system.
mat_crosshair Display the name of the material/texture under the crosshair.
mat_debug None
mat_debugdepth 0 None
mat_debugdepthmode 0 None
mat_debugdepthval 128 None
mat_debugdepthvalmax 256 None
mat_depthbias_decal -262144 None
mat_depthbias_normal 0 Yes None
mat_diffuse 1 Yes When set to 0, shows specular map on models with $envmaptint values. Use with mat_fullbright to view specular on brushes.
mat_drawflat 0 Yes None
mat_drawwater 1 Yes None
mat_dxlevel 90 Changes what GPU features are used based on directX version. 98 is a directX 10 emulation of directX 9.
mat_envmapsize 128 Adjusts the resolution of environment maps that are used for reflective surfaces.
mat_envmaptgasize 32 None
mat_fastnobump 0 None
mat_fastspecular 1 Enable/Disable specularity for visual testing. Will not reload materials and will not affect perf.
mat_fillrate 0 Yes None
mat_filterlightmaps 1 Smooths lightmaps. Lighting appears blocky when this is off.
mat_filtertextures 1 Smooths textures. Textures appear blocky when this is off.
mat_forceaniso 1 Sets Anistropic Filtering Level
mat_forcedynamic 0 Yes Forces the use of dynamic lighting where applicable.
mat_forcehardwaresync 1 None
mat_frame_sync_enable 1 Yes None
mat_frame_sync_force_texture 0 Yes Force frame syncing to lock a managed texture.
mat_framebuffercopyoverlaysize 128 None
mat_fullbright 0 Yes When set to 1 it turns on self-illumination for geometry.
mat_hsv 0 None
mat_info Shows material system info
mat_leafvis 0 Draw wireframe of current leaf
mat_levelflush 1 None
mat_loadtextures 1 None
mat_luxels 0 Yes Turns on luxel visualization.
mat_maxframelatency 1 None
mat_measurefillrate 0 Yes None
mat_mipmaptextures 1 None
mat_monitorgamma 2 Monitor gamma (typically 2.2 for CRT and 1.7 for LCD).
mat_norendering 0 None
mat_normalmaps 0 Yes Turns on normalmap visualization
mat_normals 0 Yes Turns on surface normal visualization
mat_parallaxmap 0 Enables the use of parallax maps
mat_picmip 0 Sets texture quality. Is the same as the "Texture Detail" menu. Values are -1-Very High (Orange Box only), 0-High, 1-Medium, 2-Low
mat_proxy 0 Yes None
mat_reducefillrate 0 None
mat_reloadallmaterials None
mat_reloadmaterial None
mat_reloadtextures None
mat_reversedepth 0 Yes None
mat_savechanges Saves current video configuration to the registry.
mat_setvideomode Sets the width, height, windowed state of the material system.
mat_shadowstate 1 None
mat_show_texture_memory_usage 0 Display the texture memory usage on the HUD.
mat_showcamerarendertarget 0 Yes None
mat_showenvmapmask 0 None
mat_showframebuffertexture 0 Yes None
mat_showlightmapcomponent 0 0: show normal-mapped lightmap

1: show component 11: show component 21: show component 3

mat_showlightmappage -1 None
mat_showlowresimage 0 None
mat_showmaterials Show materials.
mat_showmaterialsverbose None
mat_showmiplevels 0 None
mat_showtextures Show textures.
mat_showwatertextures 0 Yes None
mat_skybloomamount 1 None
mat_slopescaledepthbias_decal 0 Yes None
mat_slopescaledepthbias_normal 0 Yes None
mat_softwarelighting 0 None
mat_softwareskin 0 None
mat_specular 1 Enable/Disable specularity for performance testing. Will cause a material reload upon change.
mat_spewvertexandpixelshaders Print all vertex and pixel shaders currently loaded to the console.
mat_stub 0 Yes None
mat_suppress Suppress a material from drawing
mat_surfaceid 0 None
mat_surfacemat 0 None
mat_texture_limit -1 If this value is not -1, the material system will limit the amount of texture memory it uses in a frame. Useful for identifying performance cliffs. The value is in kilobytes.
+mat_texture_list None
-mat_texture_list None
mat_texture_list 0 For debugging, show a list of used textures per frame
mat_texture_list_all 0 If this is nonzero, then the texture list panel will show all currently-loaded textures.
mat_texturelist_directories 0 None
mat_texturelist_files 1 None
mat_trilinear 1 None
mat_viewportscale 1 Yes Debugging viewport scale
mat_vsync 0 Force sync to vertical retrace
mat_wateroverlaysize 128 None
mat_wireframe 0 to 3 Yes See Optimization Commands.
mat_yuv 0 Turns the screen monochrome
maxplayers Change the maximum number of players allowed on this server.
mem_dump Dump memory stats.
mem_dumpstats 0 Dump current and max heap usage info to console at end of frame ( set to 2 for continuous output )
mem_force_flush 0 Force cache flush of unlocked resources on every alloc.
metropolice_charge 1 None
metropolice_chase_use_follow 0 None
metropolice_move_and_melee 1 None
minisave Saves game (for current level only!)
mod_forcedata 1 Forces all model file data into cache on model load.
monk_headshot_freq 2 None
mortar_visualize 0 None
+movedown None
-movedown None
+moveleft None
-moveleft None
+moveright None
-moveright None
+moveup None
-moveup None
mp_allowNPCs 1 None
[mp_autokick]] 1 None
mp_autoteambalance 1 None - New Source Engine
mp_autoteambalance_delay 1 Time after the teams become unbalanced to attempt to switch players. - New Source Engine
mp_autoteambalance_warning_delay 1 Time after the teams become unbalanced to print a balance warning. - New Source Engine
mp_allowspectators 1 Toggles whether the server allows spectator mode or not.
mp_autocrosshair 1 None
mp_bonusroundtime 1 Time after round win until round restarts - New Source Engine
mp_buytime 1.5 Time players have to buy weapons
mp_chattime 10 Amount of time players can chat after the game is over.
mp_decals 200 None
mp_defaultteam 0 None
mp_enableroundwaittime 1 Enable timers to wait between rounds. - New Source Engine
mp_facefronttime 3 After this amount of time of standing in place but aiming to one side, go ahead and move feet to face upper body.
mp_falldamage 0 None
mp_feetyawrate 720 How many degrees per second that we can turn our feet or upper body.
mp_flashlight 0 None
mp_footsteps 1 None
mp_forcecamera 0 Restricts spectator modes for dead players.
mp_forcerespawn 1 None
mp_fraglimit 0 None
mp_freezetime 5 None
mp_friendlyfire 0 None
mp_ik 1 Use IK on in-place turns.
mp_logecho 1 None
mp_logfile 1 None
mp_maxrounds 1 Max number of rounds to play before server changes maps - New Source Engine.
mp_respawntime 10 Sets the time before respawn - New Source Engine.
mp_restartround 1 If non-zero, the current round will restart in the specified number of seconds - New Source Engine.
mp_roundtime 4 None
mp_stalemate_timelimit 1 Timelimit (in seconds) of the stalemate round. - New Source Engine.
mp_teamlist 0 None
mp_teamoverride 1 None
mp_teamplay 0 None
mp_teams_unbalance_limit 1 Teams are unbalanced when one team has this many more players than the other team. (0 disables check) - New Source Engine.
mp_timelimit 0 Game time per map in minutes.
mp_weaponstay 0 None
mp_winlimit 0 Max number of rounds one team can win before server changes maps - New Source Engine.
mp3 (Counter-Strike: Source only) Starts the Valve MP3 Player.
muzzleflash_light 1 None