Category talk:Shader parameters: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
(Left 4 Dead params)
Line 214: Line 214:
* "[[%notooltexture]]" "dev/water_normal"
* "[[%notooltexture]]" "dev/water_normal"
* "[[%tooltexture]]" "dev/water_normal"
* "[[%tooltexture]]" "dev/water_normal"
== Left 4 Dead params ==
;[[VertexLitGeneric]]
:[[$shinyblood]]
:[[$shinybloodexponent]]
:[[$allowdiffusemodulation]]
:[[$ambientocclusion]]
:[[$shaderSrgbRead360]]
:[[$color2]]
;[[EyeRefract]]
:[[$AmbientOcclTexture]]
:[[$RaytraceSphere]]
:[[$SphereTexkillCombo]]
:[[$CorneaBumpStrength]]
:[[$ParallaxStrength]]

Revision as of 07:42, 30 December 2008

List of Shader Parameters from HL2world.com

retrieved[1] April 2008 (last updated July 2006 by-nc-nd)

Compile Parameters from HL2world.com

Left 4 Dead params

VertexLitGeneric
$shinyblood
$shinybloodexponent
$allowdiffusemodulation
$ambientocclusion
$shaderSrgbRead360
$color2
EyeRefract
$AmbientOcclTexture
$RaytraceSphere
$SphereTexkillCombo
$CorneaBumpStrength
$ParallaxStrength