User:Plykkegaard: Difference between revisions

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m (→‎Work in progress: Added suggestion for new page name)
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{|border="0" align="left" style="background:transparent" cellpadding="0" cellspacing="1"
{|border="0" align="left" style="background:transparent" cellpadding="0" cellspacing="1"
|-
|-
|valign="top" style="width:400px"|
|valign="top" style="width:450px"|


* WiseAiSound
* WiseAiSound
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* WiseBreakableIce
* WiseBreakableIce
* WiseCanisters
* WiseCanisters
* [[WiseClipped]] - Source clipping
* [[WiseClipped]] - '''Source clipping'''
* WiseClipPlane
* WiseClipPlane
* WiseCollapse
* WiseCollapse - '''Wall collapse'''
* WiseColumns
* WiseColumns
* WiseCrush
* WiseCrush
* WiseCubes
* WiseCubes
* WiseCustomSound
* WiseCustomSound
* WiseDarkness
* WiseDarkness - '''Darkness'''
* WiseDim
* WiseDim
* [[WiseDisplacement01]] - Displacement basics
* [[WiseDisplacement01]] - '''Displacement basics'''
* WiseDispCorner
* WiseDispCorner
* [[WiseDoor]]  
* [[WiseDoor]] - '''Rotating Door'''
* WiseDoorBreak
* WiseDoorBreak - '''Breakable door'''
* [[WiseElec]] - Electrified obstacles  
* [[WiseElec]] - '''Electrified obstacles'''
:* vmf added as code on secondary page
:* vmf added as code on secondary page
* WiseElevators
* WiseElevators
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* WiseExplosion
* WiseExplosion
* WiseFP01
* WiseFP01
* WiseGaragedoor01
* WiseGaragedoor01 - '''Garage door'''
* WiseGateLock
* WiseGateLock - '''Locked gate'''
* WiseGateLockMath
* WiseGateLockMath - '''Lock whack counter'''
* WiseGCFScape
* WiseGCFScape
* WiseGibs
* WiseGibs
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* WiseHammer
* WiseHammer


|valign="top" style="width:400px"|
|valign="top" style="width:450px"|


* WiseHangLamp
* WiseHangLamp - '''Hanging lights'''
* WiseHDR
* WiseHDR - '''High dynamic range (HDR)'''
* WiseHINT
* WiseHINT
* [[WiseHouse]] - Building a house
* [[WiseHouse]] - '''Building a house/Build a house'''
:* Needs formatting and a brush up
:* Needs formatting and a brush up
* Wiseladder.asp
* Wiseladder.asp
* [[WiseLaser]]
* [[WiseLaser]] - '''Moving lasers'''
* WiseLayeredGlass
* WiseLayeredGlass - '''Layered Glass'''
* WiseLevelChange
* WiseLevelChange
* WiseLight
* WiseLights - '''Light entities'''
* WiseLighthouse
* WiseLighthouse - '''Light house'''
* WiseLightShot
* WiseLightShot - '''Light shoot out'''
* WiseLook
* WiseLook  
* WiseMaterialScroll
* WiseMaterialScroll
* WiseMonitors
* WiseMonitors
* WiseNodeLink
* WiseNodeLink
* [[WiseNPC01]] - Look, run and walk
* [[WiseNPC01]] - '''NPC look and move'''
* WiseNPC02
* WiseNPC02
* WiseNPC03
* WiseNPC03
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* WiseNPC06
* WiseNPC06
* WiseNPC07
* WiseNPC07
* [[WiseNPCrapjump]] - Police rappel and jump  
* [[WiseNPCrapjump]] - '''NPC rappel and jump'''
* [[WiseNPCrappel]] - police rappel
* [[WiseNPCrappel]] - '''NPC rappel'''
* WiseNPCweapons
* WiseNPCweapons
* WiseOneWayDoor
* WiseOneWayDoor - '''One-way door'''
* [[WiseOneWayGlass]] - Creating glass  
* [[WiseOneWayGlass]] - '''Creating one-way glass''' or '''One-way glass'''
:* Some part needs to be rewritten/clarified
:* Some part needs to be rewritten/clarified
* WiseOnewayPropdoor
* WiseOnewayPropdoor - '''One-way prop door'''
* WiseOnewayPropdoor
* WiseOnewaywall - '''One-way wall'''
* WiseOnewaywall
* WisePhysbox
* WisePhysbox
* WisePhysbox2
* WisePhysbox2
* WisePounder
* WisePounder


|valign="top" style="width:400px"|
|valign="top" style="width:450px"|


* WisePrecip
* WisePrecip
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* WisePYR
* WisePYR
* WiseQuickDecal
* WiseQuickDecal
* WiseSaloondoors
* WiseSaloondoors - '''Saloon doors'''
* WiseSeq
* WiseSeq
* WiseShapedLight
* WiseShapedLight - '''Shaped light'''
* WiseSkin
* WiseSkin
* WiseSkins
* WiseSkins
* WiseSlidingDoor
* WiseSlidingDoor - '''Sliding doors'''
* WiseSmokeStack
* WiseSmokeStack
* WiseSound
* WiseSound
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* WiseSpring
* WiseSpring
* WiseSubdivide
* WiseSubdivide
* WiseSun
* WiseSun - '''Sunshine'''
* WiseTele
* WiseTele
* WiseTrainLight
* WiseTrainLight - '''Burning light onto entity'''
* WiseTrains
* WiseTrains
* WiseTrains2
* WiseTrains2
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* WiseTrains4
* WiseTrains4
* WiseUseableValveWorks
* WiseUseableValveWorks
* WiseVol
* WiseVol - '''Volumetric light'''
* WiseWall
* WiseWall - '''Prop wall'''
* [[WiseWaterGlass]] - Water behind glass
* [[WiseWaterGlass]] - '''Water behind glass'''
* WiseWaters
* WiseWaters
* WiseWaters17
* WiseWaters17
* [[WiseWind]] - Wind effects  
* [[WiseWind]] - '''Wind effects'''
:* Extend with in depth explanation for prop_entities used
:* Extend with in depth explanation for prop_entities used
* [[WiseWindmill]] - Windmill
* [[WiseWindmill]] - '''Creating a windmill'''
:* Extend with in depth explanation for prop_entities used
:* Extend with in depth explanation for prop_entities used
|}{{clr}}
|}{{clr}}

Revision as of 16:58, 25 February 2008

Work in progress

Tutorials created by --wisemx and is being ported to VDC from SDKNUts

Note.pngNote:This is work in progress and might take some time, all inactive links are not ported yet
Tip.pngTip:All SDKNuts tutorials are mirrored at Type 3 Studios
  • WiseAiSound
  • WiseAltpath
  • WiseAPC
  • WiseAssault
  • WiseAttachment
  • WiseBoards
  • WiseBreakableIce
  • WiseCanisters
  • WiseClipped - Source clipping
  • WiseClipPlane
  • WiseCollapse - Wall collapse
  • WiseColumns
  • WiseCrush
  • WiseCubes
  • WiseCustomSound
  • WiseDarkness - Darkness
  • WiseDim
  • WiseDisplacement01 - Displacement basics
  • WiseDispCorner
  • WiseDoor - Rotating Door
  • WiseDoorBreak - Breakable door
  • WiseElec - Electrified obstacles
  • vmf added as code on secondary page
  • WiseElevators
  • WiseEnding
  • WiseExplosion
  • WiseFP01
  • WiseGaragedoor01 - Garage door
  • WiseGateLock - Locked gate
  • WiseGateLockMath - Lock whack counter
  • WiseGCFScape
  • WiseGibs
  • WiseGrass
  • WiseGravity
  • WiseHammer
  • WiseHangLamp - Hanging lights
  • WiseHDR - High dynamic range (HDR)
  • WiseHINT
  • WiseHouse - Building a house/Build a house
  • Needs formatting and a brush up
  • Wiseladder.asp
  • WiseLaser - Moving lasers
  • WiseLayeredGlass - Layered Glass
  • WiseLevelChange
  • WiseLights - Light entities
  • WiseLighthouse - Light house
  • WiseLightShot - Light shoot out
  • WiseLook
  • WiseMaterialScroll
  • WiseMonitors
  • WiseNodeLink
  • WiseNPC01 - NPC look and move
  • WiseNPC02
  • WiseNPC03
  • WiseNPC04
  • WiseNPC05
  • WiseNPC06
  • WiseNPC07
  • WiseNPCrapjump - NPC rappel and jump
  • WiseNPCrappel - NPC rappel
  • WiseNPCweapons
  • WiseOneWayDoor - One-way door
  • WiseOneWayGlass - Creating one-way glass or One-way glass
  • Some part needs to be rewritten/clarified
  • WiseOnewayPropdoor - One-way prop door
  • WiseOnewaywall - One-way wall
  • WisePhysbox
  • WisePhysbox2
  • WisePounder
  • WisePrecip
  • WiseProps
  • WisePSPtrans
  • WisePYR
  • WiseQuickDecal
  • WiseSaloondoors - Saloon doors
  • WiseSeq
  • WiseShapedLight - Shaped light
  • WiseSkin
  • WiseSkins
  • WiseSlidingDoor - Sliding doors
  • WiseSmokeStack
  • WiseSound
  • WiseSoundCast
  • WiseSoundscapes
  • WiseSpring
  • WiseSubdivide
  • WiseSun - Sunshine
  • WiseTele
  • WiseTrainLight - Burning light onto entity
  • WiseTrains
  • WiseTrains2
  • WiseTrains3
  • WiseTrains4
  • WiseUseableValveWorks
  • WiseVol - Volumetric light
  • WiseWall - Prop wall
  • WiseWaterGlass - Water behind glass
  • WiseWaters
  • WiseWaters17
  • WiseWind - Wind effects
  • Extend with in depth explanation for prop_entities used
  • Extend with in depth explanation for prop_entities used

Dead links on VDC

Dead links to sdknuts:

Old copies

Website

Link Collection

Source

HL

Modelling

Texturing

Non Violent

Bio

Name Peter Lykkegaard
Born 1959 in Copenhagen, Denmark
Status Wife and two "awfull" teenagers
Citizen Fredericia, Denmark
Occupation Developer: TP, VBScript, VB6, ASP, .NET, ASP.NET, XAL, X++, MSSQL, ZPL
Skilzz Integration: WMS, SAP, Axapta, CXAL
Knowledge Clustering, Barcode, Zebra Printers, Speech Equipment (VoCollect) & RF Equipment (Psion Teklogix)
Spare time our two beagles , computer games, RC racing: Associated Electrics, Inc.