Grenade mortar small: Difference between revisions
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AltNames:The
Bug:This entity is not functional if created via
Bug:It bounce of dynamic (not physics) objects, such as prop_dynamic. Usually happens with objects that have a dynamic collision, or objects that are in motion.
(not in
)
Note:It explodes if hits skybox in the mod version. In Steam versions, it just disappears.
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{{DISPLAYTITLE:grenade_mortar_small / grenade_mortar_large}} | {{DISPLAYTITLE:grenade_mortar_small / grenade_mortar_large}} | ||
{{CDA|CGrenade_Mortar_Large|CBlackMesaBaseGrenade|CBlackMesaBaseDetonator|CBaseAnimating|CBaseEntity|}} | |||
{{CDA|CGrenade_Mortar_Small|CBlackMesaBaseGrenade|CBlackMesaBaseDetonator|CBaseAnimating|CBaseEntity|}} | {{CDA|CGrenade_Mortar_Small|CBlackMesaBaseGrenade|CBlackMesaBaseDetonator|CBaseAnimating|CBaseEntity|}} | ||
{{ent not in fgd|nolink=1|because=it doesn't work properly in [[Steam]] versions of the game if not spawned via {{ent|env_mortar_launcher}}. It's possible to use it without the entity in mod version of the game, but still easier to launch it with the entity}} | {{ent not in fgd|nolink=1|because=it doesn't work properly in [[Steam]] versions of the game if not spawned via {{ent|env_mortar_launcher}}. It's possible to use it without the entity in mod version of the game, but still easier to launch it with the entity}} | ||
[[File:grenade_mortar_image.jpg|435px|right]] | [[File:grenade_mortar_image.jpg|435px|right]] | ||
Latest revision as of 04:28, 27 May 2025
| CGrenade_Mortar_Large |
| CGrenade_Mortar_Small |
This entity is not in the FGD by default.
It should not be put directly in a map because it doesn't work properly in Steam versions of the game if not spawned via env_mortar_launcher. It's possible to use it without the entity in mod version of the game, but still easier to launch it with the entity.
It should not be put directly in a map because it doesn't work properly in Steam versions of the game if not spawned via env_mortar_launcher. It's possible to use it without the entity in mod version of the game, but still easier to launch it with the entity.
grenade_mortar_small and grenade_mortar_large are model entities available in
Black Mesa. Both are grenade entities that used by env_mortar_launcher. Both are mortar shells that was used as an airstrike bomb. The only difference is between these entities is the particle effects from explosion, they are identical in other stuff.
|
grenade_mortar_small entity is also tied to grenade_mortar.ent_create grenade_mortar_small in Steam versions of the game.|
|
Inputs
- OverrideDamage <float>
- Fired by env_mortar_launcher if not used -1 value. This input overrides damage from the shell.
- OverrideDamageRadius <float>
- Fired by env_mortar_launcher if not used -1 value. This input overrides damage radius from the shell.
Dedicated ConVars
Black Mesa: Definitive Edition
| Cvar/Command | Parameters or default value | Descriptor | Effect |
|---|---|---|---|
| sk_grenade_mortar_dmg | 15 | Float | Amount of damage from the shell. |
| sk_grenade_mortar_range | 400 | Float | Range of explosion from the shell. |
| sk_grenade_mortar_shakeduration | 1.5 | Float | Duration of camera shake. |
| sk_grenade_mortar_shakeradius | 640 | Float | Radius in which player will get the shake. |
| sk_grenade_mortar_gravity | 400 | Float | Speed of the shell. Path Start property from env_mortar_launcher. |
| sk_grenade_mortar_max_speed | 2000 | Float | Max possible speed. Doesn't seems to affect anything. |
| sk_grenade_mortar_track_drag | 0.8 | Float | Doesn't seems to affect anything. |
| sk_grenade_mortar_track_acceleration | 400 | Float | Doesn't seems to affect anything. |
| Cvar/Command | Parameters or default value | Descriptor | Effect |
|---|---|---|---|
| sk_grenade_mortar_dmg | 15 | Float | Amount of damage from the shell. |
| sk_grenade_mortar_range | 400 | Float | Range of explosion from the shell. |
| sk_grenade_mortar_shakeduration | 1.5 | Float | Duration of camera shake. |
| sk_grenade_mortar_shakeradius | 640 | Float | Radius in which player will get the shake. |
See Also
- env_mortar_launcher - the launcher
- env_mortar_controller - the "tactical map"

