Grenade mortar small: Difference between revisions
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AltNames:The grenade_mortar_small entity is also tied to grenade_mortar.
Bug:This entity is not functional if created via ent_create grenade_mortar_small in Steam versions of the game.
Bug:It bounce of dynamic (not physics) objects, such as prop_dynamic. Usually happens with objects that have a dynamic collision, or objects that are in motion.
(not in
)
Note:It explodes if hits skybox in the mod version. In Steam versions, it just disappears.
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MyGamepedia (talk | contribs) (DON'T TOUCHED THE {{Notify|}}!!!!!! THIS IS DONE DUE TO TEXT!!!!!!) |
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{{DISPLAYTITLE:grenade_mortar_small / grenade_mortar_large}} | |||
{{CDA|CGrenade_Mortar_Small|CBlackMesaBaseGrenade|CBlackMesaBaseDetonator|CBaseAnimating|CBaseEntity|}} | |||
{{CDA|CGrenade_Mortar_Large|CBlackMesaBaseGrenade|CBlackMesaBaseDetonator|CBaseAnimating|CBaseEntity|}} | |||
{{ent not in fgd|nolink=1|because=it doesn't work properly in [[Steam]] versions of the game if not spawned via {{ent|env_mortar_launcher}}. It's possible to use it without the entity in mod version of the game, but still easier to launch it with the entity}} | {{ent not in fgd|nolink=1|because=it doesn't work properly in [[Steam]] versions of the game if not spawned via {{ent|env_mortar_launcher}}. It's possible to use it without the entity in mod version of the game, but still easier to launch it with the entity}} | ||
[[File:grenade_mortar_image.jpg| | [[File:grenade_mortar_image.jpg|435px|right]] | ||
{{this is a|model entity|name=grenade_mortar_small|game=Black Mesa}} | {{this is a|model entity|name=grenade_mortar_small|name1=grenade_mortar_large|game=Black Mesa|notitlechange=1}} Both are grenade entities that used by {{ent|env_mortar_launcher}}. Both are mortar shells that was used as an airstrike bomb. The only difference is between these entities is the [[Particle System|particle effects]] from explosion, they are identical in other stuff. | ||
{{expand|title=Example of the explosion effects for both versions.| | |||
<gallery mode=packed heights=450px> | |||
File:mortarexp_small.jpg| thumb | right | 510px |Explosion effect from {{ent|grenade_mortar_small}}. | |||
File:mortarexp_large.jpg| thumb | right | 510px |Explosion effect from {{ent|grenade_mortar_large}}. | |||
</gallery> | |||
}} | |||
{{Notify| mode = inline| img = AltNames.png| size = 10px| type = AltNames| color = 150,150,250| offset = {{{offset|}}}|The {{code|grenade_mortar_small}} entity is also tied to {{code|grenade_mortar}}.}} | |||
{{bug|hidetested=1|This entity is not functional if created via {{command|ent_create|grenade_mortar_small}} in [[Steam]] versions of the game.}} | {{bug|hidetested=1|This entity is not functional if created via {{command|ent_create|grenade_mortar_small}} in [[Steam]] versions of the game.}} | ||
{{bug|hidetested=1|It bounce of dynamic (not physics) objects, such as {{ent|prop_dynamic}}. Usually happens with objects that have a dynamic collision, or objects that are in motion. | {{bug|hidetested=1|It bounce of dynamic (not physics) objects, such as {{ent|prop_dynamic}}. Usually happens with objects that have a dynamic collision, or objects that are in motion. | ||
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{{note|Used model from [[weapon_mp5|MP5]]'s [[Grenade mp5 contact|grenade]] model for some reason.}} | {{note|Used model from [[weapon_mp5|MP5]]'s [[Grenade mp5 contact|grenade]] model for some reason.}} | ||
{{note|It explodes if hits [[skybox]] in the mod version. In Steam versions, it just disappears.}} | {{note|It explodes if hits [[skybox]] in the mod version. In Steam versions, it just disappears.}} | ||
==Inputs== | ==Inputs== | ||
{{I|OverrideDamage|param=float|Fired by {{ent|env_mortar_launcher}} if not used -1 value. This input overrides damage from the shell.}} | {{I|OverrideDamage|param=float|Fired by {{ent|env_mortar_launcher}} if not used -1 value. This input overrides damage from the shell.}} |
Revision as of 05:27, 27 May 2025
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CGrenade_Mortar_Small |
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CGrenade_Mortar_Large |

This entity is not in the FGD by default.
It should not be put directly in a map because it doesn't work properly in Steam versions of the game if not spawned via env_mortar_launcher. It's possible to use it without the entity in mod version of the game, but still easier to launch it with the entity.
It should not be put directly in a map because it doesn't work properly in Steam versions of the game if not spawned via env_mortar_launcher. It's possible to use it without the entity in mod version of the game, but still easier to launch it with the entity.
grenade_mortar_small
and grenade_mortar_large
are model entities available in Black Mesa. Both are grenade entities that used by env_mortar_launcher. Both are mortar shells that was used as an airstrike bomb. The only difference is between these entities is the particle effects from explosion, they are identical in other stuff.
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Inputs
- OverrideDamage <float >
- Fired by env_mortar_launcher if not used -1 value. This input overrides damage from the shell.
- OverrideDamageRadius <float >
- Fired by env_mortar_launcher if not used -1 value. This input overrides damage radius from the shell.
Dedicated ConVars
Black Mesa: Definitive Edition
Cvar/Command | Parameters or default value | Descriptor | Effect |
---|---|---|---|
sk_grenade_mortar_dmg | 15 | Float | Amount of damage from the shell. |
sk_grenade_mortar_range | 400 | Float | Range of explosion from the shell. |
sk_grenade_mortar_shakeduration | 1.5 | Float | Duration of camera shake. |
sk_grenade_mortar_shakeradius | 640 | Float | Radius in which player will get the shake. |
sk_grenade_mortar_gravity | 400 | Float | Speed of the shell. ![]() |
sk_grenade_mortar_max_speed | 2000 | Float | Max possible speed. Doesn't seems to affect anything. |
sk_grenade_mortar_track_drag | 0.8 | Float | Doesn't seems to affect anything. |
sk_grenade_mortar_track_acceleration | 400 | Float | Doesn't seems to affect anything. |
Cvar/Command | Parameters or default value | Descriptor | Effect |
---|---|---|---|
sk_grenade_mortar_dmg | 15 | Float | Amount of damage from the shell. |
sk_grenade_mortar_range | 400 | Float | Range of explosion from the shell. |
sk_grenade_mortar_shakeduration | 1.5 | Float | Duration of camera shake. |
sk_grenade_mortar_shakeradius | 640 | Float | Radius in which player will get the shake. |
See Also
- env_mortar_launcher - the launcher
- env_mortar_controller - the "tactical map"