Item battery (Black Mesa): Difference between revisions
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Placement Tip:In multiplayer maps, do not place this entity in easily accessible places and in large numbers. It's very hard to kill a player with full armor, smart players will also get a huge advantage due to the loop control of the area and using the batteries in the same place.
Note:Most objects that inherit class CBasePickup in Black Mesa have the following features:
Note:Dynamic lighting from this entity is disable in multiplayer mode. You're still able recreate it with newLight_Point entity.
Tip:Use this parameters for NewLight_Point to recreate the dynamic light effect for fake/non-pickable batteries or for multiplayer mode:
Tip:You can change some lighting settings for this entity in Dynlightscript.txt.
Important:Unlike the suit charger, the limit at which player can pick up a battery is hard coded, it is 100 armor.
Important:Does not disable physics and collision.
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{{varcom|sk_item_battery_value|15|[[Integer]]|The amount of armor that will be added to the current armor value. With 0 it will never be picked up by {{ent|player}}.}} | {{varcom|sk_item_battery_value|15|[[Integer]]|The amount of armor that will be added to the current armor value. With 0 it will never be picked up by {{ent|player}}.}} | ||
{{varcom|cl_battery_dlights|1|[[Bool]]|Enable/disable client side rendering for dynamic point deferred lighting from this entity.}} | {{varcom|cl_battery_dlights|1|[[Bool]]|Enable/disable client side rendering for dynamic point deferred lighting from this entity.}} | ||
{{varcom|cl_pickup_colorcorrection|1|[[Bool]]|Enable/disable color correction when this entity is picked up.}} | |||
{{varcom|end}} | {{varcom|end}} | ||
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{{varcom|sk_battery|15|[[Integer]]|The amount of armor that will be added to the current armor value. {{note|Even with 0, the {{ent|player}} will still be able to pick up it.}}}} | {{varcom|sk_battery|15|[[Integer]]|The amount of armor that will be added to the current armor value. {{note|Even with 0, the {{ent|player}} will still be able to pick up it.}}}} | ||
{{varcom|cl_battery_dlights|1|[[Bool]]|Enable/disable {{ent|light_dynamic}} from this entity.}} | {{varcom|cl_battery_dlights|1|[[Bool]]|Enable/disable {{ent|light_dynamic}} from this entity.}} | ||
{{varcom|cc_pickup_enable|1|[[Bool]]|Enable/disable color correction when this entity is picked up.}} | |||
{{varcom|end}} | {{varcom|end}} | ||
Revision as of 07:22, 20 May 2025
item_battery
is a model entity available in Black Mesa. This is a portable battery that charges armor for the HEV suit when picked up. This entity also creates dynamic light source. Most inputs, outputs and properties are same as CBaseAnimating.
Represented by class CItem_battery
.


- They're VPhysics objects (disabled in multiplayer mode).
- Respawn in multiplayer mode (item_weapon_ entities creating xen portal effects as well).
- No physics and collision in multiplayer.
- Model can be changed to your own via the parameter (which is not in the FGD by default, added in Enhanced Black Mesa FGD).


- Light color (lightcolor) "20 181 214 255"
- Appearance (style) "Flicker A"
- Light Intensity (Intensity) "256"
- Texture Name (texName) "lights/lightcookie_battery.vtf"
- Enable Texture Light (bTexLight) "1"
- Specular Multiplier (SpecMultiplier) "0"
- Light Type (lighttype) "2"
- Range (range) "30[confirm]"


Keyvalues
- Respawn Time (respawntime) <float>
- Time waited between respawns in multiplayer mode.
- Model (model) <model path> !FGD
- Model to use for this entity.
Outputs
- OnPlayerDenied <void>
- Fires if the player has not picked it up when touched.
- OnPlayerPickup <void>
- Fires if the player picked it up.
Inputs
- AttachTo <void>
- Attaches this entity to !activator, the entity becomes impossible to pick up. It becomes invisible in first person mode, but only in Steam versions of the game only.
- Respawn <void>
- Respawn this entity in multiplayer. Fired by this entity after the amount of time from Respawn Time property.
- Disable <void>
- Make this item invisible and disable the ability to be picked up by players.

- Enable <void>
- Make this item visible and enable the ability to be picked up by players.
- Fall <void>
- Doesn't seem to work.
Flags
- Start Asleep : [1]
- Motion Disabled : [2]
- Hard Respawn : [4]
- Respawn this entity even if it's already spawned. The timer will cycle throughout entire round. Picking up does not restart the timer.
- Silent Pickup : [8]
- Pick up this entity with no sound and HUD animation.
Dedicated Console Variables
Cvar/Command | Parameters or default value | Descriptor | Effect |
---|---|---|---|
sk_item_battery_value | 15 | Integer | The amount of armor that will be added to the current armor value. With 0 it will never be picked up by player. |
cl_battery_dlights | 1 | Bool | Enable/disable client side rendering for dynamic point deferred lighting from this entity. |
cl_pickup_colorcorrection | 1 | Bool | Enable/disable color correction when this entity is picked up. |
Cvar/Command | Parameters or default value | Descriptor | Effect |
---|---|---|---|
sk_battery | 15 | Integer | The amount of armor that will be added to the current armor value. ![]() |
cl_battery_dlights | 1 | Bool | Enable/disable light_dynamic from this entity. |
cc_pickup_enable | 1 | Bool | Enable/disable color correction when this entity is picked up. |
See Also
- item_suitcharger - armor charger for the suit
- misc_dead_hev - dead HEV scientist