Cycler actor: Difference between revisions
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Warning:Most actors simply die after being shot.
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{{Ent not in fgd}} | {{Ent not in fgd}} | ||
{{CD|CFlextalkActor|base=CGenericActor|file1=genericactor.cpp}} | {{CD|CFlextalkActor|base=CGenericActor|file1=genericactor.cpp}} | ||
{{this is a| | {{this is a|model entity|name=cycler_actor|except=Left 4 Dead series}} It is used to display a model for testing purposes. Shooting it will cycle through the model's animations. This version of the {{ent|cycler}} entity is used for NPCs. | ||
{{warning|Most actors simply die after being shot.}} | {{warning|Most actors simply die after being shot.}} | ||
Revision as of 04:30, 19 May 2025


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CFlextalkActor |
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cycler_actor
is a model entity available in all Source games except
Left 4 Dead series. It is used to display a model for testing purposes. Shooting it will cycle through the model's animations. This version of the cycler entity is used for NPCs.

Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Sentence Group (Sentence) <string>
- [Todo]
Shadow:
|
Inputs
- Alpha <integer >
- Set Alpha Value