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Func ladder: Difference between revisions

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== See also ==
== See also ==
* [[Working Ladders]]
* [[Working Ladders]]
* {{ent|func_simpleladder}}
* {{ent|func_useableladder}}
* {{ent|info_ladder}}

Revision as of 16:53, 1 May 2025

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Icon-NotInFGD.png
This entity is not in the FGD by default, except in Counter-Strike: SourceDay of Defeat: SourceLeft 4 DeadLeft 4 Dead 2Counter-Strike: Global Offensive.
See below for instructions on making it available.

func_ladder is an internal brush entity available in all Source Source games.

Differences

Before Left 4 Dead Left 4 Dead

When VBSP compiles the map, it converts func_ladder brushes into regular world brushes with added ladder contents, and an info_ladder entity is created with KVs indicating the bounding box of the ladder.

Because this type of info_ladder exists only in Source 2006 Source 2006 and Source 2007 Source 2007 this entity is obsolete.

Since Left 4 Dead Left 4 Dead

VBSP converts this to func_simpleladder which has its keyvalues set based on %CompileTeam and which side of the brush has a ladder texture. The brush contents are NOT altered and depend on %CompileLadder flag. The func_simpleladder entity only exists in Left 4 Dead seriesLeft 4 Dead series Left 4 Dead series.

Usage

Note.pngNote:Non Half-Life 2 style climbing is prone to exploitation, as a player can travel up the ladder with two keys at once to travel faster up, and at the end of the ladder they will be flung.

See also