Func ladder: Difference between revisions
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Before
Since
Note:Non
style climbing is prone to exploitation, as a player can travel up the ladder with two keys at once to travel faster up, and at the end of the ladder they will be flung.
(→Usage) |
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== See also == | == See also == | ||
* [[Working Ladders]] | * [[Working Ladders]] | ||
* {{ent|func_simpleladder}} | |||
* {{ent|func_useableladder}} | |||
* {{ent|info_ladder}} |
Revision as of 16:53, 1 May 2025

func_ladder
is an internal brush entity available in all Source games.
Differences
Before
Left 4 Dead
When VBSP compiles the map, it converts func_ladder brushes into regular world brushes with added ladder contents, and an info_ladder entity is created with KVs indicating the bounding box of the ladder.
Because this type of info_ladder
exists only in Source 2006 and
Source 2007 this entity is obsolete.
Since
Left 4 Dead
VBSP converts this to func_simpleladder which has its keyvalues set based on %CompileTeam and which side of the brush has a ladder texture. The brush contents are NOT altered and depend on %CompileLadder flag. The func_simpleladder
entity only exists in Left 4 Dead series.
Usage
Left 4 Dead series - Use this. See L4D_Level_Design/Ladders. Can also use func_brush if toggling it is neccessary but will be climbable from any side.
Half-Life 2 series,
Portal Players or NPCs are unable to use ladder contents for climbing. Use func_useableladder instead.
Team Fortress 2,
Portal 2,
Alien Swarm - climbing not possible [confirm]. Needs workarounds Working_ladders#Brush-based_ladder_workaround
- anything else - use func_detail (or func_brush if toggling is wanted) with a
tools/toolsinvisbleladder
texture (or other that has %CompileLadder).

