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Vote controller: Difference between revisions

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(Changed the warning to it may crash the game instead. Added it's spawned dynamically in some games since not all games spawn the entity.)
(its position in the world irrelevant so it's logical entity)
Line 2: Line 2:
{{ent not in fgd|nolink=1}}
{{ent not in fgd|nolink=1}}
{{CD|CVoteController|file1=vote_controller.cpp}}
{{CD|CVoteController|file1=vote_controller.cpp}}
{{this is a|point entity|except-multi={{asw}}{{portal2}}|name=vote_controller}} It controls the voting system in game. It's spawned dynamically in some games such as Team Fortress 2.
{{this is a|logical entity|except-multi={{asw}}{{portal2}}|name=vote_controller}} It controls the voting system in game. It's spawned dynamically in some games such as Team Fortress 2.
{{PreservedEnt|vote_controller}}
{{PreservedEnt|vote_controller}}
{{warning|Killing this entity may crash the game.}}
{{warning|Killing this entity may crash the game.}}

Revision as of 08:13, 29 April 2025

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Icon-NotInFGD.png
This entity is not in the FGD by default.
It should not be put directly in a map.
C++ Class hierarchy
CVoteController
CBaseEntity
C++ vote_controller.cpp

vote_controller is a logical entity available in all Source Source games except Alien SwarmPortal 2. It controls the voting system in game. It's spawned dynamically in some games such as Team Fortress 2.

Icon-Important.pngImportant:This is a preserved entity in Team Fortress 2Left 4 DeadLeft 4 Dead 2Counter-Strike: Global Offensive.
If the game has round restart mechanics this entity may not behave as expected:
More info
  • On a new round entities with this classname will intentionally not reset. You can use logic_auto to emulate resetting it.
  • Killing it removes it forever, as it is not respawned on a new round.
  • It cannot be spawned with a point_template.
  • Parenting this with non-preserved entities may have undesirable effects.
Warning.pngWarning:Killing this entity may crash the game.

See also