Predicted viewmodel: Difference between revisions
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Important:This is a preserved entity in.
If the game has round restart mechanics this entity may not behave as expected:
SethTooQuick (talk | contribs) (Fixed weird error displayed by "This is a" template. Side note, why is that template wanting the full damn name of the game?) |
m (*A* copy of the original entity.) |
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{{ent not in fgd|codeonly=1}} | {{ent not in fgd|codeonly=1}} | ||
{{CD|CPredictedViewModel|file1=1}} | {{CD|CPredictedViewModel|file1=1}} | ||
{{this is a|point entity|name=predicted_viewmodel|game=Black Mesa|game1=Half-Life 2: Deathmatch|game2=Portal 2|game3=Counter-Strike: Source|game4=Left 4 Dead series|game5=Half-Life Deathmatch: Source}} This entity is basically copy of {{ent|viewmodel}} entity, but has [[prediction]]. All inputs are shared with [[CBaseAnimating]]. | {{this is a|point entity|name=predicted_viewmodel|game=Black Mesa|game1=Half-Life 2: Deathmatch|game2=Portal 2|game3=Counter-Strike: Source|game4=Left 4 Dead series|game5=Half-Life Deathmatch: Source}} This entity is basically a copy of the {{ent|viewmodel}} entity, but has [[prediction]]. All inputs are shared with [[CBaseAnimating]]. | ||
{{PreservedEnt|}} | {{PreservedEnt|}} | ||
Revision as of 05:31, 25 April 2025

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CPredictedViewModel |
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predicted_viewmodel
is a point entity available in Black Mesa,
Half-Life 2: Deathmatch,
Portal 2,
Counter-Strike: Source,
Left 4 Dead series, and
Half-Life Deathmatch: Source. This entity is basically a copy of the viewmodel entity, but has prediction. All inputs are shared with CBaseAnimating.

If the game has round restart mechanics this entity may not behave as expected:
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See also
- Viewmodel - base viewmodel entity
- blackmesa_viewmodel - viewmodel entity from
Black Mesa
Categories:
- CBaseAnimating
- Point entities
- Non-internal Black Mesa entities
- Black Mesa entities
- Black Mesa point entities
- Non-internal Half-Life 2: Deathmatch entities
- Half-Life 2: Deathmatch entities
- Half-Life 2: Deathmatch point entities
- Non-internal Portal 2 entities
- Portal 2 entities
- Portal 2 point entities
- Non-internal Counter-Strike: Source entities
- Counter-Strike: Source entities
- Counter-Strike: Source point entities
- Non-internal Left 4 Dead series entities
- Left 4 Dead series entities
- Left 4 Dead series point entities
- Non-internal Half-Life Deathmatch: Source entities
- Half-Life Deathmatch: Source entities
- Half-Life Deathmatch: Source point entities
- Round-Preserved Entities
- Weapons
- Modeling
- C++