Predicted viewmodel: Difference between revisions
		
		
		
		
		
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Important:This is a preserved entity in.
If the game has round restart mechanics this entity may not behave as expected:
		
	
SethTooQuick (talk | contribs)  (Fixed weird error displayed by "This is a" template. Side note, why is that template wanting the full damn name of the game?)  | 
				m (*A* copy of the original entity.)  | 
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| Line 1: | Line 1: | ||
{{ent not in fgd|codeonly=1}}  | {{ent not in fgd|codeonly=1}}  | ||
{{CD|CPredictedViewModel|file1=1}}  | {{CD|CPredictedViewModel|file1=1}}  | ||
{{this is a|point entity|name=predicted_viewmodel|game=Black Mesa|game1=Half-Life 2: Deathmatch|game2=Portal 2|game3=Counter-Strike: Source|game4=Left 4 Dead series|game5=Half-Life Deathmatch: Source}} This entity is basically copy of {{ent|viewmodel}} entity, but has [[prediction]]. All inputs are shared with [[CBaseAnimating]].  | {{this is a|point entity|name=predicted_viewmodel|game=Black Mesa|game1=Half-Life 2: Deathmatch|game2=Portal 2|game3=Counter-Strike: Source|game4=Left 4 Dead series|game5=Half-Life Deathmatch: Source}} This entity is basically a copy of the {{ent|viewmodel}} entity, but has [[prediction]]. All inputs are shared with [[CBaseAnimating]].  | ||
{{PreservedEnt|}}  | {{PreservedEnt|}}  | ||
Revision as of 04:31, 25 April 2025
| CPredictedViewModel | 
predicted_viewmodel  is a   point entity  available in 
 Black Mesa, 
 Half-Life 2: Deathmatch, 
 Portal 2, 
 Counter-Strike: Source, ![]()
 Left 4 Dead series, and 
 Half-Life Deathmatch: Source. This entity is basically a copy of the viewmodel entity, but has prediction. All inputs are shared with CBaseAnimating.
If the game has round restart mechanics this entity may not behave as expected:
  | 
See also
- Viewmodel - base viewmodel entity
 - blackmesa_viewmodel - viewmodel entity from 
 Black Mesa 
Categories: 
- CBaseAnimating
 - Point entities
 - Non-internal Black Mesa entities
 - Black Mesa entities
 - Black Mesa point entities
 - Non-internal Half-Life 2: Deathmatch entities
 - Half-Life 2: Deathmatch entities
 - Half-Life 2: Deathmatch point entities
 - Non-internal Portal 2 entities
 - Portal 2 entities
 - Portal 2 point entities
 - Non-internal Counter-Strike: Source entities
 - Counter-Strike: Source entities
 - Counter-Strike: Source point entities
 - Non-internal Left 4 Dead series entities
 - Left 4 Dead series entities
 - Left 4 Dead series point entities
 - Non-internal Half-Life Deathmatch: Source entities
 - Half-Life Deathmatch: Source entities
 - Half-Life Deathmatch: Source point entities
 - Round-Preserved Entities
 - Weapons
 - Modeling
 - C++