Predicted viewmodel: Difference between revisions
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Important:This is a preserved entity in.
If the game has round restart mechanics this entity may not behave as expected:
mNo edit summary |
SethTooQuick (talk | contribs) (Fixed weird error displayed by "This is a" template. Side note, why is that template wanting the full damn name of the game?) |
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{{ent not in fgd|codeonly=1}} | {{ent not in fgd|codeonly=1}} | ||
{{CD|CPredictedViewModel|file1=1}} | {{CD|CPredictedViewModel|file1=1}} | ||
{{this is a|point entity|name=predicted_viewmodel|game= | {{this is a|point entity|name=predicted_viewmodel|game=Black Mesa|game1=Half-Life 2: Deathmatch|game2=Portal 2|game3=Counter-Strike: Source|game4=Left 4 Dead series|game5=Half-Life Deathmatch: Source}} This entity is basically copy of {{ent|viewmodel}} entity, but has [[prediction]]. All inputs are shared with [[CBaseAnimating]]. | ||
{{PreservedEnt|}} | {{PreservedEnt|}} | ||
Revision as of 04:39, 25 April 2025

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CPredictedViewModel |
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predicted_viewmodel
is a point entity available in Black Mesa,
Half-Life 2: Deathmatch,
Portal 2,
Counter-Strike: Source,
Left 4 Dead series, and
Half-Life Deathmatch: Source. This entity is basically copy of viewmodel entity, but has prediction. All inputs are shared with CBaseAnimating.

If the game has round restart mechanics this entity may not behave as expected:
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See also
- Viewmodel - base viewmodel entity
- blackmesa_viewmodel - viewmodel entity from
Black Mesa
Categories:
- CBaseAnimating
- Point entities
- Non-internal Black Mesa entities
- Black Mesa entities
- Black Mesa point entities
- Non-internal Half-Life 2: Deathmatch entities
- Half-Life 2: Deathmatch entities
- Half-Life 2: Deathmatch point entities
- Non-internal Portal 2 entities
- Portal 2 entities
- Portal 2 point entities
- Non-internal Counter-Strike: Source entities
- Counter-Strike: Source entities
- Counter-Strike: Source point entities
- Non-internal Left 4 Dead series entities
- Left 4 Dead series entities
- Left 4 Dead series point entities
- Non-internal Half-Life Deathmatch: Source entities
- Half-Life Deathmatch: Source entities
- Half-Life Deathmatch: Source point entities
- Round-Preserved Entities
- Weapons
- Modeling
- C++