Version
|
Game/Branch
|
Release date
|
Features   
|
4.1 (build 4038-404x)[confirm]
|
Source 2007
|
November 14, 2007[confirm]
|
Initial release of Hammer for Source 2007.
Updates:
- Inspecting Leaves in Hammer. You can now see visleaves using the Load Portal File option in Hammer, instead of using the glview application.
Todo: Add more updates and changes in Source 2007 Hammer.
- Resizable Object Properties window. The Object Properties window can now be resized, and by default, it is larger and wider.
- SmartEdit updates. SmartEdit has also been updated. You can preview entity (light_environment for example) brightness & color directly without clicking "Pick color".
Fixes:
- Cubemaps can now be built for maps running in the Orange Box engine.
- Added Hammer models and materials that were missing in the 11/07 release.
|
4.1 (build 4169)
|
Source 2007
|
March 24, 2008
|
Updates:
- Two new lighting preview modes are available in Hammer.
Fixes:
- Fixed crash when loading a .VMF with HL2 is set to the active game.
|
4.1 (build 4206)
|
Source 2007
|
April 30, 2008
|
Enhancements:
- Team Fortress 2’s game objects for new ‘Payload’ gameplay are now available to map makers.
Fixes:
- Custom settings in Hammer are no longer overwritten when the SDK is restarted.
|
4.1 (build 4715)
|
Source 2007
|
June 15, 2009
|
Updates:
- The texture browser automatically ignores most textures that cannot be placed on brushes or displacements, as well as anything inside a .svn folder for those using svn as their choice of versioning software.
- Added additional auto visgroups for sprites and cubemaps
- Separated the VRAD calls into two sequential while using HDR (-ldr and –hdr) instead of –both
- Model browser is now created once per session
- Displacement brush dial now has greater range
- Added a stop button to sound previews
|
4.1 (build 4715)
|
Source 2009
|
June 15, 2009
|
Initial release of Hammer for Source 2009.
Updates:
- Instances. Inserts an instance of another VMF (map) file into the current one you are currently editing.
- The texture browser automatically ignores most textures that cannot be placed on brushes or displacements, as well as anything inside a .svn folder for those using svn as their choice of versioning software.
- Added additional auto visgroups for sprites and cubemaps
- Separated the VRAD calls into two sequential while using HDR (-ldr and –hdr) instead of –both
- Model browser is now created once per session
- Displacement brush dial now has greater range
- Added a stop button to sound previews
|
4.1 (build 4715)
|
Source 2007
|
September 21, 2009
|
Last version of Hammer for Source 2007.
Todo: Changes?
|
4.1 (build 5439)
|
Source 2009 (Half-Life 2, Portal)
|
September 15, 2011
|
Last version of Hammer for Source 2009.
Fixes:
- Crash when opening the VGUI model browser in Hammer
- Hammer lockups
- Black textures in Hammer, HLMV, and Faceposer
|
4.1 (build 5473)
|
Source Multiplayer
|
October 19, 2011
|
Initial release of Hammer for Source MP.
Fixes:
- Crash when opening the VGUI model browser in Hammer
- Hammer lockups
- Black textures in Hammer, HLMV, and Faceposer
|
4.1 (build 5476)
|
Postal III
|
October 22, 2011 (build date) December 13, 2013 (leak)
|
Leaked Postal III SDK. Based on Source 2009 Hammer.
Updates:
- Support for Postal III's "prefabs" (not to be confused with Hammer's Prefab feature).
Todo: Any other changes?
|
4.1 (build 5845)
|
Source Multiplayer (Counter-Strike: Source, Team Fortress 2, etc.)
|
October 25, 2012
|
Last version of Hammer for Source MP.
Fixes:
- This update addresses visual regressions seen in Model Viewer and Hammer after the TF2 Halloween update.
|
4.1 (build 6083)
|
Source 2013 Singleplayer
|
June 27, 2013 (build date June 20, 2013)
|
Initial release of Source 2013 SP Hammer.
None. Only SteamPipe fixes.
|
4.1 (build 6081)
|
Source 2013 Multiplayer
|
June 27, 2013 (build date June 18, 2013)
|
Initial release of Source 2013 MP Hammer.
None. Only SteamPipe fixes.
|
4.1 (build 6412)
|
Source 2013 Singleplayer
|
May 15, 2014
|
Latest version for Source 2013 SP (public branch).
Updates:
Todo: Any other changes?
|
4.1 (build 6440)
|
Source 2013 Singleplayer
|
June 12, 2014
|
Latest version for Source 2013 SP (upcoming branch).
None.
|
4.1 (build 9008)
|
Source 2013 Multiplayer
|
July 2, 2021
|
Last version for Counter-Strike: Source, Day of Defeat: Source, Half-Life Deathmatch: Source and Source SDK Base 2013 - Multiplayer prior to February 18, 2025 update, which replaces Source 2013 Multiplayer with Team Fortress 2 branch in all of these games and SDK. Last version for Half-Life 2: Deathmatch prior to running on Team Fortress 2 branch after 20th anniversary update.
|
4.1 (build 9092)
|
Team Fortress 2
|
September 16, 2021
|
Unknown
|
4.1 (build 9109)
|
Team Fortress 2
|
October 5, 2021
|
Unknown
|
4.1 (build 9464)
|
Team Fortress 2
|
September 26, 2022
|
Unknown
|
4.1 (build 9520)
|
Half-Life 2
|
November 17, 2023 (release)
|
Last version prior to 20th Anniversary update. (only in )
|
4.1 (build 9540)
|
Team Fortress 2
|
December 8, 2022
|
Unknown
|
4.1 (build 10038)
|
Team Fortress 2
|
April 18, 2024
|
Updates:
- Added a dedicated 64-bit version. This will allow Hammer to access more than 4 GB of RAM, and slightly better performance.
|
4.1 (build 10042)
|
Team Fortress 2
|
April 22, 2024
|
Latest version for Team Fortress 2.
|
4.1 (build 10247)
|
Half-Life 2 Portal
|
November 13, 2024 (build) November 16, 2024 (HL2, release) May 20, 2025 (Portal, release)
|
Half-Life 2 20th anniversary update. Also latest version for Half-Life 2 & Portal as of 8/12/2025.
Updates:
- Show detail sprite preview on non-displacement surfaces.
- Increased many limits for BSP data. Models 1024 -> 2048, Brushes 8192 -> 16384, TexInfo 12288 -> 16384, TexData 2048 -> 8096, DispInfo 2048 -> 8096.
Fixes:
- Fixed bug where orphaned entities added additional data on each map load.
- Fixed the ability to render cubemaps.
|
4.1 (build 10259)
|
Half-Life 2: Deathmatch
|
November 27, 2024
|
First version of Half-Life 2: Deathmatch, upgraded from Source 2013 Multiplayer to Team Fortress 2 branch.
Updates:
- Hammer buttons UI has been updated to use Windows visual styles instead of Windows Classic.
|
4.1 (build 10342) (only in ) 4.1 (build 10343)
|
Team Fortress 2 branch Counter-Strike: Source Day of Defeat: Source Half-Life 2: Deathmatch Half-Life Deathmatch: Source Source SDK Base 2013 - Multiplayer
|
February 18, 2025
|
Latest version for Counter-Strike: Source, Day of Defeat: Source, Half-Life 2: Deathmatch, Half-Life Deathmatch: Source and Source SDK Base 2013 - Multiplayer, completely replaces Source 2013 Multiplayer.
Updates:
|
4.1 (build 10427)
|
Team Fortress 2 branch Counter-Strike: Source Day of Defeat: Source Half-Life 2: Deathmatch Half-Life Deathmatch: Source Source SDK Base 2013 - Multiplayer
|
May 12, 2025 (build) May 13, 2025 (release)
|
Upcoming prerelease version.
|