Template:Source games/2000s: Difference between revisions

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  <td style="background-color:#3A3A3A"> {{src04|2}} (Beta) </td>
  <td style="background-color:#3A3A3A"> {{src04|2}} (Beta) </td>
  <td style="background-color:#3A3A3A"> {{pc|3.1}}: {{windows|1}} </td>
  <td style="background-color:#3A3A3A"> {{pc|3.1}}: {{windows|1}} </td>
  <td style="background-color:#3A3A3A"> First third-party game to use Source engine. Runs on the earlier, beta version of Source 2004, referred to as the Half-Life 2 Beta engine. It uses a proprietary format for the materials and texture files. Also the first Source game to use [[BIK|Bink video]], prior to {{Src07|1}}. </td>
  <td style="background-color:#3A3A3A"> First third-party game to use Source engine. Runs on the earlier, beta version of Source 2004, referred to as the Half-Life 2 Beta/leak (or Source 2003) engine. It uses a proprietary format for the materials and texture files. Also the first Source game to use [[BIK|Bink video]], prior to {{Src07|1}}. </td>
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<tr>
<tr>
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  <td style="background-color:#3A3A3A"> TEAM JBMOD </td>
  <td style="background-color:#3A3A3A"> TEAM JBMOD </td>
  <td style="background-color:#3A3A3A"> {{src04|2}} (launch)</br>{{src13mp|2}} </td>
  <td style="background-color:#3A3A3A"> {{src04|2}} (launch)</br>{{src13mp|2}} </td>
  <td style="background-color:#3A3A3A"> {{pc|3.1}}: {{windows|1}}, {{linux|1}} </td>
  <td style="background-color:#3A3A3A"> {{pc|3.1}}: {{windows|name}}, {{linux|1}} </td>
  <td style="background-color:#3A3A3A"> Earliest Source mod to be created, shortly after the release of [[Source SDK]]. It is also the spiritual predecessor to {{gmod|1}}. The game was later re-released on Steam in 2022, running on {{src13|1}}.</td>
  <td style="background-color:#3A3A3A"> Earliest Source mod to be created, shortly after the release of [[Source SDK]]. It is also the spiritual predecessor to {{gmod|1}}. The game was later re-released on Steam in 2022, running on {{src13|1}}.</td>
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  <td style="background-color:#3A3A3A"> Synergy Team </td>
  <td style="background-color:#3A3A3A"> Synergy Team </td>
  <td style="background-color:#3A3A3A"> {{src06|2}} (pre-Steam)<br>{{src13mp|2}} (current)</td>
  <td style="background-color:#3A3A3A"> {{src06|2}} (pre-Steam)<br>{{src13mp|2}} (current)</td>
  <td style="background-color:#3A3A3A"> {{pc|3.1}}: {{windows|1}}, {{mac|1|nt=0}}, {{linux|1}} </td>
  <td style="background-color:#3A3A3A"> {{pc|3.1}}: {{windows|name}}, {{mac|1|nt=0}}, {{linux|name}} </td>
  <td style="background-color:#3A3A3A"> A co-op mod that allows you to play the entire {{hl2|3}} campaign in Multiplayer. </td>
  <td style="background-color:#3A3A3A"> A co-op mod that allows you to play the entire {{hl2|3}} campaign in Multiplayer. </td>
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  <td style="background-color:#3A3A3A"> Puny Human </td>
  <td style="background-color:#3A3A3A"> Puny Human </td>
  <td style="background-color:#3A3A3A"> {{src13mp|2}} </td>
  <td style="background-color:#3A3A3A"> {{src13mp|2}} </td>
  <td style="background-color:#3A3A3A"> {{pc|3.1}}: {{windows|1}}, {{linux|1}} </td>
  <td style="background-color:#3A3A3A"> {{pc|3.1}}: {{windows|name}}, {{linux|name}} </td>
  <td style="background-color:#3A3A3A"> </td>
  <td style="background-color:#3A3A3A"> </td>
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  <td style="background-color:#3A3A3A"> Ritual </td>
  <td style="background-color:#3A3A3A"> Ritual </td>
  <td style="background-color:#3A3A3A"> {{src04|2}} </td>
  <td style="background-color:#3A3A3A"> {{src04|2}} </td>
  <td style="background-color:#3A3A3A"> {{pc|3.1}}: {{windows|1}} </td>
  <td style="background-color:#3A3A3A"> {{pc|3.1}}: {{windows|name}} </td>
  <td style="background-color:#3A3A3A"> Last game by [[Ritual|Ritual Entertainment]], having only one out of nine episodes released, prior to the acquisition by MumboJumbo. No new episodes were created after the acquisition.<br> The game runs on mix of both {{Src04|1}} with some beta {{Src06|1}} (or possibly the 2005 version of {{hl2lc|1|nt=0}}) code{{confirm}} (as there are non-functional HDR console commands).</td>
  <td style="background-color:#3A3A3A"> Last game by [[Ritual|Ritual Entertainment]], having only one out of nine episodes released, prior to the acquisition by MumboJumbo. No new episodes were created after the acquisition.<br> The game runs on mix of both {{Src04|1}} with some beta {{Src06|1}} (or possibly the 2005 version of {{hl2lc|1|nt=0}}) code{{confirm}} (as there are non-functional HDR console commands).</td>
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  <td style="background-color:#3A3A3A"> Outerlight Ltd. (original, digital)<br>Mindscape (EU)<br>Mersom (US)<br>Blazing Griffin (current)</td>
  <td style="background-color:#3A3A3A"> Outerlight Ltd. (original, digital)<br>Mindscape (EU)<br>Mersom (US)<br>Blazing Griffin (current)</td>
  <td style="background-color:#3A3A3A"> {{src06|2}} </td>
  <td style="background-color:#3A3A3A"> {{src06|2}} </td>
  <td style="background-color:#3A3A3A"> {{pc|3.1}}: {{windows|1}} </td>
  <td style="background-color:#3A3A3A"> {{pc|3.1}}: {{windows|name}} </td>
  <td style="background-color:#3A3A3A"> Specific [[Soundscapes|soundscape]] sounds can be set to act as "music", letting them be affected by <code>snd_musicvolume</code></td>
  <td style="background-color:#3A3A3A"> Specific [[Soundscapes|soundscape]] sounds can be set to act as "music", letting them be affected by <code>snd_musicvolume</code></td>
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  <td style="background-color:#3A3A3A"> Arkane Studios, Ubisoft Annecy ({{360}}) </td>
  <td style="background-color:#3A3A3A"> Arkane Studios, Ubisoft Annecy ({{360}}) </td>
  <td style="background-color:#3A3A3A"> Ubisoft </td>
  <td style="background-color:#3A3A3A"> Ubisoft </td>
  <td style="background-color:#3A3A3A"> {{src06|2}} </td>
  <td style="background-color:#3A3A3A"> {{src06|2}} (PC)</br>{{src07|2}} (Xbox 360) </td>
  <td style="background-color:#3A3A3A"> {{pc|3.1}}: {{windows|1}}<br>'''Consoles:''' {{360|1}} </td>
  <td style="background-color:#3A3A3A"> {{pc|3.1}}: {{windows|name}}<br>'''Consoles:''' {{360|1}} </td>
  <td style="background-color:#3A3A3A"> First third-party Source engine game to be released on consoles, specifically, the {{360|2}}.</td>
  <td style="background-color:#3A3A3A"> First third-party Source engine game to be released on consoles, specifically, the {{360|2}} (as ''{{dmmm|name|nt=3}}'').</td>
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  <td style="background-color:#3A3A3A"> Valve </td>
  <td style="background-color:#3A3A3A"> Valve </td>
  <td style="background-color:#3A3A3A"> {{src04|2}} (launch, 1.0)</br>{{src06|2}} (GMod 10, commercial release)</br>{{src13|2}} (heavily modified) </td>
  <td style="background-color:#3A3A3A"> {{src04|2}} (launch, 1.0)</br>{{src06|2}} (GMod 10, commercial release)</br>{{src13|2}} (heavily modified) </td>
  <td style="background-color:#3A3A3A"> {{pc|3.1}}: {{windows|1}}, {{mac|1|nt=Mac}}, {{linux|1}} </td>
  <td style="background-color:#3A3A3A"> {{pc|3.1}}: {{windows|name}}, {{mac|name|nt=Mac}}, {{linux|name}} </td>
  <td style="background-color:#3A3A3A"> Originally released in 2004 as GMod 1.0 (sometimes refers as Beta release), this is a third-party game (formerly, a Source SDK mod) that was published by Valve (first-party) with the release of GMod 10 and later versions. Unlike previous versions (GMod 9 or earlier), it is not free and requires purchase. When the GMod 13 was released in 2012, it initially ran on Source MP, which was later upgraded to Source 2013. After GMod 13, the game, and its Source 2013 branch transitioned to {{wiki|Software as a service}}-like model which meant that GMod will be frequently updated every month, and Facepunch begin to heavily modify the engine by adding experimental support for {{asbranch|2}} and {{p2branch|2}} or later features, such as [[VTF]] 7.5, [[BSP (Source)#BSP 21|BSP 21]] and 64-bit support, and combining code from both 2013's SP and MP branch{{confirm}}. </td>
  <td style="background-color:#3A3A3A"> Originally released in 2004 as GMod 1.0 (sometimes refers as Beta release), this is a third-party game (formerly, a Source SDK mod) that was published by Valve (first-party) with the release of GMod 10 and later versions. Unlike previous versions (GMod 9 or earlier), it is not free and requires purchase. When the GMod 13 was released in 2012, it initially ran on Source MP, which was later upgraded to Source 2013. After GMod 13, the game, and its Source 2013 branch transitioned to {{wiki|Software as a service}}-like model which meant that GMod will be frequently updated every month, and Facepunch begin to heavily modify the engine by adding experimental support for {{asbranch|2}} and {{p2branch|2}} or later features, such as [[VTF]] 7.5, [[BSP (Source)#BSP 21|BSP 21]] and 64-bit support, and combining code from both 2013's SP and MP branch{{confirm}}. </td>
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  <td style="background-color:#3A3A3A"> Fortress Forever </td>
  <td style="background-color:#3A3A3A"> Fortress Forever </td>
  <td style="background-color:#3A3A3A"> {{src06|2}}<br>{{src13mp|2}} (In development) </td>
  <td style="background-color:#3A3A3A"> {{src06|2}}<br>{{src13mp|2}} (In development) </td>
  <td style="background-color:#3A3A3A"> {{pc|3.1}}: {{windows|1}} </td>
  <td style="background-color:#3A3A3A"> {{pc|3.1}}: {{windows|name}} </td>
  <td style="background-color:#3A3A3A"> </td>
  <td style="background-color:#3A3A3A"> </td>
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  <td style="background-color:#3A3A3A"> Team Chivalry </td>
  <td style="background-color:#3A3A3A"> Team Chivalry </td>
  <td style="background-color:#3A3A3A"> {{src07|2}} </td>
  <td style="background-color:#3A3A3A"> {{src07|2}} </td>
  <td style="background-color:#3A3A3A"> {{pc|3.1}}: {{windows|1}} </td>
  <td style="background-color:#3A3A3A"> {{pc|3.1}}: {{windows|name}} </td>
  <td style="background-color:#3A3A3A"> </td>
  <td style="background-color:#3A3A3A"> </td>
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  <td style="background-color:#3A3A3A"> Zombie Panic! Team </td>
  <td style="background-color:#3A3A3A"> Zombie Panic! Team </td>
  <td style="background-color:#3A3A3A"> {{src13mp|2}} (current)</td>
  <td style="background-color:#3A3A3A"> {{src13mp|2}} (current)</td>
  <td style="background-color:#3A3A3A"> {{pc|3.1}}: {{windows|1}}, {{linux|1}} </td>
  <td style="background-color:#3A3A3A"> {{pc|3.1}}: {{windows|name}}, {{linux|name}} </td>
  <td style="background-color:#3A3A3A"> </td>
  <td style="background-color:#3A3A3A"> </td>
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  <td style="background-color:#3A3A3A"> New World Interactive </td>
  <td style="background-color:#3A3A3A"> New World Interactive </td>
  <td style="background-color:#3A3A3A"> {{src06|2}} </td>
  <td style="background-color:#3A3A3A"> {{src06|2}} </td>
  <td style="background-color:#3A3A3A"> {{pc|3.1}}: {{windows|1}} </td>
  <td style="background-color:#3A3A3A"> {{pc|3.1}}: {{windows|name}} </td>
  <td style="background-color:#3A3A3A"> </td>
  <td style="background-color:#3A3A3A"> </td>
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  <td style="background-color:#3A3A3A"> EXOR Studios </td>
  <td style="background-color:#3A3A3A"> EXOR Studios </td>
  <td style="background-color:#3A3A3A"> {{src07|2}} </td>
  <td style="background-color:#3A3A3A"> {{src07|2}} </td>
  <td style="background-color:#3A3A3A"> {{pc|3.1}}: {{windows|1}} </td>
  <td style="background-color:#3A3A3A"> {{pc|3.1}}: {{windows|name}} </td>
  <td style="background-color:#3A3A3A"> </td>
  <td style="background-color:#3A3A3A"> </td>
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  <td style="background-color:#3A3A3A"> ACE Team </td>
  <td style="background-color:#3A3A3A"> ACE Team </td>
  <td style="background-color:#3A3A3A"> Iceberg Interactive, Tripwire Interactive </td>
  <td style="background-color:#3A3A3A"> Iceberg Interactive, Tripwire Interactive </td>
  <td style="background-color:#3A3A3A"> {{src09|2}} </td>
  <td style="background-color:#3A3A3A"> {{src09|2}} (PC)</br>{{l4dbranch|2}} ({{360|1}}) </td>
  <td style="background-color:#3A3A3A"> {{pc|3.1}}: {{windows|1}}<br>'''Consoles:''' {{360|1}} </td>
  <td style="background-color:#3A3A3A"> {{pc|3.1}}: {{windows|name}}<br>'''Consoles:''' {{360|name}} </td>
  <td style="background-color:#3A3A3A"> </td>
  <td style="background-color:#3A3A3A"> Xbox 360 version uses {{l4dbranch|1}} and released in 2010. </td>
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Revision as of 21:46, 5 March 2025

<Back to Source
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Note.pngNote:This section is for third-party games released in 2004-2009. Due to template limitations, it was split into this subpage.
Year Title Developer(s) Publisher(s) Engine branch Platforms Notes
2004 Vampire: The Masquerade – Bloodlines Vampire: The Masquerade – Bloodlines Troika Games Activision Source 2004 Source 2004 (Beta) PC: Windows First third-party game to use Source engine. Runs on the earlier, beta version of Source 2004, referred to as the Half-Life 2 Beta/leak (or Source 2003) engine. It uses a proprietary format for the materials and texture files. Also the first Source game to use Bink video, prior to Source 2007.
2004 JBMod JBMod TEAM JBMOD TEAM JBMOD Source 2004 Source 2004 (launch)
Source 2013 Multiplayer Source 2013 Multiplayer
PC: Windows, Linux Earliest Source mod to be created, shortly after the release of Source SDK. It is also the spiritual predecessor to Garry's Mod. The game was later re-released on Steam in 2022, running on Source 2013.
2005 Synergy Synergy Synergy Team Synergy Team Source 2006 Source 2006 (pre-Steam)
Source 2013 Multiplayer Source 2013 Multiplayer (current)
PC: Windows, Mac, Linux A co-op mod that allows you to play the entire Half-Life 2 campaign in Multiplayer.
2005 Dystopia Dystopia Puny Human Puny Human Source 2013 Multiplayer Source 2013 Multiplayer PC: Windows, Linux
2006 SiN Episodes SiN Episodes Ritual Ritual Source 2004 Source 2004 PC: Windows Last game by Ritual Entertainment, having only one out of nine episodes released, prior to the acquisition by MumboJumbo. No new episodes were created after the acquisition.
The game runs on mix of both Source 2004 with some beta Source 2006 (or possibly the 2005 version of Lost Coast) code[confirm] (as there are non-functional HDR console commands).
2006 The Ship: Murder Party The Ship: Murder Party (MP)
The Ship: Single Player The Ship: Single Player
Outerlight Ltd. Outerlight Ltd. (original, digital)
Mindscape (EU)
Mersom (US)
Blazing Griffin (current)
Source 2006 Source 2006 PC: Windows Specific soundscape sounds can be set to act as "music", letting them be affected by snd_musicvolume
2006 Dark Messiah of Might and Magic Dark Messiah of Might and Magic Arkane Studios, Ubisoft Annecy (Xbox 360) Ubisoft Source 2006 Source 2006 (PC)
Source 2007 Source 2007 (Xbox 360)
PC: Windows
Consoles: Xbox 360
First third-party Source engine game to be released on consoles, specifically, the Xbox 360 Xbox 360 (as Dark Messiah of Might and Magic: Elements).
2006 Garry's Mod Garry's Mod Facepunch Studios Valve Source 2004 Source 2004 (launch, 1.0)
Source 2006 Source 2006 (GMod 10, commercial release)
Source 2013 Source 2013 (heavily modified)
PC: Windows, Mac, Linux Originally released in 2004 as GMod 1.0 (sometimes refers as Beta release), this is a third-party game (formerly, a Source SDK mod) that was published by Valve (first-party) with the release of GMod 10 and later versions. Unlike previous versions (GMod 9 or earlier), it is not free and requires purchase. When the GMod 13 was released in 2012, it initially ran on Source MP, which was later upgraded to Source 2013. After GMod 13, the game, and its Source 2013 branch transitioned to Wikipedia icon Software as a service-like model which meant that GMod will be frequently updated every month, and Facepunch begin to heavily modify the engine by adding experimental support for Alien Swarm engine branch Alien Swarm engine branch and Portal 2 engine branch Portal 2 engine branch or later features, such as VTF 7.5, BSP 21 and 64-bit support, and combining code from both 2013's SP and MP branch[confirm].
2007 (Mod)
2008 (Steam)
Fortress Forever Fortress Forever Fortress Forever Development Team, Trepid Studios Fortress Forever Source 2006 Source 2006
Source 2013 Multiplayer Source 2013 Multiplayer (In development)
PC: Windows
2007 Age of Chivalry Age of Chivalry Team Chivalry Team Chivalry Source 2007 Source 2007 PC: Windows
2007 (Mod)
2008 (Steam)
Zombie Panic! Source Zombie Panic! Source Zombie Panic! Team Zombie Panic! Team Source 2013 Multiplayer Source 2013 Multiplayer (current) PC: Windows, Linux
2007 INSURGENCY: Modern Infantry Combat INSURGENCY: Modern Infantry Combat Insurgency Development Team New World Interactive Source 2006 Source 2006 PC: Windows
2008 D.I.P.R.I.P. D.I.P.R.I.P. EXOR Studios EXOR Studios Source 2007 Source 2007 PC: Windows
2009 Zeno Clash Zeno Clash ACE Team Iceberg Interactive, Tripwire Interactive Source 2009 Source 2009 (PC)
Left 4 Dead engine branch Left 4 Dead engine branch (Xbox 360)
PC: Windows
Consoles: Xbox 360
Xbox 360 version uses Left 4 Dead engine branch and released in 2010.
Year Title Developer(s) Publisher(s) Engine branch Platforms Notes