Template:Source games/2000s
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Note:This section is for third-party games released in 2004-2009. This also includes games that were formerly a Source SDK Base mod. Due to template limitations, it was split into this subpage.
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Year | Title | Developer(s) | Publisher(s) | Engine branch | Platforms | Notes ![]() ![]() ![]() ![]() |
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2004 |
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Troika Games | Activision | ![]() |
PC: Windows | First third-party game to use Source engine. Runs on the earlier, beta version of Source 2004, referred to as the Half-Life 2 Beta/leak (or Source 2003) engine. It uses a proprietary format for the materials and texture files. Also the first Source game to use Bink video, prior to Source 2007. |
2006 |
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Ritual | Ritual | ![]() |
PC: Windows | Last game by Ritual Entertainment, having only one out of nine episodes released, prior to the acquisition by MumboJumbo. No new episodes were created after the acquisition. The game runs on mix of both Source 2004 with some beta Source 2006 (or possibly the 2005 version of Lost Coast) code[confirm] (as there are non-functional HDR console commands). |
2006 |
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Outerlight Ltd. | Outerlight Ltd. (original, digital) Mindscape (EU) Mersom (US) Blazing Griffin (current) |
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PC: Windows | Specific soundscape sounds can be set to act as "music", letting them be affected by snd_musicvolume |
2006 |
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Arkane Studios, Ubisoft Annecy (![]() |
Ubisoft | ![]() ![]() |
PC: Windows Consoles: Xbox 360 |
First third-party Source engine game to be released on consoles, specifically, the ![]() |
2006 |
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Facepunch Studios | Valve | ![]() ![]() ![]() |
PC: Windows, Mac, Linux | Originally released a mod before becoming standalone around 2011. This is a third-party game (formerly, a Source SDK mod) that was published by Valve (first-party) since the release of GMod 10 and later versions. Unlike previous versions (GMod 9 or earlier), it is not free and requires purchase. GMod 1.0 up to GMod 10 runs on Source 2006 (via Source SDK Base 2006), GMod 11 runs on Source 2007 (via Source SDK Base 2007), and GMod 12 Beta (and possibly initial release of GMod 12) runs on Source 2007 (and requires SDK Base), but later versions of GMod 12 runs on Source 2009 then Source MP branch while also being standalone for the first time. When GMod 13 was released in 2012, it also initially ran on Source MP, which was later upgraded to Source 2013. After GMod 13, the game, and its Source 2013 branch transitioned to ![]() ![]() ![]() |
2007 (Mod)2008 (Steam) |
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Zombie Panic! Team | Zombie Panic! Team | ![]() |
PC: Windows, Linux | |
2009 |
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ACE Team | Iceberg Interactive, Tripwire Interactive | ![]() ![]() |
PC: Windows Consoles: Xbox 360 |
Xbox 360 version uses Left 4 Dead engine branch and released in 2010. |
Year | Title | Developer(s) | Publisher(s) | Engine branch | Platforms | Notes |