Tool textures (Source 2): Difference between revisions
		
		
		
		
		
		Jump to navigation
		Jump to search
		
				
		

	
		
	
 (→General:  Updated texture properties)  | 
				 (Minor bits of cleanup)  | 
				||
| Line 8: | Line 8: | ||
{{Stub}}  | {{Stub}}  | ||
{{Cleanup|These files were quickly thrown here from {{hla|4}} and {{cs2|4}}. Most info is probably identical to their {{src|4}} counterparts{{confirm}}}}  | {{Cleanup|These files were quickly thrown here from {{hla|4}} and {{cs2|4}}. Most info is probably identical to their {{src|4}} counterparts{{confirm}}}}  | ||
{{  | {{Cleanup|Categorize textures between ones specific to one game, and engine wide ones}}  | ||
'''Tool textures''' are used, mostly by the   | '''Tool textures''' are used, mostly by the entities they're named after, but sometimes by parts of the engine such visibility calculations, to perform special tasks. They can be easily found in the [[Asset Browser]] using "tools" as a filter.  | ||
== General ==  | == General ==  | ||
| Line 118: | Line 116: | ||
	  {{td|align=center|bgcolor=#FF9090|color=#000| No }}  | 	  {{td|align=center|bgcolor=#FF9090|color=#000| No }}  | ||
	  {{td|align=center|bgcolor=#FF9090|color=#000| No }}  | 	  {{td|align=center|bgcolor=#FF9090|color=#000| No }}  | ||
	  {{td|   | 	  {{td| Meshes with this texture are meant to be tied to the [[env_cs_place]] entity to create Location name callouts. {{cs2|only}}}}  | ||
}}  | }}  | ||
{{tr|id=tools_func_occluder  | {{tr|id=tools_func_occluder  | ||
| Line 146: | Line 144: | ||
	  {{td|align=center|bgcolor=#81b53e|color=#000| ? }}  | 	  {{td|align=center|bgcolor=#81b53e|color=#000| ? }}  | ||
	  {{td|align=center|bgcolor=#FF9090|color=#000| No }}  | 	  {{td|align=center|bgcolor=#FF9090|color=#000| No }}  | ||
	  {{td|   | 	  {{td| Meshes with this texture are meant to be tied to the [[Counter-Strike_2_Workshop_Tools/Postprocessing|post_processing_volume]] entity.}}  | ||
}}  | }}  | ||
{{tr|id=tools_spawn_volume  | {{tr|id=tools_spawn_volume  | ||
| Line 244: | Line 242: | ||
	  {{td|align=center|bgcolor=#FF9090|color=#000| No }}  | 	  {{td|align=center|bgcolor=#FF9090|color=#000| No }}  | ||
	  {{td|align=center|bgcolor=#90FF90|color=#000| Yes }}  | 	  {{td|align=center|bgcolor=#90FF90|color=#000| Yes }}  | ||
	  {{td| Same as AudioBlocker but with slightly different tool textures   | 	  {{td| Same as AudioBlocker, but with slightly different tool textures parameters}}  | ||
}}  | }}  | ||
{{tr|id=toolsclip  | {{tr|id=toolsclip  | ||
Revision as of 08:10, 4 January 2025
This is a disambiguation page, a list of pages that otherwise might share the same title.
If an article link referred you to this title, you might want to go back and fix it to point directly to the intended page.
If an article link referred you to this title, you might want to go back and fix it to point directly to the intended page.
Tool textures are used, mostly by the tools but sometimes by the engine, to perform special tasks.
- Tool textures (GoldSrc) - Tool textures available in all GoldSrc engine games.
 - Tool textures (Source) - Tool textures available in all Source engine games.
 - Tool textures (Source - Third-party) - Tool textures available in third-party Source engine games.
 - Tool textures (Source 2) - Tool textures available in all Source 2 engine games.
 
This article or section needs to be cleaned up to conform to a higher standard of quality because:
These files were quickly thrown here from 
 Half-Life: Alyx and 
 Counter-Strike 2. Most info is probably identical to their 
 Source counterparts[confirm]
For help, see the VDC Editing Help and  Wikipedia cleanup process. Also, remember to check for any notes left by the tagger at this article's talk page.This article or section needs to be cleaned up to conform to a higher standard of quality because:
Categorize textures between ones specific to one game, and engine wide ones
For help, see the VDC Editing Help and  Wikipedia cleanup process. Also, remember to check for any notes left by the tagger at this article's talk page.Tool textures are used, mostly by the entities they're named after, but sometimes by parts of the engine such visibility calculations, to perform special tasks. They can be easily found in the Asset Browser using "tools" as a filter.
General
General
These tool textures have not been organized yet.
| Image | Name |   Visible if  Mesh  | 
	  Casts shadows |   Block  Visibility  | 
	  Blocks NPC LOS | Solid to NPCs | Solid to player(s) | Solid to physics | Solid to bullets |   Blocks sound (only in  | 
	  Usage / Notes | 
|---|---|---|---|---|---|---|---|---|---|---|---|
|    | 
	  audioblocker | No | No | No | No | No | No | No | No | Yes | Muffles audio if mesh blocks line of sight of the audio origin. See Audio Blocker page for more info | 
      | 
	  climb | No | No | ? | ? | ? | Yes | Yes | No | No |    Todo: Figure out  Most likley leftover from when valve imported l4d2 into s2 internally  | 
      | 
	  fogvolume | No | No | ? | ? | ? | No | No | No | No |    Todo: Figure out   | 
|    | 
	  postprocessingvolume | ? | ? | ? | ? | ? | ? | ? | ? | No |    Todo: Figure out  Might only be used in HLA or other Source 2 games? Not in CS2  | 
|    | 
	  skyvisblocker | No | No | ? | ? | ? | No | No | ? | No |    Todo: Figure out   | 
      | 
	  tools_cs_place | No | No | No | No | No | No | No | No | No |   Meshes with this texture are meant to be tied to the env_cs_place entity to create Location name callouts. (only in  | 
|    | 
	  tools_func_occluder | ? | ? | ? | ? | ? | ? | ? | ? | No |    Todo: Figure out   | 
|    | 
	  tools_postprocess_volume | ? | ? | ? | ? | ? | ? | ? | ? | No | Meshes with this texture are meant to be tied to the post_processing_volume entity. | 
      | 
	  tools_spawn_volume | No | No | ? | ? | ? | No | No | No | No |    Todo: Figure out   | 
      | 
	  toolsblack | No | Yes | Yes | ? | ? | Yes | Yes | ? | No |    Todo: Figure out   | 
      | 
	  toolsblock_los | No | No | ? | ? | ? | No | No | No | No |    Todo: Figure out   | 
      | 
	  toolsblockbomb | No | No | ? | ? | ? | Yes | Yes | ? | No |    Todo: Figure out   | 
      | 
	  toolsblockbullets | No | No | ? | ? | ? | Yes | Yes | Yes | No |    Todo: Figure out   | 
      | 
	  toolsblocklight | No | Yes | No | No | No | No | No | No | No | Blocklight, does not add to VIS | 
|    | 
	  toolsblocksound | No | No | No | No | No | No | No | No | Yes | Same as AudioBlocker, but with slightly different tool textures parameters | 
      | 
	  toolsclip | No | No | ? | ? | ? | Yes | No | No | No |    Todo: Figure out   | 
      | 
	  toolscontrolclip | No | No | ? | ? | ? | Yes | Yes | ? | No |    Todo: Figure out   | 
      | 
	  toolsfog | No | No | ? | ? | ? | Yes | Yes | ? | No |    Todo: Figure out   | 
      | 
	  toolsgrenadeclip | No | No | ? | ? | ? | No | ? | No | No |    Todo: Figure out   | 
      | 
	  toolsgrey | Yes | Yes | ? | ? | ? | Yes | Yes | ? | No |    Todo: Figure out   | 
      | 
	  toolsignorenpc | No | No | ? | ? | ? | Yes | Yes | ? | No |    Todo: Figure out   | 
      | 
	  toolsinvisible | No | No | ? | ? | ? | Yes | Yes | ? | No |    Todo: Figure out   | 
      | 
	  toolsinvisibleladder | No | No | ? | ? | ? | Yes | No | No | No |    Todo: Figure out   | 
      | 
	  toolslightmapres | No | No | No | No | No | No | No | No | No | Placed near playable bounds of a map, helps the Lightmap generator in VRAD3 to calculate which meshes to prioritize and which ones to bias down | 
      | 
	  toolslightvolumeboundary | No | No | ? | ? | ? | Yes | Yes | ? | No |    Todo: Figure out   | 
|    | 
	  toolsmarkupvolumeai | ? | ? | ? | ? | ? | ? | ? | ? | No |    Todo: Figure out   | 
|    | 
	  toolsnavattribute | ? | ? | ? | ? | ? | ? | ? | ? | No |    Todo: Figure out   | 
      | 
	  toolsnavclip | No | No | ? | ? | ? | No | No | No | No |    Todo: Figure out   | 
      | 
	  toolsnodraw | No | No | ? | ? | ? | Yes | Yes | ? | No |    Todo: Figure out   | 
      | 
	  toolsnodraw_grate | No | No | ? | ? | ? | Yes | Yes | ? | No |    Todo: Figure out   | 
      | 
	  toolsnodraw_metal | No | No | ? | ? | ? | Yes | Yes | ? | No |    Todo: Figure out   | 
      | 
	  toolsnodraw_plastic | No | No | ? | ? | ? | Yes | Yes | ? | No |    Todo: Figure out   | 
      | 
	  toolsnodraw_wood | No | No | ? | ? | ? | Yes | Yes | ? | No |    Todo: Figure out   | 
      | 
	  toolsnpcclip | No | No | ? | ? | ? | No | No | No | No |    Todo: Figure out   | 
|    | 
	  toolsoccluder | No | No | ? | ? | ? | No | No | No | No |    Todo: Figure out  Presumably the same as tools_func_occluder, just from a different game[confirm]   | 
      | 
	  toolsotherclip | No | No | ? | ? | ? | No | No | No | No |    Todo: Figure out   | 
      | 
	  toolsplayerclip | No | No | ? | ? | ? | Yes | No | No | No |    Todo: Figure out   | 
      | 
	  toolsprecipitation | No | No | ? | ? | ? | No | No | No | No |    Todo: Figure out   | 
      | 
	  toolsskip | No | No | ? | ? | ? | No | No | No | No |    Todo: Figure out   | 
|    | 
	  toolsskybox | No | No | ? | ? | ? | No | No | ? | No |    Todo: Figure out   | 
|    | 
	  toolssolidblocklight | No | Yes | Yes | Yes | No |   No ((in  | 
	  No | No | No | the same as Blocklight , but creates VIS | 
      | 
	  toolsteleportclip | No | No | N/A | No | No | Yes | No | No | No |    | 
	
      | 
	  toolstrigger | No | No | ? | ? | ? | No | No | No | No |    Todo: Figure out   | 
|    | 
	  visblocker | No | No | Yes | No | No | No | No | No | No |    Todo: Figure out   | 
|    | 
	  wrongway | Yes | Yes | ? | ? | ? | Yes | Yes | ? | No |    Todo: Figure out   | 
|    | 
	  wrongway_timer | ? | ? | ? | ? | ? | Yes | Yes | ? | No |    Todo: Figure out   | 





























